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flipcode News Archives for 2004

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Friday, December 31st 2004
New Doxygen Release
01:12 PM
    Discuss This!


Version 1.4.0 of Doxygen has been released, a free source code documentation system for C/C++, Java, and other languages.
Friday, December 31st 2004
C# Home Site Launch
01:09 PM
    Discuss This!


Iliya Yordanov announced the launch of C# Home, a programming site which features C# articles, forums, links, and more.
Friday, December 31st 2004
The Daily Flip
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tasty links:
  • The New and Improved SETI
  • La. Trying to Lure Video Game Industry
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, December 30th 2004
    LZW Compression Example
    12:37 PM
        1 Comment


    The Code Project posted a new article which presents an LZW compression example, using a binary tree to hold the dictionary.
    Thursday, December 30th 2004
    New libnoise Release
    12:31 PM
        Discuss This!


    Version 0.9.0 of libnoise has been released, a portable C++ library that can be used to generate coherent noise; including Perlin noise, ridged multifractal noise, and other types.
    Thursday, December 30th 2004
    The PixelToaster Library
    12:02 PM
        Discuss This!


    Gaffer, author of the original PTC libraries, recently announced the PixelToaster graphics library. His journal entry about it here explains more.
    Thursday, December 30th 2004
    Generation5 Site Updates
    12:00 PM
        Discuss This!


    generation5 has been updated with a set of new articles on topics from noise processing to the application of Kohonen networks. In addition, a new release of the Generation5 JDK is available, a project which aims "to create a functional platform for artificial intelligence and artificial life experimentation and demonstration."
    Thursday, December 30th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • 'Jigsaw plan' Reveals Personality
  • Great moments in Microprocessor History
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 29th 2004
    The Small Language
    09:59 AM
        Discuss This!


    Version 2.7.0 of the Small Toolkit has been released. Small is described as a simple, typeless, 32-bit extension language with a C-like syntax.
    Wednesday, December 29th 2004
    New FreeImage Release
    09:51 AM
        Discuss This!


    Version 3.53 of FreeImage has been released, an open source image library with support for a number of popular formats. According to the site, "This release brings a better rotation function (that also work with 1-bit images) and provides a brand new Delphi wrapper."
    Wednesday, December 29th 2004
    The Radiosity Bibliography
    09:25 AM
        Discuss This!


    The Helios32 site has been updated with the December edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Wednesday, December 29th 2004
    Delaunay Triangulation Article
    09:23 AM
        Discuss This!


    CodeGuru posted a new article on Delaunay triangulation, which explains the algorithm used and provides source code to a demo.
    Wednesday, December 29th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • A New Take on Human Intelligence
  • Steam Engines Could Be Eco Hope
  • 2004: The Year in Biology and Medicine
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, December 26th 2004
    Sokoban .NET Clone
    02:24 PM
        Discuss This!


    The Code Project posted a new article which presents the source code to a .NET Sokoban puzzle clone.
    Sunday, December 26th 2004
    The GameScript Project
    02:19 PM
        Discuss This!


    GameScript is a scripting language in the works, designed specifically for use in video games. According to the site, "It is not a general-purpose scripting language but it should have enough features to assist game developers in many tasks." Version 0.11 is currently available.
    Sunday, December 26th 2004
    Basic Compression Library
    02:11 PM
        Discuss This!


    Version 1.1.1 of the Basic Compression Library has been released, described as "a free library of well known lossless compression algorithms, written in standard ANSI C." Released under the zlib licensed, this library currently supports RLE (Run Length Encoding), Huffman, Rice and Lempel-Ziv (LZ77) compression algorithms.
    Sunday, December 26th 2004
    CACAO JIT Compiler
    02:09 PM
        Discuss This!


    Version 0.91 of CACAO has been released, a free (GPL) JIT compiler for Java.
    Sunday, December 26th 2004
    The Daily Flip
        Discuss This!


    Sorry for the lack of updates in the past few days, I've just been busy with the usual end-of-the-year stuff; as I'd assume a lot of you are as well. Hopefully the holidays are treating you well.

    tasty links:
  • Mercury, Mars, Venus in Rare Alignment
  • Robocopters Dodge Obstacles, Each Other
  • 2004: The Year in Space and Astronomy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 21st 2004
    Computational Geometry Library
    11:05 PM
        Discuss This!


    Version 3.1 of CGAL (Computational Geometry Algorithms Library) has been released, described as a project "to make the most important of the solutions and methods developed in computational geometry available to users in industry and academia in a C++ library."
    Tuesday, December 21st 2004
    New GLEWpy Release
    11:02 PM
        Discuss This!


    Version 0.4 of GLEWpy has been released, a project which aims to provide support for advanced OpenGL extensions in Python.
    Tuesday, December 21st 2004
    Delphi Bumpmap Demo
    11:01 PM
        Discuss This!


    Sulaco has been updated with a new OpenGL/Delphi program which shows how to implement tangent space bump mapping using Cg.
    Tuesday, December 21st 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Space Station May Be Visible Over Holidays
  • 2004 Was a Great Year for Gamers
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, December 20th 2004
    DirectX Pascal Headers
    07:12 PM
        Discuss This!


    Clootie posted an updated set of DirectX9 headers and support libraries for Delphi, Builder, and FreePascal developers. This update reflects changes in the December 2004 SDK Update.
    Monday, December 20th 2004
    New Squirrel Release
    06:42 PM
        2 Comments


    Version 2.0 alpha 2 of Squirrel has been released, described as "a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games."
    Monday, December 20th 2004
    DirectX9 December SDK
    06:37 PM
        Discuss This!


    Microsoft recently made available the December update to the DirectX SDK. According to MSDN, "this release contains updates to the Direct3D Extension Library (D3DX), tools, utilities, samples, and Documentation. It also continues to include the DirectX 9.0c Runtime and Redistributable."
    Monday, December 20th 2004
    Revisiting Linux GPUs
    06:37 PM
        Discuss This!


    AnandTech posted a new article which compares newer driver sets to the ones focused on in their earlier article on Linux GPUs.
    Monday, December 20th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Mathematicians Crochet Chaos
  • Pliable Solar Cells are on a Roll
  • Virtual Trade Tough Nut to Crack
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, December 19th 2004
    New Simkin Releases
    12:29 PM
        Discuss This!


    Version 2.23 C++ and 1.29 Java of Simkin have been released, a free, cross-platform embeddable scripting language.
    Sunday, December 19th 2004
    ShaderX4 Call for Authors
    12:28 PM
        Discuss This!


    The following call for authors has been issued for ShaderX4:

    "After the success of ShaderX, the ShaderX2 books and ShaderX3, we are looking for authors for ShaderX4. The book will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Software Shaders and Shader Programming Tips; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects. Proposals are due by February 28th, 2005."

    For more information, visit here.
    Sunday, December 19th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • 'Artificial life' Comes Step Closer
  • Knowability and Unknowability in the Universe
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, December 16th 2004
    New Wings 3d Release
    04:25 PM
        Discuss This!


    Version 0.98.26b of Wings 3d has been released, a free, multi-platform subdivision surface modeler.
    Thursday, December 16th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • New York Times Runs Firefox Ad
  • Ants Use Geometry to Navigate
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 15th 2004
    New PathEngine SDK
    02:12 PM
        Discuss This!


    Version 4.27 of the PathEngine SDK has been released, an advanced pathfinding solution provided as (commercial) middleware.
    Wednesday, December 15th 2004
    Java Game Library
    02:06 PM
        Discuss This!


    Version 0.94 of the LWJGL (Lightweight Java Game Library) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java." The library is available under the BSD license.
    Wednesday, December 15th 2004
    NVIDIA Developer Updates
    01:54 PM
        Discuss This!


    NVIDIA's developer site has been updated with several new items, including FX Composer v1.6, an updated NVShaderPerf, a new release of NVSG (Scene Graph SDK), and a document which lists all supported OpenGL texture formats for each generation of NVIDIA GPUs.
    Wednesday, December 15th 2004
    Tim Sweeney Interview
    01:51 PM
        Discuss This!


    GamingGroove posted a new interview with Tim Sweeney of Epic Games, touching on topics ranging from 3D capture technologies to programming languages. Thanks to Max for the link.
    Wednesday, December 15th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Ecobot Eats Dead Flies for Fuel
  • 'Nano-needle' Operates On Cell
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 14th 2004
    Terrain Heightfield Editor
    11:54 AM
        Discuss This!


    Version 0.4.1 of MicroTerra has been released, a free (GPL) heightfield generation and modification utility. Terrains can be imported and exported using a number of different formats.
    Tuesday, December 14th 2004
    IGF Finalists Announced
    11:53 AM
        Discuss This!


    The finalists in the 7th Annual Independent Games Festival have been announced. Here's the buzz:

    "Selected by a panel of industry professionals, game development teams will compete for more than $40,000 in cash prizes. Finalists will exhibit their titles at the Game Developers Conference, March 7-11, 2005 in San Francisco and winners will be announced at the Game Developers Choice Awards Ceremony March 9. "

    For more information, visit here.
    Tuesday, December 14th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Google Adds Major Libraries To Its Database
  • Blind Man 'Sees' Emotions
  • Filling The Need for Game Speed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, December 13th 2004
    New Pixie Release
    12:03 PM
        Discuss This!


    Version 1.3.24 of Pixie has been released, an open source, photorealistic renderer with a RenderMan-like interface.
    Monday, December 13th 2004
    SSE Ray/Box Intersection
    12:02 PM
        Discuss This!


    The Developer's Toolbox, a section which merges our classic Tip and Code of the Day sections, has been updated with a new source code entry submitted by Thierry Berger-Perrin: A robust and branchless SSE ray/box intersection test.
    Monday, December 13th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Robotic Pods Take on Car Design
  • Mobile Games Get Fancier, More Social
  • Technique Scans Electrical 'Brainscape'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, December 10th 2004
    Spirit Parser Framework
    12:56 PM
        Discuss This!


    Version 1.8.2 of Spirit has been released, described as "an object oriented recursive descent parser generator framework implemented using template meta-programming techniques."
    Friday, December 10th 2004
    Mesa 6.2.1 Release
    12:51 PM
        Discuss This!


    Version 6.2.1 of Mesa has been released, a popular open-source implementation of the OpenGL specification. The new release primarily fixes bugs from 6.2.
    Friday, December 10th 2004
    New Espresso3D Release
    12:48 PM
        Discuss This!


    Version 0.2 of Espresso3D has been released, described as "a high performance real-time 3D engine for the Java(tm) programming language." The (closed source) project is free for non-commercial use. The new release includes additional documentation, an updated Pong clone, and various new features.
    Friday, December 10th 2004
    Blitz Max for OS X
    12:46 PM
        Discuss This!


    Blitz Research announced the launch of BlitzMax, a commercial package which aims to provide developers with a complete cross-platform 2D programming solution for OS X, Windows and Linux. For details, visit here or read the press release (PDF)
    Friday, December 10th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Alien Eavesdropping Said Near Impossible
  • Apple: Widget Writers Wanted
  • PlayStation Portable's Tough Birth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 8th 2004
    New DeleD Release
    05:07 PM
        Discuss This!


    Version 0.902 of DeleD has been released, a low-polygon 3D modeler with lightmapping abilities, created by the Delgine Team.*
    Wednesday, December 8th 2004
    The Daily Flip
        Discuss This!


    Phew, awesome response to yesterday's call for IOTDs; a big handful came in. You guys rock, keep 'em coming :p

    tasty links:
  • Nobel Winners Explain Discoveries
  • Intel To Put 64 Bits In Desktops In 2005
  • Hat Allows Computer Control By Thought
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 7th 2004
    OpenSceneGraph 0.9.8 Release
    11:41 AM
        Discuss This!


    Version 0.9.8 of OpenSceneGraph has been released, described as "an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling." Visit here to see what's new.
    Tuesday, December 7th 2004
    New Lua Release
    11:37 AM
        Discuss This!


    Version 5.1 (work3) of Lua has been released, "a powerful light-weight programming language designed for extending applications."
    Tuesday, December 7th 2004
    .NET Code Documentation
    11:27 AM
        Discuss This!


    CodeGuru.com posted a new article on simplified code documentation with VS.NET using XML tags.
    Tuesday, December 7th 2004
    Game Tech Talk Notes
    11:20 AM
        Discuss This!


    Charles Bloom recently updated his 3d page with the notes from his Game Tech seminar, offering practical tips based on the production process behind Oddworld: Stranger's Wrath. Topics include memory management, smart pointers, exception handling, and more.
    Tuesday, December 7th 2004
    BASS Audio Library
    11:17 AM
        Discuss This!


    Version 2.1 of BASS was recently made available, adding custom looping support, DX8 effects in the DSP chain, and more. BASS is a (commercial) audio library for Windows, with support for most popular sample and stream formats. Its free for non-commercial use.
    Tuesday, December 7th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • An Interview with Anthony Daniels
  • Hubble Detects Youngest Galaxy
  • A Library and Cinema In Your Pocket
  • Sunlight to Fuel Hydrogen Future
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, December 6th 2004
    OpenGL Extension Library
    02:59 PM
        Discuss This!


    Version 1.2.5 of GLEW (the OpenGL Extension Wrangler Library) has been released, designed to aid developers with initializing and using extensions.
    Monday, December 6th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Green Breakthrough for Nanoscience
  • Gaming Changes Social Interactions
  • Blogs May Be a Wealth Hazard
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, December 5th 2004
    New Allegro Release
    01:25 PM
        Discuss This!


    Version 4.1.17 of Allegro has been released, a free, multi-platform game programming library for C/C++ developers. It provides functions for graphics, sound, input, file management, and more.
    Sunday, December 5th 2004
    Newton Physics .NET
    01:21 PM
        Discuss This!


    Newton Physics .NET is a project designed to allow .NET-based applications to take full advantage of the Newton Game Dynamics SDK, described as "an integrated solution for real time simulation of physics environments."
    Sunday, December 5th 2004
    Navier-Stokes Fluid Simulator
    01:18 PM
        Discuss This!


    Victor Palmer announced the release of a free, open source Navier-Stokes GPU fluid simulator which uses DirectX9. There's a discussion thread about it here.
    Sunday, December 5th 2004
    The 72 Hour GDC
    01:16 PM
        Discuss This!


    The 72 Hour GDC has been announced, scheduled for December 10th. This contest challenges teams (of up to three) to build a game within the 72 hour time limit, given a theme. Community voting for that theme is currently underway.
    Sunday, December 5th 2004
    The Daily Flip
        Discuss This!


    tasty links:
  • Physicist Applies Physics To Best-selling Books
  • Generation Raised With Internet Grows Up
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, December 3rd 2004
    PQ-torus Knot Source
    03:50 PM
        Discuss This!


    Sol sent word that he's released some PQ-torus knot generation and rendering code, using OpenGL.

    flipcode News Archives for 2004

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