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flipcode News Archives for 2004

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Friday, July 2nd 2004
The Daily Flip
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tasty links:
  • Hubble Discovers 100 New Planets
  • A Lively Open-Source Debate
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, July 1st 2004
    NVIDIA Iron Developer
    02:11 PM
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    NVIDIA updated their developer site with news on the upcoming Iron Developer conference in Japan. Here's the announcement:

    "You are invited to attend NVIDIA's 4th annual conference in Japan, "Iron Developer 2004," held this year on September 6, as a component of CEDEC 2004 at Kogakuin University in Shinjuku, Tokyo. Engineers from NVIDIA’s Developer Technology Group will focus on OpenGL and DirectX programming techniques covering advanced special effects, performance optimization, workflow & pipeline integration, as well as other topical issues for today’s real-time developers."

    For more information, visit here.
    Thursday, July 1st 2004
    Get In The Game
    02:09 PM
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    This month's issue of Get In The Game is now online, with new development articles and industry interviews.
    Thursday, July 1st 2004
    MS Express Tools Article
    02:09 PM
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    CodeGuru posted a new article talking about Microsoft's line of Express Products, simplified development tools aimed at hobbyists, students, and non-professional developers.
    Thursday, July 1st 2004
    The Daily Flip
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    tasty links:
  • Former Cancer Patient Debuts Game
  • Sony Challenges Apple with 20GB Music Player
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 30th 2004
    New UPX Beta Release
    12:20 PM
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    There's a new (unstable) beta release (v1.91) of UPX available, described as "a free, portable, extendable, high-performance executable packer for several different executable formats."
    Wednesday, June 30th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • EFF Publishes Patent Hit List
  • Scientists Help Create Spacecraft That Think For Themselves
  • eGenesis Proves Linux Users Will Buy Games
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 29th 2004
    Developer Image Library
    01:08 PM
        Discuss This!


    Version 1.6.7 of DevIL was recently made available, a free, cross-platform image library with support for a number of popular image formats.
    Tuesday, June 29th 2004
    Cube Mapping Demo
    01:04 PM
        Discuss This!


    Delphi programming site Sulaco recently posted a new OpenGL Cube Mapping demo, complete with source code.
    Tuesday, June 29th 2004
    LuaForge Opens Doors
    01:00 PM
        Discuss This!


    LuaForge is a new community site that offers hosting for Lua-related projects. Lua is a free, light-weight programming language designed for extending applications.
    Tuesday, June 29th 2004
    Genetic Algorithm Library
    12:55 PM
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    The GAUL project announced a new release (0.1847) of the Genetic Algorithm Utility Library, described as "a flexible programming library designed to aid in the development of applications that use genetic, or evolutionary, algorithms."
    Tuesday, June 29th 2004
    Visual Studio 2005 Beta
    12:50 PM
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    Microsoft launched Beta 1 of Visual Studio 2005, available to MSDN Subscribers initially. In addition, they've released Visual Studio Express Beta Products for public download, described as "lightweight, easy to use, easy to learn tools for hobbyists, enthusiasts, and students who want to build dynamic Windows applications and Web sites."
    Tuesday, June 29th 2004
    Java3D Source Code
    12:43 PM
        Discuss This!


    Sun Microsystems recently announced their contribution of Project Looking Glass and Java 3D technology to the open source community.
    Tuesday, June 29th 2004
    New MultiEx Commander
    12:42 PM
        Discuss This!


    Version 4.0.0b of MultiEx Commander is now available, a utility designed to manage files from a large number of game resource archive formats.
    Tuesday, June 29th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Apple Lets Cat Out of the Bag
  • Scientists Find That Saturn's Rotation Is A Puzzle
  • Intel Rolls First 64-bit Server CPU
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, June 24th 2004
    Drome Game Engine
    01:23 PM
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    Version 0.2.8 of Drome has been released, an OpenGL-based game engine.
    Thursday, June 24th 2004
    New GAudio Release
    01:18 PM
        Discuss This!


    Obraz Studio released a new version (2.3.0) of Gaudio, a win32-based sound engine that supports a number of popular audio formats and features. Gaudio is free for non-commercial use.
    Thursday, June 24th 2004
    The Daily Flip
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    tasty links:
  • Japan Approves Limited Human Cloning
  • Comdex Cancels 2004 Show
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 23rd 2004
    Overview of AngelScript
    10:38 AM
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    AngelCode recently posted a new article offering a detailed overview of AngelScript, described as "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Wednesday, June 23rd 2004
    Compact Framework Raytracer
    10:20 AM
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    The Code Project posted an update to one of their articles, which explains how to write a simple raytracer that works on the .NET Compact Framework.
    Wednesday, June 23rd 2004
    The Daily Flip
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    tasty links:
  • Fragments Boost 3D TV
  • Rocket Fuel Found in Moo Juice
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 22nd 2004
    Shader Triathlon Competition
    12:47 PM
        Discuss This!


    ShaderTech is hosting a new summer shader programming competition: the Shader Triathlon. Tons of prizes are available, and entries can use any available shader languages. The deadline is August 1st, 2004.
    Tuesday, June 22nd 2004
    The Daily Flip
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    tasty links:
  • Science Cultivates 'Nano-flowers'
  • Earth Hit by Neighbor in Making of Moon
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 21st 2004
    Tim Sweeney Interview
    11:01 AM
        Discuss This!


    Beyond3D posted an interview with Tim Sweeney of Epic Games, talking tech about the next-generation UnrealEngine3.
    Monday, June 21st 2004
    Meltdown 2004 Registration
    10:10 AM
        Discuss This!


    Microsoft recently posted the registration details for Meltdown 2004, described as "two intense days of seminars for graphics developers, software developers, QA testers, Web publishers, and business developers." The conference is scheduled for July 27-28 in Seattle.
    Monday, June 21st 2004
    New Jun For Java
    10:06 AM
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    Version 454 of Jun for Java has been released, an open source framework for developing 3D applications with Java.
    Monday, June 21st 2004
    Dynamic Motion Library
    09:57 AM
        Discuss This!


    A small bug-fix update to DynaMo is now available, described as "a software library providing classes that takes care of the calculation of the motions of geometries moving under the influence of forces and torques and impulses."
    Monday, June 21st 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • What's Wrong with Game Journalism?
  • Private Spacecraft Has Taken Off
  • Army Sets Up Video-Game Studio
  • Internet Speed Record Broken
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, June 17th 2004
    Reflections and Refractions
    01:21 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new OpenGL demo, which renders an object with reflections and refractions; with an additional twist to create a frosted glass effect.
    Thursday, June 17th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Teleportation Breakthrough Made
  • DMCA Foes Find Allies in House
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 16th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Speed Chess Study Proves Practice Makes Perfect
  • The Super-fast Future of Computing
  • Nanodevices Promise Improved Night Vision Goggles, etc
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 15th 2004
    OpenGL Hardware Registry
    01:27 PM
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    Delphi3D posted an update to GLInfo, the utility that powers the OpenGL Hardware Registry.
    Tuesday, June 15th 2004
    extglgen Extension Loader
    01:23 PM
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    An update to extglgen is now available, a tool that generates code to automatically load OpenGL extension functions.
    Tuesday, June 15th 2004
    GDC Call for Abstracts
    01:21 PM
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    The GDC 2005 Call for Abstracts has been issued, with a deadline of Friday, July 23rd, 2004.
    Tuesday, June 15th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Test May Confirm Strings As Fundamental Constituent Of Matter, Energy
  • Video-Game Graphics Hit the Road
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 14th 2004
    Turbo Toybox Launch
    01:48 PM
        Discuss This!


    TurboSquid announced the launch of their new Turbo Toyboxes, content packs which contain 3D models for gamers to customize their favorite gmax-enabled games with.
    Monday, June 14th 2004
    New Sh Release
    01:38 PM
        Discuss This!


    Version 0.7.1 of Sh has been released, a C++-based metaprogramming language for shader development on modern GPUs.
    Monday, June 14th 2004
    Shader Designer IDE
    01:36 PM
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    Typhoon Labs released a new version (1.5) of the OpenGL Shader Designer, featuring a new IDE and various other changes.
    Monday, June 14th 2004
    Conference & Resume Workshop
    01:32 PM
        Discuss This!


    The Game Initiative announced an upcoming workshop in Maryland, focusing on How To Break Into The Game Industry. Scheduled for Saturday, June 26, 2004, "This event is designed for students and professionals looking to get into the industry as well as existing industry insiders looking for new opportunities."
    Monday, June 14th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Inventor Plans 'invisible walls'
  • Universe Started With Hiss, Not Bang
  • Youngest Possible Black Hole Spotted Near Birth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, June 11th 2004
    New AngelScript Release
    01:05 PM
        Discuss This!


    Version 1.7.1a of AngelScript is now available, described as "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Friday, June 11th 2004
    Visual Studio Changes
    01:02 PM
        Discuss This!


    CodeGuru posted a new article outlining some of the upcoming (managed) C++ language changes in Visual Studio 2005.
    Friday, June 11th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Suspected 'Half-Life' Code Thieves Arrested
  • Super-thin Crystals Promise Fast Memory
  • Mathematicians Sceptical Over Claimed Breakthrough
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, June 10th 2004
    OpenGL Shader Designer
    11:41 AM
        Discuss This!


    Version 1.4.4 of the OpenGL Shader Designer was recently made available, an IDE for developing fragment and vertex shaders in glsl. A new procedural 3d texture plugin is available as well.
    Thursday, June 10th 2004
    3D .NET Math Library
    11:35 AM
        Discuss This!


    The Code Project posted an update to Sharp3D.Math, an open-source 3D math library for .NET.
    Thursday, June 10th 2004
    frustum Engine Update
    11:33 AM
        Discuss This!


    Version 0.2 of frustum's 3D Engine has been released, an OpenGL-based graphics and physics system.
    Thursday, June 10th 2004
    The Undead Zone
    11:20 AM
        Discuss This!


    MSN's Slate Magazine posted a new article, The Undead Zone, which focuses on the "creepiness" of human characters in modern games as we make moves towards more "realistic" graphics. The author has a bit more (including a discussion section) over on his blog site.
    Thursday, June 10th 2004
    Best-Selling PC Games
    11:15 AM
        Discuss This!


    The Adrenaline Vault posted NPD's list of the best-selling PC games for the week of May 23-29.
    Thursday, June 10th 2004
    New GLScene Release
    11:08 AM
        Discuss This!


    A new snapshot of GLScene has been released, a free, OpenGL-based 3D library for Delphi. GLScene is available as open-source under the Mozilla Public License.
    Thursday, June 10th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Robotic Rock-climber Takes Its First Steps
  • Greatest Maths Problem 'Solved'
  • Theory Of Galaxy Formation No Longer Conflicts With Observations
  • Nintendo Changing Game Plans?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 9th 2004
    Executable Compression Tests
    10:21 AM
        Discuss This!


    As noted on DataCompression.info, the PE Compression Test provides a list of executable packers for win32 binaries, complete with test results on a number of executables.
    Wednesday, June 9th 2004
    Online Game Infrastructures
    10:14 AM
        Discuss This!


    IBM's developerWorks is featuring a new article series which focuses on the business patterns behind online gaming systems. Here's a clip from the introductory article:

    "The business of the online games industry is a complex one, requiring the input and integration of many variables -- people, business conditions, product goals, and more -- to create, implement, and distribute a successful online game. Senior IT architect Veronika Megler ignites the first of a five-part series that focuses on infrastructure providers for online games. The series illustrates the state of the industry today and demonstrates how to develop a high-level business description and how to identify the all-important business patterns."

    View the full introductory article here.
    Wednesday, June 9th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Mars Rovers Continue Unique Exploration Of Mars
  • Tiny 'elevator' Most Complex Nanomachine Yet
  • Odd Black Hole Defies Explanation
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 8th 2004
    In-Game Tutorial Article
    11:45 AM
        Discuss This!


    The Book of Hook has been updated with a new article which focuses on integrated tutorials for modern games, offering suggestions on how they should be done.
    Tuesday, June 8th 2004
    Extensible Math Parser
    11:21 AM
        Discuss This!


    The Code Project posted a new article which presents a math expression parser designed for reuse.
    Tuesday, June 8th 2004
    The Radiosity Bibliography
    11:17 AM
        Discuss This!


    The June edition of the Radiosity Bibliography is now available, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Tuesday, June 8th 2004
    The Daily Flip
        Discuss This!


    The Knowledge Base link has been added to the menu. This section will categorize any type of specific resource, such as a technical paper, source code release, and so on. I haven't imported all of the old links yet, but that won't be a problem.

    One of the more interesting things about the new site is that the category breakdown you see in the Knowledge Base section is actually site-wide. All of the new features use the same category index in relevant places- including the forums, an upcoming FAQ section, and others. The way things will eventually tie together, jumping from section to section or doing searches in specific categories should make it far easier to find the information you're looking for. The category index can easily be changed as well, in case it turns out there are too many or too few.

    tasty links:
  • Largest Prime Number Discovered
  • We Weren't Made To Multitask
  • Measuring Metropolitan Growth from Space
  • 'Father of the computer' Honoured
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 7th 2004
    Stellarium Sky Generator
    01:42 PM
        Discuss This!


    Version 0.6.0 of the Stellarium project is now available, a free, multi-platform software package that renders 3D photo-realistic skies in real time.
    Monday, June 7th 2004
    New FMOD Release
    01:37 PM
        Discuss This!


    Version 3.73 of FMOD was recently released, a (commercial) audio library that's available for a variety of platforms. FMOD is free for non-commercial use.
    Monday, June 7th 2004
    New Scorched 3D Release
    01:31 PM
        Discuss This!


    A new version of Scorched 3D was recently released, a free, multi-platform 3D artillery game that's based loosely on the classic Scorched Earth. The source code is available for download as well.
    Monday, June 7th 2004
    Open Dynamics Engine
    01:24 PM
        Discuss This!


    Version 0.5 of the Open Dynamics Engine (ODE) has been released, described as "an open source, high performance library for simulating rigid body dynamics." To find out what's new, view the change log.
    Monday, June 7th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Satellite Images 'show Atlantis'
  • Nanotech Memory Might Soon Be Reality
  • Electric Land Speed Record Attempt All Set
  • Venus Makes Rare Sun Transit Tuesday
  • Mmm... tasty links. Wow, its been a while since this section has been updated ;)
    Sunday, June 6th 2004
    flipcode Beta Site
    01:27 PM
        Discuss This!


    What you're viewing now is a temporary site; a testing ground where features of flipcode 2.0 will be added as they're completed, and modified as necessary. The core site features will still be available at flipcode.com until the conversion is complete. At the moment, the only feature you see here is the news section. Don't worry though, many more features of the new site are finished or near-finished, and will be unveiled soon enough. This is merely a first step, so we can get back to frequent news updates.

    flipcode News Archives for 2004

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