flipcode News Archives for 2005
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Multi-Core & Multi-Threaded Gaming |
08:22 AM |
1 Comment |
AnandTech posted the second part in their series on multi-core and multi-threaded gaming. In this installment, they've posted responses from Tim Sweeney, lead developer behind the Unreal 3 engine, to questions about multi-threaded development.
New Jet3D Release |
08:19 AM |
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Version 2.1.1 of Jet3D was recently made available, an open source rendering engine project that was originally intended as an upgrade to Genesis 3D.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Fastest Supercomputer Gets Faster Fitness: Coming To A Video Game Near You Creative Commons Search BETA
Geometric Algebra Article |
07:05 PM |
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The Code Project posted the first installment in a new series on Geometric Algebra and its applications in graphics.
New gDEBugger Release |
07:04 PM |
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Graphic Remedy announced a new release (v1.3) of gDEBugger, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what's happening within the graphic system implementation." The new release includes a set of commands enabling you to turn off the graphic pipeline stages one after the other.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Exotic Black Holes Spawn New Universal Law Sony PSP Releasing at Midnight Mozilla Fixes Risky Firefox Flaw
The Radiosity Bibliography |
08:08 PM |
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The Helios32 site has been updated with the March edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Filmmakers Hawk New 3-D Technology PSP Media Blitz Begins Classic Maths Puzzle Cracked At Last
Shadow Presentation Slides |
08:36 PM |
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Terathon Software posted the slides and notes from Eric Lengyel's GDC session on Advanced Stencil Shadow and Penumbral Wedge Rendering. According to the site, source code for the penumbral wedge algorithm and a demo will be available soon.
New GLInfo Release |
08:08 PM |
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Delphi3D posted a new version (2.6) of GLInfo, adding support for a few new extensions and your OpenGL shading language version. GLInfo is a tool that gathers your system's OpenGL capabilities and submits the information to the online OpenGL Hardware Registry.
NVIDIA GDC Presentations |
08:07 PM |
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NVIDIA updated their developer site with their presentation slides and notes from the GDC 2005.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!New Fuel Cell Tech for Portable Power Door To Java Source Code Opens A Crack Wider Game Creators Going (for) Broke
New Code Samples |
07:53 PM |
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CodeSampler.com recently posted a set of new demos, focusing on Dot3 texture blending with a normal map (DX), grabbing OpenGL extensions with GLEW, creating interface classes, and creating a custom (STL) sort function for your class types.
Bitmap Font Generator |
07:43 PM |
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Andreas Jönsson recently posted an updated version of his Bitmap Font Generator, a program that generates bitmap fonts from TrueType fonts.
3D Platonic Primitive Generators |
07:41 PM |
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The Developer's Toolbox, a section which merges our classic Tip and Code of the Day sections, has been updated with a new source code entry submitted by Jerry Chen: 3D Platonic Primitive Generators.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Video Game Developers See the Future Developers Slam Microsoft's Visual Basic Plan Mechanical Chip Promises Huge Data Storage
VC++ 2005 IDE Enhancements |
06:47 PM |
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CodeGuru posted a new installment in their article series about the upcoming features and enhancements in Visual C++ 2005. According to the introduction, "this article looks at the code definition window, editor enhancements, changes to class view, and finally, one of the big new additions to Visual C++: the class diagram."
QDE - Lua IDE Update |
06:45 PM |
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Quotix Software announced the release of QDE v0.7.5, a development environment for the Lua programming language. According to the announcement, "Many new features have been added, among the most important ones: open file tabs, project backup, fonts and colors setting, new look of the user interface and many more!"
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Too Much Commerce 'harms science' PalmSource Pushes On With Linux Plans New 3D Screen Requires No Special Goggles
New Lua Release |
10:52 PM |
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Version 5.1 (work5) of Lua has been released, "a powerful light-weight programming language designed for extending applications."
ShaderStudio MAX Freeware |
10:46 PM |
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nDAW Interactive recently announced the availability of ShaderStudio MAX as freeware-- an IDE designed to help with DX9 shader development.
paxScript.NET Beta Version |
10:43 PM |
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Alexander Baranovsky announced the beta release of paxScript.NET, which includes an interpreter of the C# language. paxScript is an interpreter of several object-oriented scripting languages with support for cross-language integration.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Microsoft Developer Tools Prep for Next Xbox Artificial Muscles Get A Grip On Human Hand
AngelScript Binding Tool |
10:21 PM |
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The AngelScript web site (under the Extras) has been updated with a link to RASBinder, described as an application which allows the user to load a C/C++ file and then choose which functions/classes to generate AngelScript bindings for. AngelScript is a free, cross-platform scripting library.
Lua Workshop 2005 |
10:13 PM |
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The web site for the programming language Lua has been updated with details on the upcoming Lua Workshop 2005, scheduled for July 27-28, 2005, at Adobe's headquarters in San Jose, California.
Simple Profiler Source |
10:11 PM |
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Nicholas Chapman sent word that he's released a Simple Profiler for C++/Win32, complete with source code.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Fossett Completes His Quest Microsoft Researchers Target Worms, Buffer Overruns
MMP Development Book |
08:16 PM |
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Charles River Media announced the release of Massively Multiplayer Game Development 2. According to the site, issues covered in the book include "online support & commerce, good storytelling, mobile MMPs, and innovative programming techniques that will help the team stay a few steps ahead of the players and hackers." For more information, visit here.
ODE Commercial Support |
08:14 PM |
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HLW announced they're offering a support service for developers using the Open Dynamics Engine. Here's the buzz:
"HLW, the game engine company developing the Gryps Engine, is pleased to announce a commercial support service for the ODE physics library. Support covers integration into existing engines, design considerations for physics models, fast and accurate collision detection and stability issues."
For more information, visit here.ShaderGen Tool Release |
07:55 PM |
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3Dlabs recently released ShaderGen, a learning tool which generates shader code (based on parameters you set) to illustrate how to obtain the same rendering results as the OpenGL fixed function path. The source code is available as well.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Adobe Releases Open-source Interface Software iPod 'squeaks' Betray Software Secrets
Game Programming Gems 5 |
10:36 PM |
1 Comment |
Charles River Media announced the release of Game Programming Gems 5. Here's the buzz:
"With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for developers' reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games."
For more information, visit here.The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Microsoft Says 64-bit Windows Due In April How is Software Development like Moviemaking? The New Game Machine: Your TV Eclipse Shines Light on Future Projects
Getting the Most Out of GDC |
09:35 PM |
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Noel Llopis updated his site with a new article which offers advice on getting the most out of the upcoming GDC.
Xj3D X3D/VRML Toolkit |
09:33 PM |
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The Web3D Consortium announced the recent release of the Xj3D X3D/VRML browser and toolkit for Windows, Linux and Mac OS X. Here's the buzz:
"Xj3D is an open source toolkit for X3D (the XML and network-savvy successor to VRML). It is completely written in Java and uses OpenGL for hardware acceleration. This new Xj3D M10 adds support for several key X3D components including: CADGeometry, DIS (distributed interactive simulation), Human Animation and GeoSpatial."
For more information, visit here.The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Sun: Chip Connection Tech on Horizon Historic Globe-Circling Flight Underway
New Cel-Shading Demo |
11:13 PM |
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Humus recently updated his programming page with a new OpenGL cel-shading demo, complete with source code.
Quagmire Particle Engine |
10:43 PM |
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The Code Project posted a new article which presents a simple, object-oriented framework for creating particle effects using OpenGL.
OGRE 1.0.0 Final |
10:41 PM |
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Version 1.0.0 final of the OGRE (Object-Oriented Graphics Rendering Engine) project has been released, a free, scene-oriented 3D engine.
Lua Implementation Paper |
10:39 PM |
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The web site for Lua has been updated with a paper (PDF) on the implementation of Lua 5.0, which was submitted to the IX Brazilian Symposium on Programming Languages.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Ancient Life Thrives In The Deep Software Learns To Translate By Reading Up
New Dev-C++ Release |
08:30 PM |
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Beta 9.2 of Dev-C++ 5 has been released, a free, fully-featured IDE for Windows that uses GCC, Mingw or Cygwin as its compiler and libraries set.
Floating-Point Specials |
08:28 PM |
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NVIDIA updated their developer site with a new article which focuses on how to deal with cases where floating-point math results in the generation of floating-point specials (such as NaNs and Infs) on CPUs and GPUs.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Software Learns To Translate By Reading Up 'Active-Play' Video Games Make Kids Jump A Fluid Look at the News
Irrlicht Engine v0.8 |
01:30 PM |
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Version 0.8 of the Irrlicht Engine has been released, an open source 3D engine that's written in C++ and also available for .NET languages. The new release includes HLSL support, shader debugging capabilities, an improved Irrlicht.NET port, Linux software renderer support, and more.
New Espresso3D Release |
01:27 PM |
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Version 0.3 of Espresso3D was recently made available, a real-time, Java-based 3D engine. The new release adds support for sky boxes, mouse input, multiple render modes, texture animation, and more.
True Axis Physics SDK |
01:25 PM |
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True Axis announced the recent release of the True Axis Physics SDK. Here's the buzz:
"The True Axis Physics SDK is a new fast and solid physics engine featuring full swept collision testing making it ideal for games that rely on fast paced action. Demos of the SDK in action and a free non-commercial license are available for download."
For more information, visit here.The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Robots That Act Like Rats When Does Online-game Fervor Become Addiction?
GameVision SDK 2005 |
10:36 PM |
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Big Daddy Games announced the release of the GameVision SDK 2005, offering a 2D rendering API for Windows that's aimed specifically at 3d hardware using Direct3D.
'Texture Bombing' Demo |
10:34 PM |
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Tom Nuydens of Delphi3D sent word that he's posted a new OpenGL/GLSL demo which implements "texture bombing", "a technique that adds richness to a surface by randomly distributing small detail images onto it in texture space."
The Daily Flip |
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Sorry about the lack of site updates for the past week or so. I've been without internet access since around the last update, which is never fun. In any case, I hope to catch up on the news and so on this weekend.
GPU Gems 2 Sample Chapter |
02:43 AM |
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A sample chapter (mentioned in yesterday's post) from GPU Gems 2 is now available on NVIDIA's developer site, entitled "Per-Pixel Displacement Mapping with Distance Functions".
New Catapult Release |
02:40 AM |
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Nocturnal Entertainment Australia announced the release of Catapult v1.41.3, the latest revision of their (commercial) development system for the Game Boy Advance. Here's the buzz:
"Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult comes with an integrated, comprehensive users guide, and a series of tutorials for beginners."
For more information, visit here.Vertex Buffer Objects |
02:38 AM |
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Brandon Furtwangler updated his blog with an OpenGL demo (complete with source code), which illustrates how to use Vertex Buffer Objects.
The Daily Flip |
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I'll be out of town for a couple days. Site updates will resume when I have internet access again; which hopefully won't be before long.
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!HP Plugs Linux for 64-processor Servers What Exactly Is Under the Sea?
Animadead Skeletal Animation |
11:06 AM |
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Version 2.0 of Animadead was recently released, a free (LGPL) skeletal animation library. An export plugin for Maya is available, with other exporters in the works.
GPU Gems 2 Samples |
10:56 AM |
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NVIDIA updated their developer site with some sample material from the upcoming GPU Gems 2 book, including a visual table of contents, the foreword by Tim Sweeney of Epic Games, the preface, and the contributor biographies. According to the site, a sample chapter will be available soon.
VC++ 2005 IDE Enhancements |
10:52 AM |
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CodeGuru posted a new article which takes a look at various IDE enhancements in Visual C++ 2005.
New Gameversity Courses |
10:48 AM |
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Gameversity announced their latest online course offerings for game developers, on topics from shadow volumes to Maya animation. One week trials are available for their major courses. For more information, visit here.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Introducing the Cell — Part I Telescope Sees Possible Mini Solar Systems Real Cash for Virtual Goods
New OpenGL Samples |
10:01 AM |
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CodeSampler.com posted three new OpenGL demos: Color Tracking and Two-Sided Lighting, Multi-Texturing with Cg, and a Simple Introduction to the NovodeX Physics SDK. For details and downloads, visit here.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Alarm Bells Ring Louder Over Climate Change Yahoo Sues Xfire for Patent Infringement Microbots Grow Own Muscles from Cells
Game & Animation Scholarships |
09:46 AM |
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The Art Institute of California - San Francisco announced the availability of scholarships for their game development-related degree programs. Here's the buzz:
"High school seniors interested in education to enter the video game development or animation industries are invited to apply for scholarships from The Art institute of California - San Francisco (www.aicasf.aii.edu). Students may apply the scholarships toward tuition in the school's bachelor's degree programs in Game Art & Design, Visual & Game Programming or Media Arts & Animation."
For more information, visit here.New Milkshape 3D Release |
09:45 AM |
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Version 1.7.4 of MilkShape 3D has been released, a (shareware) low-polygon modeler which supports a wide range of game-related file formats.
flipcode News Archives for 2005
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