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flipcode News Archives for 2004

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Saturday, October 23rd 2004
The Daily Flip
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tasty links:
  • Einstein's Warp Effect Measured
  • Cal Berkeley Dean Predicts Server-farm-on-a-chip
  • Security Fails as Top Games Leaked Online
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 22nd 2004
    Bump Map Compression
    02:06 PM
        Discuss This!


    NVIDIA posted a new whitepaper on their developer site, discussing the various options for compressing bump maps. An FX Composer project that can be used to experiment with the compression techniques is included as well.
    Friday, October 22nd 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • Neural Networks in Plain English
  • Kohonen's Self Organizing Feature Maps
  • Genetic Algorithms in Plain English
  • Phong Lighting with OpenGL/Cg
  • Diffusion Effect Tutorial
  • Unified Texture Management for Abitrary Meshes
  • All Purpose Texture Sprites
  • Automatic Cell-and-portal Decomposition
  • Pattern Based Procedural Textures
  • Synthesizing Bark
  • Per-Pixel Lighting with DirectX9
  • Fantasy Name Generator
  • Deep C++ Column
  • Guru of the Week
  • Heuristic Ray Shooting Algorithms
  • Homogeneous Coordinates for Computer Graphics (PDF)
  • Deriving the C++ Stream Buffer
  • Parametric Cubic Curves
  • The 3D Geometry Pipeline
  • Homogenous Transformation Matrices
  • OpenGL Shading Language Tutorials
  • Collision Detection References
  • Game Development: Harder Than You Think
  • A Look at Latency in Networked Games (PDF)
  • Practical Collision Detection (PDF)
  • True-Color GIF Example
  • All About OpenGL Extensions
  • Explicit Early-Z Culling for Efficient Fluid Flow Simulation and Rendering (PDF)
  • Ray Tracing For Current And Future Games
  • Generic Collision Detection for Games Using Ellipsoids
  • Accurate Software Rendering
  • Matrix Template Class
  • Texture Caching With Modified Quad-Trees (PDF)
  • Fast BSP Tree Generation Using Binary Searches (PDF)
  • 3D Graphics Animation in Computer Graphics
  • Projective Geometry
  • Understanding Projective Geometry
  • Universal Learning with 1-D Cellular Automata (PDF)
  • Spiking Neural Nets, The Learning Circuit and Meta Learning
  • Optimizing Functions on the Real Numbers
  • Realtime Evolution of Agent Controllers in Games
  • Universal Meta Optimization
  • UML Resource Page
  • Win32 Debug CRT Heap Internals
  • Compressed Quantized Unit Vectors
  • Higher Accuracy Quantized Normals
  • How to Write a Simple Maya Exporter
  • Observers and Callbacks
  • Dynamic Arrays
  • String Hashing
  • Error Handling
  • Multi Resolution Mesh Tutorial
  • Voxel Mesh Creation and Rendering
  • OpenGL 2.0 Specification
  • Texture Synthesis by Non-parametric Sampling
  • Image Quilting for Texture Synthesis and Transfer
  • Grid-enabled Multi-server Network Game Architecture (PDF)
  • Java Graphics and Gaming
  • 3D World Simulation
  • Matrix & Quaternion FAQ (Updated)
  • If you'd like to recommend a resource for our archive, visit here.
    Friday, October 22nd 2004
    The Daily Flip
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    tasty links:
  • Radical Fabric is One Atom Thick
  • Physicists Transfer Information Between Matter And Light
  • Academics Take on Video Games
  • Game Publishers: Stop Overpromising!
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 21st 2004
    Ray Tracing For Games
    08:59 PM
        Discuss This!


    [Win]Elchtest sent along a link to this site which recently posted a new paper entitled "Ray Tracing For Current And Future Games", by Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgesang, and Philipp Slusallek. Corresponding slides, screenshots, and a video are available as well.
    Thursday, October 21st 2004
    New OpenSteer Release
    03:23 PM
        Discuss This!


    Version 0.8.2 of OpenSteer has been released, described as "a C++ library to help build steering behaviors for autonomous characters in games and animation." The library is available as open source under the MIT license.
    Thursday, October 21st 2004
    Jasmin Java Assembler
    03:15 PM
        Discuss This!


    Version 1.1 of Jasmin has been released, an open source Java assembler. Here's the buzz:

    " Jasmin is an assembler for the Java Virtual Machine. It takes ASCII descriptions of Java classes, written in a simple assembler-like syntax using the Java Virtual Machine instruction set. It converts them into binary Java class files, suitable for loading by a Java runtime system."

    For details and downloads, visit here.
    Thursday, October 21st 2004
    extglgen Extension Loader
    03:13 PM
        Discuss This!


    Trenki updated his programming page with a bugfix update to extglgen, "a tool to generate an OpenGL library to load and use all OpenGL extension functions up to version 1.5 that are defined in the SGI glext.h header file."
    Thursday, October 21st 2004
    Game Startup Hopes
    03:10 PM
        Discuss This!


    The BBC posted a new article which takes a (high-level) look at some of the troubles facing startup game companies in today's industry, and what some developers are doing to work around them.
    Thursday, October 21st 2004
    The Daily Flip
        Discuss This!


    E-mail was definitely down for at least a few hours yesterday during the domain move, which means if you e-mailed anything that required a response and didn't receive one, I probably didn't get it. Please resend, or PM me on the forums.

    I'm still hammering out some bugs and quirks in the new forums, and I've got to finish up some of the missing features. But so far things are looking 'ok', which is quite a relief because I'm itching to finally finish up some new features for the site. More on that in the days to come ;)

    tasty links:
  • Scientists Designing a 'Space Railroad'
  • 'Rebel' Stars Revealed in Milky Way
  • Physicists Finally Solve The Falling-paper Problem
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 20th 2004
    The PathEngine SDK
    01:21 PM
        Discuss This!


    There's a new SDK release (4.25) of PathEngine available, an advanced pathfinding middleware solution. A 'testbed' version of the SDK is available for public download.
    Wednesday, October 20th 2004
    New PyOpenGL Release
    01:10 PM
        Discuss This!


    Version 2.0.1.09 of PyOpenGL has been released, a cross-platform Python binding for OpenGL and related APIs. According to the site, "PyOpenGL includes support for OpenGL v1.0, OpenGL v1.1, GLU, GLUT v3.7, GLE 3, WGL 4, and Togl (Tk OpenGL widget). It also includes supports for dozens of extensions (where supported in the underlying implementation)."
    Wednesday, October 20th 2004
    FMOD 3.74 Release
    01:06 PM
        Discuss This!


    Version 3.74 of FMOD has been released, a cross-platform (commercial) audio library, with support for most popular sample and stream formats. FMOD is free for non-commercial use.
    Wednesday, October 20th 2004
    The Daily Flip
        Discuss This!


    The forum conversion should be done. More info is here. I'm still making some changes and resolving some issues in the latest forum build, but it should be pretty useable. *knock on wood*. Additionally, the flipcode.com domain name will soon be moving over to this server. In theory, it should be a smooth transition, but on my last server move I ended up losing some e-mail. Please keep that in mind in case you send anything that requires a response :p

    tasty links:
  • Relativity Tested On a Shoestring Budget
  • 'Knowledge Discovery' Could Speed Creation Of New Products
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 19th 2004
    Hybrid M3G Implementation
    10:14 AM
        Discuss This!


    Hybrid Graphics announced a freely downloadable version of its M3G implementation for J2SE, available freely for non-commercial use on Win32. According to the site, "The Mobile 3D Graphics API (M3G) is a J2ME Optional Package that allows 3D graphics to be rendered at interactive frame rates on mobile devices." In addition, they've opened new forums for discussion of current mobile graphics APIs.
    Tuesday, October 19th 2004
    New Sh Release
    10:11 AM
        Discuss This!


    Version 0.7.4 of Sh has been released, a free metaprogramming language for modern programmable GPUs. The new release includes a rewritten optimizer, numerous bug fixes, added library functions and more.
    Tuesday, October 19th 2004
    The Daily Flip
        Discuss This!


    Phew, so the commenting stuff is up. The next big step is converting over the old forums, which should (finally) be happening today/tonight. At some point, there will be a period of approximately 1 hour of downtime for both forums while the old data is converted over and configured.

    tasty links:
  • Closet Video Gamers Live Double Lives
  • How Planets Form: 'It's a Mess Out There'
  • Candidate Has Platform for Geeks
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 18th 2004
    Linear Algebra Library
    01:05 PM
        Discuss This!


    Version 2.0.3 of Lapack++ has been released, a library for high performance linear algebra computations. According to the site, "this version includes support for solving linear systems using LU, Cholesky, QR matrix factorizations, and symmetric eigenvalue problems."
    Monday, October 18th 2004
    OpenGL Shader Designer
    01:01 PM
        Discuss This!


    Version 1.5.7 of the OpenGL Shader Designer has been released by Typhoon Labs, offering a free IDE for developing fragment and vertex shaders with glsl.
    Monday, October 18th 2004
    Piscis Ray Tracer
    12:51 PM
        Discuss This!


    The PiscisRT project is a free (GPL), multi-platform ray tracer which includes support for global illumination, procedural textures, and bump mapping.
    Monday, October 18th 2004
    .NET Performance Counters
    12:49 PM
        Discuss This!


    The Code Project posted a new article which offers an introduction to monitoring performance of applications via performance counters in .NET.
    Monday, October 18th 2004
    New Stellarium Release
    12:42 PM
        Discuss This!


    Version 0.6.1 of Stellarium has been released, a free, multi-platform application that renders 3D photo-realistic skies in real time.
    Monday, October 18th 2004
    Triangulated Surface Library
    12:40 PM
        Discuss This!


    Version 0.7.3 of the GNU Triangulated Surface Library (GTS) has been released, a free software library "intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles."
    Monday, October 18th 2004
    The Daily Flip
        Discuss This!


    Barring any major problems, the comment junk will be up by tonight. Because all of the messages on the test forums will be wiped, I've been putting off posting the new forum build (which allows commenting on iotd/toolbox/news/qa/etc) 'til the 'last minute' before the old forums are converted over. Hopefully it'll get a solid evening of testing, and if all goes well, the old stuff will come over by tommorow. That's the current plan anyway, we'll see if it actually works ->@~:O)]~ <---(no idea wtf smiley that is.)

    tasty links:
  • Gravity Constant Called Into Question
  • Gmail Jibes with Yahoo to Fight Spam
  • China Automakers Showcase Fuel-Saving Cars
  • Magnetic Beams Could Power Swifter Spacecraft
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 16th 2004
    Game Tech Conference
    01:27 PM
        Discuss This!


    The Game Tech conference has been announced, scheduled for November 30th through December 3rd, 2004 at the Embassy Suites in San Francisco. Here's the buzz:

    "Game Tech, which is sponsored by ATI, Intel, and Sony, is a small, focused conference designed for advanced programmers, lead programmers, and technical directors. The curriculum is designed by Jonathan Blow and Jeff Lander, both former technical columnists for Game Developer magazine and respected members of the game technology community."

    For more information, visit here.
    Saturday, October 16th 2004
    The Daily Flip
        Discuss This!


    The commenting system for the new forums/site is about done, and I'm hoping to get that online for some quick testing by tonight or tommorow. I expect to convert over the old forums in the very near future, probably within the first couple days of this coming week. There's still a bit of forum functionality that needs to be added and fixed up, but most of that is minor stuff which can be done later. The main goal right now is still to get rid of the divide between this and the old site.

    tasty links:
  • Scientists 'find key to hearing'
  • AMD Preps High-performance Chips for Desktops
  • Professor Puts New Spin On Quantum Computer Technology
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 15th 2004
    3dsmax 7 Released
    09:10 AM
        Discuss This!


    discreet's 3dsmax 7 is now shipping, adding new normal mapping tools, enhanced character creation tools, and improved stability and performance.
    Friday, October 15th 2004
    State-Driven Game Agents
    09:09 AM
        Discuss This!


    ai-junkie.com posted a new tutorial which covers the design and implementation of state-driven game agents.
    Friday, October 15th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • X-Prize for World's 'Holy Grails'
  • Motion Of Primordial Universe Unveiled
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 14th 2004
    Raytracing Series Part 3
    02:47 PM
        Discuss This!


    The third installment in Jacco Bikker's raytracing series is now available, this time focusing on refractions and Beer's law. Check it out here, along with the latest build of the raytracer project.
    Thursday, October 14th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Mathematical "truth serum" Promotes Honesty
  • Lost Files? Google the Hard Drive
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 13th 2004
    DirectSound Built-in Effects
    11:38 AM
        Discuss This!


    The Code Project posted a new article which provides an example of how to use the built in effects of DirectSound, using C# and DirectX 9.
    Wednesday, October 13th 2004
    Dallas CGC Nears
    11:35 AM
        Discuss This!


    We received the following news about the Computer Game Conference 2004, scheduled for this weekend in Dallas:

    "The CGC (October 15-17) being held at The University of Texas at Dallas is the largest free game development conference in North Texas and has been host to such people as Tom Hall, John Romero, Randy Pitchford, Tom Mustaine, Levelord, Paul Steed, and Paul Jaquays. Dedicated to students and those who want to continue learning, we have established a place where fresh minds and old hats can come together and learn from each other."

    For more information, visit here.
    Wednesday, October 13th 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • D3D Resource Management
  • Reverse Extruded Shadow Volumes
  • Stylized Depiction in Computer Graphics
  • If you'd like to recommend a resource for our archive, visit here.
    Wednesday, October 13th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • New 'Digester' Converts Garbage To Energy
  • Where are Netscape's Pioneers Today?
  • Possible New iPod Causing Buzz
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 12th 2004
    The SoftWire Library
    02:16 PM
        Discuss This!


    Version 4.5.2 of the SoftWire Library is now available, a run-time x86 assembler that's written in C++. According to the site, "it can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of optimized inner loops."
    Tuesday, October 12th 2004
    Quaternion-Based Camera
    02:11 PM
        Discuss This!


    CodeGuru.com posted a new article which presents a DirectX Quaternion-based camera class, designed for use in flight simulations.
    Tuesday, October 12th 2004
    UK Coder's Workshop
    02:10 PM
        Discuss This!


    The UK Coder's Workshop has been announced, an upcoming (November 27th) meeting "aimed at anyone involved within the development of games to applications, and is particularly geared-up towards the back bedroom & Indie programmers through out the UK."
    Tuesday, October 12th 2004
    The Daily Flip
        Discuss This!


    *gasp*, the articles and columns are finally converted over. Still a bit of tweaking to be done, but they should be viewable here, and the QA articles here. They're all in a uniform, easy-to-change format now, and will eventually be fully searchable. Please let me know if you spot any bugs in the converted articles. The main thing to finish up is to add the redirects for the old tutorial URLs since a lot people have linked to them over the years.

    tasty links:
  • World's Pollution Hotspots Revealed from Space
  • Jacket Grows From Living Tissue
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 11th 2004
    PaxScript v2.5 Release
    01:26 PM
        Discuss This!


    Alexander Baranovsky announced the release of PaxScript v2.5, an interpreter of 4 object-oriented scripting languages (paxBasic, paxC, paxPascal, and paxJavaScript) which allows for cross-language integration.
    Monday, October 11th 2004
    New Catapult Release
    01:24 PM
        Discuss This!


    Nocturnal Entertainment announced a new release (v1.41) of Catapult, the first non-beta release of their (commercial) development system for the GameBoy Advance. A free evaluation version is available for download.
    Monday, October 11th 2004
    Doxygen Release Update
    01:23 PM
        Discuss This!


    Version 1.3.9.1 of Doxygen has been released, fixing some problems that were present in the recent 1.3.9 release.
    Monday, October 11th 2004
    The Daily Flip
        Discuss This!


    I'm finishing up a couple things on the article section, but all of the old ones should hopefully be finished and converted over to the new site by this evening; tommorow at the latest. Just a reminder of the current plan-- once the articles are done, finishing off the forums will again be priority #1. The other flipcode domains will be carried over to the new site after that.

    tasty links:
  • Gene Switch Can 'turn off cancer' in Mice
  • Robot Tongue Sounds Out Sweet, Sour
  • An Important Step Toward Molecular Electronics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 9th 2004
    Boost Spirit Framework
    10:58 AM
        Discuss This!


    The Code Project posted a new article which offers an introduction to producing parsers with the boost::spirit parser framework.
    Saturday, October 9th 2004
    Template Matrix Library
    10:54 AM
        Discuss This!


    Version 0.5.0 of The Expression Template Matrix Library (exmat) has been released, described as "a generic C++ matrix library using expression template and metaprogramming to provide specialized code for various kind of matrix operations."
    Saturday, October 9th 2004
    QDE - Lua IDE Release
    10:43 AM
        Discuss This!


    Quotix Software announced the release of QDE, a free development environment for the Lua programming language. It supports project management, autocomplete functionality, a multi-document interface, and much more.
    Saturday, October 9th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Black Holes Haunt Ghost Particle Theory
  • Stunning New DS Announcements Revealed
  • Flash Math Scrabble
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 8th 2004
    Creating a Scalable Console
    11:35 PM
        Discuss This!


    There's a new article featured here on flipCode, entitled "Creating a Scalable Console System with STL", written by Facundo Matias Carreiro. In this article, the author explains how to create an abstract console interface that can be used in any number of ways, ranging from "Quake Style" to simple text-based consoles. Check it out here.
    Friday, October 8th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • State-of-the-art Robotics on Display
  • We've Created a Monster!
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 7th 2004
    OpenGL Object Outlines
    05:49 PM
        Discuss This!


    The Code Project posted a new article on rendering OpenGL objects with outlines, complete with a demo project. One of the approaches explained is similar to what's presented in this article on flipcode, written by Max McGuire.
    Thursday, October 7th 2004
    Indie Conference Interview
    05:43 PM
        Discuss This!


    HomeLAN Fed posted an interview with Jay Moore of GarageGames about the upcoming Indie Games Con 2004.
    Thursday, October 7th 2004
    Write Great Code
    05:40 PM
        Discuss This!


    No Starch Press announced the release of Write Great Code: Understanding the Machine, a book by Randall Hyde, author of The Art of Assembly Language. According to the announcement, "This title is the first installment in an anticipated multi-volume series that will help programmers make wiser choices with respect to programming statements and data types when writing software."
    Thursday, October 7th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Video Game Players Aim to Go Professional
  • Physicists Build Quantum Data Memory
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 6th 2004
    Raytracing Series Part 2
    10:25 PM
        Discuss This!


    The second installment in Jacco Bikker's raytracing series is now online! This time around he covers Phong, mirrors and shadows. An updated version of the raytracer project is available as well. Get the goods here.
    Wednesday, October 6th 2004
    DirectSound Stream Data
    01:43 PM
        Discuss This!


    The Code Project recently posted an article which explains how to play audio stream data using DirectSound.
    Wednesday, October 6th 2004
    CVS Shell Extension
    01:37 PM
        Discuss This!


    Version 1.6.2 of the CVS Shell Extension has been released, an open source utility that integrates the CVS version control system into Windows Explorer.
    Wednesday, October 6th 2004
    Managed DirectX Library
    01:30 PM
        Discuss This!


    Version 2.0 of MCDX has been released, a free, C# based game development library that uses Managed DirectX.
    Wednesday, October 6th 2004
    gDEBugger 0.9.5 Release
    01:28 PM
        Discuss This!


    Graphic Remedy sent news of gDEBugger v0.9.5, a (commercial) tool that "lets you trace application activity on top of the OpenGL API to see what‘s happening within the graphic system implementation. " The latest release supports OpenGL 1.5 standard and additional extensions.
    Wednesday, October 6th 2004
    The Daily Flip
        Discuss This!


    Raaaawwwwr, the conversion of the older articles and columns is nearly complete. I suspect I'll be fully done with them in another day or two. After that, the new forums get some finishing touches, feature additions and fixes, then hopefully things'll be ready to carry over the other domain names to the new site.

    tasty links:
  • Protecting Our Planet's Ozone Layer
  • T. rex Descended from Feathered Ancestor
  • The Incredible Shrinking Man
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 5th 2004
    Quake3 BSP Tutorials
    04:31 PM
        Discuss This!


    GameTutorials.com sent news of 3 additional Quake3 BSP tutorials they've posted. Here's the buzz:

    "This last weekend GameTutorials added 3 more tutorials to it's now 6 Quake3 BSP Loader tutorials. These last tutorials feature step by step simple instructions on how to handle collision with BSP worlds, sliding, gravity, jumping and climbing stairs/slopes. These are must see tutorials for any 3D programmer."

    Check them out at GameTutorials.com.
    Tuesday, October 5th 2004
    New Doxygen Release
    03:50 PM
        Discuss This!


    Version 1.3.9 of Doxygen has been released, a free source code documentation system for C/C++, Java, IDL, and various other languages.
    Tuesday, October 5th 2004
    New GPUBench Release
    12:58 PM
        Discuss This!


    Version 1.0.1 of GPUBench has been released, described as "a benchmark suite designed to analyze the performance of programmable graphics processors in areas of particular importance to general purpose computation." The full source code is available as well.
    Tuesday, October 5th 2004
    MD5 3dsmax Importer
    12:55 PM
        Discuss This!


    Garrofi's home page has been updated with a new MD5 importer for 3dsmax 6.0, complete with source code. In addition, an updated Doom3 map viewer is also available.
    Tuesday, October 5th 2004
    Glest Customizable RTS
    12:37 PM
        Discuss This!


    Version 1.0.1 of Glest was recently made available, a project that aims to create a free, customizable RTS game. While the project is currently closed source, the toolset allows nearly every aspect of the game to be altered and customized.

    flipcode News Archives for 2004

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