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flipcode News Archives for 2005

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Wednesday, June 8th 2005
Iron Lore Hiring
06:11 PM
    Discuss This!


Iron Lore Entertainment are currently looking to hire a Tools/Gameplay Programmer for their upcoming Action-RPG. For more information about the position, read here.
Wednesday, June 8th 2005
High Dynamic Range Demo
06:10 PM
    Discuss This!


Delphi3D sent word of a new high dynamic range rendering demo. According to the announcement, "The demo further implements a glow effect as an image postprocess, using a separable gaussian blur filter. The render-to-texture operations required for all this are done using OpenGL's EXT_framebuffer_object extension."
Wednesday, June 8th 2005
The Monthly Flip :P
12:00 AM
    Discuss This!


tasty links:
  • A fix for a broken patent system?
  • Global warming is a 'clear and increasing threat'
  • Technologist Proposes Sensitive High-tech Robot Skin
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, June 5th 2005
    Visual C++ 2005 IDE
    11:48 PM
        Discuss This!


    Codeguru posted the fifth installment in their series on Visual C++ 2005 IDE enhancements, offering a look at the ways to view data during a debug session.
    Sunday, June 5th 2005
    Irrlicht Engine Updates
    11:46 PM
        Discuss This!


    Version 0.10.0 of the Irrlicht Engine was recently released, described as "an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages." In addition, a number of tutorials and a Java binding for Irrlicht have been released.
    Sunday, June 5th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • What Numbers Reveal -- from Sumo Wrestlers to Professors
  • Environment Atlas Reveals Planetwide Devastation
  • Mission to Build a Simulated Brain Begins
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 5th 2005
    Meltdown 2005 Registration
    07:46 AM
        Discuss This!


    Registration for Meltdown 2005 is now open, scheduled for this coming July in Seattle, Wa. Here's a snippet from the announcement:

    "Prepare to usher in the next era of amazing gaming and graphics for Windows with two days of presentations and demos. Learn what's under the hood of Visual Studio 2005 and what to expect from Windows codename 'Longhorn' that will make it the biggest Windows launch since Windows 95."

    For more information, visit here.
    Thursday, May 5th 2005
    Non-Power-of-Two Mipmaps
    07:45 AM
        Discuss This!


    NVIDIA recently posted a whitepaper on their developer site, which "describes how to create mipmaps for non-power-of-two (NP2) textures."
    Thursday, May 5th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Using Lasers to Play Old-Fashioned Records
  • 'Personal supercomputer' Goes On Sale
  • Ohio Lab Tests Space Propulsion System
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 27th 2005
    New Vision Engine
    07:24 PM
        Discuss This!


    Trinigy announced the upcoming release of the Vision Engine v4.7, a feature-rich (commercial) game engine. Here's a snippet:

    "The new Vision SDK provides a rich set of new features, including support for global illumination (Radiosity) and a new modular rendering system which allows for easy implementation of postprocessing effects or split screen-applications."

    For more information, visit here.
    Wednesday, April 27th 2005
    FUEL Architecture Details
    07:22 PM
        Discuss This!


    Firetoad Software announced the release of a presentation (PPT) explaining some of the details behind the architecture of FUEL.
    Wednesday, April 27th 2005
    eNet Wrapper Class
    07:19 PM
        Discuss This!


    Jason from GeekStreak sent word that he's released a small wrapper class for the eNet UDP library, including both a server and client sample.
    Wednesday, April 27th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Return of 3-D -And No Goofy Glasses
  • Turner Rolling Out Classic Video Games
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, April 24th 2005
    New gDEBugger Release
    06:49 PM
        Discuss This!


    Version 1.4 of gDEBugger has been released, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what's happening within the graphic system implementation." The new release supports the OpenGL 2.0 standard and many additional extensions.
    Sunday, April 24th 2005
    Doom III 3dsmax Importer
    06:48 PM
        Discuss This!


    Garrofi updated his web site with a new Doom III map importer for 3ds MAX 7.x, complete with source code.
    Sunday, April 24th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Graphics Patent Suit Fires Back at Microsoft
  • New Microscope Sees in 3D
  • Scientists Create Facial-expression Robot
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 18th 2005
    Texture Generator Update
    09:08 AM
        Discuss This!


    AngelCode has been updated with a new Texture Generator (v1.1.0) release, "a program that lets you write small scripts that generates images." It uses AngelScript, and the source code is now available as well.
    Monday, April 18th 2005
    New GLFW Release
    09:07 AM
        Discuss This!


    Version 2.5 of GLFW has been released, described as "a free, open source, portable framework for OpenGL application development."
    Monday, April 18th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Supercomputing Power Made Real
  • Einstein's Legacy Keeps on Expanding
  • GameStop To Buy Rival Electronics Boutique
  • 'Two brained' Chips To Boost PC Performance
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 14th 2005
    Language Interpreter Series
    08:48 PM
        Discuss This!


    The Code Project posted the first article in a series on building a language interpreter, which starts out with the basics behind parsing and grammars.
    Thursday, April 14th 2005
    I3D 2005 Presentations
    08:47 PM
        Discuss This!


    NVIDIA posted the slides and notes from their I3D 2005 Presentations (the ACM Symposium on Interactive 3D Graphics and Games.)
    Thursday, April 14th 2005
    Updated OpenAL Release
    08:47 PM
        Discuss This!


    The Creative Labs developer site has a new OpenAL Installer for Windows available.
    Thursday, April 14th 2005
    VB.NET Direct3D Chat
    08:44 PM
        Discuss This!


    MSDN has an upcoming chat scheduled for April 26th, focusing on Direct3D graphics programming with Visual Basic .NET.
    Thursday, April 14th 2005
    AGEIA Physics Interview
    08:41 PM
        5 Comments


    Team XBox posted an interview with AGEIA Technologies, discussing their upcoming dedicated Physics Processing Unit (PPU): PhysX.
    Thursday, April 14th 2005
    Frame Buffer Objects
    08:40 PM
        Discuss This!


    The author of this thread on NVNews posted a demo (complete with source code) illustrating the use of Frame Buffer Objects (FBO) in OpenGL.
    Thursday, April 14th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • MIT Makes Plastic That Changes Shape In Light
  • P2P Fuels Global Bandwidth Binge
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 11th 2005
    New OGRE Release
    06:48 PM
        Discuss This!


    Version 1.0.1 [Azathoth] of OGRE (Object-Oriented Graphics Rendering Engine) has been released, a free, scene-oriented 3D engine.
    Monday, April 11th 2005
    DirectX SDK Articles
    06:47 PM
        Discuss This!


    MSDN's DirectX section has been updated with a selection of technical articles about game programming.
    Monday, April 11th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Scientists Create Remote-Controlled Flies
  • Bionic Suit Offers Wearers Super-strength
  • Invisible Force Fields Create Art
  • Microsoft to Show Off New Xbox on MTV
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 7th 2005
    Mobile-SIG Formed
    09:51 PM
        Discuss This!


    The IGDA announced the formation of the Mobile Game Development Special Interest Group (Mobile-SIG.) Here's the buzz:

    "The Mobile-SIG will serve as an objective voice for developers, publishers, researchers and aggregators of mobile games, offering a shared ground for industry-wide views, collaboration and experimentation on development, limitations and opportunities in the mobile games sector."

    For more information, visit here.
    Thursday, April 7th 2005
    Image Chunks Tool
    09:50 PM
        2 Comments


    The first public release of Image Chunks was recently made available, a free utility for creating image "layouts" built from smaller pieces of source images.
    Thursday, April 7th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Butterflies 'follow flightpaths'
  • Serpentine Robot Treads Over Everything
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 6th 2005
    Mouse Picking Article
    09:54 PM
        4 Comments


    Book of Hook has been updated with a new article (PDF) on mouse picking, explaining the math behind the process.
    Wednesday, April 6th 2005
    GPU Gems 2 CD Content
    09:53 PM
        Discuss This!


    The content from the GPU Gems 2 CD is now available online, including sample code and demos for many of the book's chapters, as provided by the contributors.
    Wednesday, April 6th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Open-source Group to Corral Licenses
  • Sony Invention Beams Sights, Sounds Into Brain
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 4th 2005
    wxWidgets GUI Framework
    09:21 PM
        Discuss This!


    Version 2.5.5 of wxWidgets (formerly wxWindows) has been released, an open source, cross-platform native UI framework.
    Monday, April 4th 2005
    New AngelScript Release
    09:06 PM
        Discuss This!


    Version 2.1.0 of AngelScript has been released, "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Monday, April 4th 2005
    Austin Game Conference
    09:05 PM
        Discuss This!


    A call for speakers has been issued for the Austin Game Conference, scheduled for October 27-28, 2005. According to the announcement, "AGC is dedicated to meeting the needs of professionals focused on networked game development including MMOGs, online and Internet multiplayer games for PCs, consoles and mobile games. This call for speakers is for MMO presentations only."
    Monday, April 4th 2005
    Quotix Texture Collection
    09:03 PM
        Discuss This!


    Quotix Software announced the release of "a new collection of high quality wood, brick, wall and ground textures. There are 135 (512x512) textures, well suited for 3D game development." For more information, visit here.
    Monday, April 4th 2005
    Obsidian Entertainment Hiring
    09:01 PM
        Discuss This!


    Obsidian Entertainment sent word that they have several programming positions available, from graphics to audio specialization.
    Monday, April 4th 2005
    Shadow Warrior Source
    08:58 PM
        Discuss This!


    3D Realms announced the source code (GPL) release of Shadow Warrior. For more information, view the readme file here.
    Monday, April 4th 2005
    New Allegro Beta
    08:57 PM
        Discuss This!


    Beta 4.2.0 of Allegro has been released, a free, multi-platform game programming library for C/C++ developers. It provides functions for graphics, sound, input, file management, and more.
    Monday, April 4th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Apache Founder To Help Govern OpenSolaris
  • Metallic Glass: a Drop of the Hard Stuff
  • Demoted Sony Electronics Guru Is Outspoken
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 31st 2005
    New Code Samples
    08:17 AM
        Discuss This!


    CodeSampler.com recently posted new and improved Dot3 bump mapping samples for Direct3D and OpenGL, along with an OpenGL port of the recently released texture alpha blending demo.
    Thursday, March 31st 2005
    MO3 2.1 Release
    08:15 AM
        Discuss This!


    Version 2.1 of MO3 has been released, described as "a file format, encapsulating the features of several "MOD" formats (IT, XM, S3M, MTM, MOD), but with one big difference - MP3 and OGG compressed samples."
    Thursday, March 31st 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Brain Chip Reads Man's Thoughts
  • Software Wants To Predict Your Thoughts
  • Keyboard Is Mightier Than Sword
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 30th 2005
    Lightweight Java Game Library
    09:10 PM
        Discuss This!


    Version 0.96 of the Lightweight Java Game Library (LWJGL) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java."
    Wednesday, March 30th 2005
    DirectX 9 SDK Update
    08:58 PM
        Discuss This!


    The April 2005 release of Microsoft's DirectX 9.0 SDK is now available. According to the site, "This release includes changes to D3DX library, graphics samples, PIX for Windows, and the documentation." For details and downloads, visit here.
    Wednesday, March 30th 2005
    Scorched Earth Interview
    08:43 PM
        Discuss This!


    Ars Technica posted an interview with Wendell T. Hicken, the original author of the classic game: Scorched Earth.
    Wednesday, March 30th 2005
    Space Shooter IndieSFX
    08:41 PM
        Discuss This!


    IndieSFX announced the availability of a new collection of arcade game sounds. Here's the buzz:

    "Space Shooter is a complete sound effects set for arcade games of all types and includes new original weapon sounds, bonus and pick-up noises, thrusters, explosions, GUI sounds and more. Like any IndieSFX release, S014C Space Shooter is available on CD-ROM or instant download for $24, and a special offer for April means a 50% discount applies on all bundles, including the entire IndieSFX sound library."

    For more information, visit here.
    Wednesday, March 30th 2005
    Irrlicht Engine v0.9
    08:39 PM
        Discuss This!


    Version 0.9 of the Irrlicht Engine has been released, an open source 3D engine that's written in C++ and also available for .NET languages. The release includes a new terrain renderer, multipass rendering, additional tools, and more.
    Wednesday, March 30th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Longhorn Could Be Tough Sell For Microsoft
  • Study Highlights Global Decline
  • GM Deal for Hydrogen-Powered Cars
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, March 29th 2005
    NVIDIA Developer Updates
    06:57 PM
        1 Comment


    NVIDIA updated their developer site with slides and audio from their sponsored sessions at GDC 2005, as well as new releases of their texture tools.
    Tuesday, March 29th 2005
    Moving Beyond Ragdolls
    06:39 PM
        Discuss This!


    Michael Mandel announced the availability of his slides and demo source to "Moving Beyond Ragdolls", a talk from this year's GDC. According to the author, "The talk covered some techniques developed in the research community that developers can use to augment ragdoll systems with more interesting behaviors."
    Tuesday, March 29th 2005
    Crytek Seeks Programmer
    06:30 PM
        Discuss This!


    Crytek, the company behind Far Cry, sent word that they're currently looking to fill a network/console programming position. For details on the position, view here. For more information about Crytek or available positions, visit here or e-mail .
    Tuesday, March 29th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Copyrights Versus Digital Rights
  • Xilinx Free Development System Supports Linux
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 28th 2005
    Sleepy Windows Profiler
    08:22 PM
        2 Comments


    Nick Chapman posted v0.1 of Sleepy, "a non-invasive profiler for the Windows platform that allows statistical profiling of C++ applications through sampling the instruction pointer register."
    Monday, March 28th 2005
    Motion Blur Demo
    08:12 PM
        Discuss This!


    The Code Project posted a new article which presents an OpenGL full-scene motion blur demo.
    Monday, March 28th 2005
    X-VP Beta Testers
    08:04 PM
        Discuss This!


    Soular Souls announced they're looking for beta testers for X-VP, a (commercial) 3D graphics visualization toolkit. Here's the buzz:

    "The initial release of X-VP (April 17th, 2005) is approaching quickly and Soular Souls is looking for developers interested in testing the first public beta (v.01). For X-VP's initial release, we're targeting over 50 tutorials with sample code, as well as other documentation to assist developers in learning the platform including a hyper-linked API reference, theory of operation manual, 3D Studio Max exporter guide, etc. "

    According to the announcement, beta testers will be compensated with a commercial license free of charge. For details, visit here.
    Monday, March 28th 2005
    New Doxygen Release
    08:03 PM
        Discuss This!


    Version 1.4.2 of Doxygen has been released, a free source code documentation system for C/C++, Java, IDL, and other languages.
    Monday, March 28th 2005
    New MultiEx Commander
    08:02 PM
        Discuss This!


    Version 4.1.0 of MultiEx Commander has been released, a utility designed to manage files from a large number of game resource archive formats.
    Monday, March 28th 2005
    The Daily Flip
        Discuss This!


    tasty links:
  • Sony Ordered to Halt PlayStation Sales
  • Make Magazine: Premier Issue
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, March 25th 2005
    New Code Samples
    08:34 AM
        Discuss This!


    CodeSampler.com recently posted a couple new demos: an HDR texture demo, as well as a beginner-level alpha blending demo (using the alpha channel of a standard .tga texture)
    Friday, March 25th 2005
    Jun for Java Update
    08:27 AM
        Discuss This!


    A new version (500) of Jun for Java has been released, an open source Java library for handling 3D graphics and multimedia (with an OpenGL interface.)

    flipcode News Archives for 2005

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