flipcode News Archives for 2005
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Iron Lore Hiring |
06:11 PM |
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Iron Lore Entertainment are currently looking to hire a Tools/Gameplay Programmer for their upcoming Action-RPG. For more information about the position, read here.
High Dynamic Range Demo |
06:10 PM |
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Delphi3D sent word of a new high dynamic range rendering demo. According to the announcement, "The demo further implements a glow effect as an image postprocess, using a separable gaussian blur filter. The render-to-texture operations required for all this are done using OpenGL's EXT_framebuffer_object extension."
The Monthly Flip :P |
12:00 AM |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!A fix for a broken patent system? Global warming is a 'clear and increasing threat' Technologist Proposes Sensitive High-tech Robot Skin
Visual C++ 2005 IDE |
11:48 PM |
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Codeguru posted the fifth installment in their series on Visual C++ 2005 IDE enhancements, offering a look at the ways to view data during a debug session.
Irrlicht Engine Updates |
11:46 PM |
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Version 0.10.0 of the Irrlicht Engine was recently released, described as "an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages." In addition, a number of tutorials and a Java binding for Irrlicht have been released.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!What Numbers Reveal -- from Sumo Wrestlers to Professors Environment Atlas Reveals Planetwide Devastation Mission to Build a Simulated Brain Begins
Meltdown 2005 Registration |
07:46 AM |
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Registration for Meltdown 2005 is now open, scheduled for this coming July in Seattle, Wa. Here's a snippet from the announcement:
"Prepare to usher in the next era of amazing gaming and graphics for Windows with two days of presentations and demos. Learn what's under the hood of Visual Studio 2005 and what to expect from Windows codename 'Longhorn' that will make it the biggest Windows launch since Windows 95."
For more information, visit here.Non-Power-of-Two Mipmaps |
07:45 AM |
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NVIDIA recently posted a whitepaper on their developer site, which "describes how to create mipmaps for non-power-of-two (NP2) textures."
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Using Lasers to Play Old-Fashioned Records 'Personal supercomputer' Goes On Sale Ohio Lab Tests Space Propulsion System
New Vision Engine |
07:24 PM |
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Trinigy announced the upcoming release of the Vision Engine v4.7, a feature-rich (commercial) game engine. Here's a snippet:
"The new Vision SDK provides a rich set of new features, including support for global illumination (Radiosity) and a new modular rendering system which allows for easy implementation of postprocessing effects or split screen-applications."
For more information, visit here.FUEL Architecture Details |
07:22 PM |
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Firetoad Software announced the release of a presentation (PPT) explaining some of the details behind the architecture of FUEL.
eNet Wrapper Class |
07:19 PM |
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Jason from GeekStreak sent word that he's released a small wrapper class for the eNet UDP library, including both a server and client sample.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Return of 3-D -And No Goofy Glasses Turner Rolling Out Classic Video Games
New gDEBugger Release |
06:49 PM |
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Version 1.4 of gDEBugger has been released, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what's happening within the graphic system implementation." The new release supports the OpenGL 2.0 standard and many additional extensions.
Doom III 3dsmax Importer |
06:48 PM |
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Garrofi updated his web site with a new Doom III map importer for 3ds MAX 7.x, complete with source code.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Graphics Patent Suit Fires Back at Microsoft New Microscope Sees in 3D Scientists Create Facial-expression Robot
Texture Generator Update |
09:08 AM |
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AngelCode has been updated with a new Texture Generator (v1.1.0) release, "a program that lets you write small scripts that generates images." It uses AngelScript, and the source code is now available as well.
New GLFW Release |
09:07 AM |
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Version 2.5 of GLFW has been released, described as "a free, open source, portable framework for OpenGL application development."
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Supercomputing Power Made Real Einstein's Legacy Keeps on Expanding GameStop To Buy Rival Electronics Boutique 'Two brained' Chips To Boost PC Performance
Language Interpreter Series |
08:48 PM |
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The Code Project posted the first article in a series on building a language interpreter, which starts out with the basics behind parsing and grammars.
I3D 2005 Presentations |
08:47 PM |
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NVIDIA posted the slides and notes from their I3D 2005 Presentations (the ACM Symposium on Interactive 3D Graphics and Games.)
Updated OpenAL Release |
08:47 PM |
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The Creative Labs developer site has a new OpenAL Installer for Windows available.
VB.NET Direct3D Chat |
08:44 PM |
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MSDN has an upcoming chat scheduled for April 26th, focusing on Direct3D graphics programming with Visual Basic .NET.
AGEIA Physics Interview |
08:41 PM |
5 Comments |
Team XBox posted an interview with AGEIA Technologies, discussing their upcoming dedicated Physics Processing Unit (PPU): PhysX.
Frame Buffer Objects |
08:40 PM |
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The author of this thread on NVNews posted a demo (complete with source code) illustrating the use of Frame Buffer Objects (FBO) in OpenGL.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!MIT Makes Plastic That Changes Shape In Light P2P Fuels Global Bandwidth Binge
New OGRE Release |
06:48 PM |
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Version 1.0.1 [Azathoth] of OGRE (Object-Oriented Graphics Rendering Engine) has been released, a free, scene-oriented 3D engine.
DirectX SDK Articles |
06:47 PM |
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MSDN's DirectX section has been updated with a selection of technical articles about game programming.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Scientists Create Remote-Controlled Flies Bionic Suit Offers Wearers Super-strength Invisible Force Fields Create Art Microsoft to Show Off New Xbox on MTV
Mobile-SIG Formed |
09:51 PM |
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The IGDA announced the formation of the Mobile Game Development Special Interest Group (Mobile-SIG.) Here's the buzz:
"The Mobile-SIG will serve as an objective voice for developers, publishers, researchers and aggregators of mobile games, offering a shared ground for industry-wide views, collaboration and experimentation on development, limitations and opportunities in the mobile games sector."
For more information, visit here.Image Chunks Tool |
09:50 PM |
2 Comments |
The first public release of Image Chunks was recently made available, a free utility for creating image "layouts" built from smaller pieces of source images.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Butterflies 'follow flightpaths' Serpentine Robot Treads Over Everything
Mouse Picking Article |
09:54 PM |
4 Comments |
Book of Hook has been updated with a new article (PDF) on mouse picking, explaining the math behind the process.
GPU Gems 2 CD Content |
09:53 PM |
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The content from the GPU Gems 2 CD is now available online, including sample code and demos for many of the book's chapters, as provided by the contributors.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Open-source Group to Corral Licenses Sony Invention Beams Sights, Sounds Into Brain
wxWidgets GUI Framework |
09:21 PM |
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Version 2.5.5 of wxWidgets (formerly wxWindows) has been released, an open source, cross-platform native UI framework.
New AngelScript Release |
09:06 PM |
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Version 2.1.0 of AngelScript has been released, "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
Austin Game Conference |
09:05 PM |
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A call for speakers has been issued for the Austin Game Conference, scheduled for October 27-28, 2005. According to the announcement, "AGC is dedicated to meeting the needs of professionals focused on networked game development including MMOGs, online and Internet multiplayer games for PCs, consoles and mobile games. This call for speakers is for MMO presentations only."
Quotix Texture Collection |
09:03 PM |
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Quotix Software announced the release of "a new collection of high quality wood, brick, wall and ground textures. There are 135 (512x512) textures, well suited for 3D game development." For more information, visit here.
Obsidian Entertainment Hiring |
09:01 PM |
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Obsidian Entertainment sent word that they have several programming positions available, from graphics to audio specialization.
Shadow Warrior Source |
08:58 PM |
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3D Realms announced the source code (GPL) release of Shadow Warrior. For more information, view the readme file here.
New Allegro Beta |
08:57 PM |
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Beta 4.2.0 of Allegro has been released, a free, multi-platform game programming library for C/C++ developers. It provides functions for graphics, sound, input, file management, and more.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Apache Founder To Help Govern OpenSolaris Metallic Glass: a Drop of the Hard Stuff Demoted Sony Electronics Guru Is Outspoken
New Code Samples |
08:17 AM |
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CodeSampler.com recently posted new and improved Dot3 bump mapping samples for Direct3D and OpenGL, along with an OpenGL port of the recently released texture alpha blending demo.
MO3 2.1 Release |
08:15 AM |
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Version 2.1 of MO3 has been released, described as "a file format, encapsulating the features of several "MOD" formats (IT, XM, S3M, MTM, MOD), but with one big difference - MP3 and OGG compressed samples."
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Brain Chip Reads Man's Thoughts Software Wants To Predict Your Thoughts Keyboard Is Mightier Than Sword
Lightweight Java Game Library |
09:10 PM |
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Version 0.96 of the Lightweight Java Game Library (LWJGL) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java."
DirectX 9 SDK Update |
08:58 PM |
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The April 2005 release of Microsoft's DirectX 9.0 SDK is now available. According to the site, "This release includes changes to D3DX library, graphics samples, PIX for Windows, and the documentation." For details and downloads, visit here.
Scorched Earth Interview |
08:43 PM |
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Ars Technica posted an interview with Wendell T. Hicken, the original author of the classic game: Scorched Earth.
Space Shooter IndieSFX |
08:41 PM |
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IndieSFX announced the availability of a new collection of arcade game sounds. Here's the buzz:
"Space Shooter is a complete sound effects set for arcade games of all types and includes new original weapon sounds, bonus and pick-up noises, thrusters, explosions, GUI sounds and more. Like any IndieSFX release, S014C Space Shooter is available on CD-ROM or instant download for $24, and a special offer for April means a 50% discount applies on all bundles, including the entire IndieSFX sound library."
For more information, visit here.Irrlicht Engine v0.9 |
08:39 PM |
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Version 0.9 of the Irrlicht Engine has been released, an open source 3D engine that's written in C++ and also available for .NET languages. The release includes a new terrain renderer, multipass rendering, additional tools, and more.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Longhorn Could Be Tough Sell For Microsoft Study Highlights Global Decline GM Deal for Hydrogen-Powered Cars
NVIDIA Developer Updates |
06:57 PM |
1 Comment |
NVIDIA updated their developer site with slides and audio from their sponsored sessions at GDC 2005, as well as new releases of their texture tools.
Moving Beyond Ragdolls |
06:39 PM |
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Michael Mandel announced the availability of his slides and demo source to "Moving Beyond Ragdolls", a talk from this year's GDC. According to the author, "The talk covered some techniques developed in the research community that developers can use to augment ragdoll systems with more interesting behaviors."
Crytek Seeks Programmer |
06:30 PM |
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Crytek, the company behind Far Cry, sent word that they're currently looking to fill a network/console programming position. For details on the position, view here. For more information about Crytek or available positions, visit here or e-mail .
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Copyrights Versus Digital Rights Xilinx Free Development System Supports Linux
Sleepy Windows Profiler |
08:22 PM |
2 Comments |
Nick Chapman posted v0.1 of Sleepy, "a non-invasive profiler for the Windows platform that allows statistical profiling of C++ applications through sampling the instruction pointer register."
Motion Blur Demo |
08:12 PM |
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The Code Project posted a new article which presents an OpenGL full-scene motion blur demo.
X-VP Beta Testers |
08:04 PM |
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Soular Souls announced they're looking for beta testers for X-VP, a (commercial) 3D graphics visualization toolkit. Here's the buzz:
"The initial release of X-VP (April 17th, 2005) is approaching quickly and Soular Souls is looking for developers interested in testing the first public beta (v.01). For X-VP's initial release, we're targeting over 50 tutorials with sample code, as well as other documentation to assist developers in learning the platform including a hyper-linked API reference, theory of operation manual, 3D Studio Max exporter guide, etc. "
According to the announcement, beta testers will be compensated with a commercial license free of charge. For details, visit here.New Doxygen Release |
08:03 PM |
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Version 1.4.2 of Doxygen has been released, a free source code documentation system for C/C++, Java, IDL, and other languages.
New MultiEx Commander |
08:02 PM |
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Version 4.1.0 of MultiEx Commander has been released, a utility designed to manage files from a large number of game resource archive formats.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Sony Ordered to Halt PlayStation Sales Make Magazine: Premier Issue
New Code Samples |
08:34 AM |
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CodeSampler.com recently posted a couple new demos: an HDR texture demo, as well as a beginner-level alpha blending demo (using the alpha channel of a standard .tga texture)
Jun for Java Update |
08:27 AM |
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A new version (500) of Jun for Java has been released, an open source Java library for handling 3D graphics and multimedia (with an OpenGL interface.)
flipcode News Archives for 2005
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