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flipcode News Archives for 2003

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Thursday, January 30th 2003
Carmack On 3D Hardware
04:01 PM
    Discuss This!


John Carmack of id Software updated his .plan file with some performance information on ATI and Nvidia's latest 3D cards while working on Doom III, as well as some more general graphics notes.
Thursday, January 30th 2003
Open Render Bump
03:52 PM
    Discuss This!


Version 1.0 of Open Render Bump (ORB) was recently released, a free bump map creation tool. Here's a description from the site:

"Dynamic per-pixel lighting in real time 3D graphics is a very hot topic today. It enables realistic lighting with often stunning results. For this we need bump maps (or normal maps) which stores the micro geometry of a high-polygon model in a texture which is mapped to a low-polygon model that is used during real time rendering. ORB (Open Render Bump) is a free tool that automatically creates these bump maps from a high-polygon and a low-polygon model."

For more information, visit here. Many thanks to Alexis for the link.
Thursday, January 30th 2003
Dual Paraboloid Shadow Mapping
03:51 PM
    Discuss This!


Tom Nuydens of Delphi3D sent along the following news about his latest demo:

"I've released a demo that does dual paraboloid shadow mapping. By using dual paraboloid depth maps, shadow mapping can be made to work for point lights, whereas the "classic" technique only works for spotlights. The demo requires a GeForce3 or better. Binaries and source can be downloaded at Delphi3D."

For details and downloads, visit here.
Thursday, January 30th 2003
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tobias Johansson. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, anything Data Type submitted by Florian Bosch. Browse the COTD Collection here!

tasty links:
  • DivX Shrinks Video To Fit
  • New Protocol Speeds Up Internet Resource Sharing
  • Random Chat Solves Distributed Problem
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 29th 2003
    New Crystal Space
    03:56 PM
        Discuss This!


    Version 0.96r001 of Crystal Space has been released, a free, feature-rich, portable 3D engine. Visit here to see what's new.
    Wednesday, January 29th 2003
    XDev.ru Site Launch
    03:47 PM
        Discuss This!


    Denis Kozhukhov sent word that Russian game development site dkcscPortal has moved and relaunched as XDev.ru, featuring articles, demos, and more. The latest tutorials on the site are on texture filtering, fog, and 2D graphics with Direct3D8.
    Wednesday, January 29th 2003
    OpenGL Delphi Tutorials
    03:42 PM
        Discuss This!


    Aleksei sent word that he's posted a batch of new OpenGL tutorials on his site, on topics including creating and managing textures, using 3D textures, font rendering, and more. Delphi source code is included.
    Wednesday, January 29th 2003
    IGDA Academic Summit
    03:39 PM
        Discuss This!


    The IGDA issued a press release abou the 2nd annual Academic Summit that'll take place at the GDC. Here's a snippet:

    "SAN FRANCISCO January 29, 2003 Produced by the International Game Developers Association (IGDA) Education Committee, the second annual Academic Summit will take place March 4-5, 2003 at the Game Developers Conference (GDC) in San Jose, CA. The goal of the IGDA Academic Summit is to foster the growth and development of the video game industry by supporting new research projects, taking a more critical look at the study of games and by ensuring graduates, who have studied video game development, come to the game industry with a solid foundation of knowledge."

    For more information, visit here.
    Wednesday, January 29th 2003
    DarkBASIC Newsletter
    03:37 PM
        Discuss This!


    Dark Basic Software sent along the following news about their first DarkBASIC newsletter:

    "The first issue of the new monthly newsletter aimed at DarkBASIC and beginner developers was released this month. Articles include an interview with Paul Varney, Lead Scenery Artist at Shiny, the January winner of our "20 lines of code" competition in which you get a full 2-player split-screen 3D maze shooter, product updates, tutorials and more."

    For more information, visit here.
    Wednesday, January 29th 2003
    New HawkNL Release
    03:35 PM
        Discuss This!


    Version 1.65 of HawkNL has been released, game-oriented network library that's available under the LGPL.
    Wednesday, January 29th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David Sehnal. Browse the IOTD gallery here!

    tasty links:
  • Standard May Boost Chip Bandwidth
  • A "Unified Theory" For Calculus
  • Chess: Kasparov Leads Computer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 28th 2003
    Genetic Algorithms Tutorial
    03:50 PM
        Discuss This!


    AI-junkie.com sent word that they've posted a German translation of their tutorial: "Genetic Algorithms in Plain English".
    Tuesday, January 28th 2003
    GDC Keynote Speakers
    03:46 PM
        Discuss This!


    CMP Media's Gama Network issued a press release listing the keynote speakers for the 17th annual GDC, scheduled for this March in San Jose, CA.
    Tuesday, January 28th 2003
    Real-Time Shadow Techniques
    03:36 PM
        Discuss This!


    Tiago Sousa sent word that he's updated his Real-Time Shadow Techniques tutorial with a section on shadow volumes.
    Tuesday, January 28th 2003
    ATI Developer News
    03:31 PM
        Discuss This!


    ATI's developer site has been updated with a number of items recently, including the DirectX 9 Beta of RenderMonkey, version 2.0 of the RADEON SDK, as well as updates to their normal map and texture compression tools.
    Tuesday, January 28th 2003
    3D Accelerator Specs
    03:28 PM
        Discuss This!


    Morgan McGuire sent word that graphics3d.com has been updated with a a spreadsheet of specifications for 3D accelerators. According to the announcement, "This is a reference for programmers who want to check if a feature is available on a given card and people looking for a good price/performance point when shopping for new hardware."
    Tuesday, January 28th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nick Van Tassell. Browse the IOTD gallery here!
    Monday, January 27th 2003
    New NeoEngine Release
    03:27 PM
        Discuss This!


    Mattias Jansson announced a new release of the NeoEngine, an open source game engine in the works.
    Monday, January 27th 2003
    GameVision 2 SDK
    03:24 PM
        Discuss This!


    Jarrod Davis announced the first public release of the GameVision SDK, a feature-rich library for developing 2D games with Direct3D rendering.
    Monday, January 27th 2003
    New OGRE Release
    03:20 PM
        Discuss This!


    Version 0.9.7 of OGRE has been released, described as "a scene-oriented, flexible 3D engine written in C++; designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware."
    Monday, January 27th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by RT. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Rectangle Placement submitted by Javier Arevalo. Browse the COTD Collection here!

    tasty links:
  • Doomed Planet Orbits Giant Star
  • Kasparov Flummoxes Chess Computer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 23rd 2003
    GDC Early Registration
    04:59 PM
        Discuss This!


    The Gama Network issued the following press release, regarding early registration for the 2003 Game Developer's Conference:

    "SAN FRANCISCO - Jan. 22, 2003 - The Gama Network, organizers of the 2003 Game Developers Conference (GDC), March 4 - 8, San Jose, Calif., will give away one free hotel suite at the Fairmont San Jose for the nights of Wednesday, Thursday and Friday, March 5, 6 and 7. All GDC 2003 attendees who have paid registration fees on or before Wednesday, Feb. 5 are automatically entered in the drawing. To register, visit www.gdconf.com. The GDC brings together game development professionals through more than 300 lectures, tutorials, keynotes and roundtable discussions."

    Early registration for the GDC closes Wednesday, Feb. 5, 2003.
    Thursday, January 23rd 2003
    New Simkin Release
    04:55 PM
        Discuss This!


    Version 2.15 of Simkin for C++ has been released. Simkin is a free, embeddable scripting language.
    Thursday, January 23rd 2003
    Collective Intelligence Article
    04:52 PM
        Discuss This!


    The AI-Depot posted a new article by David Gordon, entitled "Collective Intelligence in Social Insects." Here's a snippet from the summary:

    "Biological systems have long been a source of inspiration for AI. The latest paradigm to make the virtual leap comes from social insects - ant colonies and swarms. This article gives an overview of promising technologies to emerge from this field, looking at reasons 'swarm thinking' might come to characterise the new millenium."

    View the full article here.
    Thursday, January 23rd 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Johan Peitz. Browse the IOTD gallery here!

    tasty links:
  • Mystery Matter Helped Build First Galaxies
  • Credit Card-Size Hard Drive Can Hold 5GB (Thanks JCAB)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 20th 2003
    SkinnedMesh DPlay Maze
    03:27 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled "Re-using The Revised D3D SkinnedMesh Sample Code In An Updated DPlay Maze Sample", written by Phil Taylor. In this article, Phil continues from his SkinnedMesh article to add skinned character rendering to the DPlay Maze sample.
    Monday, January 20th 2003
    Using Doxygen Article
    03:26 PM
        Discuss This!


    The Code Project posted a new article explaining how to setup and use Doxygen, a free code documentation package.
    Monday, January 20th 2003
    Inger Compiler Project
    03:11 PM
        Discuss This!


    Inger is a simple C-like programming language that the authors developed "to illustrate the process of building a compiler from scratch." In addition, they've written an e-book about it. Both the Inger compiler (v1.0) and the Compiler Construction book (PDF) are available for download.
    Monday, January 20th 2003
    Portals, Blur, and Glow
    02:56 PM
        Discuss This!


    Tiago Sousa sent word that he's posted a new batch of tutorials on his graphics site, focusing on Portals, Motion Blur, and Image Space Glows.
    Monday, January 20th 2003
    Crytek Seeks Tech Director
    02:52 PM
        Discuss This!


    Crytek, the makers of Far Cry, sent along the following information about a Technical Director position that's available:

    " Requirements:

  • 7+ Years Experience in the industry
  • Ability to track, schedule, and people manage multiplatform teams (PC, XBOX, PS2 and GameCube)
  • Strong desire and ability to push current and future PC and Console Technology to its limits
  • Act as a strong link between Producers, R and D and QA
  • Shipped at least 3 Triple AAA Titles on PC or Consoles
  • Excellent understanding of the complete game production and development process, from Inception to Gold Master
  • Strong low level C++ and ASM programming knowledge, multiple hardware level platforms, and 3D graphics
  • Proficiency in programming standards and guidelines
  • Excellent documentation, organization, communication and interpersonal skills, both oral and written, in the English Language
  • Knowledge of foreign languages a strong asset!
  • Knowledge of multiple computer languages even stronger!
  • Degree in Math and/or Computer Science or equivalent
  • If this sounds like you, let us know!"

    For more information on what Crytek has to offer, visit here.
    Monday, January 20th 2003
    Game Art & Design
    01:54 PM
        Discuss This!


    The Art Institute of Pittsburgh announced the recent launch of its Game Art & Design bachelor's degree program. Here's a snippet from the press release:

    "Game Art & Design aims to bring a new generation of talent to the computer and video gaming industry, with 2001 sales that hit levels of $6.35 billion with 225 million units sold. According to the Interactive Entertainment Merchants Association, 2002 sales are expected to reach between $10 and $12 billion.

    The Art Institutes began offering Game Art and Design in Phoenix, with curriculum created under the careful analysis and direction of industry specialists. Professionals with work experience at Sega of America, Macromedia, Konami, Pixar, LucasArts, Sonique, PDI Dreamworks and Apple assisted in developing career-focused courses with emphasis in character development, visual storytelling, game design strategy, 3D animation and texture-mapping. The Art Institute of Pittsburgh has responded to this industry demand by joining its sister schools in Los Angeles, Orange County, San Diego, San Francisco, Fort Lauderdale, Portland, Phoenix, Chicago, and Shaumburg in offering this degree program at its Pittsburgh campus and in the virtual classrooms of The Art Institute Online, a division of The Art Institute of Pittsburgh. "

    For more information, visit here.
    Monday, January 20th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by RT. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Debug Stream submitted by Michael Cuddy. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Bits Needed To Store A Value At Compile-time submitted by Etranges-Team. Browse the TOTD Collection here!

    tasty links:
  • IBM Aims To Get Smart About AI
  • China Awaits High-Speed 'Maglev'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 17th 2003
    AI/Graphics Programming Jobs
    02:51 PM
        Discuss This!


    EA (West LA) sent along the following blurb about AI and graphics programming positions they have open:

    "Come join the people that brought you the hit franchise Medal of Honor! At Electronic Arts-West LA we are in the beginning stages of creating our next product in both the Medal of Honor series and the Lord of the Rings (RTS) title that is coming to the studio. We are intent on blowing the lid off of the FPS and RTS genres and in order to go beyond the excellence already achieved with MoH we're looking to find the best of the best in both graphics and AI programming talent. If you are a seasoned programmer with 3-5+ years of solid industry experience, please apply!

    Position Specific Requirements for Graphics Engineers

  • At least 3 years previous experience in developing and improving game engine(s)
  • Experience shipping products with current generation consoles or work experience with leading PC graphics cards
  • Experience with Direct 3D or Open GL
  • B.S. in computer science or math
  • Direct, hands-on experience with Cg DirectX 9.0 HLSL (a plus)
  • Position Specific Requirements for AI Engineers
  • Proficiency with C++
  • Prior experience shipping a console product (PS2/Gamecube/Xbox) is a big plus
  • Bachelors degree or equivalent in Computer Science or Engineering
  • NOTE: We would also be very interested in talking with AI experts outside of the gaming industry who are avid gamers and have 4-6+ years of industry experience creating products using AI technology. Please forward your resume to ealajobs@ea.com and mention that you found out about us on flipCode!"

    Friday, January 17th 2003
    NPR Shading Demo
    02:50 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news about his latest demo:

    "Delphi3D has been updated with a demo of the non-photorealistic shading model published by Gooch et al. in the paper "A Non-Photorealistic Lighting Model For Automatic Technical Illustration". The demo also has a "metallic shading" option with anisotropic highlights, and shows how to outline objects by drawing a wireframe over the scene using glPolygonOffset(). The demo uses GL_ARB_vertex_program."

    For details and downloads, visit here.
    Friday, January 17th 2003
    Dice Game Tournament
    02:48 PM
        Discuss This!


    Ryan Petrie sent along a link to a new contest being held by cpp-home. The goal of the contest is to write an agent that will compete in a dice game tournament against other entries.
    Friday, January 17th 2003
    Geometric Programming Book
    02:44 PM
        Discuss This!


    Springer NY sent along the following information about the recently published book "Handbook of Geometric Programming Using Open Geometry GL", described as "a comprehensive reference on the practice of geometrics and graphics programming":

    "Readers will find a complete compendium of all methods and classes for Open Geometry GL, using any standard computer operating system (Windows 2000, Windows NT, Unix, and Linux). They will learn how to use these methods and classes and apply them in theoretical and practical applications for 2-D and 3-D graphics and animation, and data exchange, as well as create their own easily programmed extensions using C++ language."

    For more information, visit here.
    Friday, January 17th 2003
    New Development Site
    02:40 PM
        Discuss This!


    Booyah.com sent news of their recent opening, a 3D game development site that focuses on DirectX 9, PS2 development, and shaders. To date they've posted a selection of DX9 programming articles, as well as a few development projects.
    Friday, January 17th 2003
    The Daily Flip
        Discuss This!


    tasty links:
  • Computer Code: An Interstellar Language?
  • Building A Better Spam Trap
  • Nanotech Poised To Redefine Electronics Markets
  • Study: Mysterious Stone Circles Not Alien
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 16th 2003
    Modular DX9 SkinnedMesh
    03:48 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled "Towards A Better Modularity Within The D3D SkinnedMesh Sample", written by Phil Taylor. In this article, Phil offers an extension to the DX9 SkinnedMesh sample in an attempt to make it more modular. This article is the first in a two-part series- check it out here!
    Thursday, January 16th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Areth Foster-Webster. Browse the IOTD gallery here!

    tasty links:
  • Speed of Gravity Results 'Incorrect,' Physicist Says
  • PlayStation 2 Shipments Top 50 Million
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 15th 2003
    Year In Scripting Languages
    10:23 PM
        Discuss This!


    The Year in Scripting Languages is a review article that looks at the progress in 2002 of the programming languages Lua, Perl, Python, Ruby, and Tcl.
    Wednesday, January 15th 2003
    New Stellarium Release
    10:10 PM
        Discuss This!


    Version 0.5.0 of Stellarium has been released, a free, real-time, photo-realistic sky renderer.
    Wednesday, January 15th 2003
    NeuroDriver Demo Release
    10:04 PM
        Discuss This!


    Gideon Pertzov announced a demo release of NeuroDriver, a project that aims to develop a general AI system for vehicle control using neural networks. The web site includes a brief document that explains the basics of how the demo works.
    Wednesday, January 15th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Devon Zachary. Browse the IOTD gallery here!
    Monday, January 13th 2003
    Color Recognition Article
    06:36 PM
        Discuss This!


    The AI-Depot posted a new article by Max Dennis Luesebrink, entitled Self-Organising Maps For Colour Recognition. Here's a snippet from the summary:

    "Looking into unsupervised learning techniques, this article offers a different approach to recognising colours. The system can train itself to match similar colours together. When asked about unknown colours, it learns them for future queries."

    View the full article here.
    Monday, January 13th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Varney. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Multi-user Network Class submitted by Vander Nunes. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, C++ Compile-Time Binary Constants submitted by Predator Lair. Browse the TOTD Collection here!

    tasty links:
  • MIT Makes Quantum Leap In Graphics
  • Representation Of A Circle Or A Sphere With NURBS (PDF)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 10th 2003
    MD2 Viewer / Animation
    05:59 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "Delphi3D has been updated with a viewer for Quake2 models (.MD2 files). The viewer uses a vertex program to interpolate between the animation keyframes. It's based on GL_ARB_vertex_program, so it should run on any GeForce or Radeon with recent drivers."

    For details and downloads, visit here.
    Friday, January 10th 2003
    New IncrediBuild Beta
    05:58 PM
        Discuss This!


    Xoreax Software announced the release of IncrediBuild v.1.14 Beta, a commercial package which according to the site "substantially accelerates C/C++ builds by adding distributed compilation capabilities to the Microsoft Visual C++ development environment. As a result, build time can be cut down by up to 90%."
    Friday, January 10th 2003
    D3D9 VB Tutorial
    05:54 PM
        Discuss This!


    Jack Hoxley sent word that DirectX4VB posted a new tutorial which covers the groundwork required to get started with Direct3D 9.
    Friday, January 10th 2003
    uDevGame 2002 Source
    05:48 PM
        Discuss This!


    iDevGames sent along the following information regarding the source code releases from their uDevGame 2002 competition:

    "iDevGames.com has begun the process of prepping and uploading the source code from the uDevGame 2002 Macintosh Game Programming Contest. Many of the games have been released under open-source licences. In addition, although the contest is specific to the Macintosh, games written in C/C++, or using technologies such as SDL should be of interest to Linux developers. And for those looking to learn cross-platform programming, look out for the code from the game "The Belt" from Feline Games (2nd best game), which includes Mac and PC source code."

    For more information, visit here.
    Friday, January 10th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Marc Hofer. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Configuration File Parser submitted by Markus Ewald. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Console/Windowed Mode submitted by Ash Matheson. Browse the TOTD Collection here!

    tasty links:
  • EFF: DMCA Is Choking Innovation
  • Mega-Data Stored in Mini-Spaces
  • Astronomers Identify New Type Of Star
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 8th 2003
    The GTS Library
    08:27 PM
        Discuss This!


    Version 0.7.1 of the GNU Triangulated Surface Library (GTS) has been released, described as "an Open Source Free Software Library intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles."
    Wednesday, January 8th 2003
    2D Polygon Clipping
    08:15 PM
        Discuss This!


    The Code Project posted a new project by John Theal, entitled "A Matrix-Based 2-D Polygon Clipping Class." According to the article introduction, the project implements "a two-dimensional polygon-clipping algorithm that determines precisely where a line intersects with a polygon border. This code works for both concave and convex polygons of completely arbitrary shape and is able to handle any line orientation."
    Wednesday, January 8th 2003
    New wxWindows Release
    08:13 PM
        Discuss This!


    Version 2.4.0 of wxWindows has been released, an open source, cross-platform GUI framework.
    Wednesday, January 8th 2003
    Premier Press Books
    08:00 PM
        Discuss This!


    Premier Press sent along the following press release:

    " Premier Press Books Game Development Series is looking for authors to write books for their 2003 title plan. Premier's Game Development series is the largest and fastest growing series in the world with titles covering almost every aspect of game development. We are looking for both seasoned professionals and first time authors to work on both small and large projects. We have very competitive advances and royalties. Visit us at the link below to see what we have available now:

    http://www.premierpressbooks.com/catalog/titlelist.cfm?category=Game%20Development

    If you think you have what it takes, or know someone that does please contact:

    Premier Press Game Development Series Editor
    Andre' LaMothe
    ceo@xgames3d.com "

    Wednesday, January 8th 2003
    OpenGL Texture Mapping
    07:57 PM
        Discuss This!


    Willie Tang sent word that Nomad Programming has been updated with part 14 of their OpenGL tutorial series, this time focusing on texture mapping.
    Wednesday, January 8th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jon Watte. Browse the IOTD gallery here!

    tasty links:
  • IBM, AMD Team On Chip Development
  • Toyota Unveils Sporty New Hybrid Concept Car
  • Patent Stirs PlayStation3 Speculation
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 7th 2003
    Pixel Shader 2.0 Example
    09:10 PM
        Discuss This!


    There's a new featured tutorial here on flipcode, written by Ben Landon. In this tutorial, Ben offers a simple example to get you started with using Pixel Shader 2.0 through DirectX9.
    Tuesday, January 7th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Arnaud Carre. Browse the IOTD gallery here!

    tasty links:
  • Apple's New G4 Adds 17-inch Screen
  • Speed of Gravity Measured for First Time
  • Hunt For Life On Mars Dealt Another Blow
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 6th 2003
    Platform for Learning AI
    04:22 PM
        Discuss This!


    The AI-Depot posted a new article by Nick Loadholtes, explaining how IBM's Robocode can be used as an AI learning platform. Here's a snippet from the introduction:

    "This platform is not only a fun tool for learning how to program in Java, but is also a powerful environment for testing out AI concepts. This article is an introduction to the platform and how it can be used for AI programming."

    View the full article here.
    Monday, January 6th 2003
    The Radiosity Bibliography
    04:21 PM
        Discuss This!


    The Helios32 site has been updated with the January edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." There are 24 new additions since the last release.
    Monday, January 6th 2003
    MysticGD Liquid Motion
    04:12 PM
        Discuss This!


    Mystic Game Development announced the release of Liquid Motion, a (commercial) real-time character animation system. For more information, including license fees, visit here.
    Monday, January 6th 2003
    New Corona and Audiere
    04:09 PM
        Discuss This!


    Chad Austin announced the release of Corona v1.0.0, an open source image library, as well as v1.9.2 of Audiere, a free, high-level audio API.
    Monday, January 6th 2003
    IGDA Philadelphia Meeting
    04:07 PM
        Discuss This!


    The newly-formed Philadelphia chapter of the IGDA (International Game Developer's Association) sent along the following information about their first meeting:

    "We have started a chapter for local IGDA members to share information, generate a cohesive network of developers, and have fun! The chapter is striving toward the cultivation of a strong game development community in the area. One that not only allows for open dialog between experienced developers, but also a community that encourages the growth and involvement of aspiring groups and individuals. This is a great opportunity to come out, meet area developers, and talk about what you enjoy doing most...making games!"

    The meeting is set to take place Saturday, Jan. 11th. For more information, visit here

    flipcode News Archives for 2003

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