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07/05/2000, Tech File Update
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Wow. We had an incredible day of hardcore coding here at Davilex. This
morning, Jaap sqeezed two more frames out of the DirectX rasterizer (on top
of the already awesome 10fps we were getting yesterday :) while I was doing
a major restructuring of the pipeline. Do you know that feeling of changing
something, changing another something before the first change actually
compiles, then you just boldly kick out one of the core classes, which
results in 2k errors, with a project deadline just a couple of weeks away?
:) We made it before lunchtime, and we had a good game of table-foodball
downstairs. Jaap lost terribly (actually, well, ehm, I lost. But only
slightly).
Our data structures are starting to look good now: It's a fully hierarchical
scenegraph, complete with automatically updated bounding spheres for nodes
and hierarchies of nodes (that's what I implemented this morning). Now if I
only could understand Jaap's hull calculation code...
By the way: I got an e-mail from a Yugoslavian coder (check out
http://pc.ign.com/news/21389.html), about my previous techfile update. In my
previous update I suggested that the Yugoslavian football team deserved a
defeat, especially since one of the players' names is 'Milosovic'. I hereby
state that there are also cool Yugoslavian people, and they might even be
playing football. :) Yooyo: Good luck with your game!
O yeah, one last thing: What's wrong with this line:
unsigned long offset = -1;
:)
11/27/2000 - Tech File Update
09/30/2000 - Tech File Update
07/05/2000 - Tech File Update
06/26/2000 - Tech File Update
01/05/2000 - A Little Update For The Techfile
11/04/1999 - No Subject
07/26/1999 - No Subject
06/22/1999 - No Subject
06/15/1999 - No Subject
05/06/1999 - No Subject
05/05/1999 - No Subject
04/28/1999 - No Subject
04/26/1999 - Introduction
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