flipcode RSS Feed http://www.flipcode.com/ Game development news and resources. en-us The Daily Fliphttp://www.flipcode.com/?show_date=2013-02-28http://www.flipcode.com/?show_date=2013-02-28#65612Thu, 28 Feb 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="https://sebastiansylvan.wordpress.com/2013/02/22/runtime-code-specialization/">Runtime Code Specialization</a> <li><a target="_blank" href="http://www.gamasutra.com/view/feature/187299/postmortem_unknown_worlds_.php">Natural Selection 2 Postmortem</a> <li><a target="_blank" href="http://blog.blackhc.net/2013/02/al-et-wml/">BlackHC's Blog: Misc Developer Docs</a> <li><a target="_blank" href="http://simblob.blogspot.com/2013/02/curved-roads-and-tracks.html">Curved Roads and Tracks</a> <li><a target="_blank" href="http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack">The StarCraft Path-Finding Hack</a> <li><a target="_blank" href="http://eli.thegreenplace.net/2013/02/25/a-deeper-look-into-the-llvm-code-generator-part-1/">A Deeper Look Into The LLVM Code Generator, Part 1</a> <li><a target="_blank" href="http://www.fxguide.com/featured/halo-4-forward-unto-dawn/">The Making Of Halo 4: Forward Unto Dawn</a> <li><a target="_blank" href="http://joostdevblog.blogspot.com/2013/02/optimising-special-effects-in.html">Optimising Special Effects In Awesomenauts</a> <li><a target="_blank" href="http://molecularmusings.wordpress.com/2013/02/22/adventures-in-data-oriented-design-part-2-hierarchical-data/">Adventures In Data-Oriented Design - Part 2: Hierarchical Data</a> <li><a target="_blank" href="http://www.opengl.org/news/permalink/mesa-3d-9.1-released/">Mesa 3D 9.1 Released</a> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/02/28/reshaping-dataflows/">Reshaping Dataflows</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-02-19http://www.flipcode.com/?show_date=2013-02-19#65611Tue, 19 Feb 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://fabiensanglard.net/duke3d/index.php">Duke Nukem 3D Code Review</a> <li><a target="_blank" href="http://bitsquid.blogspot.com/2013/02/why-lua.html">Bitsquid - Why Lua?</a> <li><a target="_blank" href="http://c0de517e.blogspot.com/2013/02/more-rules-on-skin-rendering.html">On Skin Rendering (In Games)</a> <li><a target="_blank" href="http://codeflow.org/entries/2013/feb/15/soft-shadow-mapping/">Soft Shadow Mapping</a> <li><a target="_blank" href="http://renderingpipeline.com/2013/02/fps-vs-msecframe/">FPS vs Milliseconds Per Frame/Effect</a> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/02/17/care-and-feeding-of-worker-threads-part-1/">The Care And Feeding Of Worker Threads, Part 1</a> <li><a target="_blank" href="http://timothylottes.blogspot.com/2013/02/linear-lighting-food-for-thought.html">Linear Lighting Food for Thought</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-02-14http://www.flipcode.com/?show_date=2013-02-14#65610Thu, 14 Feb 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://unknownworlds.com/decoda/">Lua IDE Decoda Is Now Open Source</a> <li><a target="_blank" href="http://www.fxguide.com/quicktakes/cryengine-3-vs-unreal-engine-4/">CryEngine 3 vs Unreal Engine 4</a> <li><a target="_blank" href="http://unigine.com/press-releases/130212-heaven-benchmark-4.0/">UNIGINE's Heaven Benchmark Version 4.0 Released</a> <li><a target="_blank" href="http://www.opengl.org/news/permalink/oglplus-0.26.0-released/">OGLplus 0.26.0 Released</a> <li><a target="_blank" href="http://www.sciencedaily.com/releases/2013/02/130213225424.htm">Largest Known Prime Number Discovered</a> <li><a target="_blank" href="http://news.ycombinator.com/item?id=5215737">Photoshop 1.0 Source Code</a> <li><a target="_blank" href="http://mechanical-sympathy.blogspot.co.uk/2013/02/cpu-cache-flushing-fallacy.html">CPU Cache Flushing Fallacy</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-02-13http://www.flipcode.com/?show_date=2013-02-13#65609Wed, 13 Feb 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://www.realtimerendering.com/blog/introduction-to-parallel-programming-course-available/">Introduction to Parallel Programming Course</a> <li><a target="_blank" href="http://c0de517e.blogspot.com/2013/02/hdr-workflows.html">HDR Workflows for Video Game Rendering</a> <li><a target="_blank" href="http://buildnewgames.com/introduction-to-crafty/">Introduction to the Crafty Game Engine</a> <li><a target="_blank" href="http://www.develop-online.net/news/43260/Google-offers-HTML5-dev-course-on-Udacity">Google Offers HTML5 Dev Course On Udacity</a> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/02/11/depth-buffers-done-quick-part/">Depth Buffers Done Quick, Part 1</a> <li><a target="_blank" href="http://codesuppository.blogspot.com/2013/02/backdoor-simple-code-snippet-to-create.html">Backdoor: Command Console To A Running Application</a> <li><a target="_blank" href="http://www.lighthouse3d.com/2013/02/planetary-texture-maps-mostly-free/">Planetary Texture Maps (Mostly Free)</a> <li><a target="_blank" href="http://www.reedbeta.com/blog/2013/02/06/visual-studio-debug-visualizer-for-half-floats/">Visual Studio Debug Visualizer For Half Floats</a> <li><a target="_blank" href="http://www.nutty.ca/?p=461">New Shader Article: HDR Rendering</a> <li><a target="_blank" href="http://tomdalling.com/blog/modern-opengl/05-model-assets-and-instances/">Modern OpenGL 05 - Model Assets & Instances</a> <li><a target="_blank" href="http://blogs.msdn.com/b/vcblog/archive/2013/02/07/do-while-casts-odr-variadic-templates-core-c-part-8.aspx">Video Lecture- Core C++, Part 8</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-02-05http://www.flipcode.com/?show_date=2013-02-05#65608Tue, 5 Feb 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://www.develop-online.net/news/43180/Ouya-headed-to-retail-thanks-to-community-support">Ouya Headed To Retail In June</a> <li><a target="_blank" href="http://bitsquid.blogspot.com/2013/01/garbage-collection-and-memory.html">Garbage Collection and Memory Allocation Sizes</a> <li><a target="_blank" href="http://buildnewgames.com/astar/">A* Pathfinding AI for HTML5 Canvas Games</a> <li><a target="_blank" href="http://www.boost.org/users/history/version_1_53_0.html">boost Version 1.53.0 Released</a> <li><a target="_blank" href="http://www.mitsuba-renderer.org/devblog/?p=786">Mitsuba 0.4.3 Released</a> <li><a target="_blank" href="http://www.gamasutra.com/view/feature/186001/Reflections_on_XNA.php">Reflections on XNA</a> <li><a target="_blank" href="http://www.lighthouse3d.com/2013/02/glsl-core-tutorial-update-playing-with-texture-coordinates/">GLSL Tutorial - Playing with Texture Coordinates</a> <li><a target="_blank" href="http://joostdevblog.blogspot.com/2013/02/my-favourite-bugs-top-7-part-2-3-to-1.html">The Craziest Bugs, Part 2</a> <li><a target="_blank" href="http://molecularmusings.wordpress.com/2013/01/29/memory-allocation-strategies-a-growing-stack-like-lifo-allocator/">Memory Allocation Strategies: A Growing Stack-like (LIFO) Allocator</a> <li><a target="_blank" href="http://www.opengl.org/news/permalink/real-time-procedural-planet-rendering/">Real-Time Procedural Planet Rendering</a> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/02/02/frustum-culling-turning-the-crank/">Frustum Culling: Turning The Crank</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-01-29http://www.flipcode.com/?show_date=2013-01-29#65607Tue, 29 Jan 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://www.cplusplus-soup.com/2013/01/cpp-netliborg-is-here.html">The C++ Network Library Project</a> <li><a target="_blank" href="http://0fps.wordpress.com/2013/01/24/comparing-sequences-without-sorting/">Comparing Sequences Without Sorting</a> <li><a target="_blank" href="https://www.udacity.com/course/cs255">Udacity: HTML5 Game Development</a> <li><a target="_blank" href="http://www.geeks3d.com/20130128/know-your-opengl-tessellation-spacing-modes/">Know Your OpenGL Tessellation Spacing Modes</a> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/01/29/write-combining-is-not-your-friend/">Write Combining Is Not Your Friend</a> <li><a target="_blank" href="http://renderingpipeline.com/2013/01/adding-analog-inputs-to-your-graphics-app/">Adding Analog Inputs To Your Graphics App</a> <li><a target="_blank" href="http://joostdevblog.blogspot.com/2013/01/my-favourite-bugs-top-7-7-to-4.html">My Favourite Bugs Top 7, Part 1</a> <li><a target="_blank" href="http://blogs.msdn.com/b/shawnhar/archive/2013/01/25/directxtk-now-supports-loading-and-drawing-3d-models.aspx">DirectXTK Supports Loading And Drawing 3D Models</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-01-23http://www.flipcode.com/?show_date=2013-01-23#65606Wed, 23 Jan 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://www.realtimerendering.com/blog/interview-with-three-js-creator/">Interview with three.js Creator</a> <li><a target="_blank" href="http://www.opengl.org/news/permalink/glsl-hacker-0.4.0-cross-platform-programming-tool-released/">GLSL Hacker 0.4.0 Released</a> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/01/21/order-preserving-bijections/">Order-preserving Bijections</a> <li><a target="_blank" href="http://timothylottes.blogspot.com/2013/01/understand-speed-of-light-of-game-input.html">Understand the Speed of Light of Game Input Latency</a> <li><a target="_blank" href="http://the-witness.net/news/2013/01/how-do-you-say-plane-in-the-witness/">How do you say "plane" in The Witness?</a> <li><a target="_blank" href="http://www.thetenthplanet.de/archives/1180">Normal Mapping Without Precomputed Tangents</a> <li><a target="_blank" href="http://jeremykun.com/2013/01/22/depth-and-breadth-first-search/">Depth- and Breadth-First Search</a> <li><a target="_blank" href="http://www.gamasutra.com/view/feature/185258/Best_Practices_Five_Tips_for_Better_Playtesting.php">Best Practices: Five Tips for Better Playtesting</a> <li><a target="_blank" href="http://software.intel.com/en-us/blogs/2013/01/17/x86-gcc-code-size-optimizations">GCC x86 Code Size Optimizations</a> <li><a target="_blank" href="http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/">Modern OpenGL 04 - Cameras, Vectors & Input</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-01-18http://www.flipcode.com/?show_date=2013-01-18#65605Fri, 18 Jan 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://www.gamasutra.com/view/feature/185001/Game_Developer_Magazines_15th_Annual_Front_Line_Awards_2012.php">15th Annual Front Line Awards 2012</a> <li><a target="_blank" href="http://g3d.sf.net/">G3D Innovation Engine 9.00 Beta 4</a> <li><a target="_blank" href="http://graphicscodex.com/">The Graphics Codex 1.8</a> (iOS App) <li><a target="_blank" href="http://blogs.msdn.com/b/microsoft_press/archive/2012/10/29/free-ebook-programming-windows-8-apps-with-html-css-and-javascript.aspx">Free ebook: Programming Windows 8 Apps</a> <li><a target="_blank" href="http://blog.wolfram.com/2013/01/08/volumetric-rendering-of-colliding-galaxies/">Volumetric Rendering of Colliding Galaxies</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-01-17http://www.flipcode.com/?show_date=2013-01-17#65604Thu, 17 Jan 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://aigamedev.com/broadcasts/ai-centric-gameplay-in-running-with-rifles/">Upcoming: AI-centric Gameplay in Running with Rifles</a> <li><a target="_blank" href="http://www.gamasutra.com/view/feature/184703/POMMS_A_Way_to_Get_Your_Players_to_Test_Your_Game.php">POMMS: A Way to Get Your Players to Test Your Game</a> <li><a target="_blank" href="http://oglplus.org/">OGLplus v0.24.0 Released</a> <li><a target="_blank" href="http://stellar.cct.lsu.edu/2013/01/hpx-v0-9-5-released/">HPX v0.9.5 Released</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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The Daily Fliphttp://www.flipcode.com/?show_date=2013-01-16http://www.flipcode.com/?show_date=2013-01-16#65603Wed, 16 Jan 2013 12:00:00 GMTtasty links: <blockquote> <li><a target="_blank" href="http://fgiesen.wordpress.com/2013/01/14/min-max-under-negation-and-an-aabb-trick/">Min, Max Under Negation And An AABB Trick</a> <li><a target="_blank" href="http://www.develop-online.net/news/42989/Valve-to-give-GDC-talk-on-Virtual-Reality">Valve To Give GDC talks On Virtual Reality</a> <li><a target="_blank" href="http://gamasutra.com/view/feature/184783/the_metrics_of_space_molecule_.php">The Metrics of Space: Molecule Design</a> <li><a target="_blank" href="http://raytracey.blogspot.com/2013/01/real-time-gpu-path-tracing-cubed-city.html">Real-time GPU path tracing: Cubed City</a> <li><a target="_blank" href="http://herbsutter.com/2013/01/15/videos-panel-and-c-concurrency/">Videos: Panel, and C++ Concurrency</a> </blockquote> If you'd like to join the community, visit the <a target="_blank" href="http://www.flipcode.com/forums/">Message Center</a>. 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