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flipcode News Archives for 2005

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Friday, February 4th 2005
OpenGL Extension Wrangler
09:43 AM
    1 Comment


Version 1.3.1 of the OpenGL Extension Wrangler (GLEW) has been released, adding support for GL_EXT_framebuffer_object. GLEW is an open source, cross-platform C/C++ extension loading library.
Friday, February 4th 2005
The Daily Flip
    Discuss This!


tasty links:
  • Augmented-reality Machine Works in Real Time
  • Mapping The Underwater World In 3-D
  • Software Patents in Europe Go Back to Square One
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 2nd 2005
    Quesa Graphics Library
    02:34 PM
        Discuss This!


    Version 1.6d20 of Quesa has been released, a multi-platform 3D graphics library that offers binary and source level compatibility with Apple's QuickDraw API.
    Wednesday, February 2nd 2005
    New BlitPixie Release
    02:31 PM
        Discuss This!


    Version 1.4 of BlitPixie has been released, described as "a collection of optimized software blitters, written in assembly language or normal ANSI C."
    Wednesday, February 2nd 2005
    OpenGL Code Sampler
    02:29 PM
        Discuss This!


    CodeSampler.com, a site devoted to game and 3D graphics programming with DirectX and OpenGL, announced an overhaul of the OpenGL samples currently on the site. In addition, the Cg shader samples have been updated to Cg 1.3.
    Wednesday, February 2nd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Inside AMD's Hammer
  • Sun Aims to Sell Computing like Books, Tickets
  • Piece of Net History on the Auction Block
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 1st 2005
    Designer of Snood
    05:39 PM
        6 Comments


    newsobserver.com posted an article which takes a look at the story behind Snood, originally designed by Dave Dobson.
    Tuesday, February 1st 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Universe Looks Good From Here
  • Sun Releases Solaris 10 for Free
  • Mozilla Updates Firefox 2 Plans
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 31st 2005
    NeL Commercial Licenses
    10:54 AM
        Discuss This!


    Nevrax announced the availability of commercial licenses for NeL, an open source toolkit for the development of massive online universes. Here's a snippet:

    "Nevrax, developer of the ground-breaking massively multiplayer online role-playing game (MMORPG) The Saga of Ryzom, announced today new commercial offerings for its open source MMORPG engine NeL. Short for Nevrax Library, NeL is a dynamic toolkit for the development of massively multiplayer online worlds. It provides the base technologies and a set of development methodologies for the creation of both client and server code. "

    For more information, visit here.
    Monday, January 31st 2005
    PGD Prizes Announced
    10:52 AM
        Discuss This!


    The prizes in DelphiGamer.com's Pascal Game Development "Dog Fight" game programming competition have been announced.
    Monday, January 31st 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Solar Super-sail Could Reach Mars in a Month
  • Scientists Turn Stem Cells Into Neurons
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, January 30th 2005
    EaseImport Source Release
    01:35 PM
        Discuss This!


    Pacome Danhiez announced the source code release of EaseImport, the scene-loading library associated with the EaseExport plugin for 3dsmax. These tools were recently featured as Image of the Day.
    Sunday, January 30th 2005
    VC Project Dependencies
    12:37 PM
        Discuss This!


    The Code Project posted a new article which presents a tool to generate library dependency graphs and automatically set build dependencies for VS.NET solutions.
    Sunday, January 30th 2005
    New Anim8or Release
    12:36 PM
        Discuss This!


    Version 0.9 of Anim8or has been released, a free 3D modeling and character animation program.
    Sunday, January 30th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Future of Search Rides on Relevance
  • Spherical Robot Provides Rolling Security Cover
  • Teaching Computers to Read No Simple Task
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 28th 2005
    New gDEBugger Release
    01:15 PM
        3 Comments


    Graphic Remedy announced a new release (v1.2) of gDEBugger, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what's happening within the graphic system implementation." The new release includes an interactive texture viewer.
    Friday, January 28th 2005
    Mini Game Contest
    01:13 PM
        1 Comment


    iDevGames.com announced a new mini-game development contest, themed "Accelerated - to create a computer game that involves competing in a race, all in 21 days."
    Friday, January 28th 2005
    Seattle Job Conference
    01:10 PM
        Discuss This!


    The Game Initiative announced some of the companies participating in the "Seattle Video Game Industry Job Conference and Resume Workshop", scheduled for February 12, 2005. Here's the buzz:

    "Mobliss, Valve, Gas Powered Games, Sony Online Entertainment, Time Warner Interactive, Monolith Productions, Mary-Margaret.com, Konami Digital Entertainment - America, Zango Games, Oberon-Media are just some of the game companies participating in the "Seattle Video Game Industry Job Conference and Resume Workshop" that will take place in the Seattle suburb of Shoreline, Washington on February 12, 2005 at the Shoreline Center. The event is designed for artists, programmers, writers, musicians, designers and others looking to get into the computer and video game business."

    For more information, visit here.
    Friday, January 28th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • The Art of Seeing Without Sight
  • Portable Gaming, Sony-Style
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 26th 2005
    New Sh Release
    12:03 PM
        Discuss This!


    Version 0.7.6 of Sh has been released, a free metaprogramming language for modern programmable GPUs.
    Wednesday, January 26th 2005
    Java Game Library
    11:53 AM
        Discuss This!


    Version 0.95 of the LWJGL (Lightweight Java Game Library) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java." Available under the BSD license, the library provides access to OpenGL, OpenAL, and various input devices.
    Wednesday, January 26th 2005
    Alienbrain Studio 7.1
    11:39 AM
        Discuss This!


    Avid announced the availability of Alienbrain Studio 7.1, a (commercial) asset management solution. Here's a snippet from the press release:

    "Avid Technology, Inc. today announced the worldwide availability of Avid® Alienbrain® Studio 7.1 asset management software, offering increased support for creative teams developing complex CG games, 3D simulation programs, and animated film projects. With new and enhanced features, Alienbrain Studio 7.1 enables CG professionals to work more productively by delivering faster previews, expanded help and search capabilities, and improvements for remote collaboration."

    For more information, visit here.
    Wednesday, January 26th 2005
    New Milkshape 3D Release
    11:37 AM
        Discuss This!


    Version 1.7.3 of Milkshape 3D has been released, a (shareware) low-polygon modeler which supports a wide range of game-related file formats.
    Wednesday, January 26th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Advertising In Games Forum Announced
  • Sun Warms to Open-source Server Software
  • One Charging Pad Could Power Up All Gadgets
  • Ancient Macs Make Modern Art
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 24th 2005
    New AngelScript Release
    11:35 AM
        Discuss This!


    Version 2.0.0 Stable of AngelScript has been released, "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Monday, January 24th 2005
    Camellia Image Library
    11:26 AM
        Discuss This!


    Version 2.24 of Camellia has been released, described as "an open source and cross-platform image processing library, written in plain C." According to the site, it includes a number of speed-optimized imaging functions (filtering, warping, etc.)
    Monday, January 24th 2005
    Getting a Job in Games
    11:13 AM
        Discuss This!


    Noel Llopis posted a new article entitled "So You Want to Be a Game Programmer?", offering advice to programmers who may be looking to join the gaming industry.
    Monday, January 24th 2005
    TinC - Tiny, in C
    11:05 AM
        Discuss This!


    Peter F Gray released version 1.0 of TinC, a compiler based on Tiny from Jack Crenshaw's Let's Build a Compiler series. TinC, written in C, is made available as an open source project to extend and enhance the original.
    Monday, January 24th 2005
    Compiler Optimization Gains
    11:00 AM
        Discuss This!


    GameArchitect.net has been updated with a new post about some of the performance gains achieved on MechAssault 2 by changing various compiler optimization settings.
    Monday, January 24th 2005
    Vector Stack Class
    10:58 AM
        Discuss This!


    The Developer's Toolbox, a section which merges our classic Tip and Code of the Day sections, has been updated with a new source code entry submitted by Dan Liebgold: A Vector Stack Class.
    Monday, January 24th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Wild Things Are on the Beach
  • Games Firms 'face tough future'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, January 23rd 2005
    The Small Language
    12:09 PM
        Discuss This!


    Version 2.7.2 of the Small Toolkit has been released. Small is described as a simple, typeless, 32-bit extension language with a C-like syntax.
    Sunday, January 23rd 2005
    Glest Code Release
    11:56 AM
        Discuss This!


    Version 1.0.10 of Glest has been released, now available with the source code. Glest is a free, 3D, customizable RTS game project.
    Sunday, January 23rd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Dealing with Great Expectations
  • Astronomers Take Revealing Peek At Star Factory
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 21st 2005
    New DeleD Release
    01:51 PM
        Discuss This!


    Version 0.914 of DeleD has been released, a low-polygon 3D modeler with lightmapping abilities, created by the Delgine Team.
    Friday, January 21st 2005
    OpenGL ES Challenge
    01:49 PM
        Discuss This!


    The Khronos Group sent along the following news:

    "The OpenGL ES Coding Challenge is entering the final phase with submissions due by Feb 15, 2005. The Challenge is open to coders on handhelds, as well as desktop Win32 and Linux. Prizes include travel, PDAs, cell phones, accelerators boards, coding books, training classes and more. "

    For more information, visit here.
    Friday, January 21st 2005
    The Daily Flip
        1 Comment


    tasty links:
  • Cell Architecture Explained
  • The Fastest Stuff in the Universe
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 20th 2005
    x86 Calling Conventions
    03:11 PM
        Discuss This!


    Andreas Jönsson updated his article on calling conventions (on the x86 platform) with a few corrections and added information for gcc/g++ on Linux.
    Thursday, January 20th 2005
    GPU Ray Tracer
    03:07 PM
        Discuss This!


    Version 1.0.5 of the GLSL/HLSL implementation from Martin Christen's GPU raytracing project is available for download. On the project site you'll also find a paper on the subject, as well as the author's development journal.
    Thursday, January 20th 2005
    NVIDIA SDK 8.5 Release
    01:49 PM
        Discuss This!


    Version 8.5 of the NVIDIA SDK is now available on their developer site. According to the site, "this release of the NVIDIA SDK includes hundreds of code samples, effects, and libraries to help you take advantage of the latest in graphics technology."
    Thursday, January 20th 2005
    Managed DX Chat Transcript
    01:47 PM
        Discuss This!


    MSDN has available the transcript from a recent chat on developing games and tools using Managed DirectX.
    Thursday, January 20th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Plastics Created From Orange Peel
  • Intel Accelerates Virtual-desktop Plans
  • Safe E-Mailing for Dummies
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 19th 2005
    New AnyEdit Release
    01:38 PM
        Discuss This!


    Version 2.0 beta 3 of AnyEdit has been released, described as "a highly customizable Development Environment for multiple programming languages. It supports syntax highlighting, tools, powerful search options and much more."
    Wednesday, January 19th 2005
    Cg Toolkit 1.3
    01:23 PM
        Discuss This!


    Version 1.3 of NVIDIA's Cg Toolkit has been released, including support for new profiles (vp40/fp40) and various other additional features.
    Wednesday, January 19th 2005
    GLSL Tutorial Update
    01:21 PM
        Discuss This!


    Lighthouse 3D posted a number of updates to their GLSL tutorial. According to the site, it now has sections "on the graphics pipeline, communication from the OpenGL application to the shaders, data types, variables, statements, functions, and finally a simple first example."
    Wednesday, January 19th 2005
    PaxScript v2.7 Release
    01:20 PM
        Discuss This!


    Version 2.7 of paxScript, an interpreter of four object-oriented scripting languages (based on BASIC, C, Pascal, and Javascript) with support for cross-language integration.
    Wednesday, January 19th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • "Will this work on my PC?"
  • Does Deep Earth Host Untapped Fuel?
  • Details about NVIDIA and Sony Joint Developments
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 18th 2005
    Aqsis Renderer 1.0
    11:03 AM
        Discuss This!


    Version 1.0 of the Aqsis renderer has been released, described as a high quality, photorealistic, 3D rendering solution that complies with the Renderman interface standard. Aqsis is available under the GPL, with portions under the LGPL.
    Tuesday, January 18th 2005
    Jun for Java Update
    11:00 AM
        Discuss This!


    Version 499 of Jun for Java has been released, an open source Java library for handling 3D graphics and multimedia (with an OpenGL interface.)
    Tuesday, January 18th 2005
    PCM Audio and Wave
    10:59 AM
        Discuss This!


    CodeGuru posted a new article which "is intended to give an overview of how PCM audio is stored and processed on a PC. It also explains the structure of wave files and shows you how to work with them using code written in C++."
    Tuesday, January 18th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Intel Reorganizes Around "Platforms"
  • Electronic Arts Plays Hardball
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 17th 2005
    New Muli3D Release
    03:46 PM
        Discuss This!


    Version 0.71 of Muli3D has been released, described as "a platform-independent software rendering library, which implements features of current-generation graphics cards." View the change log here to see what's new.
    Monday, January 17th 2005
    New PLIB Release
    03:37 PM
        Discuss This!


    Version 1.8.4 of PLIB has been released, an open source, portable game library. According to the site, PLIB "includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions."
    Monday, January 17th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Scientists Floored by Photos From Titan
  • 'Living' Robots Powered by Muscle
  • Microsoft Feeds Developers with Avalon
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 13th 2005
    Graphics In 2005
    12:53 PM
        1 Comment


    ExtremeTech posted a new article which takes a look at developments in the graphics industry which may be on the way in 2005 and beyond.
    Thursday, January 13th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • IBM To Allow Open-source Use of Patents
  • Keeping Warm With 'Frozen Smoke'
  • Opportunity Spots Curious Object On Mars
  • Brave New Era for Privacy Fight
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 12th 2005
    New Ultimate Unwrap3D
    11:22 PM
        Discuss This!


    Version 2.17 of Ultimate Unwrap3D has been released, a (commercial) tool for unwrapping 3D models. It features a UV editor, a variety of UV mapping projections, face unwrapping, and more.
    Wednesday, January 12th 2005
    New Cal3D Release
    11:11 PM
        Discuss This!


    Version 0.10.0 of Cal3D has been released, an open source, multi-platform, skeletal-based character animation library. After 13 months since the last release, version 0.10.0 is a major update with many new features. The release notes in the archive detail what's new and changed.
    Wednesday, January 12th 2005
    Seattle Job Conference
    11:09 PM
        Discuss This!


    The Game Initiative announced the Seattle Video Game Industry Job Conference and Resume Workshop, scheduled to take place on February 12th, 2005 in the Seattle suburb of Shoreline. According to the announcement, "This event is designed for students and professionals looking to get into the industry as well as existing industry insiders looking for new opportunities. For artists, programmers and designers."
    Wednesday, January 12th 2005
    New Doxygen Release
    11:08 PM
        Discuss This!


    Version 1.4.1 of Doxygen has been released, a free source documentation system with support for C/C++, Java, and other languages. This is a bug-fix release.
    Wednesday, January 12th 2005
    The Daily Flip
        Discuss This!


    Sorry about the lack of updates the last couple days. I was out of town for a bit. I'll be out a couple more days, but should have access to the internet this time; in which case daily updates should continue.

    tasty links:
  • Creation Box Makes TV Images Clearer
  • Improved Image-shrinking Technology Claimed
  • Evidence That Human Brain Evolution Was A Special Event
  • Matter Rides Black Hole's Space-Time Wave
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 10th 2005
    Newton SDK Update
    12:37 PM
        Discuss This!


    Version 1.31 of the Newton SDK has been released, a free physics library for real-time applications. According to the site, "The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use."
    Monday, January 10th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Apple Suit Tests First Amendment
  • Technology Rescues Italy's Art
  • Entrepreneurs Optimistic on 'Exergaming'
  • Wikipedia Faces Growing Pains
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 7th 2005
    Polygon Clipping Article
    12:22 PM
        Discuss This!


    CodeGuru posted a new article on polygon clipping using the Sutherland-Hodgman algorithm. A demo with source code is included as well.

    flipcode News Archives for 2005

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