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flipcode News Archives for 2004

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Wednesday, September 15th 2004
The Daily Flip
    Discuss This!


I'm quite happy about there being an Image of the Day every single day so far since its return. Many thanks to those of you in the community who chose to participate. The queue is currently down to zero though, so lets keep 'em rolling. I'm thinking at some point I'm going to add a place on the IOTD gallery where you can see the current size of the queue. And same for the COTD/TOTD thing, which is on the way.

tasty links:
  • Human Genome Hits Halfway Mark
  • Expand Programming Skills or Lose Your Job, Consultant Warns
  • Astronomers Peek Inside Neutron Star
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 14th 2004
    Java Neural Net Engine
    11:49 AM
        Discuss This!


    Version 1.1.1 of Joone, the Java Object Oriented Neural Engine, is available. The project is described as "a FREE neural net framework to create, train and test neural nets."
    Tuesday, September 14th 2004
    Grammar Oriented Parsing
    11:45 AM
        Discuss This!


    Devin Cook of the GOLD Parser project posted a PDF copy of his Master's Project report, entitled "Design and Development of a Grammar Oriented Parsing System."
    Tuesday, September 14th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • View-Dependent Simplification Of Arbitrary Polygonal Environments
  • Portals and Mirrors
  • Shaun's Simple Ray-Tracer
  • Modeling and Rendering Architecture from Photographs
  • Recovering High Dynamic Range Radiance Maps from Photographs
  • Efficient View-Dependent Image-Based Rendering
  • Rendering Synthetic Objects into Real Scenes
  • Inverse Global Illumination
  • Real-time High Dynamic Range Texture Mapping
  • A Tutorial on Image-Based Lighting
  • A Developer's Survey of Polygonal Simplification Algorithms
  • View-Dependent Particles for Interactive Non-Photorealistic Rendering
  • Perceptually Driven Simplification for Interactive Rendering
  • Applications of Hardware-Accelerated Filtering
  • If you'd like to recommend a resource for our archive, visit here
    Tuesday, September 14th 2004
    The Daily Flip
        Discuss This!


    We got a bunch of new name suggestions for the COTD/TOTD section. My favorite currently is "Function Forum", as it correctly suggests the feature is a developer resource with a discussion attached. I guess the only technicality is that not all of the TOTDs have code (or functions), but I'm still leaning towards using the name. Other top contenders are "Coder's Toolkit" and "Coder's Toolbox."

    The forums are painfully close to being ready for public testing. I'm pretty confident that'll start this week. Just doing last-minute bug fixes and so on.

    tasty links:
  • Firefox Browser to Hit 1.0 Milestone
  • FAA Gives Thumbs Up to Weightless Rides
  • Geeks Code for the Gold
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 13th 2004
    Fractal Life Engine Tutorial
    12:28 PM
        Discuss This!


    There's a new tutorial on RubyGarden's wiki site, explaining how to use the Fractal Life Engine to generate complex PovRay scripts.
    Monday, September 13th 2004
    Visual Studio 2005 Standard
    12:23 PM
        Discuss This!


    Microsoft today announced Visual Studio 2005 Standard Edition, offering details on how it fits into their current VS product line. CNet also posted an article about the announcement.
    Monday, September 13th 2004
    The Daily Flip
        Discuss This!


    Some of the naming suggestions folks submitted for the COTD/TOTD merge include "Sexy Snippet" (lol), "Meme of the Day", and "Tasty Bits." It still kind of feels like something is missing though. <zombievoice></zombievoice>

    I finished adding ignore lists and most of the moderation tools to the new forums. Moderation works with a single flag for every post/thread. Each registered user has the choice over whether they trust our moderators' judgements. If so they'll only see posts that aren't 'marked down' by a moderator. If a user prefers, he can disable moderation completely and just view everything. The types of posts that moderators will mark down are mostly off-topic or pointless messages in focused threads, such as the comment forums. Our old moderation policy didn't work out too well, so this time around it'll be different. Very few discussions will have any posts physically removed, happening only in extreme cases. Hopefully the new approach will offer a reasonable balance both for those who prefer raw, unedited discussions and those who hate wading through pages of flamew4rz.

    tasty links:
  • Step Toward Universal Computing
  • Speech Code from IBM to Become Open Source
  • Astronomers Capture Galactic Dance
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, September 11th 2004
    The math3d++ Library
    02:15 PM
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    Trenki's Programming Page has an update to the math3d++ Library, a C++ 3d math library with vector, matrix, and quaternion classes, along with a collection of utility functions.
    Saturday, September 11th 2004
    Video Game Guides
    02:07 PM
        Discuss This!


    Slate Magazine posted a new article by Clive Thompson, focusing on video game companion guides and how they may relate to the way games are made.
    Saturday, September 11th 2004
    SharpDevelop 1.0 Release
    02:03 PM
        Discuss This!


    Version 1.0 of SharpDevelop has been released, a free, open source IDE for C# and VB.NET projects. Features include a form designer, code completion, conversion between C# and VB.NET code, and much more.
    Saturday, September 11th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • Algorithms for a Decentralised, Multi-user 3D World
  • Speech Recognition in Games
  • Real-Time Radiosity
  • Real-Time Ray Tracer
  • Simple Ray Tracer
  • Clipping A Convex Polygon Against a Plane
  • Tangent Space Calculation
  • Oblique Depth Projection
  • Real-Time Cloud Simulation and Rendering
  • Simulation of Cloud Dynamics on Graphics Hardware
  • Skyworks: Real-Time Cloud Rendering
  • If you'd like to recommend a resource for our archive, visit here
    Saturday, September 11th 2004
    The Daily Flip
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    I'm still hammering away at the forums, but there's still a lot to finish up. In particular, the interface for the moderation tools and better session tracking are my current focus; as well as a few last minute feature requests like post editing. Looks like the forums may be ready sometime this week, but still no promises. Here's a lil' screenshot of the current main forum page though, just to show you the basic layout. The style and color scheme are not far from the old ones. The forum visual design (as with the rest of the site) uses a collection of templates, so in theory there may eventually be skins to choose from, but I'm focusing primarily on functionality for now. The forum category breakdown matches those you'll find on the Knowledge Base and various upcoming areas of the site. Having a site-wide set of categories is handy for organization, and will make it easier for readers to find relevant content across different features.

    Other stuff that I'm currently finishing up: An image upload manager, for automatic submission of things like IOTDs and Developer Desktops (which will be associated per-account now, for better organization), and also the unnamed TOTD/COTD section. The best name suggestion so far has been 'Featured Snippet', but I think we can do a bit better. Many thanks to those who've made suggestions so far, but any are still welcome ;p.

    tasty links:
  • Quantum Chip Circuitry Demonstrated
  • Internet 'overlay' Could Boost Performance
  • Robot Spider Walks on Water
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 10th 2004
    Quotix Software Textures
    12:11 PM
        Discuss This!


    Quotix Software announced the release of their third (commercial) high quality texture pack, designed for 3D game developers.
    Friday, September 10th 2004
    Polygon Triangulation Example
    12:10 PM
        Discuss This!


    The Code Project posted a new article which presents an algorithm and example application (C#) to triangulate polygons by cutting ears.
    Friday, September 10th 2004
    Crystal Entity Layer
    11:56 AM
        Discuss This!


    Version 0.98r001 of the Crystal Entity Layer has been released, an add-on layer to the Crystal Space 3D engine which provides 'entity' and 'property' classes that may be useful for game developers using the engine.
    Friday, September 10th 2004
    BusyRay 3dsmax Plugin
    11:51 AM
        Discuss This!


    The authors of BusyRay sent news of their global illumination plugin renderer for 3dsmax. BusyRay version 1.1 is currently being distributed for free, with 1.2 apparently on the way. For details and downloads visit here.
    Friday, September 10th 2004
    Java Scanline Renderer
    11:45 AM
        Discuss This!


    Quick3dApplet is a free Java (1.1) project by Quicknet Software. It offers a fast scanline renderer for Java applets, which should be compatible with most browsers. The latest release (v1.4) adds Phong-map shading, background images, and improved example applets.
    Friday, September 10th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • Introduction to Maya Exporters
  • The Maya Exporter Factfile
  • Ear Cutting for Simple Polygons
  • Polygon Triangulation in C#
  • theForger's Win32 API Tutorial
  • Parsec Networking Architecture
  • Heightfield Interpolation using Cubic Hermite Function
  • Simple OpenGL Camera Movement
  • Canonical Game Loop
  • Laser Bolt in 3D
  • DDS Image Loader
  • Real-time Depth of Field
  • Seamless Skybox Rendering
  • View Dependent Bump Mapping
  • Rasterizing a Circle using the Midpoint Algorithm
  • Antialiasing
  • Surface Tessellation
  • Polysurface Tessellation
  • Outdoor Lighting
  • Indoor Lighting
  • Haar Wavelets
  • Catmull-Clark Surfaces
  • Liang-Barsky Line Clipping
  • Watercolour Rendering
  • Square Root Three Subdivision
  • The Rendering Equation
  • Hardware-Accelerated NPR
  • Computer Image File Formats
  • Outdoor Lighting Revisited
  • Octree Collision Detection
  • Full Scene Motion Blur
  • Full Scene Radial Blur
  • Impostors as an LOD Alternative
  • Dynamic Realistic Skies
  • Sky Dome Tutorial
  • Terrain Rendering using Heightmaps
  • Real-Time Soft Shadows Project
  • Fast, Minimum Storage Ray-Triangle Intersection
  • A Fast Triangle-Triangle Intersection Test
  • AABB-triangle Overlap Test Code
  • If you'd like to recommend a resource for our archive, visit here
    Friday, September 10th 2004
    The Daily Flip
        Discuss This!


    Forum work continues, as does work on little site perks. For instance you'll notice in yesterday's news listing there's a little header called 'Development Link Updates.' Whenever links are added to and approved for the Knowledge Base on a given day, a news post is automatically generated to list the additions. Punch and pie.

    Update: Haha, ok, so today's 'Development Link Updates' takes up like a whole page. But once things settle down, those auto-posts should blend in more naturally. Also, I'm still name suggestions for the upcoming COTD/TOTD merged section, which houses mini-articles and code.

    tasty links:
  • Telescope Snaps Distant 'Planet'
  • McAfee's Trojan Horse Rrror Gets Developer's Goat
  • Researchers Demonstrate Nanoscale Self-assembly
  • Major Milestone For Detecting Life On Mars
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 9th 2004
    Game Asset Pipeline
    11:48 AM
        Discuss This!


    Charles River Media announced the launch of a new book entitled "The Game Asset Pipeline", written by Ben Carter. The book is described as "a guide to streamlining computer game production and asset management issues."
    Thursday, September 9th 2004
    Social Interface Design
    11:47 AM
        Discuss This!


    Joel Spolsky updated his site with a new article on social interface design. While not specifically related to game development, the ideas discussed apply to a wide range of software.
    Thursday, September 9th 2004
    Stellarium Sky Generator
    11:45 AM
        Discuss This!


    Version 0.6.0 of Stellarium has been released, a free, multi-platform project that aims to render photo-realistic skies in real-time.
    Thursday, September 9th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • An Introduction to the HLSL
  • Rendering to Multiple Views with DirectX
  • Playing MP3s with DirectShow
  • Portal Rendering
  • Exercises in Game AI Programming
  • Dave Perry on Building Brands
  • Delaunay Triangulation
  • Physically Based Cloth Simulation
  • Dot3 Bump Mapping with ASM
  • Cartoon Rendering with HLSL
  • Stencil Shadow Volumes
  • Per Vertex Lighting Using ASM or HLSL
  • The DirectX 9 Application Framework
  • The Quake3 Networking Model
  • If you'd like to recommend a resource for our archive, visit here
    Thursday, September 9th 2004
    The Daily Flip
        Discuss This!


    The forum account converter is finally finished, and appears to be working properly. Today I expect to get a lot done towards finishing up the forums themselves. I'm still hoping to get them done by the end of this weekend, but as with any software development there are always a zillion last minute details that need addressing. As far as look and feel, the new forums look a lot like the old ones. The biggest differences though are speed, stability, the maintenance tools, and extensibility. Some of the new features that should be ready when the forums go live include user ignore lists, thread tracking, and private messaging.

    tasty links:
  • Study: Sunflowers Could Supply Fuel
  • Self-sustaining Killer Robot Creates a Stink
  • Exploring The Noisy Nature Of Atoms
  • Intel Unveils Plans for Multitasking Chip
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 8th 2004
    FreeForm Concept 2.0
    12:13 PM
        Discuss This!


    SensAble Technologies announced the launch of FreeForm Concept 2.0, a (commercial) software package aimed at accelerating the transition from sketch to model. Its described as "a unique touch-enabled system that gives designers a quick, easy way to develop realistic 3D conceptual designs."
    Wednesday, September 8th 2004
    OpenGL 2.0 Specification
    12:10 PM
        Discuss This!


    OpenGL.org reports that the OpenGL Architecture Review Board has released the OpenGL 2.0 specification. This page outlines what's new, and has a link to the PDF document.
    Wednesday, September 8th 2004
    The Mobile Game Market
    12:07 PM
        Discuss This!


    ZDNet posted a new article entitled "Mobile-game market to boom, study says", which reports on a study indicating that the Mobile game industry will leap to annual revenue of $1.8 billion by 2009.
    Wednesday, September 8th 2004
    The Daily Flip
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    Phew, we got at least 4 IOTD submissions the first day back. You guys rock! Keep 'em coming. Today I'm finishing up the account converter I mentioned yesterday, and will be fine tuning the new forums. The forums are such a critical feature for the new site (since they integrate with a lot of other features directly) that they have the priority right now. Its possible they'll be ready to roll before the week(end) is out, but no promises just yet. Its been a bit of a troublesome task to manage all of the older forum and comment data because they were spread out across completely unrelated features in different formats, but I think its mostly in order now.

    As for the other 'of the days' like TOTD and COTD, they'll be back soon, but not in the same format. It became a point of confusion among readers (and myself) at some point whether a mini-article submission fit better as a TOTD or COTD. Instead they'll be merged together into some kind of 'tech bits'-like section, which will hopefully still update frequently. Any suggestions on the section name? 'Tech bits' sounds a little generic. Anyway, the other annoying thing about those previous sections was that there was no organization, just a listing of unrelated topics. This time around they'll each be categorized and added to the knowledge base for easy retrieval.

    tasty links:
  • New Material Turns to Liquid to Cool Chips
  • Magnets Could Pull Cancer Drugs to Tumours
  • Noah's Ark Plan from Top Moon Man
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 7th 2004
    Shader Triathlon Results
    09:43 PM
        Discuss This!


    The results from the Shader Triathlon on ShaderTech are now available, along with over 35 entry demos with source code. Entries range in subject from soft shadows to pathfinding.
    Tuesday, September 7th 2004
    Image of the Day
    09:40 PM
        Discuss This!


    The new flipcode Image of the Day section is now online and ready for submissions. Its far more automated than the previous incarnation, and will display new images (when they're available) from the queue at midnight each night. Speaking of the queue, that's where you come in. It may take a while to get the feature back to receiving daily submissions, but we're ready to get started. Feel free to submit an image to be featured today!
    Tuesday, September 7th 2004
    Crystal Space 3D SDK
    10:51 AM
        Discuss This!


    Version 0.98r004 of the Crystal Space SDK is now available, an open source, multi-platform 3D engine project.
    Tuesday, September 7th 2004
    Stealth Education Contest
    10:46 AM
        Discuss This!


    Hidden Agenda announced a new contest for college students they're running, with the goal of creating a game to teach a middle school subject in a new way. The grand prize is $25,000. For details, visit here.
    Tuesday, September 7th 2004
    Lua 5.1 Release
    10:41 AM
        Discuss This!


    Version 5.1 of Lua has been released for testing, featuring incremental and generational garbage collection. Lua is described as "a powerful light-weight programming language designed for extending applications."
    Tuesday, September 7th 2004
    Cygwin C++ Article
    10:35 AM
        Discuss This!


    CodeGuru posted a new article about Cygwin, explaining the basics behind settings up a Linux-like development environment under Windows.
    Tuesday, September 7th 2004
    The Daily Flip
        Discuss This!


    I'm currently finishing up the new Image of the Day manager. It needs a few more tweaks, but it should be online and ready for new submissions either later today or tommorow. In fact if you already know the deal on the IOTD, feel free to submit an image right now. At first the new gallery will just be the same image showcase as before, but once the new forums are completed, commenting will be back. The older image discussions are still archived, and will be in place when the new forums are up.

    Speaking of the forums, they're coming along nicely. The core functionality is all finished. I'm currently working on some of the maintenance details however, like adding a conversion utility to carry over older flipcode accounts to the new system. This will keep intact the name and post history for users. I can't give an estimate on when the forums will be ready yet, but I'll keep you up to date on their progress.

    tasty links:
  • Nickel 'nanodots' Could Mean Tiny Hard Drives
  • Scientists to Map Known Universe
  • The Evolution Will Be Mechanized
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 6th 2004
    OpenGL Shader Designer
    05:58 PM
        Discuss This!


    Version 1.5.6 of the OpenGL Shader Designer has been released, adding new meshes, an improved interfaces, and several bug fixes. The OpenGL Shader Designer is a free IDE to assist with glsl shader development.
    Monday, September 6th 2004
    New AngelScript Release
    05:56 PM
        Discuss This!


    Version 1.9.0 of AngelScript has been released, described as "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Monday, September 6th 2004
    Managed DirectX Terrains
    05:51 PM
        Discuss This!


    The Code Project posted a new article which presents a 3D terrain rendering application, using Managed DirectX and HLSL. The C# source code is available for download.
    Monday, September 6th 2004
    Extension Wrangler Library
    05:46 PM
        Discuss This!


    The OpenGL Extension Wrangler Library is a multi-platform tool that's designed to help C/C++ developers initialize OpenGL extensions and write portable applications. Version 1.2.4 is now available.
    Monday, September 6th 2004
    Using Vertex Textures
    05:44 PM
        Discuss This!


    NVIDIA's developer site has been updated with a new whitepaper which focuses on the Shader Model 3.0's vertex texture fetch feature, which allows vertex shaders to read from textures.
    Monday, September 6th 2004
    The Radiosity Bibliography
    05:43 PM
        Discuss This!


    The Helios32 site has been updated with the September edition of RADBIB.BIB, a "comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Monday, September 6th 2004
    Parma Polyhedra Library
    05:41 PM
        Discuss This!


    Version 0.6.1 of the Parma Polyhedra Library is now available, described as "a modern C++ library providing numerical abstractions especially targeted at applications in the field of analysis and verification of complex systems."
    Monday, September 6th 2004
    The Daily Flip
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    Believe it or not, flipcode is not dead. I know a lot of you may be skeptical at this point about the new site, but I assure you, its coming along. I just finished dealing with a lot of things that were severely eating into my time. I now have a chance to work almost exclusively on finishing up the new site launch, and that's what I'm doing. I know very well that it seems the new site is taking damn near forever. The easy solution would've been to just shut the site down, but I did what I could to at least keep it open (though inactive) with hopes that the community would be patient enough to see it through those tougher times. And I'm very grateful to those of you who've stuck around. Just a little longer 'til we're back in full action.

    Now that I'm working on the site regularly again, I'll do a better job of keeping you up to date with the latest progress. There are a bunch of really cool things for the site that I've either planned or started implementing in the past several months, which I should now finally have time to complete. But enough of this blabber, I know you'd rather just see results. So I'm heading back to work.

    tasty links:
  • Big Maths Solution 'looks good'
  • Capsule to bring the Sun down to Earth
  • Glowing Green Proves Darwin Theory
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, July 21st 2004
    UCL Compression Library
    01:53 PM
        Discuss This!


    Version 1.03 of UCL has been released, a portable, open source, lossless data compression library.
    Wednesday, July 21st 2004
    The Radiosity Bibliography
    01:43 PM
        Discuss This!


    The Helios32 site has been updated with the July edition of RADBIB.BIB, a "comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Wednesday, July 21st 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • New Martian Meteorite Found In Antarctica
  • Rare Glimpse of Sun-like Star at Birth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 19th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Astronomers Measure Mass Of A Single Star
  • Apple's Cheaper, Juicier iPod
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, July 15th 2004
    New Jahshaka Release
    01:53 PM
        Discuss This!


    Version 1.9a8 of Jahshaka has been released, an open source realtime editing and effects system.
    Thursday, July 15th 2004
    New Alt-IDE Release
    01:50 PM
        Discuss This!


    Version 0.93b5 of Alt-IDE has been released, a free, flexible IDE that uses Lua scripting for customization. According to the site, the current release has support for Borland C/C++ 5.5 compiler and Sun's Java SDK compiler.
    Thursday, July 15th 2004
    TMDC7 Site Launch
    01:45 PM
        Discuss This!


    The site for TMDC7 has been launched, a text-mode demo competition that's scheduled to take place later this year.
    Thursday, July 15th 2004
    Crystal Space SDK
    01:43 PM
        Discuss This!


    Version 0.98r003 of the Crystal Space SDK is now available, which fixes a few problems in the previous release.
    Thursday, July 15th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • The Rise of the Gamer Generation
  • Fractal Patterns of Early Life Revealed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, July 14th 2004
    C# Pocket PC PacMan
    01:28 PM
        Discuss This!


    The Code Project posted a new article which presents a PocketPC PacMan clone, written in C#.
    Wednesday, July 14th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • ET Searching Tech Better Than Ever
  • Neutrinos 'topple matter theory'
  • Hawking Cracks Black Hole Paradox
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, July 13th 2004
    New AngelScript Release
    11:39 AM
        Discuss This!


    Version 1.8.0 of AngelScript was recently released, an "extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts." View the changelog to see what's new.
    Tuesday, July 13th 2004
    NVIDIA Presentation Slides
    11:36 AM
        Discuss This!


    NVIDIA posted the notes and slides (PDF) from their 6800 Leagues Under the Sea developer event. Topics covered include deferred shading, shadow rendering, high dynamic range effects, FX Composer, and more.
    Tuesday, July 13th 2004
    The Tektosyne Library
    11:29 AM
        Discuss This!


    Version 2.6.1 of the Tektosyne Library is now available, an open source C# library which includes a variety of features such as an A* pathfinder, a Mersenne Twister implementation, bitmap manipulation functions, and other miscellaneous utilities that may be useful for game developers.
    Tuesday, July 13th 2004
    Bump Mapping Techniques
    11:27 AM
        Discuss This!


    Delphi3D recently posted a new article which offers an overview of various Bump Mapping techniques.
    Tuesday, July 13th 2004
    The Daily Flip
        Discuss This!


    Eek, I was out of town unexpectedly the last few days. Daily news updates should resume now, and the older 'of the days' should be active again soon as well. I'm currently finishing up their conversion to the new site manager.

    tasty links:
  • New World Computer Chess Champ Crowned
  • Armada of Spacecraft Records Solar Blast
  • Moon To Provide a Stepping Stone to Mars and Beyond
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 5th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Sun Wrestles with Open-source Java
  • Evolution Could Speed Net Downloads
  • Egyptian Mummy Unwrapped in 3D
  • Violent Video Games Under Attack
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, July 2nd 2004
    Small extglgen Update
    12:43 PM
        Discuss This!


    An updated bugfix release of extglgen is now available, a free OpenGL extension loading utility.
    Friday, July 2nd 2004
    Crystal Space SDK
    12:39 PM
        Discuss This!


    There's a new stable release (0.98r001) of Crystal Space available, a free (LGPL), feature-rich 3D engine.
    Friday, July 2nd 2004
    Unreal 3 Interview
    12:38 PM
        Discuss This!


    Yahoo Games posted a new article on the next-generation Unreal Engine, with comments by Tim Sweeney on some of the technology involved.

    flipcode News Archives for 2004

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