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flipcode News Archives for 2003

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Monday, March 3rd 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Markus Ilmola. Browse the IOTD gallery here!

tasty links:
  • Technology For New Instruments In Orchestral Music
  • Beaming Video At Speed Of Light
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, February 28th 2003
    New Mad F/X Release
    03:11 PM
        Discuss This!


    Mad Software sent along the following news about their Mad F/X product:

    "Mad Software is pleased to officially announce the release of Mad F/X™ 1.0, the fastest real-time 3D visualization and animation package for the desktop PC. Mad F/X's proprietary MAD-Engine™ highly exploits DirectX 9.0's hardware shader capabilities therefore running extremely fast on ATI's 8000/9000 and NVidia's GeForce 3/4/FX based accelerators. Mad F/X is the perfect tool for 3D Artist / Animators, Engineers, Architects, Game Developers, Enthusiasts and Digital Content Creators who want to quickly create visually stunning 3D worlds and animations and interact with them at mind boggling speeds."

    For more information, visit here.
    Friday, February 28th 2003
    New OpenGL Demos
    03:07 PM
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    ROVE Digital sent word that they've released three new OpenGL demos, along with an OpenGL version of the game Othello - all of which include source code.
    Friday, February 28th 2003
    GPL Arcade Volleyball
    03:05 PM
        Discuss This!


    Version 0.7.2 of GPL Arcade Volleyball has been released, a free, SDL-based, multiplatform remake of 'Arcade Volleyball.'
    Friday, February 28th 2003
    Delphi OpenGL Toolkit
    03:03 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "Delphi3D has released Dot (short for "Delphi OpenGL Toolkit"), a utility library designed to speed up OpenGL development in Delphi. The Dot can help you manage rendering contexts (using WGL_ARB_pixel_format) for windows and for offscreen rendering buffers. It also contains a large library of vector and matrix math functions, an assortment of image and 3D model loaders, and more. It comes with full source and a small application framework that can be used to get a new app up and running in no time."

    For more information, visit here.
    Friday, February 28th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by vladv. Browse the IOTD gallery here!

    tasty links:
  • Scientists Get First Close Look At Stardust
  • Mobile Gaming Drives Plans for 3-D Graphics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 26th 2003
    Catmull-Clark Surfaces
    05:05 PM
        Discuss This!


    Hin Jang updated his graphics programming site with the first draft of his article on Catmull-Clark surfaces.
    Wednesday, February 26th 2003
    New ClanLib Release
    04:58 PM
        Discuss This!


    Version 0.7.2 of ClanLib has been released, a multi-platform game development library that's available under the LGPL.
    Wednesday, February 26th 2003
    New Simkin Releases
    04:56 PM
        Discuss This!


    Version 2.16 of Simkin for C++ has been released, along with version 1.23 of Simkin for Java. Simkin is a free, open source, embeddable scripting language.
    Wednesday, February 26th 2003
    NXN alienbrain Engineer
    04:46 PM
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    NXN Software announced the upcoming launch of NXN alienbrain Engineer. Here's a snippet from the press release:

    "LOS ANGELES, February 25, 2003 - NXN Software today announced that it will launch NXN alienbrain Engineer at the Game Developers Conference 2003 in San Jose. The new system for software configuration management (SCM) extends the NXN alienbrain product line and is based on the proven version control technology that has made NXN Software the market-leader in asset management for entertainment and computer graphics projects."

    For more information, visit here.
    Wednesday, February 26th 2003
    New HawkNL Release
    04:43 PM
        Discuss This!


    Version 1.66 of HawkNL has been released, a game-oriented network library that's available under the LGPL.

    Version 0.84 beta of HawkVoiceDI has also been released.
    Wednesday, February 26th 2003
    glslang Draft Specs
    04:40 PM
        Discuss This!


    OpenGL.org sent along the following news about the OpenGL Shading Language Specification:

    "The GL2 Workgroup has approved the draft version of the OpenGL Shading Language Specification (glslang). The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas that have grown exceedingly complex (e.g., vertex processing and fragment processing). The OpenGL Shading Language has been designed to allow application programmers to express the processing that occurs at those programmable points of the OpenGL pipeline. "

    The specification is available here (PDF).
    Wednesday, February 26th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Baker. Browse the IOTD gallery here!

    tasty links:
  • Gamers Ready to Enter the Matrix
  • New Study Puts Limits on Physics of Extra Dimensions
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 24th 2003
    New Texture CDs
    02:43 PM
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    realtexture.com announced the launch of 2 new texture collection CDs. Here's a description:

    "This extensive collection of different textures covers a wide range of locations, materials and woods. Workflow optimized 'power of 2' - images for the usage in games and other realtime enviroments plus additional textures for bump, specularity and materials are increasing production speed and realism. The package includes as a special feature 'ready to use' normal maps for 'per pixel lighting' engines."

    For more information, visit here.
    Monday, February 24th 2003
    Dark Basic Newsletter
    02:41 PM
        Discuss This!


    Dark Basic Software recently launched the second issue of their newsletter. Here's the buzz:

    "Articles include an interview with Lee Bamber, Head Developer at DBS, the February winner of our "20 lines of code" competition which features a matrix terrain demo, work in progress shots from the NVIDIA Retro Game Competition, product updates, tutorials and more."

    The newsletter if available here.
    Monday, February 24th 2003
    Virtools Dev 2.5 Release
    02:38 PM
        Discuss This!


    Version 2.5 of Virtools Dev has been released, a commercial software package which aims to provide "tools and servers that you need to develop and deploy interactive, game-quality applications for e-learning, e-marketing and traditional games." Among other things, the new release includes a scripting language.
    Monday, February 24th 2003
    DirectX 9 Lighting Techniques
    02:31 PM
        Discuss This!


    Michal Valient announced the recent release of an article which explains "advanced lighting techniques such as Cook-Torrance and Oren-Nayar lighting models done per pixel with new DirectX 9 shaders. Also classic - per pixel Phong and environmental mapping is converted to shaders 2.0 and 3.0. A sample renderer is available under GPL."
    Monday, February 24th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stephan Reiter. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Configuration Parser submitted by Peter Dahlgren. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Using a Union for Packed Color Values submitted by Dr. Necessiter. Browse the Tip Collection here!

    Featured Resource Update - There's a new featured resource summary online, Real-Time Shader Programming. Browse the Resource Collection here!
    Wednesday, February 19th 2003
    The FOX Toolkit
    04:14 PM
        Discuss This!


    Version 1.0.32 of the FOX Toolkit has been released, a multi-platform toolkit for GUI development.
    Wednesday, February 19th 2003
    The Image Debugger
    04:13 PM
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    Version 0.95b of the Image Debugger has been released, described as "a programmer's utility to make debugging of Win32 applications that use images and grid data easier."
    Wednesday, February 19th 2003
    Curves and Surfaces Modeler
    04:05 PM
        Discuss This!


    The Code Project posted a new article which presents a basic MFC/OpenGL-based surface modeling tool.
    Wednesday, February 19th 2003
    Darwinian Evolution Article
    04:01 PM
        Discuss This!


    The AI-Depot recently posted an article entitled "Getting Darwinian Evolution to Work", written by Paul Almond. Here's a description from the site:

    "[The article] suggests that Darwinian evolution has higher levels of abstraction and that explicitly exploiting these in attempts to evolve software on computers could allow programs of greater sophistication. A multi-layered system is proposed which uses the concept of 'evolving evolvability'."

    View the full article here.
    Wednesday, February 19th 2003
    The Radiosity Bibliography
    03:50 PM
        Discuss This!


    The Helios32 site has been updated with the February edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Wednesday, February 19th 2003
    Quazal Personal Editions
    03:46 PM
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    Quazal announced the availability of personal editions of their high-level network APIs, Net-Z and Eterna. Here's a snippet from the press release:

    "Montreal, Canada February 18, 2003 Quazal today announced the launch of Personal Editions of Net-Z and Eterna, Quazal's two innovative high-level network APIs for multiplayer (MP) and massively multiplayer (MMP) games respectively. With Net-Z Personal Edition and Eterna Personal Edition, Quazal gives everyone, from users who have never tried networking to advanced professionals seeking to enhance their skill set, access to software endorsed by industry professionals. The Personal Editions of Net-Z and Eterna provide users free access to a personal-use, non-commercial version of the parent product."

    For more information, visit here.
    Wednesday, February 19th 2003
    Game Registration Roadblocks
    03:42 PM
        Discuss This!


    The Adrenaline Vault posted a new article by Bob Mandel, explaining to developers some of the growing frustrations of gamers when it comes to the process of registering downloadable shareware games.
    Wednesday, February 19th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by windssoft. Browse the IOTD gallery here!

    tasty links:
  • Comet Returns After 37,000 Years
  • Science Reveals Special Art Effects
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 17th 2003
    New Bubblet Release
    06:17 PM
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    Warren Marshall sent word that he's released a quick rewrite of his Bubblet puzzle game clone, using BlitzBasic. The source code to the game is included as well.
    Monday, February 17th 2003
    Wavelet Image Compression
    03:47 PM
        Discuss This!


    Daniel Vollmer released a new version (2.5.2) of his Wavelet Image Compression code, which is available under the GPL.
    Monday, February 17th 2003
    New RakNet Release
    03:43 PM
        Discuss This!


    Rakkarsoft announced a new release (v1.03) of RakNet, a (commercial) network library with an emphasis on functionality for game developers.
    Monday, February 17th 2003
    Experimental Gameplay Workshop
    03:41 PM
        Discuss This!


    Jonathan Blow sent along the following information about the Experimental Gameplay Workshop:

    "The Experimental Gameplay Workshop is a group devoted to encouraging innovation in gameplay research. We're looking for more programmers and designers to come talk about their games at the GDC this year."

    For more information, visit visit here.
    Monday, February 17th 2003
    SkinnedMesh Source Update
    03:35 PM
        Discuss This!


    An update to the original source code provided with Phil Taylor's Modular D3D SkinnedMesh article has been made available, written by David Jurado Gonz. It should now compile correctly with VC++.NET, and includes a few other changes and fixes.
    Monday, February 17th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by ChrisC. Browse the IOTD gallery here!

    tasty links:
  • Robotic Facial Expressions
  • Astronomy Technology May Improve Vision
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 12th 2003
    BZip2 Compression Classes
    05:51 PM
        Discuss This!


    The Code Project posted a new article by Gilad Novik, which presents a pair of classes for compression and decompression using bzip2, along with a test application.
    Wednesday, February 12th 2003
    Fly3D SDK 2.01
    05:46 PM
        Discuss This!


    Version 2.01 of the Fly3D SDK has been released, a feature-rich C++ game engine.
    Wednesday, February 12th 2003
    Eli Translator Construction
    05:41 PM
        Discuss This!


    Version 4.4.0 of the Eli compiler construction system was recently released, described as "a programming environment that supports all phases of translator construction. It provides extensive libraries implementing common tasks, yet allows one to handle arbitrary special cases."
    Wednesday, February 12th 2003
    Crystal Entity Layer
    05:39 PM
        Discuss This!


    The first official release (0.96r001) of the Crystal Entity Layer (CEL) has been released, which according to the site is "a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space."
    Wednesday, February 12th 2003
    New Ircub Release
    05:36 PM
        Discuss This!


    United Bytes announced a new release (v0.50) of Ircub, described as "a small, LGPLed, multi-platform library written in C/C++, which provides a very simple interface to add IRC chatting/controlling capability to nearly all types of applications or games."
    Wednesday, February 12th 2003
    Evolution of the MMOG
    05:31 PM
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    J.C. Smith sent along a link to an editorial he's written, entitled "The Evolution of the MMOG." According to the author, this lengthy article "takes a look at a number of features that could add greatly to the massive multiplayer gaming experience, going in to ways to implement the ideas as well."
    Wednesday, February 12th 2003
    Levelord Guildhall Interview
    05:23 PM
        Discuss This!


    The Guildhall posted a new interview with Richard "Levelord" Gray, talking about the digital games program at SMU (in Dallas, Texas.) Here's a snippet from the site:

    "The Digital Games Guildhall at SMU is a unique game development education program offered in Dallas by the Hart eCenter at SMU. Game development luminaries came to the Hart eCenter with a vision for this new kind of program and have been involved deeply with the Guildhall's concept and design and will remain involved as teachers, tutors and mentors."

    For more information, visit here.
    Wednesday, February 12th 2003
    GPL Arcade Volleyball
    05:20 PM
        Discuss This!


    Version 0.7.1 of GPL Arcade Volleyball has been released, an SDL-powered, multi-platform remake of the dos game Arcade Volleyball. The source code is available under the GPL.
    Wednesday, February 12th 2003
    New Blender Release
    05:18 PM
        Discuss This!


    Version 2.26 of Blender has been released, the first open source release of the popular multi-platform modeling and animation package.
    Wednesday, February 12th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vander Nunes. Browse the IOTD gallery here!

    tasty links:
  • Universe To Expand For Ever
  • Long Distance Quantum Teleportation Draws Closer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 10th 2003
    Detecting Memory Leaks
    02:51 PM
        Discuss This!


    CodeGuru posted a new article which presents a basic, free memory leak detection tool for use with C programs.
    Monday, February 10th 2003
    An Exceptional Model
    02:47 PM
        Discuss This!


    There's a new article here on flipcode entitled "An Exceptional Model", written by Patrick Kooman. In this article, Patrick explains some of the reasons why exception handling exists and how it may help you design cleaner code.
    Monday, February 10th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bjoern Gdanietz. Browse the IOTD gallery here!

    tasty links:
  • Computer Automation Software Speeds Brain Research
  • Start-up Redesigns Fuel Cells
  • Man Saves Face Against Machine
  • Camera-phones Take Hold As Digital Imaging Platform
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, February 7th 2003
    RakNet Network Library
    03:07 PM
        Discuss This!


    Rakkarsoft announced the release of RakNet, a (commercial) multiplayer gaming API for windows programmers.
    Friday, February 7th 2003
    Echidna Data Linker
    03:02 PM
        Discuss This!


    Gregg Tavares sent along the following news about the Echidna Data Linker:

    "There is now documentation for a free open source data linker. The Echidna Data Linker. It and similar data linkers have been used in several commercial games including Gex, Gex 3D, Dinosaur, Crash Team Racing and it is currently being used at Sega Japan. The point of a data linker is (1) to link various kinds of data into an easy to load file and (2) to make loading data as quick as possible for the shortest possible load times."

    The documentation is here, and the libraries are here.
    Friday, February 7th 2003
    Developer Image Exchange
    02:58 PM
        Discuss This!


    Ed Resnick announced the launch of the Developer Image Exchange, described as "an open forum for people to upload screenshots of their projects, desktop captures, or whatever's appropriate, along with a description and links if they wish. Thumbnails are generated automatically and each post has its own comment thread.".
    Friday, February 7th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Matt Barnett. Browse the IOTD gallery here!

    tasty links:
  • Japanese Scientist Invents 'invisibility cloak'
  • Education Overhaul Urged For Nanotech Revolution
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 5th 2003
    Haar Wavelets Article
    02:16 PM
        Discuss This!


    Hin Jang updated his graphics site with a new article explaining the basics of Haar Wavelets, complete with example source code.
    Wednesday, February 5th 2003
    Generic Matrix Class
    02:04 PM
        Discuss This!


    The Code Project posted a new article by Yap Chun Wei which presents "A generic, reusable and extendable matrix class."
    Wednesday, February 5th 2003
    Serious Games Conference
    01:56 PM
        Discuss This!


    Ben Sawyer sent word that the links to the Web streams of the main talks from the recently announced "Serious Games Conference" are now active. They can be accessed through the Workshop section on seriousgames.org.
    Wednesday, February 5th 2003
    Dark Basic Contest
    01:55 PM
        Discuss This!


    Dark Basic Software sent along the following announcement about a new game programming competition they're hosting:

    "Dark Basic Software and NVIDIA are pleased to announce a Retro Game Programming Competition. Prizes up for grabs include award-winning GeForce4 graphics cards, boxes of Dark Basic software and lifetime developer network membership. The concept is simple - re-create (and enhance!) a classic video game in DarkBASIC. Full competition details, prizes and rules can be found here: http://www.darkbasicpro.com/retro_compo.php. Please note that you do not need to own DarkBASIC in order to take part."

    For more information, visit here.
    Wednesday, February 5th 2003
    New Crystal Space
    01:52 PM
        Discuss This!


    Jorrit Tyberghein announced a new release (0.96r002) of the Crystal Space 3D engine project, which according to the author, "fixes a few bugs here and there and also adds a VERY significant optimization in the OpenGL renderer."
    Wednesday, February 5th 2003
    Cg Introductory Article
    01:50 PM
        Discuss This!


    There's a new article (PDF) on CgShaders.org, written by Mark Kilgard, which aims to offer an introduction to Cg programming in only two pages.
    Wednesday, February 5th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Guillaume WERLE. Browse the IOTD gallery here!

    tasty links:
  • Nintendo Gobbles Up Nominations
  • Top Selling PC Games (01/19 - 01/25)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 3rd 2003
    Self-Aware Intelligence Essay
    03:19 PM
        Discuss This!


    The AI-Depot posted a new essay entitled "Creating Self-Aware Intelligence", written by Clint O'Dell. Here's a snippet from the summary:

    "In this article, the necessity of atheistic thinking is proposed as an element towards creating self-awareness. Notions are introduced for solving problems using multiple ANNs combined to form a single brain, with a practical example using a visual system."

    The full article is available here.
    Monday, February 3rd 2003
    Get In The Game
    03:16 PM
        Discuss This!


    Get In The Game posted a new batch of articles for February, including the fourth installment in their "Getting Published" series, an article offering networking tips for those of you attending the GDC, and several others.
    Monday, February 3rd 2003
    D3DX Mesh Tutorial
    03:10 PM
        Discuss This!


    MSDN's Driving DirectX column has been updated with a new installment by Dave Aronson, entitled "D3DX Meshes, Part 2: The Optimize Mesh Sample". Here's a snippet from the summary:

    "Dave Aronson walks through key portions of the Optimize Mesh sample in the Microsoft DirectX 9.0 SDK, showing how to use the Microsoft Direct3DX (D3DX) mesh classes to make it easy to load, save, optimize, and draw meshes to the screen."

    View the full article here.
    Monday, February 3rd 2003
    Game Programming Gems 4
    02:38 PM
        Discuss This!


    Andrew Kirmse sent along the following announcement about the upcoming (4th) installment in the Game Programming Gems series:

    "Proposals for the fourth volume in the Game Programming Gems series are now being accepted at http://gameprogramminggems.com/subform.html. As with previous volumes, this book will gather and share the latest knowledge in game development. Sections in GPG4 will include General Programming, Mathematics, Graphics, Artificial Intelligence, Networking/Multiplayer, Audio, and a new section on Physics. Join us in advancing the state of the art!

    Experienced game programmers are encouraged to submit proposals by April 1. Final articles will be due on July 30. Series editor Mark DeLoura, book editor Andrew Kirmse, and section editors will help select and prepare articles for publication. The book will be available in time for the Game Developers' Conference in 2004, with authors receiving a royalty based on sales."

    For more information, visit here.
    Monday, February 3rd 2003
    New Doxygen Release
    02:36 PM
        Discuss This!


    Version 1.3-rc3 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL.
    Monday, February 3rd 2003
    New ReplicaNet Release
    02:30 PM
        Discuss This!


    Version 3.50 of ReplicaNet has been released. Here's a snippet from the announcement:

    "ReplicaNet multiplayer computer games library version 3.50 has been released. Optimisations have significantly reduced CPU time to around 10% of what was being used before. A breakthrough in caching has enabled this incredible performance jump. Visit http://www.ReplicaNet.com/ for more information. ReplicaNet is an object orientated C++ library that is engineered to help the developer of applications that require a stable and low maintenance solution to networking, especially multiplayer computer games."

    For more information, visit here.
    Monday, February 3rd 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Neil Wakefield. Browse the IOTD gallery here!

    tasty links:
  • Teleportation Takes Another Step
  • Beating Heart In 3D
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 30th 2003
    Serious Games Conference
    04:07 PM
        Discuss This!


    The Wilson Center announced a workshop they've organized on "Serious Games." Here's a snippet from the press release:

    "WASHINGTON-The Foresight and Governance Project of the Woodrow Wilson International Center for Scholars will host a workshop to explore how the management and performance of three sectors - hospitals, high schools, and parks - can be improved using game-based simulation learning and training technologies. "Serious Games" will be held on February 5 and 6, 2003 at the Wilson Center in Washington, D.C. The workshop, made possible through support from the Alfred P. Sloan Foundation, is being organized with Digitalmill, a development firm responsible for the Virtual U project www.virtual-u.org, a game-based simulation of university management."

    For more informatoin, visit here.

    flipcode News Archives for 2003

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