flipcode News Archives for 2004
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New Doxygen Release |
01:12 PM |
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Version 1.4.0 of Doxygen has been released, a free source code documentation system for C/C++, Java, and other languages.
C# Home Site Launch |
01:09 PM |
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Iliya Yordanov announced the launch of C# Home, a programming site which features C# articles, forums, links, and more.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!The New and Improved SETI La. Trying to Lure Video Game Industry
LZW Compression Example |
12:37 PM |
1 Comment |
The Code Project posted a new article which presents an LZW compression example, using a binary tree to hold the dictionary.
New libnoise Release |
12:31 PM |
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Version 0.9.0 of libnoise has been released, a portable C++ library that can be used to generate coherent noise; including Perlin noise, ridged multifractal noise, and other types.
The PixelToaster Library |
12:02 PM |
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Gaffer, author of the original PTC libraries, recently announced the PixelToaster graphics library. His journal entry about it here explains more.
Generation5 Site Updates |
12:00 PM |
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generation5 has been updated with a set of new articles on topics from noise processing to the application of Kohonen networks. In addition, a new release of the Generation5 JDK is available, a project which aims "to create a functional platform for artificial intelligence and artificial life experimentation and demonstration."
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!'Jigsaw plan' Reveals Personality Great moments in Microprocessor History
The Small Language |
09:59 AM |
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Version 2.7.0 of the Small Toolkit has been released. Small is described as a simple, typeless, 32-bit extension language with a C-like syntax.
New FreeImage Release |
09:51 AM |
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Version 3.53 of FreeImage has been released, an open source image library with support for a number of popular formats. According to the site, "This release brings a better rotation function (that also work with 1-bit images) and provides a brand new Delphi wrapper."
The Radiosity Bibliography |
09:25 AM |
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The Helios32 site has been updated with the December edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
Delaunay Triangulation Article |
09:23 AM |
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CodeGuru posted a new article on Delaunay triangulation, which explains the algorithm used and provides source code to a demo.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!A New Take on Human Intelligence Steam Engines Could Be Eco Hope 2004: The Year in Biology and Medicine
Sokoban .NET Clone |
02:24 PM |
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The Code Project posted a new article which presents the source code to a .NET Sokoban puzzle clone.
The GameScript Project |
02:19 PM |
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GameScript is a scripting language in the works, designed specifically for use in video games. According to the site, "It is not a general-purpose scripting language but it should have enough features to assist game developers in many tasks." Version 0.11 is currently available.
Basic Compression Library |
02:11 PM |
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Version 1.1.1 of the Basic Compression Library has been released, described as "a free library of well known lossless compression algorithms, written in standard ANSI C." Released under the zlib licensed, this library currently supports RLE (Run Length Encoding), Huffman, Rice and Lempel-Ziv (LZ77) compression algorithms.
CACAO JIT Compiler |
02:09 PM |
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Version 0.91 of CACAO has been released, a free (GPL) JIT compiler for Java.
The Daily Flip |
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Sorry for the lack of updates in the past few days, I've just been busy with the usual end-of-the-year stuff; as I'd assume a lot of you are as well. Hopefully the holidays are treating you well.
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Mercury, Mars, Venus in Rare Alignment Robocopters Dodge Obstacles, Each Other 2004: The Year in Space and Astronomy
Computational Geometry Library |
11:05 PM |
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Version 3.1 of CGAL (Computational Geometry Algorithms Library) has been released, described as a project "to make the most important of the solutions and methods developed in computational geometry available to users in industry and academia in a C++ library."
New GLEWpy Release |
11:02 PM |
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Version 0.4 of GLEWpy has been released, a project which aims to provide support for advanced OpenGL extensions in Python.
Delphi Bumpmap Demo |
11:01 PM |
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Sulaco has been updated with a new OpenGL/Delphi program which shows how to implement tangent space bump mapping using Cg.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Space Station May Be Visible Over Holidays 2004 Was a Great Year for Gamers
DirectX Pascal Headers |
07:12 PM |
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Clootie posted an updated set of DirectX9 headers and support libraries for Delphi, Builder, and FreePascal developers. This update reflects changes in the December 2004 SDK Update.
New Squirrel Release |
06:42 PM |
2 Comments |
Version 2.0 alpha 2 of Squirrel has been released, described as "a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games."
DirectX9 December SDK |
06:37 PM |
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Microsoft recently made available the December update to the DirectX SDK. According to MSDN, "this release contains updates to the Direct3D Extension Library (D3DX), tools, utilities, samples, and Documentation. It also continues to include the DirectX 9.0c Runtime and Redistributable."
Revisiting Linux GPUs |
06:37 PM |
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AnandTech posted a new article which compares newer driver sets to the ones focused on in their earlier article on Linux GPUs.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Mathematicians Crochet Chaos Pliable Solar Cells are on a Roll Virtual Trade Tough Nut to Crack
New Simkin Releases |
12:29 PM |
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Version 2.23 C++ and 1.29 Java of Simkin have been released, a free, cross-platform embeddable scripting language.
ShaderX4 Call for Authors |
12:28 PM |
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The following call for authors has been issued for ShaderX4:
"After the success of ShaderX, the ShaderX2 books and ShaderX3, we are looking for authors for ShaderX4. The book will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Software Shaders and Shader Programming Tips; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects. Proposals are due by February 28th, 2005."
For more information, visit here.The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!'Artificial life' Comes Step Closer Knowability and Unknowability in the Universe
New Wings 3d Release |
04:25 PM |
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Version 0.98.26b of Wings 3d has been released, a free, multi-platform subdivision surface modeler.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!New York Times Runs Firefox Ad Ants Use Geometry to Navigate
New PathEngine SDK |
02:12 PM |
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Version 4.27 of the PathEngine SDK has been released, an advanced pathfinding solution provided as (commercial) middleware.
Java Game Library |
02:06 PM |
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Version 0.94 of the LWJGL (Lightweight Java Game Library) has been released, described as "a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java." The library is available under the BSD license.
NVIDIA Developer Updates |
01:54 PM |
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NVIDIA's developer site has been updated with several new items, including FX Composer v1.6, an updated NVShaderPerf, a new release of NVSG (Scene Graph SDK), and a document which lists all supported OpenGL texture formats for each generation of NVIDIA GPUs.
Tim Sweeney Interview |
01:51 PM |
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GamingGroove posted a new interview with Tim Sweeney of Epic Games, touching on topics ranging from 3D capture technologies to programming languages. Thanks to Max for the link.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Ecobot Eats Dead Flies for Fuel 'Nano-needle' Operates On Cell
Terrain Heightfield Editor |
11:54 AM |
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Version 0.4.1 of MicroTerra has been released, a free (GPL) heightfield generation and modification utility. Terrains can be imported and exported using a number of different formats.
IGF Finalists Announced |
11:53 AM |
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The finalists in the 7th Annual Independent Games Festival have been announced. Here's the buzz:
"Selected by a panel of industry professionals, game development teams will compete for more than $40,000 in cash prizes. Finalists will exhibit their titles at the Game Developers Conference, March 7-11, 2005 in San Francisco and winners will be announced at the Game Developers Choice Awards Ceremony March 9. "
For more information, visit here.The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Google Adds Major Libraries To Its Database Blind Man 'Sees' Emotions Filling The Need for Game Speed
New Pixie Release |
12:03 PM |
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Version 1.3.24 of Pixie has been released, an open source, photorealistic renderer with a RenderMan-like interface.
SSE Ray/Box Intersection |
12:02 PM |
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The Developer's Toolbox, a section which merges our classic Tip and Code of the Day sections, has been updated with a new source code entry submitted by Thierry Berger-Perrin: A robust and branchless SSE ray/box intersection test.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Robotic Pods Take on Car Design Mobile Games Get Fancier, More Social Technique Scans Electrical 'Brainscape'
Spirit Parser Framework |
12:56 PM |
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Version 1.8.2 of Spirit has been released, described as "an object oriented recursive descent parser generator framework implemented using template meta-programming techniques."
Mesa 6.2.1 Release |
12:51 PM |
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Version 6.2.1 of Mesa has been released, a popular open-source implementation of the OpenGL specification. The new release primarily fixes bugs from 6.2.
New Espresso3D Release |
12:48 PM |
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Version 0.2 of Espresso3D has been released, described as "a high performance real-time 3D engine for the Java(tm) programming language." The (closed source) project is free for non-commercial use. The new release includes additional documentation, an updated Pong clone, and various new features.
Blitz Max for OS X |
12:46 PM |
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Blitz Research announced the launch of BlitzMax, a commercial package which aims to provide developers with a complete cross-platform 2D programming solution for OS X, Windows and Linux. For details, visit here or read the press release (PDF)
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Alien Eavesdropping Said Near Impossible Apple: Widget Writers Wanted PlayStation Portable's Tough Birth
New DeleD Release |
05:07 PM |
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Version 0.902 of DeleD has been released, a low-polygon 3D modeler with lightmapping abilities, created by the Delgine Team.*
The Daily Flip |
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Phew, awesome response to yesterday's call for IOTDs; a big handful came in. You guys rock, keep 'em coming :p
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Nobel Winners Explain Discoveries Intel To Put 64 Bits In Desktops In 2005 Hat Allows Computer Control By Thought
OpenSceneGraph 0.9.8 Release |
11:41 AM |
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Version 0.9.8 of OpenSceneGraph has been released, described as "an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling." Visit here to see what's new.
New Lua Release |
11:37 AM |
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Version 5.1 (work3) of Lua has been released, "a powerful light-weight programming language designed for extending applications."
.NET Code Documentation |
11:27 AM |
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CodeGuru.com posted a new article on simplified code documentation with VS.NET using XML tags.
Game Tech Talk Notes |
11:20 AM |
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Charles Bloom recently updated his 3d page with the notes from his Game Tech seminar, offering practical tips based on the production process behind Oddworld: Stranger's Wrath. Topics include memory management, smart pointers, exception handling, and more.
BASS Audio Library |
11:17 AM |
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Version 2.1 of BASS was recently made available, adding custom looping support, DX8 effects in the DSP chain, and more. BASS is a (commercial) audio library for Windows, with support for most popular sample and stream formats. Its free for non-commercial use.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!An Interview with Anthony Daniels Hubble Detects Youngest Galaxy A Library and Cinema In Your Pocket Sunlight to Fuel Hydrogen Future
OpenGL Extension Library |
02:59 PM |
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Version 1.2.5 of GLEW (the OpenGL Extension Wrangler Library) has been released, designed to aid developers with initializing and using extensions.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Green Breakthrough for Nanoscience Gaming Changes Social Interactions Blogs May Be a Wealth Hazard
New Allegro Release |
01:25 PM |
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Version 4.1.17 of Allegro has been released, a free, multi-platform game programming library for C/C++ developers. It provides functions for graphics, sound, input, file management, and more.
Newton Physics .NET |
01:21 PM |
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Newton Physics .NET is a project designed to allow .NET-based applications to take full advantage of the Newton Game Dynamics SDK, described as "an integrated solution for real time simulation of physics environments."
Navier-Stokes Fluid Simulator |
01:18 PM |
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Victor Palmer announced the release of a free, open source Navier-Stokes GPU fluid simulator which uses DirectX9. There's a discussion thread about it here.
The 72 Hour GDC |
01:16 PM |
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The 72 Hour GDC has been announced, scheduled for December 10th. This contest challenges teams (of up to three) to build a game within the 72 hour time limit, given a theme. Community voting for that theme is currently underway.
The Daily Flip |
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tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Physicist Applies Physics To Best-selling Books Generation Raised With Internet Grows Up
PQ-torus Knot Source |
03:50 PM |
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Sol sent word that he's released some PQ-torus knot generation and rendering code, using OpenGL.
flipcode News Archives for 2004
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