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flipcode News Archives for 2004

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Wednesday, November 10th 2004
Raytracing Series Part 6
11:37 PM
    Discuss This!


The sixth installment in Jacco Bikker's raytracing series is now online! This time around he explains how to add textures and cameras to your scenes, as well as how to increase performance. An updated build of the raytracer project source code is available as well. Check it out here, and be sure to let the author know what you think of his series as it progresses!
Wednesday, November 10th 2004
Game Localization Handbook
11:20 AM
    Discuss This!


Charles River Media recently announced the launch of The Game Localization Handbook, described as a comprehensive guide to producing localized games for any platform. Samples from this book (and many others) can be found here.
Wednesday, November 10th 2004
NVIDIA Survey & GPU Gems
11:17 AM
    Discuss This!


NVIDIA announced their annual developer tools survey is online, aimed at helping them decide where to invest time and energy on developer tools. Survey participants have a chance at winning either a GeForce 6800 GT or a copy of GPU Gems via random drawing.

Additionally, NVIDIA's developer site has been updated with two additional sample chapters from the GPU Gems book. The chapters "Perspective Shadow Maps: Care and Feeding" and "Graphics Pipeline Performance" are available in PDF format.
Wednesday, November 10th 2004
The Daily Flip
    Discuss This!


tasty links:
  • Halo 2 Rakes in $100 Million
  • One Internet, Many Copyright Laws
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 9th 2004
    OpenGL Shader Designer
    02:02 PM
        Discuss This!


    Version 1.5.8 of the OpenGL Shader Designer has been released by Typhoon Labs, adding improved OpenGL 2.0 driver compatibility, better code folding, bug fixes, and more.
    Tuesday, November 9th 2004
    Member Function Pointers
    01:59 PM
        Discuss This!


    The Code Project posted a new article which offers a detailed look at C++ member function pointers, as well as a fast approach to implementing delegates.
    Tuesday, November 9th 2004
    The SoftWire Library
    01:57 PM
        Discuss This!


    Version 4.6.1 of the SoftWire code generator has been released. SoftWire is described as an optimizing run-time x86 assembler, which "can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines."
    Tuesday, November 9th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Devising a Way to 'Sail' to Mars
  • Student’s Invention Enables 'Animal On A Chip'
  • Firefox 1.0 Released
  • Ideas Stolen Right From Nature
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, November 8th 2004
    The Squirrel Language
    12:07 PM
        Discuss This!


    Version 1.01 stable of Squirrel has been released, described as "a light weight programming language featuring higher-order functions, delegation, tail recursion, generators ,cooperative threads (aka coroutines), exception handling, reference counting and garbage collection on demand."
    Monday, November 8th 2004
    Jun for Java Update
    12:05 PM
        Discuss This!


    Version 498 of Jun for Java has been released, an open source class library which can be used as a framework to handle 3D graphics via OpenGL.
    Monday, November 8th 2004
    Generation5 JDK Update
    12:01 PM
        Discuss This!


    Generation5's JDK has been updated with A* and pathfinding classes, as well as finite state and Turing Machines. In addition there are some new demonstrations available here.
    Monday, November 8th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Nanotechnology-Based Products Have Impact
  • Putting a face to 'Big Brother'
  • Matrix's 3D Memory Chips Target Game Devices
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, November 7th 2004
    Sh Metaprogramming Language
    01:37 PM
        Discuss This!


    Version 0.7.5 of Sh has been released, a metaprogramming language for modern programmable GPUs. According to the site, "new features include support for vertex parameter arrays (palettes) and stream support both for CPU and GPU backends under Windows."
    Sunday, November 7th 2004
    New GameMonkey Script
    01:34 PM
        Discuss This!


    Version 1.22 of GameMonkey has been released, a free embedded scripting language that is intended for use in game and tool applications. Features include C-style syntax, lightweight threading, an easy binding interface for C/C++, runtime debugging, and more. The source code is available under the MIT license.
    Sunday, November 7th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Complexity, Randomness, and Impossible Tasks
  • Internet Heads Into the Super-fast Lane
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, November 5th 2004
    Raytracing Series Part 5
    03:25 PM
        2 Comments


    The fifth installment in Jacco Bikker's raytracing series is now online! This time around he explains how to implement soft shadows and diffuse reflections. As usual, the latest build of the raytracer project source code is available as well. Check it out here!
    Friday, November 5th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • The Decline of Brands
  • Supercomputer Breaks Speed Record
  • Microsoft Commits to XML Docs for Long Term
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, November 4th 2004
    New AngelScript Release
    01:52 PM
        Discuss This!


    Version 1.10.0 of AngelScript has been released, a "flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts." The new release includes VM optimizations, bug fixes, an improved library interface, basic multithreading support, and more.
    Thursday, November 4th 2004
    GPU Jackpot Presentations
    01:44 PM
        Discuss This!


    NVIDIA updated their developer site with the notes and slides from various GPU Jackpot 2004 presentations. Topics range from GPU performance analysis to high dynamic range rendering.
    Thursday, November 4th 2004
    Wood Workshop Release
    01:41 PM
        Discuss This!


    Spiral Graphics announced the launch of the Wood Workshop, a free seamless texture editor that specializes in the creation of seamless wood textures. According to the announcement, "the application contains a total of well over 200 sliders and selectable options, meaning that as well as being free, it is likely the most detailed procedural wood generator ever created."
    Thursday, November 4th 2004
    GDC 2005 Announced
    01:40 PM
        Discuss This!


    The speaker and session line up for the 19th annual Game Developers Conference (GDC) have been announced. The conference is scheduled for March 7-11, 2005 in San Francisco, California.
    Thursday, November 4th 2004
    Mobile Development Book
    01:35 PM
        Discuss This!


    Charles River Media announced the launch of Mobile Device Game Development, a new book written by Clayton E. Crooks II. Here's the buzz:

    "Charles River Media announces Mobile Device Game Development, an exploratory guide to the game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge® MobileVB SDK and Paint Shop Pro® in conjunction with Visual Basic® to create games that can be played on numerous mobile game devices (e.g., Palm, Nokia, and PocketPC)."

    For more information, visit here.
    Thursday, November 4th 2004
    Software Patent Discussion
    01:32 PM
        Discuss This!


    With the return of flipcode's discussion section, a new topic is up which focuses on software patents (sparked by recent lawsuits such as this one.)

    The Featured Discussion on flipCode is updated with new topics periodically, with the goal of hosting open community discussions about topics relevant to the industry.
    Thursday, November 4th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Eco-Friendly Disc Stores Data on Corn
  • Hubble Spots Triple Eclipse on Jupiter
  • Spam Is Finally a Crime
  • Air Force Takes a Look at Teleportation
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, November 3rd 2004
    New SDL.NET Release
    12:06 PM
        Discuss This!


    A new release (2.0.0a2-1) of SDL.NET is now available, a set of object-oriented .NET bindings for the SDL gaming library.
    Wednesday, November 3rd 2004
    gDEBugger 1.0 Release
    12:04 PM
        Discuss This!


    Graphic Remedy announced the 1.0 release of gDEBugger, an OpenGL debugger which supports OpenGL 1.5 standard and additional extensions. This (commercial) utility "lets you trace application activity on top of the OpenGL API to see what‘s happening within the graphic system implementation."
    Wednesday, November 3rd 2004
    Espresso3D Java Engine
    12:01 PM
        Discuss This!


    Version 0.1 of Espresso3D has been released, a (commercial) game engine written entirely in Java using the Lightweight Java Game Library's (LWJGL) OpenGL bindings. The engine is free for non-commercial use.
    Wednesday, November 3rd 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Building Block Created For Quantum-computing
  • Mystery of Magnetic Stars Solved
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 2nd 2004
    Java OpenSceneGraph
    12:26 PM
        Discuss This!


    Java bindings (beta) have been released for OpenSceneGraph, "an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling."
    Tuesday, November 2nd 2004
    On Intellectual Property - Part 2
    12:23 PM
        Discuss This!


    Scott Miller updated his gaming industry blog with the second part of William Latham's Develop column on intellectual property and indie developers (story.)
    Tuesday, November 2nd 2004
    Indie Xtra Game Contest
    12:20 PM
        Discuss This!


    SGC-Link Corp. announced the launch of the Indie Xtra Game Development Contest, which challenges entrants to create unique 2D or 3D games using the Opengine SDK, to be played on the electronic bingo gaming system Gecko Xtra. The grand prize is $10,000. For more information, visit here.
    Tuesday, November 2nd 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Arctic Warming at Twice Global Rate
  • Saturn Moon Titan's Landscape Alien, Familiar
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, November 1st 2004
    New Ultimate Unwrap3D
    09:44 AM
        Discuss This!


    Version 2.16 of Ultimate Unwrap3D has been released, a (commercial) tool designed to assist with unwrapping 3D models and editing UVs.
    Monday, November 1st 2004
    Simkin Java Update
    09:43 AM
        Discuss This!


    Version 1.28 of Simkin for Java has been released, an open source embeddable scripting language.
    Monday, November 1st 2004
    Game Vision SDK 2
    09:42 AM
        Discuss This!


    Big Daddy Games announced the 1.0 release of the Game Vision SDK 2, a 2D rendering API for Windows. This release is aimed specifically at Direct3D with 3D hardware.
    Monday, November 1st 2004
    Exploring File Formats
    09:34 AM
        Discuss This!


    The authors of the popular mod tools MultiEx Commander and Game Extractor announced the availability of "The Definitive Guide To Exploring File Formats", a document (available in PDF format) on examining game archive structures, including discussion of strategies, tools, encryption and compression.
    Monday, November 1st 2004
    New FreeImage Release
    09:33 AM
        Discuss This!


    Version 3.50 of FreeImage has been released, an open source image library with support for a number of popular formats. According to the site, the new release includes "a set of functions to deal with memory IO streams and a set of functions to deal with image metadata."
    Monday, November 1st 2004
    The Daily Flip
        1 Comment


    tasty links:
  • Organised Chaos Gets Robots Going
  • Listen to the Sounds of Game Boys
  • Intel Ratchets Up Game Chip
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 30th 2004
    Visual Studio XGen
    02:14 PM
        Discuss This!


    Visual Studio XGen is an open source VS add-in project which aims to give developers a simple code generation tool based on XML and XSLT.
    Saturday, October 30th 2004
    The Daily Flip
        Discuss This!


    The password reset functionality is available now through the Account Manager, which should work for both 'new' and unconverted accounts from the old system-- as long as the e-mail address on file is correct (since it sends a verification e-mail.)

    tasty links:
  • Sales In Virtual Goods Top $100 Million
  • Space Telescope Captures Galactic Ghoul
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 29th 2004
    Milkshape 3D SDK
    02:31 PM
        Discuss This!


    Following the recent release of Milkshape 3D v1.7.2, an updated version of the modeler's SDK is available, which "contains the new code for the ASCII importer and exporter and adds to new functions to set and get the camera position and orientation for the 3d viewport."
    Friday, October 29th 2004
    Infinity Ward Hiring
    02:25 PM
        Discuss This!


    Infinity Ward, makers of "Call of Duty," sent word that they're currently looking for seasoned console engineers to join their ranks. In particular they're looking to fill a Senior Programmer position on a next-gen console game. View the details here.
    Friday, October 29th 2004
    JSpace Initial Release
    02:22 PM
        Discuss This!


    Nick Chapman sent news of the initial JSpace release (v0.1), a free, general purpose, multi-user cyberspace with extendable server logic via the included SDK. According to the author, "JSpace is designed to be used for many different applications, including 3D chat, information visualisation, architectural visualisation, and games."
    Friday, October 29th 2004
    Torque Shader Engine
    02:21 PM
        Discuss This!


    GarageGames announced that the Torque Shader Engine (TSE) has reached its first milestone. Here's the buzz:

    "Never before has the power of a complete next-generation game development solution been available to independent game developers around the world, but with the passing of the first milestone, GarageGames has placed the power of TSE into the hands of independent and commercial game developers. GarageGames has also released an exclusive TSE demo and video showcasing not only the power of TSE but also gives owners of ATI x800 and nVIDIA 6800 graphic cards some incredible eye candy."

    For more information, visit here.
    Friday, October 29th 2004
    The Daily Flip
        2 Comments


    When you're feeling kind of down or not living your way,
    you could snap a shot of work and send an Image of the Day.
    The queue is craving images, whether sour or sweet.
    So step on up, and prove to everyone you're l33t!

    Cheddar? Cheddar. CHEESE.

    tasty links:
  • Scientists Develop Clean Diesel System
  • Software-patent Battle Set to Flare Up
  • Titan's Complex and Strange World Revealed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 28th 2004
    OpenAL SDK Updates
    01:12 PM
        Discuss This!


    The OpenAL site has news of some updated OpenAL materials (an installer, the SDK, and CVS updates) available from the Creative Labs developer site.
    Thursday, October 28th 2004
    New Milkshape3D Release
    01:07 PM
        Discuss This!


    Version 1.7.2 of Milkshape3D has been released, a popular (shareware) 3D modeling application.
    Thursday, October 28th 2004
    Art of Illusion Modeler
    01:01 PM
        Discuss This!


    Art of Illusion version 1.9 has been released, a free, open source 3D modeling and rendering studio that's written in Java. It has quite a few features, including "subdivision surface based modeling tools, skeleton based animation, and a graphical language for designing procedural textures and materials."
    Thursday, October 28th 2004
    New SoftWire Release
    12:59 PM
        Discuss This!


    Version 4.6.0 of SoftWire has been released, a run-time x86 assembler that's written in C++. According to the site, "it can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines."
    Thursday, October 28th 2004
    The Daily Flip
        Discuss This!


    I'm currently working on the forum search functionality and also a revival of the old featured discussion section. The upcoming software index/review section is also making some progress, but its a little bit further off-- possibly by the end of the week(end.) On an unrelated note, I've started updating my personal site/blog again with some random garbage. I wonder if I can make it past 5 entries per year this time :p

    tasty links:
  • Stargazers Enjoy Total Lunar Eclipse
  • Mixing Biology And Electronics To Create Robotic Vision
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 27th 2004
    On Intellectual Property
    01:02 PM
        Discuss This!


    Scott Miller updated his gaming industry blog with the first of a two-part post on independent developers and their intellectual property as it relates to publishers. The article that's reprinted (with permission) is originally from Develop magazine.
    Wednesday, October 27th 2004
    Java Game Library
    12:59 PM
        Discuss This!


    Version 0.93 of the Lightweight Java Game Library (LWJL) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java." Available under the BSD license, the library provides easy access to OpenGL, OpenAL, and gaming input devices.
    Wednesday, October 27th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • New Supercomputer Claims to Be Fastest
  • Sony to Launch PlayStation Portable in December
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 26th 2004
    Raytracing Series Part 4
    10:11 PM
        Discuss This!


    The fourth installment in Jacco Bikker's Raytracing series is now online! This time around he covers spatial subdivisions, looking at a number of techniques and algorithms to speed up the raytracer. The latest source code to the raytracer project is included as well. Check it out here!
    Tuesday, October 26th 2004
    Raytracing Voxel Engine
    01:21 PM
        Discuss This!


    Version 0.2.0 of the Rearview project has been released, a real-time raytracing voxel engine in the works which "aims towards a three dimensional computer graphics engine which fits both human perception and the shape of the real world better than common polygon renderers do." The project is released under the GPL.
    Tuesday, October 26th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Microsoft Previews 'Whitehorse' Developer Tools
  • An Empire Built of Glass
  • Intel Prepares for Next 20 Years of Chip Making
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 25th 2004
    Misfit Model 3D
    10:54 AM
        Discuss This!


    There's a new release (v1.0.1) of Misfit Model 3D available, an OpenGL-based 3D model editor for Linux that's currently in the works. According to the site, "it supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters."
    Monday, October 25th 2004
    New OGRE Release
    10:44 AM
        Discuss This!


    Version 0.15.0 stable of OGRE has been released, a popular open-source 3D graphics engine. According to the maintainer, "this release adds OpenGL Shading Language (GLSL) to the list of shader languages already supported (Cg, HLSL, assembler), optimisations to the binary mesh format, reflection enhancements, updated tools, and lots more."
    Monday, October 25th 2004
    Facewound Developer Interview
    10:34 AM
        Discuss This!


    flipCode recently had the opportunity to interview Garry Newman about the development behind Facewound, an upcoming game by Facepunch Studios. Recently featured as an Image of the Day, Facewound appears to deliver a rather unique 2D gaming experience while making use of modern 3D hardware. Check out the interview here!
    Monday, October 25th 2004
    The Daily Flip
        Discuss This!


    In case you missed it on the forums, flipcode now has an RSS feed going here. Also, a lot of the URLs throughout the site were converted back to flipcode.com instead of org, so you may need to login to the forums again.

    tasty links:
  • Quantum Quirk May Give Objects Mass
  • Brain in a Dish Flies Plane
  • Robots Generate Some Buzz
  • New Display 'as clear as a glossy magazine'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 23rd 2004
    Ruby SDL Interface
    06:07 PM
        Discuss This!


    Version 0.8 of RUDL has been released, a free library that offers a Ruby interface for the Simple Directmedia Library (SDL.)
    Saturday, October 23rd 2004
    Gearbox COGS Initiative
    06:04 PM
        1 Comment


    Gearbox Software announced a new initiative for up and coming game developers in the Plano, TX area. Here's the fuzz:

    "Gearbox Software is proud to announce a new contractor initiative: the C.O.G.S. program (Contractors Of Gearbox Software). Through the COGS program, Gearbox will be looking for future game developers from the student and mod communities who have proven talent, skills and a passion for game creation and development, but not necessarily professional development experience."

    For more information about the program, read here.
    Saturday, October 23rd 2004
    Programming Game AI
    05:59 PM
        Discuss This!


    "Programming Game AI by Example" is now available, a book written by Mat Buckland. The table of contents, forward, reader feedback, and a sample chapter are available here.
    Saturday, October 23rd 2004
    Development Link Updates
    12:00 AM
        Discuss This!


    The following links were added to the Knowledge Base today:
  • Making Lens Flare Textures
  • Making Cellular Textures
  • Good Normals for Metaballs
  • Packing Lightmaps into Larger Textures
  • Point in Triangle Test
  • Collision Detection and Response
  • Swept Sphere / Ellipsoid with Polygon Intersection Test (PDF)
  • OpenGL Culling
  • Billboards and Sprites
  • Splines/Bezier Curves
  • Lightmapping Tutorial
  • Portals Tutorial
  • PVS Tutorial
  • 3D Sound Tutorial
  • Decals Tutorial
  • Particle System Tutorial
  • Skybox & Lens Flare
  • Constructive Solid Geometry
  • Polygon Selection Tutorial
  • Polygon Removal Tutorial
  • OpenGL MDI Example
  • Binary Space Partitioning Trees
  • Extracting Connectivity Information From A BSP Tree
  • The Marching Cubes Algorithm
  • If you'd like to recommend a resource for our archive, visit here.

    flipcode News Archives for 2004

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