flipCode - Theory And Practice


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Theory And Practice, by Greg Magarshak, takes you through some of the advanced theory and implementation details behind 3D game programming. Topics are varied, and the format is casual. Check out the introduction issue for more details about the way this column is structured. Enjoy!
  • 05-17-2000 - Issue 00 - Introduction
  • 05-17-2000 - Issue 01 - Collision Detection
  • 05-24-2000 - Issue 02 - Collision Detection - Part 2
  • 05-31-2000 - Issue 03 - Curved Surfaces
  • 06-07-2000 - Issue 04 - Curved Surfaces, Part II
  • 07-05-2000 - Issue 05 - Landscapes
  • 09-11-2000 - Issue 06 - Event Handling Model