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flipcode News Archives for 2004

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Tuesday, October 5th 2004
Linux GPU Roundup
12:30 PM
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AnandTech posted a Linux 3D AGP GPU Roundup, which looks at a number of video card benchmark results. Thir goal was to "look at common graphics intensive applications for Linux and determine how well they run, particularly in relation to their Windows counterparts."
Tuesday, October 5th 2004
The Daily Flip
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As you may've noticed, the random inspirational quote is back on the news page. Regular visitors though have probably seen them all plenty of times over throughout the years. So how's about submitting some new ones? Be not shy, and flip a quote into the .

tasty links:
  • Sony's Home Server Stores 1 Terabyte
  • Quark Forces Attract Nobel Prize in Physics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 4th 2004
    Allegro Game Library
    01:02 PM
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    Version 4.1.16 unstable of Allegro is now available, a free, cross-platform game programming library.
    Monday, October 4th 2004
    GOLD Parser Builder
    12:57 PM
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    Version 2.4.1 of the GOLD Parser Builder is now available, decribed as "a free, pseudo-open-source parsing system that you can use to develop your own programming languages, scripting languages and interpreters."
    Monday, October 4th 2004
    Artificial Intelligence Articles
    12:45 PM
        Discuss This!


    generation5, focused on artificial intelligence, posted 7 new articles on topics ranging from "Constructing Consciousness" to "Perceptrons."
    Monday, October 4th 2004
    BASSFLAC 2.0 Release
    12:42 PM
        Discuss This!


    BASSFLAC 2.0 has been released, an extension to BASS that enables the playback of FLAC encoded files. BASS is a (commercial) audio library for Windows with support for a number of popular sample/stream formats. Its free for non-commercial use.
    Monday, October 4th 2004
    The Daily Flip
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    My primary goal with flipcode 2.0 right now is to finish merging in the old site. It sucks having the old/new sites still separated, but dealing with almost 5 years of content is quite a task. The reason its a pain is that some of the really old articles and columns were hand-formatted before I had the sense to use a proper database with formatting tags instead of bare HTML. I've automated a big part of the conversion process, but I still need to tweak the results by hand to ensure they're formatted properly. Progress is moving along rapidly, but its still a time-consuming beast. Fortunately, this is a one-time thing. I'm also currently finishing up a few things for the new forums, so that the switch-over is relatively seamless. In any case, I hope to finish all of this as quickly as possible so that I can focus on the many new features I'd like to get rolling. Rawwwr.

    tasty links:
  • SpaceShipOne Rockets To Success
  • Bye-bye, Blueprint: 3D Modeling Catches On
  • Genome Model Applied to Software
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 2nd 2004
    The Developer's Toolbox
    06:09 PM
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    The Developer's Toolbox is now online, which merges the old "Code of the Day" and "Tip of the Day" sections. All of the old entries are present, and a recent submission by Jerry J. Chen is available here.

    The new Developer's Toolbox section lets you view all of the associated source code (even in zip files) directly on the article page, rather than forcing you to download it. The ability to comment on these entries will return as soon as the new forums are completed. Feel free to submit new entries in the meantime however.

    And finally, a big thanks goes out to Jason Glass who submitted the suggestion that inspired the final naming choice for the feature.
    Saturday, October 2nd 2004
    New Muli3D Release
    01:39 PM
        Discuss This!


    Version 0.63 of Muli3D has been released, described as "a platform-independent software rendering API, which implements features of current-generation graphics cards." View the change log to see what's new.
    Saturday, October 2nd 2004
    Mesa 6.2 Released
    01:36 PM
        Discuss This!


    Version 6.2 of Mesa has been released, described as "a 3-D graphics library with an API which is very similar to that of OpenGL." The new release adds a couple new features, but is primarily a bug fix update.
    Saturday, October 2nd 2004
    New Jun for Java
    01:34 PM
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    There's a new release (482) of Jun for Java available, an open source, OpenGL-based class library that serves as a 3D graphics framework.
    Saturday, October 2nd 2004
    The Daily Flip
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    tasty links:
  • Intel Programming Tools Reach New 64-bit Chips
  • Top Online Games are Minimizing for Mobiles
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 1st 2004
    New AngelScript Release
    12:57 PM
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    Version 1.9.2 of AngelScript has been released, described as "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Friday, October 1st 2004
    The Radiosity Bibliography
    12:57 PM
        Discuss This!


    The Helios32 site has been updated with the October edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Friday, October 1st 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Halo Sequel Aims for New High
  • Solution for Slashdot Effect?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 30th 2004
    AI & Neural Networks
    02:43 PM
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    The AINN project aims to create an object-oriented neural network library, allowing different types of networks to be combined easily. The project is still early in its development, but its site has various documents on its design and implementation which may be of interest.
    Thursday, September 30th 2004
    Book of Hook Updates
    02:38 PM
        Discuss This!


    Brian Hook updated his site with a couple new articles, including one on copy protection, and another on how the concepts from the book "The Design of Everyday Things" apply to games.
    Thursday, September 30th 2004
    Boost Smart Pointers
    02:33 PM
        Discuss This!


    The Code Project posted a new article which offers an introduction to using smart pointers via the boost library.
    Thursday, September 30th 2004
    Wolfenstein 3D Redux
    02:29 PM
        Discuss This!


    The initial release of the Wolfenstein 3D Redux project is now available, which aims to 'digitally restore' the classic game for modern systems.
    Thursday, September 30th 2004
    Nebula 2 SDK Release
    02:25 PM
        Discuss This!


    The first official release of Radon Labs' Nebula 2 SDK was recently made available, which includes the Nebula2 source, precompiled tools, examples, documentation, and more.
    Thursday, September 30th 2004
    OGRE-based Particle Editor
    02:22 PM
        Discuss This!


    SpannerMan announced the alpha release of his Particle Editor, powered by the OGRE 3D engine.
    Thursday, September 30th 2004
    New NVemulate Release
    02:19 PM
        Discuss This!


    NVIDIA released a new version of NVemulate, a utility that lets you emulate the functionality of various GPUs (very slowly) in software, as well as control GLSL Support.
    Thursday, September 30th 2004
    Linux GL Scene Editor
    02:14 PM
        Discuss This!


    Version 0.1 of Cpsed has been released, an OpenGL-based scene editor for Linux that's currently in the works. Scenes are built from textures, models, and cameras, which can then be exported to an ASCII format.
    Thursday, September 30th 2004
    Generation5 JDK Source
    02:11 PM
        Discuss This!


    The source code to the Generation5 JDK is now available, a project which aims to create a simple platform for AI/ALife experimentation and demonstration.
    Thursday, September 30th 2004
    Delphi DirectX Headers
    02:08 PM
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    Clootie released an updated version of the Delphi DirectX 9.0 headers, for Delphi and FreePascal developers.
    Thursday, September 30th 2004
    Rune Headers Released
    02:03 PM
        Discuss This!


    Human Head Studios released the source code header files from Rune, allowing modders to make new mods and enhancements to the game.
    Thursday, September 30th 2004
    J2SE 5.0 Released
    02:01 PM
        Discuss This!


    Sun announced the launch of the Java 2 Platform Standard Edition (J2SE) v5.0, which "includes new Java language updates, monitoring and management support, and a focus on rich clients for the desktop."
    Thursday, September 30th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • Raytracing Topics & Techniques: Part 1
  • Java Generic Code - Power Of Reflection
  • Smart Pointers to Boost Your Code
  • "Design of Everyday Things" Applied to Games
  • The Copy Protection Dilemma
  • If you'd like to recommend a resource for our archive, visit here.
    Thursday, September 30th 2004
    The Daily Flip
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    Finally back in town and back to work. My main focus with the site right now is to finish up the features started, and then make the big push to unify the old (.com) site with the new. That basically means carrying over the old forums and articles, as the rest of the content will fit in differently on the site. More later, must catch up.

    tasty links:
  • Robot Uses Whiskers to Get Around
  • Music Videos Tap Video Games
  • 3DMark 5.0 Now Available
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 29th 2004
    New Raytracing Series
    07:21 PM
        Discuss This!


    flipcode is proud to present the first installment in a new tutorial series on Raytracing, written by Jacco Bikker. Over the next several weeks, the series will take you from the basic concepts of raytracing through a number of more advanced topics, such as global illumination with photon maps. Check out the introductory article here, complete with source code!
    Wednesday, September 29th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • SpaceShipOne Rolls to First Mark
  • IBM Claims Supercomputer Speed Crown
  • Mystery of Moving Eyes Solved
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 27th 2004
    GUN-TACTYX 1.1.2 Release
    02:43 PM
        Discuss This!


    Version 1.1.2 of GUN-TACTYX has been released, described as "a game where the players must program the AI algorithms of their own team of bots and follow the fights in a 3D arena against teams written by other players."
    Monday, September 27th 2004
    Crytek Hiring SFX Coder
    02:40 PM
        Discuss This!


    Crytek, makers of Far Cry, sent word that they're currently looking to hire a special effects programmer to work on a next-generation FPS. For more information on Crytek jobs, visit here.
    Monday, September 27th 2004
    The Daily Flip
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    tasty links:
  • Is It Real or Is It Photoshopped?
  • 3D Realms buys physics for Duke Nukem Forever
  • Reheating Big Bang's Leftovers
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, September 25th 2004
    Irrlicht Engine 0.7.1
    03:46 PM
        Discuss This!


    Version 0.7.1 of the Irrlicht Engine has been released, described as "an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages."
    Saturday, September 25th 2004
    Metrowerks PSP Dev Tools
    03:37 PM
        Discuss This!


    Metrowerks announced today the launch of their PSP development tools. Here's a clip from the press release:

    "Developers can now create game titles for the innovative Sony Computer Entertainment "PSP(tm)" platform with a development solution from Metrowerks designed to speed game creation and fully leverage the platform's hardware. Metrowerks, a subsidiary of Freescale Semiconductor, Inc., will demonstrate the features and capabilities of CodeWarrior Development Studio for PSP(tm), Version 1.0 at the Tokyo Games Show 2004 on Saturday, September 25, 2004."

    For details, view the full press release here.
    Saturday, September 25th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Hubble Lifts Fog on Early Universe
  • Flying cars swoop to the rescue
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 24th 2004
    Muli3D Software Rendering
    01:07 PM
        Discuss This!


    Version 0.55 of Muli3D has been released, described as "a software rendering library which implements features of current graphics hardware in software."
    Friday, September 24th 2004
    G3D Library 6.04
    01:05 PM
        Discuss This!


    Version 6.04 of the G3D library has been released, adding support for OpenGL 2.0, a new manual, and various new features. G3D is a feature-rich 3D engine that's available under the BSD open source license.
    Friday, September 24th 2004
    The Daily Flip
        Discuss This!


    Eh, yesterday was a long day of travel. I'm still going to try to keep the news up to date while I'm away, so feel free to any developer news you spot. In the future, hopefully we'll have some additional volunteers posting news as well (we've had a lot of offers), but the tools aren't quite ready yet.

    The stuff I was last finishing up before leaving were an auto-image submission tool, the merged COTD/TOTD (which has a sort of interesting twist to it), the RSS feed for news, and the queue stats; to see the status of submissions for various features. I'm about 30 minutes from finishing those, but I had to leave in a rush; so they'll go up right when I return next week.

    tasty links:
  • Beyond Battery Power
  • Scientists Find Nanowires Capable Of Detecting Individual Viruses
  • Stem Cells May Open Some Eyes
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 22nd 2004
    New AngelScript Release
    01:01 PM
        Discuss This!


    Version 1.9.1 of AngelScript has been released, described as an "extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts."
    Wednesday, September 22nd 2004
    Crystal Entity Layer
    12:58 PM
        Discuss This!


    An update to the Crystal Entity Layer has been released, a project designed to add game-oriented functionality on top of the Crystal Space engine.
    Wednesday, September 22nd 2004
    Lua 5.1 Update Release
    12:57 PM
        Discuss This!


    Version 5.1 (work 2) of Lua has been released, "a powerful light-weight programming language designed for extending applications."
    Wednesday, September 22nd 2004
    The Daily Flip
        Discuss This!


    Hmph, got a little backed up on a couple features that I was expecting to finish by now; but hopefully they'll be ready by later tonight. I'm heading out of town for a few days starting tommorow morning, meaning I won't be able to continue work on developing new features until next week. I should still be able to update the news and so on though while away. When I get back, I'll be making the big push to wrap up the forums and get all the rest of the old content converted over from flipcode.com to the new site.

    tasty links:
  • First Game Arrives for AMD 64-bit Chip
  • Refreshing Drinks of Fresh Air
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 21st 2004
    OpenGL Shadows Demo
    03:05 PM
        Discuss This!


    OpenGL.org posted a link to a new demo by Stepan Hrbek, entitled "Fast Correct Soft Shadows for NVIDIA GPUs." Full source code is included.
    Tuesday, September 21st 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Nothing Robotic About Robo-Art
  • Spinach May Soon Power More Than Popeye's Biceps
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 20th 2004
    APOCALYX Engine Code
    01:13 PM
        Discuss This!


    The source code to the APOCALYX OpenGL 3D engine v0.7.0 is now available (under the GPL), including the engine, the LUA script interface, a game, and several demos.
    Monday, September 20th 2004
    QhullLib 1.0 Released
    01:08 PM
        Discuss This!


    John Ratcliff announced the initial release of QHullLib (zip), "a linkable static library implementation of Qhull with full source code in C++ and using a clean C++ interface." The readme file is available here, and the original QHull project is here.
    Monday, September 20th 2004
    Active Multimedia SFX
    01:03 PM
        Discuss This!


    NeoSounds announced the recent release of the "Active Multimedia" sound effects library on CD-rom, for use in multimedia projects.
    Monday, September 20th 2004
    The Daily Flip
        Discuss This!


    Testing of the forums continues, as bugs are being fixed and new features added. I'm still fixing up the COTD/TOTD merge thingy too, which may be ready by this evening. Having the forums ready for public hammering though is still first priority, as a lot of those other features need 'em for integrated commenting.

    tasty links:
  • Alice Chatbot Wins for Third Time
  • Spacecrafts Powered by Thunder
  • Video Games for Cell Phones Focus on Social Play
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, September 18th 2004
    DirectX Pascal Headers
    12:31 PM
        Discuss This!


    Clootie's site has news of updated Delphi and FreePascal headers for the DirectX SDK 9.0 Summer 2004 release.
    Saturday, September 18th 2004
    The Daily Flip
        Discuss This!


    There's still a bunch of stuff to tweak, fix, and add, but the test forums appear to be working reasonably well so far. On another note, one of the more popular requests lately has been for flipcode RSS support. Can someone to a specific example site with the type of RSS support you'd like to see for flipcode news and/or forums? It'll be handy for the return of the Tech File also (dun dun dun), so I'd like to look into it soon. Thankyas.

    tasty links:
  • Code Created for Shape-shifting Robots
  • Body Clocks 'hinder' Space Travel
  • A Traveling-wave Engine To Power Deep Space Travel
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 17th 2004
    OpenGL ES 1.1 Challenge
    02:04 PM
        Discuss This!


    The Khronos Group announced the launch of the OpenGL ES 1.1 Coding Challenge, aimed at creating a library of sample code and tutorials for hardware accelerated OpenGL ES applications. OpenGL ES is a free, cross-platform API for 2D and 3D graphics on embedded systems.
    Friday, September 17th 2004
    VirtuaLight Global Illumination
    01:44 PM
        Discuss This!


    Version 1.4.0 of VirtuaLight was recently released, a freeware global illumination renderer for Windows.
    Friday, September 17th 2004
    The Daily Flip
        Discuss This!


    For a moment there I thought I'd jinxed myself. I said the test forums would be up today barring any last minute disasters. And wouldn't ya know it, right as I was uploading the test build, the power went out (for the first time in months!) It was down for a solid hour, during which I pretty much sat around rolling my eyes and chuckling at my luck (like a proper madman.) But the power finally popped back on, and I got the build online as scheduled. I just thought I'd share that story, as a reminder to always knock on wood.

    So yeah, a test build of the forums is indeed up. To post, you'll need to make an account and authorize it first. After the testing phase, all of the messages and accounts will be wiped. So if you have anything naughty to say about the forums or flipcode, now would probably be the ideal time. That's a joke. But I would very much like to hear of any bugs spotted or additional feature requests/modifications. There's an intro thread explaining some of the new stuff here. Thanks in advance for helping out, and here's hoping the forums don't explode on their first run. *knock on wood*

    tasty links:
  • IBM embraces grid converts
  • Simulating life, love and the Universe
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 16th 2004
    Deferred Shading Demo
    07:50 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new Deferred Shading demo. According to the author, "it uses GL_ATI_draw_buffers to render information about the scene to multiple floating-point buffers. Phong lighting is then performed as a postprocess using these buffers as input."
    Thursday, September 16th 2004
    AI.implant Version 2.5
    07:47 PM
        Discuss This!


    BioGraphic Technologies announced a new release (2.5) of Ai.implant, a (commercial) multi–platform AI package "for dynamic pathfinding, crowd animation and character logic which includes a C++ SDK and/or exporters for 3ds-max and Maya."
    Thursday, September 16th 2004
    Misfit Model 3D
    12:19 PM
        Discuss This!


    Version 1.0 stable of Misfit Model 3D has been released, an OpenGL-based 3d modeling project for Linux.
    Thursday, September 16th 2004
    Vega Strike Space Sim
    12:15 PM
        Discuss This!


    Version 0.4.2 of Vega Strike has been released, a free (GPL), multi-platform 3D Space Simulator in the works.
    Thursday, September 16th 2004
    The Daily Flip
        Discuss This!


    Test version of the new forums should be up by tommorow afternoon or so; barring any last-minute calamities. For the first run, I'm not going to carry over the old forum data since there's no great way to synchronize with the old forums. Once the new forums appear to be in working order, the old ones will be closed and the latest snapshot of data will be converted over. More later. Must finish stuff.

    tasty links:
  • They're robots? Those beasts!
  • Nose-steered Mouse Could Save Aching Arms
  • High-Tech Hearing Bypasses Ears
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 15th 2004
    Fixed Point Math
    12:58 PM
        Discuss This!


    Book of Hook has been updated with a new article on fixed point math, a handy technique commonly used on systems with missing or inadequate floating point units.
    Wednesday, September 15th 2004
    Tiny Vector Matrix Library
    12:50 PM
        Discuss This!


    Version 1.6.0 of the Tiny Vector Matrix Library has been released, which is described as a template library that uses Meta and Expression Templates to evaluate results at compile time.
    Wednesday, September 15th 2004
    Asset Management Beta
    12:46 PM
        Discuss This!


    Redshift Software announced the open beta release of Thot, an asset management and revision control tool designed specifically for game developers.
    Wednesday, September 15th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • An Introduction to Fixed Point Math
  • Techniques for Scientific C++
  • Expression Templates
  • Template Metaprograms
  • If you'd like to recommend a resource for our archive, visit here

    flipcode News Archives for 2004

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