Submitted by , posted on 29 September 2001

Image Description, by

Game: These are work in progress pics from a project called ballheads ( only project title ). The game is a bomberman/robotron-clone with elements of a 3d-shooter and enemy-to-player visibility determination like in MetalGearSolid. You can shoot with flare-like projectiles ( You can't really see them in the pics because the snow ) and lay bombs.

Pics: NOTE-These are work-in-progress pics, and the level you see is just try-out stuff ( a level with stone ground, hitec walls and snow??, better not in release ). The particle system in pic 4 around the black sphere ( a bomb ) represents the countdown. Pics 1,2,5 and 6 show the same bomb explosion. The cubes are lighted by the expl. and the small cubes on the ground are destroyed cubes smashed into a lot of little ones ( coz of the bomb ), >> same texture. The ground and the ceiling in all pics have both 2 polys, so even d3d-pixelfog does not work correctly. I'd like to use fog, but for that, I need more polys, and like I said in the Landscape-posting, my machinaDX-ngin is pretty unfast :).

Data: in 800*600*32 the and 0.0 Texture Level-Of-Detail, the game runs with max 30 fps ( because the game itself has a 30fps limit ) and average 25 fps. The pics are hiquality-graphics with 5-7fps >> LOD = -2.0, Dynamic Lights = on, 1024*768*32. QUEZTION: Does anybody know, how to use some kind of color key in d3d in 16 bit texures? I've been searching for hours, but didn't found anything.

Image of the Day Gallery



Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.