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This column interface is outdated. These articles have been reformatted and placed within our article archive. This page is here to avoid broken links, but please update your bookmarks to reflect the new URLs in the article archive. Theory And Practice, by Greg Magarshak, takes you through some of the advanced theory and implementation details behind 3D game programming. Topics are varied, and the format is casual. Check out the introduction issue for more details about the way this column is structured. Enjoy!
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