The problem with tech files is knowing where to start... hopefully,
once the ball gets rolling, i'll know what to wibble on about.
You'll probably notice pretty soon that all i ever do is wibble :)
Hopefully you'll be able to get some useful information out of my
tech-files. If not, e-mail Kurt and tell him not to post my stuff
01/05/2002 - A.I., Websites and Voxels
03/05/2001 - State Of The Art Character Animation
01/24/2001 - Alternate Programming Languages
01/11/2001 - The Sound Of Silence
09/20/2000 - Engine prototypes, yet more landscape LOD and hard body physics
07/13/2000 - Good Practice (TM)
06/13/2000 - Revision Week Indeed
04/11/2000 - Escape From Inactivity ;)
01/05/2000 - Generic Shaders
12/03/1999 - Start Of Term: Lots Of Good Intensions :)
10/06/1999 - Dynamic LOD, Landscape Generation and much more...
09/22/1999 - Water Contest Entry: Rendering Raytraced Refraction with 3D Hardware
09/16/1999 - More About Bezier Patches And Fractals
08/11/1999 - The Right Landscape Engine For You!
07/12/1999 - Leftovers From The Contest: Fixing TP7's Runtime Error 200 bug
07/01/1999 - Introduction
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