04/28/1999, No Subject
OK, some quick update for those who are interested in what I'm working
Visibility system, using a combination of kd-trees and a 2D version
the beamtree (hoping that transforming into screen space is cheaper
maintaining a real beamtree, also hoping that my ideas about
beamtree simplification and screen space coherence work)
Generic kd-tree compiler, idea came from Chris Babcock (friend of
Compiler subdivides using kd-tree algorithm until stop-criterium is
reached, then it subdivides the polygons in the node using BSP. Good
is, such a compiler can also be used as a pure BSP compiler, by
at the first kd-tree node. It's a perfect tool for spatial
experiments that way.
FocusII, which is mostly just a subset of Focus. The idea is to
set of really generic libraries that I can use for all kinds of 3D
applications. Completed so far: Generic screen handling. I can write
windows app that displays something in just 4 lines of C code.
fancy, nothing special, it just saves me a lot of time. Generic
structure stuff is almost complete (I'm using it for the compiler
already), and some other things are in the works. Difficult part is
always keeping things generic...
That's it. I have only an hour or so each day to code... That sucks.
Progress is going slowly, but that gives me lots of time to think. :)
11/27/2000 - Tech File Update
09/30/2000 - Tech File Update
07/05/2000 - Tech File Update
06/26/2000 - Tech File Update
01/05/2000 - A Little Update For The Techfile
11/04/1999 - No Subject
07/26/1999 - No Subject
06/22/1999 - No Subject
06/15/1999 - No Subject
05/06/1999 - No Subject
05/05/1999 - No Subject
04/28/1999 - No Subject
04/26/1999 - Introduction
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