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flipcode News Archives for 2004

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Friday, December 3rd 2004
Fantasy Graphics League 2005
03:47 PM
    Discuss This!


Fantasy? Graphics? League? Here you go:

"The season for the 2005 Fantasy Graphics League has begun. This contest, now in its sixth year, pits graphics students and professionals against each other to hire the best imaginary computer graphics laboratory. Entry is free, and the contest is held just for fun. Real-world researchers are given a cost based on their contributions to recent SIGGRAPH Papers Sessions. Each player then purchases an imaginary lab, balancing costs and lab space against probable gains. In the Spring these teams are judged by their hired researchers' real-world performance. All teams who have hired a researcher whose work was accepted as a SIGGRAPH paper or sketch scores points.

With well over 700 researchers to choose from, this game requires considerable skill, as random choices are unlikely to score points. Those in the know keep track of who are the hot upcoming graduate students and what topics are in vogue in hopes of choosing a winning team. This work appears to pay off, as most past winners have been well-known graphics researchers. "

For more information, visit here.
Friday, December 3rd 2004
Textures for Games
03:45 PM
    Discuss This!


Quotix Software announced the release of a new (commercial) texture collection, including high-quality wood, brick, wall and ground textures.
Friday, December 3rd 2004
X3D Shading Support
03:39 PM
    Discuss This!


X3D, an open file format for 3D content and effects, announced a new proposal amendment which adds support for shading languages. Here's the buzz:

"X3D is a powerful and extensible open file format and scene graph standard for 3D visual effects, behavioral modeling and interaction (the successor to VRML, but more stable, higher throughput, and XML enabled for network services). The new Amendment 1 adds support for Vertex and Fragment Shaders with bindings to the OpenGL Shading Language, HLSL, and Cg. It also add the CAD Distillation Format for CAD publishing and file interchange. The X3D Binary format was also released. This enables a unique combination of fast, secure communication of 3D data for a wide variety of visualization and web-service applications - while using an open ISO standard. "

For more information, visit here.
Friday, December 3rd 2004
The Daily Flip
    Discuss This!


tasty links:
  • Building Innovation Into The Walls
  • What Do You Say to An Extraterrestrial?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, December 2nd 2004
    FreeForm Modeling Plus
    01:32 PM
        Discuss This!


    SensAble Technologies announced the release of FreeForm Modeling Plus 8.0, described as "a unique 3D touch-enabled Computer Aided Sculpting (CAS) system that allows users to rapidly produce highly detailed organic models."
    Thursday, December 2nd 2004
    Dimension Door Release
    01:31 PM
        Discuss This!


    Version 1.0 of the Dimension Door project has been released. The dD Metaverse (which runs on a distributed p2p network) is described as "a three dimensional system that facilitates interactions between users, synthetic robots and their environment". The dD engine is described as a massively multiplayer online game server and client that together facilitate the Metaverse. The engine is free for personal use, but requires a license for commercial, governmental or educational use.
    Thursday, December 2nd 2004
    DLL From Memory
    01:30 PM
        Discuss This!


    Joachim Bauch recently posted a new tutorial on his site, explaining an approach to loading a DLL from memory without storing it on disk first.
    Thursday, December 2nd 2004
    Free Texture Site
    01:27 PM
        5 Comments


    Limefly.net offers a collection of free textures and images for game developers, including various surface types, normal maps, sprites, and particle images.
    Thursday, December 2nd 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Gamers Eye Open Virtual Worlds
  • DNA 'Velcro' Binds Nanoparticles
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 1st 2004
    New Dev-C++ Release
    01:54 PM
        Discuss This!


    Version 4.9.9.1 of Dev-C++ has been released, a free (GPL), fully-featured Integrated Development Environment (IDE) that uses GCC, Mingw or Cygwin.
    Wednesday, December 1st 2004
    Lua vs. BASIC
    01:47 PM
        Discuss This!


    lua.org posted a link to an article (PDF) entitled "Why Lua is not BASIC", written by Gavin Wraith. It looks at a number of ways Lua is different than languages such as BASIC.
    Wednesday, December 1st 2004
    SOFTIMAGE 4.2 Announced
    01:45 PM
        Discuss This!


    Avid Technology announced the launch of SOFTIMAGE 4.2, "offering a series of enhancements designed to streamline the creative process for professionals working on complex CG productions including games, films, broadcast, and postproduction projects." For more information, visit here.
    Wednesday, December 1st 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Mutating Bots May Save Lives
  • Robots - Our Helpers In Space
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 30th 2004
    RexEdit Programmer's Editor
    01:08 PM
        1 Comment


    Version 2.6.0 of RexEdit has been released, a free programmer's text editor. Features include syntax highlighting, a wide range of customization options, template and project management features, and plenty more.
    Tuesday, November 30th 2004
    New AINN Release
    01:05 PM
        Discuss This!


    Version 1.0 Draft 5 of AINN has been released, an open source project which aims to build a robust, object-oriented neural network library.
    Tuesday, November 30th 2004
    Software Key Protection
    12:58 PM
        Discuss This!


    The Code Project posted a new article which explains an approach to implementing a simple software key scheme, as an introduction to protecting software components.
    Tuesday, November 30th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • How Collisions Shaped an Asteroid
  • Battling the Copyright Big Boys
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, November 29th 2004
    The Botworx Project
    01:30 PM
        Discuss This!


    Botworx VR is an open source C++ framework for experimentation with artificial intelligence, 3D graphics and simulated physics. The first release is now available, which ties together ODE physics with the OGRE 3D engine.
    Monday, November 29th 2004
    New PaxScript Release
    01:27 PM
        Discuss This!


    Version 2.6 of PaxScript has been released, an interpreter of four object-oriented scripting languages (based on BASIC, C, Pascal, and Javascript) with support for cross-language integration.
    Monday, November 29th 2004
    The Daily Flip
        Discuss This!


    The power supply in my main machine died on me recently. It'll be a couple days still before I can revive her, which means if you've submitted any content for the site (such as IOTDs, articles) or made any e-mail requests that required a response, it may be a few days before I can access them. Feel free to resend them though if you read this. Sorry for the inconvenience.

    tasty links:
  • Chip Makers: 'Cell' will be 10 Times Faster
  • Watchdog Group Targets Violent Video Games
  • Device to Probe Limits of Physics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, November 26th 2004
    New FreeImage Release
    02:20 PM
        Discuss This!


    Version 3.5.1 of FreeImage has been released, an open source image library with support for a number of popular image formats.
    Friday, November 26th 2004
    The Daily Flip
        1 Comment


    Hope you had a Happy Thanksgiving, those who celebrate :p

    tasty links:
  • Cracking Down On Energy Waste
  • Industrial Grade Robotic Rollercoaster
  • Whatever Happened to SGI?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, November 24th 2004
    IGDA Scholarship Program
    02:20 PM
        Discuss This!


    The International Game Developers Association (IGDA) announced the opening of their 5th annual Student Scholarship program, which awards twenty five college students with full access passes to the 2005 GDC. The deadline to enter is January 18th, 2005 and recipients will be announced in early February. For more information, visit here.
    Wednesday, November 24th 2004
    IncrediBuild v2.20 Release
    02:18 PM
        Discuss This!


    Xoreax Software announced the release of IncrediBuild v2.20, a (commercial) utility that speeds up Visual Studio builds by silently distributing C/C++ compilation tasks across workstations in the local network. According to the announcement:

    "The latest version features additional improvements in build performance (up to a X10 improvement in build speed), a new network benchmarking tool and bug fixes related to Win32/Xbox builds and the Intel optimizing compiler support. "

    For more information or to download an evaluation version, visit here.
    Wednesday, November 24th 2004
    tmdc7 Contest Reminder
    02:16 PM
        Discuss This!


    The tmdc7 organizers issued the following competition reminder:

    "Competition reminder - the seventh pseudoannual text mode demo competition (http://tAAt.fi/tmdc/) is going on. Deadline is 12.12.2004, so even if you haven't started yet, there's still plenty of time. Visit the site, check out the invitation demo, grab some resources and start coding!"

    For more information visit here.
    Wednesday, November 24th 2004
    The Daily Flip
        Discuss This!


    Developer's Toolbox Update - There's a new Developer's Toolbox entry online, Photoshop .tga Alpha Fix submitted by Wernaeh. Browse the Toolbox Collection here!

    tasty links:
  • Researchers Develop 3-D Phone Technology
  • How to Make a Gigapixel Picture
  • Nintendo DS: Playing the Touching Game
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 23rd 2004
    Raytracing Series Part 7
    12:31 PM
        Discuss This!


    The seventh installment in Jacco Bikker's raytracing series is now online. This time around he again focuses on performance improvements, taking an in-depth look at kd-trees. The updated source code to the raytracer project includes quite a few changes and additions. Check out the latest goods here!
    Tuesday, November 23rd 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • The Drive to Discover
  • Telling genuine art from Fakes at a Stroke
  • New Tools to Help Patients Reclaim Damaged Senses
  • Torvalds Trashes EU Patent Proposal
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, November 22nd 2004
    New AngelScript Releases
    03:42 PM
        Discuss This!


    Version 1.10.1 Stable of AngelScript has been released, described as "an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts." In addition, the Extras page has been updated with an AngelScript command line compiler.
    Monday, November 22nd 2004
    Magic Software Code
    01:58 PM
        2 Comments


    Magic Software's Wild Magic has been updated to version 2.5, a collection of free source code related to problem solving in computer graphics, image analysis, and numerical methods. The latest changes are listed here.
    Monday, November 22nd 2004
    Vision Game Engine
    01:56 PM
        Discuss This!


    Trinigy announced the upcoming version 4.5 release of the Vision Game Engine, a commercial engine that's currently in use by a number of game projects.
    Monday, November 22nd 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Rapid Evolution for Flat Panel TVs
  • Open Source's Next Frontier
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, November 20th 2004
    Boost C++ Libraries
    07:09 PM
        Discuss This!


    Version 1.32.0 of Boost has been released, a popular collection of free, portable peer-reviewed C++ libraries.
    Saturday, November 20th 2004
    G3D Beta Release
    07:08 PM
        Discuss This!


    6.05 beta 1 of G3D has been released, a free 3D graphics library for game developers, researchers, and students.
    Saturday, November 20th 2004
    New Stellarium Release
    07:05 PM
        Discuss This!


    Version 0.6.2 of Stellarium has been released, a free (GPL), multi-platform application which renders realistic skies using OpenGL.
    Saturday, November 20th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA Launches Black Hole Hunter
  • Microsoft Gives Developers a Glimpse of Avalon
  • Quantum Astronomy: The Heisenberg Uncertainty Principle
  • Clear Pictures of How We Think
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, November 18th 2004
    Halo 2 AI Interview
    01:12 PM
        Discuss This!


    Stuffo @ HowStuffWorks posted an interview with Chris Butcher, talking about the artificial intelligence behind the lifeforms in Bungie's Halo 2.
    Thursday, November 18th 2004
    Inside Memory Management
    01:10 PM
        Discuss This!


    IBM's developerWorks posted a new article on memory management (focused primarily on Linux), which "gives you the details of how memory management works, and then goes on to show how to manage memory manually, how to manage memory semi-manually using referencing counting or pooling, and how to manage memory automatically using garbage collection."
    Thursday, November 18th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Human PacMan Hits Real City Streets
  • NASA 'Scramjet' Soars at Almost 7,000 MPH
  • Clouds of Pollution Pictured From Space
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, November 17th 2004
    toxic Global Illumination
    02:08 PM
        Discuss This!


    Version 1.0 alpha-5 of toxic has been released, a free (GPL), "physically correct global illumination renderer" which aims to produce photorealistic images and animations.
    Wednesday, November 17th 2004
    GPU Programming Guide
    01:58 PM
        Discuss This!


    NVIDIA's GPU Programming Guide "has been updated with ps_3_0 performance advice, normal mapping advice, and a new "General Advice" chapter, as well as numerous tweaks and fixes. The latest version also includes links in the PDF, making it easier to access referred documentation and code samples."
    Wednesday, November 17th 2004
    Quality of Life Issues
    01:56 PM
        Discuss This!


    The IGDA published an open letter entitled "Quality of Life Issues are Holding Back the Game Industry." Here's a snippet:

    "Despite the continued success of the games industry, the immaturity of current business and production practices is severely crippling the industry . The recent frenzy of discussion over impassioned testimony about the horrible working conditions within much of the industry attests to the reality of this often unspoken disease.

    As the professional association that unites the game development community and serves as its voice, the International Game Developers Association is deeply disturbed by this vicious cycle and is working to better the situation. Improving the quality of life of game developers is an IGDA priority."

    View the full letter here.
    Wednesday, November 17th 2004
    New Anim8or Release
    01:54 PM
        Discuss This!


    Version 0.9 beta of Anim8or has been released, a free 3D modeling and character animation program.
    Wednesday, November 17th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • New Claim on Location of Atlantis (Thanks Rui!)
  • Patent Suits Target Games Industry
  • Shape-shifting Robot Shows Off Its Moves
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 16th 2004
    New SDL.NET Release
    03:50 PM
        Discuss This!


    Version 2.0.0b2-1 of SDL.NET has been released, a set of object-oriented .NET bindings for the Simple DirectMedia Layer (SDL.)
    Tuesday, November 16th 2004
    Developers vs. Publishers
    03:48 PM
        Discuss This!


    CNN Money posted a high level article about the 'battle' between developers and publishers, looking at a few specific cases such as the recent "Half-Life 2"/Steam release situation.
    Tuesday, November 16th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Heavy Computer Use Linked to Eye Disease
  • Disrupted Sleep Causes Worker 'burnout'
  • Senate May Ram Copyright Bill
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, November 15th 2004
    Wings 3D Modeler
    03:10 PM
        Discuss This!


    Version 0.98.26 of the Wings 3D modeler has been released, a free, open source subdivision modeler with a simple interface.
    Monday, November 15th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Sun to Roll Out Free Solaris OS
  • Pixar Can Afford to Play Hard-to-get
  • Amazon, Others Lobby FTC for Help Fighting Spam
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, November 14th 2004
    Ray-Mesh Intersection Benchmark
    02:44 PM
        Discuss This!


    Elektronik Discussion has been updated with a new page explaining a benchmark for testing ray/mesh intersection speed. According to the site, "this test is designed to be helpful in measuring the performance of spatial data structures like kd-trees, which are neccessary for efficient ray/hi-res-mesh intersections."
    Sunday, November 14th 2004
    PGM Isoline Tool
    02:39 PM
        Discuss This!


    PGMISO is a free, lightweight utility for creating isolines from PGM greyscale images. The source code is available under the GPL.
    Sunday, November 14th 2004
    New Gameversity Courses
    02:37 PM
        Discuss This!


    Gameversity, an online education website for game developers, announced a number of upcoming courses. Here's the buzz:

    "

  • Free One Week Trial: Alias Maya : Modeling and Texturing 12/04 by Carl Eilers
  • Free One Week Trial: Game Foundations 12/04 by Jon Beltran de Heredia
  • Free One Week Trial: Direct3D 9 Graphics Programming 12/04 by Stefan Zerbst (12 Weeks)
  • Advanced Game Programming 12/04 by Stefan Zerbst (6 Weeks)
  • C++ Refresher 02/05 by Saurav Mohapatra (2 Weeks)
  • C++ for Game Programmers 02/05 by Saurav Mohapatra (6 Weeks)
  • Math Refresher 12/04 by Jesse Laeuchli (2 Weeks)
  • Mathematics for Games 12/04 by Jesse Laeuchli (6 Weeks)
  • Shadow Volumes 02/05 by Hun Yen Kwoon (6 Weeks) "

    For more information, visit here.
  • Sunday, November 14th 2004
    Terrain Texture Generator
    02:35 PM
        Discuss This!


    Keith Ditchburn announced a new release of T2, a free terrain texture generation tool.
    Sunday, November 14th 2004
    Benoit Mandelbrot Interview
    02:27 PM
        Discuss This!


    New Scientist posted a copy (from their print edition) of their recent interview with Benoit Mandelbrot about his work with fractals, general mathematics, finance matters, and more.
    Sunday, November 14th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Is Microsoft using 'Halo 2' to Thwart Xbox Hackers?
  • October U.S. Games Sales Up 35 Percent
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, November 12th 2004
    flipCode Software Directory
    08:47 PM
        5 Comments


    flipCode's Software Directory is now online, which aims to provide a massive collection of game development-related software, nicely categorized, fully searchable, and comment-ready. From 3d modelers to physics libraries; open source and commercial, there's something for everyone. Keep an eye on the section in the days to come, as more and more software is added to our collection.
    Friday, November 12th 2004
    MathGL++ Class Library
    08:31 PM
        Discuss This!


    Version 0.4 of MathGL++ has been released, a class library of fast math routines for use with OpenGL C++ projects.
    Friday, November 12th 2004
    Lab Technology.NET Release
    08:29 PM
        Discuss This!


    AdventurerLand announced the launch of Lab Technology.NET, a (commercial) set of productivity tools focused on managing game data. Here's a snippet from the site:

    "Lab Technology.NET™ eliminates the need to tediously map data onto database tables, XML files or plain text files. All you need is to define a model using the integrated class diagramming tools, and Lab Technology.NET™ will generate the code for you. The result of this work is a set of .NET classes that handle all persistence-related tasks transparently and efficiently."

    For more information, visit here.
    Friday, November 12th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Evolving Animation: It's All in the Pixels
  • Electronic Arts Faces Overtime Lawsuit
  • Quantum Astronomy: The Double Slit Experiment
  • AMD Sketches Out New High-end, Low-end Chips
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, November 11th 2004
    Insomniac Games Hiring
    12:37 PM
        Discuss This!


    Insomniac Games, makers of the Ratchet & Clank and Spyro series, sent word that they have three open programming positions they're looking to fill. For more information, visit here.
    Thursday, November 11th 2004
    PLY Model Loader
    12:34 PM
        Discuss This!


    The Elektronik Discussion's code page has been updated with source to a PLY mesh loader, which wraps around RPly. The PLY file format is commonly used to store 3D models, such as those found here.
    Thursday, November 11th 2004
    Visual C# Chess Game
    12:31 PM
        Discuss This!


    The Code Project posted a new article which presents a chess game (with many features), written using the Visual C# 2005 Express Edition Beta. The source code is available to download as well.
    Thursday, November 11th 2004
    OpenAL C++ Wrapper
    12:30 PM
        Discuss This!


    An update to OpenAL++ has been released, a free (LGPL), object-oriented API for spatial sound that's built on top of OpenAL.
    Thursday, November 11th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Are we Destined to Become One with Machines?
  • EA Worker's Spouse Talks
  • Revolutionary Plane Prepares to Set Speed Record
  • Mars Moon Emerges From the Dark
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!

    flipcode News Archives for 2004

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