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flipcode News Archives for 2013


Thursday, February 28th 2013
The Daily Flip
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tasty links:
  • Runtime Code Specialization
  • Natural Selection 2 Postmortem
  • BlackHC's Blog: Misc Developer Docs
  • Curved Roads and Tracks
  • The StarCraft Path-Finding Hack
  • A Deeper Look Into The LLVM Code Generator, Part 1
  • The Making Of Halo 4: Forward Unto Dawn
  • Optimising Special Effects In Awesomenauts
  • Adventures In Data-Oriented Design - Part 2: Hierarchical Data
  • Mesa 3D 9.1 Released
  • Reshaping Dataflows
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Tuesday, February 19th 2013
    The Daily Flip
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    tasty links:
  • Duke Nukem 3D Code Review
  • Bitsquid - Why Lua?
  • On Skin Rendering (In Games)
  • Soft Shadow Mapping
  • FPS vs Milliseconds Per Frame/Effect
  • The Care And Feeding Of Worker Threads, Part 1
  • Linear Lighting Food for Thought
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Thursday, February 14th 2013
    The Daily Flip
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    tasty links:
  • Lua IDE Decoda Is Now Open Source
  • CryEngine 3 vs Unreal Engine 4
  • UNIGINE's Heaven Benchmark Version 4.0 Released
  • OGLplus 0.26.0 Released
  • Largest Known Prime Number Discovered
  • Photoshop 1.0 Source Code
  • CPU Cache Flushing Fallacy
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Wednesday, February 13th 2013
    The Daily Flip
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    tasty links:
  • Introduction to Parallel Programming Course
  • HDR Workflows for Video Game Rendering
  • Introduction to the Crafty Game Engine
  • Google Offers HTML5 Dev Course On Udacity
  • Depth Buffers Done Quick, Part 1
  • Backdoor: Command Console To A Running Application
  • Planetary Texture Maps (Mostly Free)
  • Visual Studio Debug Visualizer For Half Floats
  • New Shader Article: HDR Rendering
  • Modern OpenGL 05 - Model Assets & Instances
  • Video Lecture- Core C++, Part 8
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Tuesday, February 5th 2013
    The Daily Flip
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    tasty links:
  • Ouya Headed To Retail In June
  • Garbage Collection and Memory Allocation Sizes
  • A* Pathfinding AI for HTML5 Canvas Games
  • boost Version 1.53.0 Released
  • Mitsuba 0.4.3 Released
  • Reflections on XNA
  • GLSL Tutorial - Playing with Texture Coordinates
  • The Craziest Bugs, Part 2
  • Memory Allocation Strategies: A Growing Stack-like (LIFO) Allocator
  • Real-Time Procedural Planet Rendering
  • Frustum Culling: Turning The Crank
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Tuesday, January 29th 2013
    The Daily Flip
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    tasty links:
  • The C++ Network Library Project
  • Comparing Sequences Without Sorting
  • Udacity: HTML5 Game Development
  • Know Your OpenGL Tessellation Spacing Modes
  • Write Combining Is Not Your Friend
  • Adding Analog Inputs To Your Graphics App
  • My Favourite Bugs Top 7, Part 1
  • DirectXTK Supports Loading And Drawing 3D Models
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    Wednesday, January 23rd 2013
    The Daily Flip
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    tasty links:
  • Interview with three.js Creator
  • GLSL Hacker 0.4.0 Released
  • Order-preserving Bijections
  • Understand the Speed of Light of Game Input Latency
  • How do you say "plane" in The Witness?
  • Normal Mapping Without Precomputed Tangents
  • Depth- and Breadth-First Search
  • Best Practices: Five Tips for Better Playtesting
  • GCC x86 Code Size Optimizations
  • Modern OpenGL 04 - Cameras, Vectors & Input
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Friday, January 18th 2013
    The Daily Flip
        1 Comment


    tasty links:
  • 15th Annual Front Line Awards 2012
  • G3D Innovation Engine 9.00 Beta 4
  • The Graphics Codex 1.8 (iOS App)
  • Free ebook: Programming Windows 8 Apps
  • Volumetric Rendering of Colliding Galaxies
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Thursday, January 17th 2013
    The Daily Flip
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    tasty links:
  • Upcoming: AI-centric Gameplay in Running with Rifles
  • POMMS: A Way to Get Your Players to Test Your Game
  • OGLplus v0.24.0 Released
  • HPX v0.9.5 Released
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Wednesday, January 16th 2013
    The Daily Flip
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    tasty links:
  • Min, Max Under Negation And An AABB Trick
  • Valve To Give GDC talks On Virtual Reality
  • The Metrics of Space: Molecule Design
  • Real-time GPU path tracing: Cubed City
  • Videos: Panel, and C++ Concurrency
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Monday, January 14th 2013
    The Daily Flip
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    tasty links:
  • Shapes and Coordinates
  • Quick and Easy GPU Random Numbers in D3D11
  • Using Visual C++ 2012 To Make The Best Use Of Your Hardware
  • The Game Industry's Challenge for 2013
  • A Multi-GPU Programming Library for Real-Time Applications
  • The Fundamental Group - A Primer
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Thursday, January 10th 2013
    The Daily Flip
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    tasty links:
  • Stroustrup's Tour of C++: Third Chapter Posted
  • SimpleMath - a Simplified Wrapper For DirectXMath
  • Dynamic 2D Shadows for Windows Phone 7
  • Why There's No Lag in God of War: Ascension
  • Probability Theory - A Primer
  • Run-time Binary Reload Detailed
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Tuesday, January 8th 2013
    The Daily Flip
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    tasty links:
  • Ouya Game Jam Offers $45K In Prizes
  • Understanding The Classical Model For Linking
  • OpenGL Space Combat And Strategy Game Programming
  • NeoAxis 3D Game Engine 1.3 Released
  • STK Free Open Source Kart Racing v0.8
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!
    Monday, January 7th 2013
    The Daily Flip
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    tasty links:
  • The Radiance Field
  • Nvidia Launches Shield Handheld Game Console
  • Oriented Particles In 2D - An Example
  • Unicode And Your Application (5 of 5)
  • Going Mobile With PlayStation
  • [Pope's Intro 2 Shader] Introduction (Part 1)
  • Assembler Relaxation
  • The Secrets of Promotion for Indies
  • Finite Element Matrix Generation on a GPU
  • Bezier - Vector Graphics / Arduino
  • GLSL Core Tutorial Update - Lighting
  • Understanding Randomness In Terms Of Mastery
  • Android: Running Native Code On Multiple CPU Cores
  • Farseer Physics 3.3.1 And XNA: Platformer Character
  • Video: You Don't Know const and mutable
  • Water Drop 2b - Dynamic Rain And Its Effects
  • Game Studies Volume 12, Issue 2
  • If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!

    flipcode News Archives for 2013

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