flipcode News Archives for 2013
Thursday, February 28th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Runtime Code Specialization Natural Selection 2 Postmortem BlackHC's Blog: Misc Developer Docs Curved Roads and Tracks The StarCraft Path-Finding Hack A Deeper Look Into The LLVM Code Generator, Part 1 The Making Of Halo 4: Forward Unto Dawn Optimising Special Effects In Awesomenauts Adventures In Data-Oriented Design - Part 2: Hierarchical Data Mesa 3D 9.1 Released Reshaping Dataflows
Tuesday, February 19th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Duke Nukem 3D Code Review Bitsquid - Why Lua? On Skin Rendering (In Games) Soft Shadow Mapping FPS vs Milliseconds Per Frame/Effect The Care And Feeding Of Worker Threads, Part 1 Linear Lighting Food for Thought
Thursday, February 14th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Lua IDE Decoda Is Now Open Source CryEngine 3 vs Unreal Engine 4 UNIGINE's Heaven Benchmark Version 4.0 Released OGLplus 0.26.0 Released Largest Known Prime Number Discovered Photoshop 1.0 Source Code CPU Cache Flushing Fallacy
Wednesday, February 13th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Introduction to Parallel Programming Course HDR Workflows for Video Game Rendering Introduction to the Crafty Game Engine Google Offers HTML5 Dev Course On Udacity Depth Buffers Done Quick, Part 1 Backdoor: Command Console To A Running Application Planetary Texture Maps (Mostly Free) Visual Studio Debug Visualizer For Half Floats New Shader Article: HDR Rendering Modern OpenGL 05 - Model Assets & Instances Video Lecture- Core C++, Part 8
Tuesday, February 5th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Ouya Headed To Retail In June Garbage Collection and Memory Allocation Sizes A* Pathfinding AI for HTML5 Canvas Games boost Version 1.53.0 Released Mitsuba 0.4.3 Released Reflections on XNA GLSL Tutorial - Playing with Texture Coordinates The Craziest Bugs, Part 2 Memory Allocation Strategies: A Growing Stack-like (LIFO) Allocator Real-Time Procedural Planet Rendering Frustum Culling: Turning The Crank
Tuesday, January 29th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!The C++ Network Library Project Comparing Sequences Without Sorting Udacity: HTML5 Game Development Know Your OpenGL Tessellation Spacing Modes Write Combining Is Not Your Friend Adding Analog Inputs To Your Graphics App My Favourite Bugs Top 7, Part 1 DirectXTK Supports Loading And Drawing 3D Models
Wednesday, January 23rd 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Interview with three.js Creator GLSL Hacker 0.4.0 Released Order-preserving Bijections Understand the Speed of Light of Game Input Latency How do you say "plane" in The Witness? Normal Mapping Without Precomputed Tangents Depth- and Breadth-First Search Best Practices: Five Tips for Better Playtesting GCC x86 Code Size Optimizations Modern OpenGL 04 - Cameras, Vectors & Input
Friday, January 18th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!15th Annual Front Line Awards 2012 G3D Innovation Engine 9.00 Beta 4 The Graphics Codex 1.8 (iOS App) Free ebook: Programming Windows 8 Apps Volumetric Rendering of Colliding Galaxies
Thursday, January 17th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Upcoming: AI-centric Gameplay in Running with Rifles POMMS: A Way to Get Your Players to Test Your Game OGLplus v0.24.0 Released HPX v0.9.5 Released
Wednesday, January 16th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Min, Max Under Negation And An AABB Trick Valve To Give GDC talks On Virtual Reality The Metrics of Space: Molecule Design Real-time GPU path tracing: Cubed City Videos: Panel, and C++ Concurrency
Monday, January 14th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Shapes and Coordinates Quick and Easy GPU Random Numbers in D3D11 Using Visual C++ 2012 To Make The Best Use Of Your Hardware The Game Industry's Challenge for 2013 A Multi-GPU Programming Library for Real-Time Applications The Fundamental Group - A Primer
Thursday, January 10th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Stroustrup's Tour of C++: Third Chapter Posted SimpleMath - a Simplified Wrapper For DirectXMath Dynamic 2D Shadows for Windows Phone 7 Why There's No Lag in God of War: Ascension Probability Theory - A Primer Run-time Binary Reload Detailed
Tuesday, January 8th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!Ouya Game Jam Offers $45K In Prizes Understanding The Classical Model For Linking OpenGL Space Combat And Strategy Game Programming NeoAxis 3D Game Engine 1.3 Released STK Free Open Source Kart Racing v0.8
Monday, January 7th 2013
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If you'd like to join the community, visit the Message Center. If you're wondering why this site is suddenly being updated, read here!The Radiance Field Nvidia Launches Shield Handheld Game Console Oriented Particles In 2D - An Example Unicode And Your Application (5 of 5) Going Mobile With PlayStation [Pope's Intro 2 Shader] Introduction (Part 1) Assembler Relaxation The Secrets of Promotion for Indies Finite Element Matrix Generation on a GPU Bezier - Vector Graphics / Arduino GLSL Core Tutorial Update - Lighting Understanding Randomness In Terms Of Mastery Android: Running Native Code On Multiple CPU Cores Farseer Physics 3.3.1 And XNA: Platformer Character Video: You Don't Know const and mutable Water Drop 2b - Dynamic Rain And Its Effects Game Studies Volume 12, Issue 2

