flipCode - Tech File - Jacco Bikker [an error occurred while processing this directive]
Jacco Bikker
(aka The Phantom)
Click the name for some bio info

E-Mail: phantom@goright.to

   05/05/1999, No Subject

Hey, anyone knows how to optimize a mesh? Here's the problem: You start with a set of triangles, and you KNOW that lots of them can be merged, because they are in the same plane, and together they would still be convex. Here's how I want to do it: Calculate a winged edge structure, and do the convexity and equal plane tests on both sides of the winged edges. Problem is: How do I determine a winged edge structure FAST? So far, the only way I could come up with requires O((n^2)/2) processing time... And that's a lot, even for 1700 polygons (my test scene). O well, back to VC...

  • 11/27/2000 - Tech File Update
  • 09/30/2000 - Tech File Update
  • 07/05/2000 - Tech File Update
  • 06/26/2000 - Tech File Update
  • 01/05/2000 - A Little Update For The Techfile
  • 11/04/1999 - No Subject
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  • 04/28/1999 - No Subject
  • 04/26/1999 - Introduction

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