flipcode News Archives for 2005
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OpenGL Extension Wrangler |
09:43 AM |
1 Comment |
Version 1.3.1 of the OpenGL Extension Wrangler (GLEW) has been released, adding support for GL_EXT_framebuffer_object. GLEW is an open source, cross-platform C/C++ extension loading library.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Augmented-reality Machine Works in Real Time Mapping The Underwater World In 3-D Software Patents in Europe Go Back to Square One
Quesa Graphics Library |
02:34 PM |
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Version 1.6d20 of Quesa has been released, a multi-platform 3D graphics library that offers binary and source level compatibility with Apple's QuickDraw API.
New BlitPixie Release |
02:31 PM |
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Version 1.4 of BlitPixie has been released, described as "a collection of optimized software blitters, written in assembly language or normal ANSI C."
OpenGL Code Sampler |
02:29 PM |
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CodeSampler.com, a site devoted to game and 3D graphics programming with DirectX and OpenGL, announced an overhaul of the OpenGL samples currently on the site. In addition, the Cg shader samples have been updated to Cg 1.3.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Inside AMD's Hammer Sun Aims to Sell Computing like Books, Tickets Piece of Net History on the Auction Block
Designer of Snood |
05:39 PM |
6 Comments |
newsobserver.com posted an article which takes a look at the story behind Snood, originally designed by Dave Dobson.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Universe Looks Good From Here Sun Releases Solaris 10 for Free Mozilla Updates Firefox 2 Plans
NeL Commercial Licenses |
10:54 AM |
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Nevrax announced the availability of commercial licenses for NeL, an open source toolkit for the development of massive online universes. Here's a snippet:
"Nevrax, developer of the ground-breaking massively multiplayer online role-playing game (MMORPG) The Saga of Ryzom, announced today new commercial offerings for its open source MMORPG engine NeL. Short for Nevrax Library, NeL is a dynamic toolkit for the development of massively multiplayer online worlds. It provides the base technologies and a set of development methodologies for the creation of both client and server code. "
For more information, visit here.PGD Prizes Announced |
10:52 AM |
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The prizes in DelphiGamer.com's Pascal Game Development "Dog Fight" game programming competition have been announced.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Solar Super-sail Could Reach Mars in a Month Scientists Turn Stem Cells Into Neurons
EaseImport Source Release |
01:35 PM |
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Pacome Danhiez announced the source code release of EaseImport, the scene-loading library associated with the EaseExport plugin for 3dsmax. These tools were recently featured as Image of the Day.
VC Project Dependencies |
12:37 PM |
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The Code Project posted a new article which presents a tool to generate library dependency graphs and automatically set build dependencies for VS.NET solutions.
New Anim8or Release |
12:36 PM |
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Version 0.9 of Anim8or has been released, a free 3D modeling and character animation program.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Future of Search Rides on Relevance Spherical Robot Provides Rolling Security Cover Teaching Computers to Read No Simple Task
New gDEBugger Release |
01:15 PM |
3 Comments |
Graphic Remedy announced a new release (v1.2) of gDEBugger, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what's happening within the graphic system implementation." The new release includes an interactive texture viewer.
Mini Game Contest |
01:13 PM |
1 Comment |
iDevGames.com announced a new mini-game development contest, themed "Accelerated - to create a computer game that involves competing in a race, all in 21 days."
Seattle Job Conference |
01:10 PM |
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The Game Initiative announced some of the companies participating in the "Seattle Video Game Industry Job Conference and Resume Workshop", scheduled for February 12, 2005. Here's the buzz:
"Mobliss, Valve, Gas Powered Games, Sony Online Entertainment, Time Warner Interactive, Monolith Productions, Mary-Margaret.com, Konami Digital Entertainment - America, Zango Games, Oberon-Media are just some of the game companies participating in the "Seattle Video Game Industry Job Conference and Resume Workshop" that will take place in the Seattle suburb of Shoreline, Washington on February 12, 2005 at the Shoreline Center. The event is designed for artists, programmers, writers, musicians, designers and others looking to get into the computer and video game business."
For more information, visit here.The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!The Art of Seeing Without Sight Portable Gaming, Sony-Style
New Sh Release |
12:03 PM |
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Version 0.7.6 of Sh has been released, a free metaprogramming language for modern programmable GPUs.
Java Game Library |
11:53 AM |
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Version 0.95 of the LWJGL (Lightweight Java Game Library) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java." Available under the BSD license, the library provides access to OpenGL, OpenAL, and various input devices.
Alienbrain Studio 7.1 |
11:39 AM |
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Avid announced the availability of Alienbrain Studio 7.1, a (commercial) asset management solution. Here's a snippet from the press release:
"Avid Technology, Inc. today announced the worldwide availability of Avid® Alienbrain® Studio 7.1 asset management software, offering increased support for creative teams developing complex CG games, 3D simulation programs, and animated film projects. With new and enhanced features, Alienbrain Studio 7.1 enables CG professionals to work more productively by delivering faster previews, expanded help and search capabilities, and improvements for remote collaboration."
For more information, visit here.New Milkshape 3D Release |
11:37 AM |
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Version 1.7.3 of Milkshape 3D has been released, a (shareware) low-polygon modeler which supports a wide range of game-related file formats.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Advertising In Games Forum Announced Sun Warms to Open-source Server Software One Charging Pad Could Power Up All Gadgets Ancient Macs Make Modern Art
New AngelScript Release |
11:35 AM |
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Version 2.0.0 Stable of AngelScript has been released, "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
Camellia Image Library |
11:26 AM |
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Version 2.24 of Camellia has been released, described as "an open source and cross-platform image processing library, written in plain C." According to the site, it includes a number of speed-optimized imaging functions (filtering, warping, etc.)
Getting a Job in Games |
11:13 AM |
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Noel Llopis posted a new article entitled "So You Want to Be a Game Programmer?", offering advice to programmers who may be looking to join the gaming industry.
TinC - Tiny, in C |
11:05 AM |
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Peter F Gray released version 1.0 of TinC, a compiler based on Tiny from Jack Crenshaw's Let's Build a Compiler series. TinC, written in C, is made available as an open source project to extend and enhance the original.
Compiler Optimization Gains |
11:00 AM |
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GameArchitect.net has been updated with a new post about some of the performance gains achieved on MechAssault 2 by changing various compiler optimization settings.
Vector Stack Class |
10:58 AM |
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The Developer's Toolbox, a section which merges our classic Tip and Code of the Day sections, has been updated with a new source code entry submitted by Dan Liebgold: A Vector Stack Class.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Wild Things Are on the Beach Games Firms 'face tough future'
The Small Language |
12:09 PM |
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Version 2.7.2 of the Small Toolkit has been released. Small is described as a simple, typeless, 32-bit extension language with a C-like syntax.
Glest Code Release |
11:56 AM |
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Version 1.0.10 of Glest has been released, now available with the source code. Glest is a free, 3D, customizable RTS game project.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Dealing with Great Expectations Astronomers Take Revealing Peek At Star Factory
New DeleD Release |
01:51 PM |
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Version 0.914 of DeleD has been released, a low-polygon 3D modeler with lightmapping abilities, created by the Delgine Team.
OpenGL ES Challenge |
01:49 PM |
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The Khronos Group sent along the following news:
"The OpenGL ES Coding Challenge is entering the final phase with submissions due by Feb 15, 2005. The Challenge is open to coders on handhelds, as well as desktop Win32 and Linux. Prizes include travel, PDAs, cell phones, accelerators boards, coding books, training classes and more. "
For more information, visit here.The Daily Flip |
1 Comment |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Cell Architecture Explained The Fastest Stuff in the Universe
x86 Calling Conventions |
03:11 PM |
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Andreas Jönsson updated his article on calling conventions (on the x86 platform) with a few corrections and added information for gcc/g++ on Linux.
GPU Ray Tracer |
03:07 PM |
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Version 1.0.5 of the GLSL/HLSL implementation from Martin Christen's GPU raytracing project is available for download. On the project site you'll also find a paper on the subject, as well as the author's development journal.
NVIDIA SDK 8.5 Release |
01:49 PM |
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Version 8.5 of the NVIDIA SDK is now available on their developer site. According to the site, "this release of the NVIDIA SDK includes hundreds of code samples, effects, and libraries to help you take advantage of the latest in graphics technology."
Managed DX Chat Transcript |
01:47 PM |
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MSDN has available the transcript from a recent chat on developing games and tools using Managed DirectX.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Plastics Created From Orange Peel Intel Accelerates Virtual-desktop Plans Safe E-Mailing for Dummies
New AnyEdit Release |
01:38 PM |
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Version 2.0 beta 3 of AnyEdit has been released, described as "a highly customizable Development Environment for multiple programming languages. It supports syntax highlighting, tools, powerful search options and much more."
Cg Toolkit 1.3 |
01:23 PM |
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Version 1.3 of NVIDIA's Cg Toolkit has been released, including support for new profiles (vp40/fp40) and various other additional features.
GLSL Tutorial Update |
01:21 PM |
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Lighthouse 3D posted a number of updates to their GLSL tutorial. According to the site, it now has sections "on the graphics pipeline, communication from the OpenGL application to the shaders, data types, variables, statements, functions, and finally a simple first example."
PaxScript v2.7 Release |
01:20 PM |
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Version 2.7 of paxScript, an interpreter of four object-oriented scripting languages (based on BASIC, C, Pascal, and Javascript) with support for cross-language integration.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!"Will this work on my PC?" Does Deep Earth Host Untapped Fuel? Details about NVIDIA and Sony Joint Developments
Aqsis Renderer 1.0 |
11:03 AM |
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Version 1.0 of the Aqsis renderer has been released, described as a high quality, photorealistic, 3D rendering solution that complies with the Renderman interface standard. Aqsis is available under the GPL, with portions under the LGPL.
Jun for Java Update |
11:00 AM |
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Version 499 of Jun for Java has been released, an open source Java library for handling 3D graphics and multimedia (with an OpenGL interface.)
PCM Audio and Wave |
10:59 AM |
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CodeGuru posted a new article which "is intended to give an overview of how PCM audio is stored and processed on a PC. It also explains the structure of wave files and shows you how to work with them using code written in C++."
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Intel Reorganizes Around "Platforms" Electronic Arts Plays Hardball
New Muli3D Release |
03:46 PM |
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Version 0.71 of Muli3D has been released, described as "a platform-independent software rendering library, which implements features of current-generation graphics cards." View the change log here to see what's new.
New PLIB Release |
03:37 PM |
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Version 1.8.4 of PLIB has been released, an open source, portable game library. According to the site, PLIB "includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions."
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Scientists Floored by Photos From Titan 'Living' Robots Powered by Muscle Microsoft Feeds Developers with Avalon
Graphics In 2005 |
12:53 PM |
1 Comment |
ExtremeTech posted a new article which takes a look at developments in the graphics industry which may be on the way in 2005 and beyond.
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!IBM To Allow Open-source Use of Patents Keeping Warm With 'Frozen Smoke' Opportunity Spots Curious Object On Mars Brave New Era for Privacy Fight
New Ultimate Unwrap3D |
11:22 PM |
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Version 2.17 of Ultimate Unwrap3D has been released, a (commercial) tool for unwrapping 3D models. It features a UV editor, a variety of UV mapping projections, face unwrapping, and more.
New Cal3D Release |
11:11 PM |
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Version 0.10.0 of Cal3D has been released, an open source, multi-platform, skeletal-based character animation library. After 13 months since the last release, version 0.10.0 is a major update with many new features. The release notes in the archive detail what's new and changed.
Seattle Job Conference |
11:09 PM |
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The Game Initiative announced the Seattle Video Game Industry Job Conference and Resume Workshop, scheduled to take place on February 12th, 2005 in the Seattle suburb of Shoreline. According to the announcement, "This event is designed for students and professionals looking to get into the industry as well as existing industry insiders looking for new opportunities. For artists, programmers and designers."
New Doxygen Release |
11:08 PM |
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Version 1.4.1 of Doxygen has been released, a free source documentation system with support for C/C++, Java, and other languages. This is a bug-fix release.
The Daily Flip |
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Sorry about the lack of updates the last couple days. I was out of town for a bit. I'll be out a couple more days, but should have access to the internet this time; in which case daily updates should continue.
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Creation Box Makes TV Images Clearer Improved Image-shrinking Technology Claimed Evidence That Human Brain Evolution Was A Special Event Matter Rides Black Hole's Space-Time Wave
Newton SDK Update |
12:37 PM |
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Version 1.31 of the Newton SDK has been released, a free physics library for real-time applications. According to the site, "The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use."
The Daily Flip |
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If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Apple Suit Tests First Amendment Technology Rescues Italy's Art Entrepreneurs Optimistic on 'Exergaming' Wikipedia Faces Growing Pains
Polygon Clipping Article |
12:22 PM |
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CodeGuru posted a new article on polygon clipping using the Sutherland-Hodgman algorithm. A demo with source code is included as well.
flipcode News Archives for 2005
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