| 
 
  |  |  Submitted by , posted on 17 January 2002
 |  |  
   
 
 
| Image Description, by 
  
 This is a screenshot from my first game, and yes it's another asteroid 
clone.  I am posting this at flipcode because I am hoping someone may be 
kind enough to give me some critiques on the code, which can be downloaded 
at:
 
 http://www.geocities.com/jonfrain/subdirectory/programming.html
 
 I am hoping for critiques both in terms of optimizations to be made and the 
overall use/misuse of classes.  Any and all suggestions are 
welcomed/desired, including gameplay issues.
 
 This project has been my first foray into DirectX.  The goal was to design a 
complete game utilizing some basic features of DirectX.  I think I've done 
that.  Because the overall design itself wasn't created from the beginning, 
I started just messing around with directX and moving the ship around, the 
organization of the C++ design suffers.
 
 My hope is to get some usefull information that will enable me to better 
design this type of game.  I will likely start over from scratch and try to 
do it as best I can and utilize OOD principles to the best of my abilities.
 
 
 |  
 
 
 |