Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2005

[ Prev - 0 1 2 3 - Next ]

Friday, March 25th 2005
Multi-Core & Multi-Threaded Gaming
08:22 AM
    1 Comment


AnandTech posted the second part in their series on multi-core and multi-threaded gaming. In this installment, they've posted responses from Tim Sweeney, lead developer behind the Unreal 3 engine, to questions about multi-threaded development.
Friday, March 25th 2005
New Jet3D Release
08:19 AM
    Discuss This!


Version 2.1.1 of Jet3D was recently made available, an open source rendering engine project that was originally intended as an upgrade to Genesis 3D.
Friday, March 25th 2005
The Daily Flip
    Discuss This!


tasty links:
  • Fastest Supercomputer Gets Faster
  • Fitness: Coming To A Video Game Near You
  • Creative Commons Search BETA
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 23rd 2005
    Geometric Algebra Article
    07:05 PM
        Discuss This!


    The Code Project posted the first installment in a new series on Geometric Algebra and its applications in graphics.
    Wednesday, March 23rd 2005
    New gDEBugger Release
    07:04 PM
        Discuss This!


    Graphic Remedy announced a new release (v1.3) of gDEBugger, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what's happening within the graphic system implementation." The new release includes a set of commands enabling you to turn off the graphic pipeline stages one after the other.
    Wednesday, March 23rd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Exotic Black Holes Spawn New Universal Law
  • Sony PSP Releasing at Midnight
  • Mozilla Fixes Risky Firefox Flaw
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 21st 2005
    The Radiosity Bibliography
    08:08 PM
        Discuss This!


    The Helios32 site has been updated with the March edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Monday, March 21st 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Filmmakers Hawk New 3-D Technology
  • PSP Media Blitz Begins
  • Classic Maths Puzzle Cracked At Last
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 16th 2005
    Shadow Presentation Slides
    08:36 PM
        Discuss This!


    Terathon Software posted the slides and notes from Eric Lengyel's GDC session on Advanced Stencil Shadow and Penumbral Wedge Rendering. According to the site, source code for the penumbral wedge algorithm and a demo will be available soon.
    Wednesday, March 16th 2005
    New GLInfo Release
    08:08 PM
        Discuss This!


    Delphi3D posted a new version (2.6) of GLInfo, adding support for a few new extensions and your OpenGL shading language version. GLInfo is a tool that gathers your system's OpenGL capabilities and submits the information to the online OpenGL Hardware Registry.
    Wednesday, March 16th 2005
    NVIDIA GDC Presentations
    08:07 PM
        Discuss This!


    NVIDIA updated their developer site with their presentation slides and notes from the GDC 2005.
    Wednesday, March 16th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • New Fuel Cell Tech for Portable Power
  • Door To Java Source Code Opens A Crack Wider
  • Game Creators Going (for) Broke
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 14th 2005
    New Code Samples
    07:53 PM
        Discuss This!


    CodeSampler.com recently posted a set of new demos, focusing on Dot3 texture blending with a normal map (DX), grabbing OpenGL extensions with GLEW, creating interface classes, and creating a custom (STL) sort function for your class types.
    Monday, March 14th 2005
    Bitmap Font Generator
    07:43 PM
        Discuss This!


    Andreas Jönsson recently posted an updated version of his Bitmap Font Generator, a program that generates bitmap fonts from TrueType fonts.
    Monday, March 14th 2005
    3D Platonic Primitive Generators
    07:41 PM
        Discuss This!


    The Developer's Toolbox, a section which merges our classic Tip and Code of the Day sections, has been updated with a new source code entry submitted by Jerry Chen: 3D Platonic Primitive Generators.
    Monday, March 14th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Video Game Developers See the Future
  • Developers Slam Microsoft's Visual Basic Plan
  • Mechanical Chip Promises Huge Data Storage
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 10th 2005
    VC++ 2005 IDE Enhancements
    06:47 PM
        Discuss This!


    CodeGuru posted a new installment in their article series about the upcoming features and enhancements in Visual C++ 2005. According to the introduction, "this article looks at the code definition window, editor enhancements, changes to class view, and finally, one of the big new additions to Visual C++: the class diagram."
    Thursday, March 10th 2005
    QDE - Lua IDE Update
    06:45 PM
        Discuss This!


    Quotix Software announced the release of QDE v0.7.5, a development environment for the Lua programming language. According to the announcement, "Many new features have been added, among the most important ones: open file tabs, project backup, fonts and colors setting, new look of the user interface and many more!"
    Thursday, March 10th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Too Much Commerce 'harms science'
  • PalmSource Pushes On With Linux Plans
  • New 3D Screen Requires No Special Goggles
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 7th 2005
    New Lua Release
    10:52 PM
        Discuss This!


    Version 5.1 (work5) of Lua has been released, "a powerful light-weight programming language designed for extending applications."
    Monday, March 7th 2005
    ShaderStudio MAX Freeware
    10:46 PM
        Discuss This!


    nDAW Interactive recently announced the availability of ShaderStudio MAX as freeware-- an IDE designed to help with DX9 shader development.
    Monday, March 7th 2005
    paxScript.NET Beta Version
    10:43 PM
        Discuss This!


    Alexander Baranovsky announced the beta release of paxScript.NET, which includes an interpreter of the C# language. paxScript is an interpreter of several object-oriented scripting languages with support for cross-language integration.
    Monday, March 7th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Microsoft Developer Tools Prep for Next Xbox
  • Artificial Muscles Get A Grip On Human Hand
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 3rd 2005
    AngelScript Binding Tool
    10:21 PM
        Discuss This!


    The AngelScript web site (under the Extras) has been updated with a link to RASBinder, described as an application which allows the user to load a C/C++ file and then choose which functions/classes to generate AngelScript bindings for. AngelScript is a free, cross-platform scripting library.
    Thursday, March 3rd 2005
    Lua Workshop 2005
    10:13 PM
        Discuss This!


    The web site for the programming language Lua has been updated with details on the upcoming Lua Workshop 2005, scheduled for July 27-28, 2005, at Adobe's headquarters in San Jose, California.
    Thursday, March 3rd 2005
    Simple Profiler Source
    10:11 PM
        Discuss This!


    Nicholas Chapman sent word that he's released a Simple Profiler for C++/Win32, complete with source code.
    Thursday, March 3rd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Fossett Completes His Quest
  • Microsoft Researchers Target Worms, Buffer Overruns
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 2nd 2005
    MMP Development Book
    08:16 PM
        Discuss This!


    Charles River Media announced the release of Massively Multiplayer Game Development 2. According to the site, issues covered in the book include "online support & commerce, good storytelling, mobile MMPs, and innovative programming techniques that will help the team stay a few steps ahead of the players and hackers." For more information, visit here.
    Wednesday, March 2nd 2005
    ODE Commercial Support
    08:14 PM
        Discuss This!


    HLW announced they're offering a support service for developers using the Open Dynamics Engine. Here's the buzz:

    "HLW, the game engine company developing the Gryps Engine, is pleased to announce a commercial support service for the ODE physics library. Support covers integration into existing engines, design considerations for physics models, fast and accurate collision detection and stability issues."

    For more information, visit here.
    Wednesday, March 2nd 2005
    ShaderGen Tool Release
    07:55 PM
        Discuss This!


    3Dlabs recently released ShaderGen, a learning tool which generates shader code (based on parameters you set) to illustrate how to obtain the same rendering results as the OpenGL fixed function path. The source code is available as well.
    Wednesday, March 2nd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Adobe Releases Open-source Interface Software
  • iPod 'squeaks' Betray Software Secrets
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, March 1st 2005
    Game Programming Gems 5
    10:36 PM
        1 Comment


    Charles River Media announced the release of Game Programming Gems 5. Here's the buzz:

    "With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for developers' reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games."

    For more information, visit here.
    Tuesday, March 1st 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Microsoft Says 64-bit Windows Due In April
  • How is Software Development like Moviemaking?
  • The New Game Machine: Your TV
  • Eclipse Shines Light on Future Projects
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 28th 2005
    Getting the Most Out of GDC
    09:35 PM
        Discuss This!


    Noel Llopis updated his site with a new article which offers advice on getting the most out of the upcoming GDC.
    Monday, February 28th 2005
    Xj3D X3D/VRML Toolkit
    09:33 PM
        Discuss This!


    The Web3D Consortium announced the recent release of the Xj3D X3D/VRML browser and toolkit for Windows, Linux and Mac OS X. Here's the buzz:

    "Xj3D is an open source toolkit for X3D (the XML and network-savvy successor to VRML). It is completely written in Java and uses OpenGL for hardware acceleration. This new Xj3D M10 adds support for several key X3D components including: CADGeometry, DIS (distributed interactive simulation), Human Animation and GeoSpatial."

    For more information, visit here.
    Monday, February 28th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Sun: Chip Connection Tech on Horizon
  • Historic Globe-Circling Flight Underway
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 23rd 2005
    New Cel-Shading Demo
    11:13 PM
        Discuss This!


    Humus recently updated his programming page with a new OpenGL cel-shading demo, complete with source code.
    Wednesday, February 23rd 2005
    Quagmire Particle Engine
    10:43 PM
        Discuss This!


    The Code Project posted a new article which presents a simple, object-oriented framework for creating particle effects using OpenGL.
    Wednesday, February 23rd 2005
    OGRE 1.0.0 Final
    10:41 PM
        Discuss This!


    Version 1.0.0 final of the OGRE (Object-Oriented Graphics Rendering Engine) project has been released, a free, scene-oriented 3D engine.
    Wednesday, February 23rd 2005
    Lua Implementation Paper
    10:39 PM
        Discuss This!


    The web site for Lua has been updated with a paper (PDF) on the implementation of Lua 5.0, which was submitted to the IX Brazilian Symposium on Programming Languages.
    Wednesday, February 23rd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Ancient Life Thrives In The Deep
  • Software Learns To Translate By Reading Up
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 22nd 2005
    New Dev-C++ Release
    08:30 PM
        Discuss This!


    Beta 9.2 of Dev-C++ 5 has been released, a free, fully-featured IDE for Windows that uses GCC, Mingw or Cygwin as its compiler and libraries set.
    Tuesday, February 22nd 2005
    Floating-Point Specials
    08:28 PM
        Discuss This!


    NVIDIA updated their developer site with a new article which focuses on how to deal with cases where floating-point math results in the generation of floating-point specials (such as NaNs and Infs) on CPUs and GPUs.
    Tuesday, February 22nd 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Software Learns To Translate By Reading Up
  • 'Active-Play' Video Games Make Kids Jump
  • A Fluid Look at the News
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 21st 2005
    Irrlicht Engine v0.8
    01:30 PM
        Discuss This!


    Version 0.8 of the Irrlicht Engine has been released, an open source 3D engine that's written in C++ and also available for .NET languages. The new release includes HLSL support, shader debugging capabilities, an improved Irrlicht.NET port, Linux software renderer support, and more.
    Monday, February 21st 2005
    New Espresso3D Release
    01:27 PM
        Discuss This!


    Version 0.3 of Espresso3D was recently made available, a real-time, Java-based 3D engine. The new release adds support for sky boxes, mouse input, multiple render modes, texture animation, and more.
    Monday, February 21st 2005
    True Axis Physics SDK
    01:25 PM
        Discuss This!


    True Axis announced the recent release of the True Axis Physics SDK. Here's the buzz:

    "The True Axis Physics SDK is a new fast and solid physics engine featuring full swept collision testing making it ideal for games that rely on fast paced action. Demos of the SDK in action and a free non-commercial license are available for download."

    For more information, visit here.
    Monday, February 21st 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Robots That Act Like Rats
  • When Does Online-game Fervor Become Addiction?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 17th 2005
    GameVision SDK 2005
    10:36 PM
        Discuss This!


    Big Daddy Games announced the release of the GameVision SDK 2005, offering a 2D rendering API for Windows that's aimed specifically at 3d hardware using Direct3D.
    Thursday, February 17th 2005
    'Texture Bombing' Demo
    10:34 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent word that he's posted a new OpenGL/GLSL demo which implements "texture bombing", "a technique that adds richness to a surface by randomly distributing small detail images onto it in texture space."
    Thursday, February 17th 2005
    The Daily Flip
        Discuss This!


    Sorry about the lack of site updates for the past week or so. I've been without internet access since around the last update, which is never fun. In any case, I hope to catch up on the news and so on this weekend.
    Wednesday, February 9th 2005
    GPU Gems 2 Sample Chapter
    02:43 AM
        Discuss This!


    A sample chapter (mentioned in yesterday's post) from GPU Gems 2 is now available on NVIDIA's developer site, entitled "Per-Pixel Displacement Mapping with Distance Functions".
    Wednesday, February 9th 2005
    New Catapult Release
    02:40 AM
        Discuss This!


    Nocturnal Entertainment Australia announced the release of Catapult v1.41.3, the latest revision of their (commercial) development system for the Game Boy Advance. Here's the buzz:

    "Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult comes with an integrated, comprehensive users guide, and a series of tutorials for beginners."

    For more information, visit here.
    Wednesday, February 9th 2005
    Vertex Buffer Objects
    02:38 AM
        Discuss This!


    Brandon Furtwangler updated his blog with an OpenGL demo (complete with source code), which illustrates how to use Vertex Buffer Objects.
    Wednesday, February 9th 2005
    The Daily Flip
        Discuss This!


    I'll be out of town for a couple days. Site updates will resume when I have internet access again; which hopefully won't be before long.

    tasty links:
  • HP Plugs Linux for 64-processor Servers
  • What Exactly Is Under the Sea?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 8th 2005
    Animadead Skeletal Animation
    11:06 AM
        Discuss This!


    Version 2.0 of Animadead was recently released, a free (LGPL) skeletal animation library. An export plugin for Maya is available, with other exporters in the works.
    Tuesday, February 8th 2005
    GPU Gems 2 Samples
    10:56 AM
        Discuss This!


    NVIDIA updated their developer site with some sample material from the upcoming GPU Gems 2 book, including a visual table of contents, the foreword by Tim Sweeney of Epic Games, the preface, and the contributor biographies. According to the site, a sample chapter will be available soon.
    Tuesday, February 8th 2005
    VC++ 2005 IDE Enhancements
    10:52 AM
        Discuss This!


    CodeGuru posted a new article which takes a look at various IDE enhancements in Visual C++ 2005.
    Tuesday, February 8th 2005
    New Gameversity Courses
    10:48 AM
        Discuss This!


    Gameversity announced their latest online course offerings for game developers, on topics from shadow volumes to Maya animation. One week trials are available for their major courses. For more information, visit here.
    Tuesday, February 8th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Introducing the Cell — Part I
  • Telescope Sees Possible Mini Solar Systems
  • Real Cash for Virtual Goods
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 6th 2005
    New OpenGL Samples
    10:01 AM
        Discuss This!


    CodeSampler.com posted three new OpenGL demos: Color Tracking and Two-Sided Lighting, Multi-Texturing with Cg, and a Simple Introduction to the NovodeX Physics SDK. For details and downloads, visit here.
    Sunday, February 6th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Alarm Bells Ring Louder Over Climate Change
  • Yahoo Sues Xfire for Patent Infringement
  • Microbots Grow Own Muscles from Cells
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, February 4th 2005
    Game & Animation Scholarships
    09:46 AM
        Discuss This!


    The Art Institute of California - San Francisco announced the availability of scholarships for their game development-related degree programs. Here's the buzz:

    "High school seniors interested in education to enter the video game development or animation industries are invited to apply for scholarships from The Art institute of California - San Francisco (www.aicasf.aii.edu). Students may apply the scholarships toward tuition in the school's bachelor's degree programs in Game Art & Design, Visual & Game Programming or Media Arts & Animation."

    For more information, visit here.
    Friday, February 4th 2005
    New Milkshape 3D Release
    09:45 AM
        Discuss This!


    Version 1.7.4 of MilkShape 3D has been released, a (shareware) low-polygon modeler which supports a wide range of game-related file formats.

    flipcode News Archives for 2005

    [ Prev - 0 1 2 3 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.