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flipcode News Archives for 2003

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Thursday, April 3rd 2003
GPU Programming Book
08:12 PM
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NVIDIA announced that they're seeking contributors for an upcoming book on Advanced GPU Programming. The details and submission guidelines are available here.
Thursday, April 3rd 2003
The Daily Flip
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tasty links:
  • Amazing Magnetic Fluids
  • Creation Force: Black Holes Linked to Star Birth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 2nd 2003
    Shadow Projections Demo
    02:16 PM
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    DevMaster.net sent word that they've posted a new article on basic shadow projection using OpenGL. The article includes explanations, sample source code, and a demo.
    Wednesday, April 2nd 2003
    G3D 5.00 Release
    02:15 PM
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    Morgan McGuire announced a new release (v5.00) of G3D, an open source 3D graphics library. Here's the buzz:

    "The new release broadens the support base and brings substantial performance improvements. These include complete support for both Windows and Linux, 10x rendering speedup through vertex buffers, 35% faster collision detection, and 200% faster memcopy and memset. New demos implement shadow mapping, collision detection and response, and vertex buffers."

    For more information, visit here.
    Wednesday, April 2nd 2003
    Neural Network Code
    02:11 PM
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    Gideon Pertzov released the source code to his Backpropagation Neural Network C++ classes. An included sample application shows how the class can be used in an RPG-type game.
    Wednesday, April 2nd 2003
    Duke Nukem Source
    02:00 PM
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    3D Realms announced the source code release of Duke Nukem 3D, available now under the GPL.
    Wednesday, April 2nd 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Derek Long. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, 2D OBB Intersection submitted by Morgan McGuire. Browse the COTD Collection here!

    tasty links:
  • Booze to Fuel Gadget Batteries
  • Ultra-Simple Desktop Device Slows Light to a Crawl
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 1st 2003
    Frustum Culling Tutorial
    03:03 PM
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    There's a new featured tutorial here on flipCode entitled "Frustum Culling", written by Dion Picco. In this tutorial, Dion explains the basic concepts behind frustum culling, and provides example source code.
    Tuesday, April 1st 2003
    Liang-Barsky Line Clipping
    02:55 PM
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    Hin Jang recently updated his gfx site with a new article on Liang-Barsky Line Clipping, complete with example source code.
    Tuesday, April 1st 2003
    Flat Four Engine
    02:48 PM
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    A new release of the Flat Four Engine is available, which now uses C# and the .NET framework. According to the site, Flat Four is "an open-source engine and framework for 3D applications, developed with the goals of flexibility, extensibility, and performance, in that order."
    Tuesday, April 1st 2003
    Math Expression Evaluator
    02:37 PM
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    The Code Project posted a new article by Michael Combs, presenting a math expression evaluator.
    Tuesday, April 1st 2003
    D3DX Effects Framework
    02:34 PM
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    MSDN's Driving DirectX column has been updated with an article entitled "Using the Effects Framework." According to the article intro, the authors "summarize the effects framework in D3DX, an integral component of D3DX that offers developers a range of benefits by grouping sets of visual effects."
    Tuesday, April 1st 2003
    Texture Generator Alpha
    02:30 PM
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    Angel Code released a new texture generation utility, which allows the user to quickly write scripts for generating textures.
    Tuesday, April 1st 2003
    Flocking Fish Article
    02:22 PM
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    ukscene.org posted a new article presenting a flocking fish implementation that uses a technique based on Craig Reynolds' Boids.
    Tuesday, April 1st 2003
    OpenGL Extension Library
    02:20 PM
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    Lev Povalahev released a new version of his OpenGL extensions library, aimed to simplify extension loading. According to the author, "The library supports all new extensions such as ARB_vertex_program, ARB_fragment_program or ARB_vertex_buffer_object, as well as new vendor-specific extensions."
    Tuesday, April 1st 2003
    New FMOD Release
    02:17 PM
        Discuss This!


    Version 3.62 of FMOD has been released, a feature-rich music and sound effects system that's free for non-commercial use.
    Tuesday, April 1st 2003
    Forth Interpreter Source
    02:16 PM
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    Meshula Labs sent along the following news:

    "Meshula Labs has released the source code for a 68k based Forth interpreter and compiler called Fusion Forth. Forth is a very lightweight programming language intended for embedded systems such as robotics and handheld devices."

    For details and downloads, visit here.
    Tuesday, April 1st 2003
    Resource Property Manager
    02:13 PM
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    Patrick Kooman sent word that he's released a free utility for developers, designed to help you manage properties and settings in a game.
    Tuesday, April 1st 2003
    2D Development Tools
    02:12 PM
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    Patrice Krysztofiak sent word that he's released a set of tools for 2D game developers, including a sprite tile optimizer and a font generation utility.
    Tuesday, April 1st 2003
    Physics Computer Simulations
    02:05 PM
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    maq sent along a link to his site: Computer Simulations in Physics, featuring various example simulations and links to other resources.
    Tuesday, April 1st 2003
    BSP38 File Format
    01:58 PM
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    Gareth Foster sent word that he's posted a brief article addressing some issues for those of you working with the Quake II BSP format.
    Tuesday, April 1st 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sascha Willems. Browse the IOTD gallery here!

    tasty links:
  • Better Picture of the Universe in Adolescence
  • 'Nanowire' Breakthrough Hailed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 24th 2003
    Evolutionary Neural Networks
    03:40 PM
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    The AI-Depot posted a new tutorial, entitled "Evolutionary Neural Networks: Design Methodologies", written by Rinku Dewri.
    Monday, March 24th 2003
    BlitzCon USA Announced
    03:28 PM
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    BlitzCoder, dedicated to helping Blitz Basic developers, announced the following:

    "BlitzCoder and Idigicon are presenting the Official BlitzCon USA. BlitzCon USA will give independent developers the ability to see their games, utilities or applications published and marketed in a box and offered to major high street retailers. Please join us!"

    For all the details, visit here.
    Monday, March 24th 2003
    New Programming Articles
    03:25 PM
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    Adrian Brown sent word that ukscene.org has been updated with two new articles, the first on vertex shaders, and the second describing how to setup the DevKitAdvance system for GBA development.
    Monday, March 24th 2003
    The Daily Flip
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    Code Of The Day Update - There's a new Code Of The Day online, Render System Framework submitted by Vincent PRAT. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Adding MSDEV Libraries submitted by Graham Reeds. Browse the TOTD Collection here!

    tasty links:
  • Synapse Chip Taps Into Brain Chemistry
  • Top Ten Dying Game Genres
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 20th 2003
    DarkBASIC Newsletter 3
    09:10 PM
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    Dark Basic Software sent along the following news:

    "The third issue of the monthly newsletter aimed at DarkBASIC and beginner developers was released today. Articles include DBPro Patch 4 news, an exclusive look at the new game Riftspace, an interview with DB developer Andrew Vanbeck, the March winner of our "20 lines of code" competition which features a conversion of the classic Sky Roads game, more work in progress shots from the NVIDIA Retro Game Competition, product updates, tutorials and more. "

    The issue is available here.
    Thursday, March 20th 2003
    DirectX at Academy of GET
    09:07 PM
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    The Academy of G.E.T sent along the following news:

    "Hollywood, CA based Academy of Game Entertainment Technology will offer two courses in Direct X this quarter. They are 3D Graphics l and 3D Graphics II (textures and Lighting). The curriculum for these courses was developed by James Thrush, an Academy instructor who recently took home 3 awards from GDC for his new game, Wild Earth. "

    For more information, visit here.
    Thursday, March 20th 2003
    Brian Hook Interview
    09:02 PM
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    Curmudgeon Gamer posted a new interview with Brian Hook of Pyrogon Games, talking about design, independent game development, multi-platform games and more.
    Thursday, March 20th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kjell Andersson. Browse the IOTD gallery here!

    tasty links:
  • DMCA Goes Under Public Scrutiny Again
  • The Quality-Sales Gap in Computer Gaming
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, March 18th 2003
    Demo Flow Article
    09:39 PM
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    ukscene.org posted a new article on "Controlling Demo Flow", which aims to cover the process of putting the various pieces of a demo together into a final product.
    Tuesday, March 18th 2003
    EA-West LA Job Openings
    09:30 PM
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    Electronic Arts- West LA sent along the following information about some graphics and AI positions they're looking to fill:

    "Come join the people that brought you the hit franchise Medal of Honor! At Electronic Arts-West LA we are in the beginning stages of creating our next product in both the Medal of Honor series and the Lord of the Rings (RTS) title that is coming to the studio. We are intent on blowing the lid off of the FPS and RTS genres and in order to go beyond the excellence already achieved with MoH we’re looking to find the best of the best in both graphics and AI programming talent. If you are an avid gamer and a seasoned programmer with 3-5+ years of solid industry experience, please apply!

    Position Specific Requirements for Graphics Engineers
    At least 3 years previous experience in developing and improving game engine(s)
    Experience shipping products with current generation Consoles or work experience with leading PC graphics cards
    Experience with Direct 3D or OpenGL
    B.S. in computer science or math
    Direct, hands-on experience with Cg DirectX 9.0 HLSL (a plus)

    Position Specific Requirements for AI Engineers
    Proficiency with C++
    Prior experience shipping a console product (PS2/Gamecube/Xbox) is a big plus
    Bachelors degree or equivalent in Computer Science or Engineering

    Please forward your resume to ealajobs@ea.com and mention that you found out about us on flipCode!"

    Tuesday, March 18th 2003
    New ppModeler Release
    09:28 PM
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    Pierre Saunier announced a new release of ppModeler, a multi-platform 3D modeling package.
    Tuesday, March 18th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris. Browse the IOTD gallery here!
    Monday, March 17th 2003
    New Programming Tutorials
    03:05 PM
        Discuss This!


    Adrian Brown sent word that ukscene.org has been updated with several new articles, on a range of topics including "polygon drawing, getting font Glyph information from windows, new constant delta techniques, embedding data into exe's and also how to create very small windows programs."
    Monday, March 17th 2003
    Dark Basic Tutorials
    03:05 PM
        Discuss This!


    Dark Basic Software sent along the following news:

    "Dark Basic Software released a range of new free tutorials onto its web site for the DarkBASIC Professional programming language. The tutorials range from Beginner to Advanced and include topics such as: Rainbow Shader effects, UV Texture Manipulation, Field of View, Data Types, Star fields, 3D Dungeons and more. Also released was the new Technology Centre section offering free downloads allowing use of Light Guns and VR Gloves within your own games."

    For more information, visit here.
    Monday, March 17th 2003
    OpenGL PyGame Tutorial
    02:49 PM
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    Nomad Programming sent word that they've posted a new tutorial on using OpenGL via PyGame, A Python wrapper for SDL.
    Monday, March 17th 2003
    Phong Lighting Article
    02:47 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "Delphi3D has been updated with a new tutorial on Phong's ubiquitous lighting model. The article discusses the lighting equation in detail, including a few common variations an extensions such as Blinn-style specular lighting."

    For details and downloads, visit here.
    Monday, March 17th 2003
    New HawkVoiceDI Release
    02:44 PM
        Discuss This!


    Hawk Software announced a new release (0.85 beta) of HawkVoiceDI, described as "a fully functional library for those developers that already have networking code in their application, and just need help to create voice packets to send/receive."
    Monday, March 17th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kai-Peter Backman. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Template Heap Class submitted by Jesper Oqvist. Browse the COTD Collection here!

    tasty links:
  • 3D Monitors Expected By Year's End
  • XBox - Through The Developer's Eye
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 13th 2003
    Irrlicht Engine SDK
    02:29 PM
        Discuss This!


    Nikolaus Gebhardt announced the 0.1 release of the Irrlicht Engine, described as "a high performance open source and cross platform 3D engine for creating realtime 3D applications.".
    Thursday, March 13th 2003
    GA Article In French
    02:27 PM
        Discuss This!


    ai-junkie sent word that a French translation of their Genetic Algorithms article is now available.
    Thursday, March 13th 2003
    Hyper-Threading for Multimedia
    02:19 PM
        Discuss This!


    OSNews posted a new article entitled "Exploring the Use of HyperThreading Technology for Multimedia Apps", contributed by Intel researchers. Here's a snippet from the introduction:

    "Processors with Hyper-Threading technology can improve the performance of applications by permitting a single processor to process data as if it were two processors by executing instructions from different threads in parallel rather than serially. However, the potential performance improvement can be only obtained if an application is multithreaded by parallelization techniques."

    The article presents "code generation and optimization techniques developed for the Intel C++/Fortran compiler." Thanks go out to Eugenia for the link.
    Thursday, March 13th 2003
    OpenGL ES Feedback
    02:15 PM
        Discuss This!


    The Khronos Group sent along the following information:

    "OpenGL ES is a subset of OpenGL targeted at mobile devices such as cell phones (Ericsson, Nokia, Motorola are involved in defining the spec). At GDC 2003 select ISVs were given a chance to preview the current draft of the OpenGL ES specification. The feedback was invaluable and Khronos now invites developers with significant experience to register for consideration for either the OpenGL ES specification, or the OpenML 1.0 SDK."

    For more information, visit here.
    Thursday, March 13th 2003
    GQ Team Engine Source
    02:08 PM
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    Brian Smith sent along a link to the Deep Space Saga site, where GQ Team from Russia recently released the source code (under the GPL) to the older game engine they were using on the project. According to the site, it features a scene manager, physics, a DirectX 8 renderer, script engine, and network support.
    Thursday, March 13th 2003
    Guildhall Expanding Faculty
    02:06 PM
        Discuss This!


    The Guildhall sent along the following information:

    "The Guildhall at SMU wants only the very best students and teachers. The school already has industry experts on board as curriculum designers, content providers, advisors, mentors and lecturers. Now, the Guildhall is now seeking to hire additional full-time instructors."

    For more information, visit here.
    Thursday, March 13th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lord Trancos. Browse the IOTD gallery here!
    Tuesday, March 11th 2003
    New BASS Release
    01:30 PM
        Discuss This!


    Version 1.8 of BASS has been released, an audio library for Windows with support for a number of popular sample and stream formats.
    Tuesday, March 11th 2003
    Java Applet Contest
    01:18 PM
        Discuss This!


    CFXweb sent word that their Java Applet Coding Contest has been restarted, with the topic "Particles" and a deadline of April 14th. For more information, visit here.
    Tuesday, March 11th 2003
    New World Machine
    01:09 PM
        Discuss This!


    Stephen Schmitt sent along the following information about the new release of World Machine, a terrain generation tool:

    "Now in a nearly-final state, the biggest new features are a VERY powerful macro system that allows you to create your own terrain operators from building-block components, and a host of new generation and terrain transformation tools.

    Although WM is still only for non-commercial use at present, the license restrictions will be relaxed to allow unregistered commercial use of lower-res (<512x512) terrains with no strings attached, when version 1.0 is released."

    For more information, visit here.
    Tuesday, March 11th 2003
    Dynamic Lights Demo
    01:06 PM
        Discuss This!


    Phil Freeman posted a new demo on his site, which illustrates an approach to implementing dynamic lights using 3D textures. The Delphi source code is included.
    Tuesday, March 11th 2003
    New MultiEx Commander
    01:03 PM
        Discuss This!


    Michael Zuurman announced a new release (3.8b) of MultiEx Commander, an archive extraction utility with support for over 140 game archive formats.
    Tuesday, March 11th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jesse Laeuchli. Browse the IOTD gallery here!

    tasty links:
  • Global Extraterrestrial Hunt to Revisit Old Signals
  • Art Students Pursue Future in Video Games
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, March 7th 2003
    Geometric Algebra Primer
    03:31 PM
        Discuss This!


    Jaap Suter released a new Geometric Algebra Primer on his web site. Available in PDF and PS format, this 64-page document offers an introduction to geometric algebra, complete with examples relevant for computer graphics. Here's a snippet from the site:

    "Geometric algebra is a new way of dealing with geometrical concepts and relations. It is based on Clifford algebra and has already been adopted with great enthusiasm in physics. Its elegance and ease of use is unparalleled. By introducing two simple concepts, the multivector and its geometric product, we obtain an algebra that allows subspace arithmetic. It turns out that being able to 'calculate' with subspaces is extremely powerful, and solves many of the hacks required by traditional methods. This paper provides an introduction to geometric algebra. The intention is to give the reader an understanding of the basic concepts, so advanced material becomes more accessible."

    For more information, visit here.
    Friday, March 7th 2003
    RenderWare Product Updates
    03:29 PM
        Discuss This!


    Criterion Software issued a press release, outlining their latest middleware updates, including two new products: RenderWare Physics and RenderWare AI. For more information, visit here.
    Friday, March 7th 2003
    Guildhall Accreditation and Application
    03:28 PM
        Discuss This!


    The Guildhall game development program sent along the following news:

    "The Guildhall at SMU has received accreditation from the Southern Association of Colleges and Schools (SACS). This achievement marks yet another significant distinction of the caliber of a Guildhall education. You can read more about the SACS accreditation at http://www.guildhall.smu.edu/News/accreditation.htm.

    Also, you can now register online for the Guildhall at http://guildhall.smu.edu/Admissions/apply.htm. We have already received completed forms from many great prospective students hoping to be among the school's first cohort. Application deadline for the summer term is April 24. Don't miss your chance to be part of this history-making program -- check it out!"

    For more information, visit here.
    Friday, March 7th 2003
    Catapult 1.20b Release
    03:06 PM
        Discuss This!


    Nocturnal Entertainment announced the launch of Catapult v1.20b, a (commercial) GBA development system.
    Friday, March 7th 2003
    New Cg Toolkit
    03:03 PM
        Discuss This!


    NVIDIA announced the 1.1 release of the Cg Toolkit for shader development. The new release includes optimizations and bug fixes.
    Friday, March 7th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric Girard. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, COM Smart Pointer submitted by Si Brown. Browse the COTD Collection here!

    tasty links:
  • Oregon Bill Mndates Open Source
  • IBM Offers Details On Autonomic Software
  • Hubble Captures Blazing Small Galaxy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 5th 2003
    Image Genius Release
    02:26 PM
        Discuss This!


    GoldSphere Software sent along the following news about the release of Image Genius:

    "The first version of GoldSphere Software's Image Genius has been released. Image Genius is a batch image processing Windows application written using the Microsoft .NET Framework. Simple and powerful, Image Genius is ideal for batch texture and photo manipulations."

    For more information, visit here.
    Wednesday, March 5th 2003
    DirectX and VB Tutorials
    02:23 PM
        Discuss This!


    Stuart Slater sent along a link to his web site, where you will find tutorials on DirectX8 and 9 programming, Visual Basic game development, and more.
    Wednesday, March 5th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by anton. Browse the IOTD gallery here!

    tasty links:
  • Toshiba To Show Off Fuel Cell Prototype
  • 'Phantom menace' May Rip Up Cosmos
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 3rd 2003
    The OGRE Project
    05:31 PM
        Discuss This!


    Version 0.10.0 of OGRE (Object-oriented Graphics Rendering Engine) has been released, which according to the site includes "major speed improvements for large scenes (1500+ objects), a new 3DS Max exporter script for skeletal animation, updates to the Python bindings, a new skeletal blending mode and lots more."
    Monday, March 3rd 2003
    New Crystal Space
    05:20 PM
        Discuss This!


    Version 0.96r003 of Crystal Space has been released, a feature-rich, open source, multi-platform 3d engine project. The new release primarily consists of bug fixes.

    flipcode News Archives for 2003

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