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flipcode News Archives for 2003

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Wednesday, May 7th 2003
Purple# Game Engine
03:48 PM
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Bunnz Productions announced the initial release (v0.1) of Purple#, "a free game engine for .NET concentrating on efficiency, quality and flexibility."
Wednesday, May 7th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Della Rocca. Browse the IOTD gallery here!

tasty links:
  • Smart Robot Autos Tough It Out
  • 'Digital organisms' Evolve Complex Functions In Short Steps
  • New Mars Water Theory Looks at Wind
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 5th 2003
    Swept Ellipsoid Article
    05:36 PM
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    Jorrit Rouwe sent word that he's posted a new article (PDF), which explains how to test both a swept sphere against a polygon, and a swept ellipsoid against a polygon. Sample source code is included.
    Monday, May 5th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by O'dell Hicks. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, 24-bit BGR Windows DIB Class submitted by David Poon. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Reducing Game Load Times submitted by Javier Arevalo. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, AI Techniques for Game Programming. Browse the Resource Collection here!
    Friday, May 2nd 2003
    MS DirectX GDC Slides
    12:24 PM
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    MSDN's DirectX Section has been updated with slides from the GDC. According to the site, "this download includes presentations given by the DirectX team at Game Developers Conference 2003. These include How to Install Less and Play More, Direct3D Performance Tools Preview, Shader Management 101, and more."
    Friday, May 2nd 2003
    EA Dream Job Contest (UK)
    12:17 PM
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    Digit Magazine and Electronic Arts announced a new competition, which offers "the chance to win three full-time dream jobs working on Electronic Art's computer and game-console titles." Here's a chunk from the press release:

    "The competition launches with the June issue on sale in the UK from May 1, and gives the UK public the chance to win one of three jobs as a 3D animator, 3D character designer, and game-world builder. Readers are invited to submit examples of their work and enter 3D design challenges that could prove the first stepping-stone to a gaming career.

    The finalists will go through to a Pop Idol-style last round, with judges from the UK game design, new media, and publishing industries interviewing the contenders. Three winners will be offered full-time, permanent jobs with Electronic Arts in what will be a truly life-changing competition. Winners will also be featured in the magazine."

    For more information, visit here.
    Friday, May 2nd 2003
    Genetica Beta Test
    12:15 PM
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    Spiral Graphics announced their upcoming beta test for Genetica, a seamless texture generator. Here's a snippet from the press release:

    "Spiral Graphics has begun accepting applications for the beta test of its upcoming seamless textures application, Genetica (formerly known as Organica). Genetica helps automate seamless texture creation, promising to expedite the workflow of game artists, 3D designers, and others using tiling textures or repeating backgrounds."

    For more information on applying, visit here.
    Friday, May 2nd 2003
    Serious Games - Call for Papers
    12:10 PM
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    The Serious Games Initiative sent along the following news:

    "Washington, D.C. (April 30, 2003) - Today the Serious Games Initiative (www.seriousgames.org) which was created by The Foresight in Governance project at The Woodrow Wilson Center for International Scholars announced a general call for papers. The papers will comprise the first Serious Games Annual. The Annual will be published at the end of 2003/beginning of 2004 depending on final editing, production, and printing needs."

    For more information, visit here.
    Friday, May 2nd 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Remon van Vliet. Browse the IOTD gallery here!

    tasty links:
  • Robot Dogs Score Goal for Science
  • Intel To Release Machine Learning Libraries
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 29th 2003
    Academy of GET Seminar (LA)
    05:36 PM
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    The Academy of Game Entertainment Technology sent along the following news:

    " On Saturday, May 31, 2003, The Academy of Game Entertainment Technology will host a free seminar / workshop for individuals interested in careers in game development at the Pacific Palisades branch of the Los Angeles Public Library. The event, which is scheduled for 2-4 PM, will feature a Game Designer from Electronic Arts, Inc. and a Digital Animator from Discreet Inc. Both will discuss how they got into the industry and will demonstrate how they create and design characters, environments and games. The event will also allow time for a question and answer session about how you can break into the game development industry. Individuals of all ages may attend."

    For more information, visit here.
    Tuesday, April 29th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Toivo Henningsson. Browse the IOTD gallery here!
    Monday, April 28th 2003
    FPS Sound Effects CD
    03:13 PM
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    indiesfx.co.uk announced a new sound effect disc release for FPS game developers. Here's the buzz:

    "Disc 4 is themed around first person shooter games and includes gooey alien sounds, electronic doors/lifts, bleeps and pickup noises, lots of mechanical clunks and bolt noises for things like ammo packs and new gunshot sounds that are ideally suited to designing your own sounds."

    For more information, visit here.
    Monday, April 28th 2003
    OpenGL ScreenSaver Tutorial
    03:04 PM
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    Nomad Programming sent word that they've posted a new tutorial on writing a Windows screensaver using OpenGL.
    Monday, April 28th 2003
    New Ircub Release
    03:00 PM
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    United Bytes announced a new release (0.6) of the Ircub Library, described as "a small, multi-platform library written in C/C++, which provides a very simple interface to add IRC chatting/controlling capability to nearly all types of applications or games."
    Monday, April 28th 2003
    FingerTips Framework Release
    02:57 PM
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    SGML.RU sent along the following announcement about the FingerTips framework:

    "FingerTips Technology is a software concept that gives game players and game developers the ability to store configuration preferences for individual games or game genres in compact, quickly loadable profiles, which are platform independent, easy to edit, maintain, transport, and share across multiple users and sites. It uses XML to create a convenient standard, impose structure, and eliminate bothers traditionally associated with the configuration process."

    For more information, visit here.
    Monday, April 28th 2003
    Sweeney On 64-bit
    02:53 PM
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    The FiringSquad recently posted an interview with Tim Sweeney of Epic Games, discussing 64-bit architectures.
    Monday, April 28th 2003
    Gscape Terrain Editor
    02:48 PM
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    Paul Moulden announced the 1.1 release of the Gscape Editor, a tool for terrain generation and viewing, as well as GscapeDLL, which allows those terrains to be viewed in external projects. Both are free for non-commercial use.
    Monday, April 28th 2003
    ARB Vertex Buffer
    02:45 PM
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    Tom Nuydens of Delphi3D sent along the following news:

    "Drivers are starting to pop up with support for the long-awaited GL_ARB_vertex_buffer_object extension (VBO), which provides a vendor-independent mechanism for storing vertex data in fast graphics memory (video or AGP). Delphi3D has released a demo that illustrates the extension's use."

    For details and downloads, visit here.
    Monday, April 28th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Aaron Hilton. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Template List Class submitted by Jesper qvist. Browse the COTD Collection here!

    tasty links:
  • Scientists Protest EU Software Patents
  • Proteins Produce Nano-magnetic Computer Memory
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 23rd 2003
    Water Ripple Effect
    03:15 PM
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    CodeGuru posted a new article explaining how to produce a water ripple image effect.
    Wednesday, April 23rd 2003
    New Genuts Framework
    03:13 PM
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    Version 0.7.1b of Genuts has been released, a Java game development framework that's described as "a library with classes primarily intended for sprite-based games conception, including functions for sprite manipulation and collision detection."
    Wednesday, April 23rd 2003
    Texture Generator Update
    03:03 PM
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    Angel-Code posted an updated version of their Texture Generator, "a program that lets you write small scripts that generates images."
    Wednesday, April 23rd 2003
    DarkBASIC Newsletter 4
    03:01 PM
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    Dark Basic Software sent along the following:

    "Issue 4 of the monthly newsletter aimed at DarkBASIC and beginner developers has been released. This special issue contains the results from the NVIDIA sponsored Retro Gaming Competition in which we saw no less than 95 entries! You can read about the winning games, download them all and see screen shots in the newsletter and on our web site. Other articles include a new DarkBASIC book, a call for 3D modellers to work on our new product, the April winner of our "20 lines of code" challenge and more."

    For more information, visit here.
    Wednesday, April 23rd 2003
    The Serenity Engine
    02:58 PM
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    HEMIWARE announced the first public release of their (commercial) multi-platform Serenity Engine product for PC and PS2 game developers. A trial version is available.
    Wednesday, April 23rd 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Darren Griffiths. Browse the IOTD gallery here!

    tasty links:
  • Return to the 'Lost City of Atlantis'
  • New Manned Spaceship Unveiled
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 21st 2003
    OpenGL Multi-texturing Tutorial
    01:21 PM
        Discuss This!


    Nomad Programming sent word that they've posted a new tutorial on OpenGL extension loading and multi-texturing.
    Monday, April 21st 2003
    New ReplicaNet Freeware
    01:16 PM
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    Replica Systems announced a new release of the freeware version of ReplicaNet, described as "a multiplayer networking library designed to eliminate the need for specific networking knowledge."
    Monday, April 21st 2003
    Krucial Virtual Machine
    01:12 PM
        Discuss This!


    Jmars Koder announced the release of the Krucial Virtual Machine and K-Low Level Language translator. According to the authors, "The site has Bytecode Specs, K-Low lang. specs, examples, and the executables for you to play with."
    Monday, April 21st 2003
    Paul Steed at University of Utah
    01:05 PM
        Discuss This!


    The Utah Student International Game Developers Association sent news of a free, public lecture at the University of Utah, featuring Paul Steed on "the process behind game art creation." For more information, visit here.
    Monday, April 21st 2003
    Beat Detection Algorithms
    12:57 PM
        Discuss This!


    Frederic Patin sent along a paper (PDF) he's written, which focuses on algorithms to detect the beats in a song and also explains how to extract the tempo of a song.
    Monday, April 21st 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Derek Jones. Browse the IOTD gallery here!

    tasty links:
  • Concept Cars Hop on Eco-Bandwagon
  • Distributed Computers Power New Search Engine
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 16th 2003
    Lua 5.0 Release
    04:03 PM
        Discuss This!


    Version 5.0 of Lua was recently released, described as "a powerful light-weight programming language designed for extending applications."
    Wednesday, April 16th 2003
    IncrediBuild for MSVC.NET
    04:00 PM
        Discuss This!


    Xoreax Software sent along the following news about IncrediBuild, a (commercial) tool for speeding up compilation:

    "Xoreax Software announced today the release of IncrediBuild v1.2, supporting distributed builds for Microsoft Visual C++ .NET.

    IncrediBuild substantially speeds up MSVC compilation time by silently distributing compilation tasks across workstations in the network. As a result, C and C++ project build times can be cut down by 90%. IncrediBuild is fully integrated with the Microsoft Visual C++ development environment, and works as a "plug-and-play" solution, requiring no changes in code or in developers' working habits. "

    For more information, visit here.
    Wednesday, April 16th 2003
    The aEmber Paper
    03:56 PM
        Discuss This!


    Parashar Krishnamachari sent along a link to the paper describing aEmber, "a realtime painterly rendering engine inspired by Barbara J. Meier's algorithm used in Disney's Tarzan."

    In addition, Parashar sent a link to the UIUC SIGGRAPH's 2002 HDR Image Editor, which is now available under the GPL.
    Wednesday, April 16th 2003
    Lightwave Scene Player
    03:54 PM
        Discuss This!


    Arnaud Storq sent word that he's released his Newtek LightWave 6.X/7.X scene player, jfyeNG, under the GPL. A number of demos are included with the release.
    Wednesday, April 16th 2003
    New Crystal Space
    03:53 PM
        Discuss This!


    Version 0.96r004 of Crystal Space has been released, an open source, feature-rich 3D engine project.
    Wednesday, April 16th 2003
    Kops Source Code
    03:50 PM
        Discuss This!


    Jetro Lauha sent word that the source code to Kops has been released under the GPL, described as "a two-dimensional gravitational shoot'yer'friend game."
    Wednesday, April 16th 2003
    Quake 3 Collision Detection
    03:48 PM
        Discuss This!


    Nathan Ostgard sent word that he's posted a new tutorial on Quake 3 BSP collision detection.
    Wednesday, April 16th 2003
    New Simkin Release
    03:46 PM
        Discuss This!


    Version 2.18 of Simkin has been released, an open source embeddable scripting language. According to the site, "This version contains the initial porting of Simkin to Symbian. It also includes a new more compact representation of compiled scripts."
    Wednesday, April 16th 2003
    GIMP Normalmap Plugin
    03:43 PM
        Discuss This!


    Shawn Kirst announced the release of his normalmap plugin for the GIMP. According to the author, "this is a plugin for GIMP versions 1.2.x and 1.3.x. It allows you to convert images into RGB normal maps for use in per-pixel lighting applications. The goal is to completely clone NVIDIA's photoshop plugin, with a few new useful features."
    Wednesday, April 16th 2003
    Game Development Workshop (LA)
    03:41 PM
        Discuss This!


    The Academy of Game Entertainment Technology announced that they'll be hosting a free workshop for individuals interested in pursuing careers in game development. Its scheduled for this Saturday, April 19, 2003 from 2:30-3:30 PM at the Chinatown branch of the Los Angeles Public Library. For more information, visit here.
    Wednesday, April 16th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by anton. Browse the IOTD gallery here!

    tasty links:
  • Animation Offers Clues To Dark Matter Mystery
  • University Of Toronto Team Designs Twist On Software
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 14th 2003
    Managing Unit Actions
    08:00 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled "Managing Unit Actions", written by Marcin Citowicki. In this article, Marcin explains a basic approach to managing units in a game such as an RTS.
    Monday, April 14th 2003
    New PxdScript Tutorial
    07:56 PM
        Discuss This!


    Kasper Fauerby sent word that he's released the 11th and final installment in his scripting series, this time focusing on virtual machines.
    Monday, April 14th 2003
    New Catapult Release
    07:54 PM
        Discuss This!


    Nocturnal Entertainment sent word that they've released a new version (1.21b) of Catapult, a (commercial) development system for the GBA. In addition, they've launched a new Catapult demo competition.
    Monday, April 14th 2003
    DX8 Displacement Mapping
    07:52 PM
        Discuss This!


    Jan Vlietinck sent word that he's released a new DX8 displacement mapping demo, complete with source code and technical documentation.
    Monday, April 14th 2003
    New Doxygen Release
    07:51 PM
        Discuss This!


    Version 1.3 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL.
    Monday, April 14th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Matthew J. Stephens. Browse the IOTD gallery here!
    Friday, April 11th 2003
    New Terrain Paper
    02:32 PM
        Discuss This!


    Bent Dalgaard Larsen sent word that he's released a new paper, "Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail", which he's described as "an improvement of the GeoMipmapping technique Willem H. de Boer has described and that is featured on flipcode." The paper is available here.
    Friday, April 11th 2003
    Genetic Algorithms Article
    02:30 PM
        Discuss This!


    The AI-depot posted a new article entitled "Solving Travelling Salesman Problems Using Genetic Algorithms", written by Eric Martel.
    Friday, April 11th 2003
    New Stellarium Release
    02:29 PM
        Discuss This!


    Version 0.5.1 of Stellarium has been released, a free, multi-platform, real-time sky renderer.
    Friday, April 11th 2003
    Depth Peeling Demo
    02:22 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "Delphi3D has been updated with a demo that does pixel-perfect depth sorting for alpha blending, using the "depth peeling" technique (http://developer.nvidia.com/view.asp?IO=Interactive_Order_Transparency). The demo uses GL_ARB_fragment_program for the peeling. It also uses GL_NV_occlusion_query to dynamically adjust the number of layers, based on the amount of overdraw in the scene. The demo will run on GeForce FX and Radeon 9500 or better."

    For details and downloads, visit here.
    Friday, April 11th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kurt Miller. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, OpenGL Camera submitted by Alexander Festini. Browse the COTD Collection here!

    tasty links:
  • Human Cloning Currently 'almost impossible'
  • Hubble looks at dark Universe
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 9th 2003
    Jumpgate HUD Contest
    12:30 PM
        Discuss This!


    NetDevil announced a new HUD-design contest for mod developers. Here's the buzz:

    "NetDevil, Ltd., developer of Jumpgate, the massively multiplayer simulation of space combat and trading, in celebration of its recent expansion launch - Episode II: Attack of the Conflux, is inviting members of the mod community to participate in a contest to design a custom heads-up display (HUD) for Jumpgate."

    For more information, visit here.
    Wednesday, April 9th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by fries. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Bloat-free Typed Pointer Vector Class submitted by Ben Harper. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Typesafe Safe Release Function submitted by Clinton Blackmore. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Game Scripting Mastery. Browse the Resource Collection here!

    tasty links:
  • Anonymous Backer Funds Patent Foe
  • Hypersonics Work Speeds Ahead
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 8th 2003
    Game Developer Degrees
    02:29 PM
        Discuss This!


    The Art Institute of California sent along the following news:

    "SAN FRANCISCO (April 7, 2003) _ The Art Institute of California _ San Francisco announced it is now accepting applications from potential students interested in Summer or Fall entry into its Game Art & Design, Visual & Game Programming and Media Arts & Animation programs. The bachelor of science programs prepare students for entry-level positions in computer animation and visual effects, as well as for the $10.3 billion video game industry, a burgeoning field needing people with specialized talent in computer graphics and animation."

    For more information, visit here.
    Tuesday, April 8th 2003
    Power Render 5.0 Trial
    02:27 PM
        Discuss This!


    Egerter Software announced the release of a fully working trial version of the (commercial) Power Render 5.0 3D engine. According to the announcement: "Fully supporting DirectX 9, Power Render 5 adds many useful rendering features, improved tools, and easier debugging."
    Tuesday, April 8th 2003
    Softwrap Developer Contest
    02:21 PM
        Discuss This!


    Softwrap sent along a press release about a new challenge they're hosting. Here's a snippet:

    "Softwrap(tm) today announced that game developers are rapidly signing up for the chance to win $10,000 in Softwrap's prize challenge. 57 developers have already registered to take part in the challenge, which is free to enter for all games developers and publishers. The challenge Softwrap has laid down is to sell 5,000 copies of a Softwrapped games title within a three-month period (1 April to 30 June 2003). Those who successfully rise to the challenge will walk away with a $10,000 prize, over and above royalties owing to them."

    For more information on the challenge, visit here.
    Tuesday, April 8th 2003
    DeleD 3d Level Editor
    02:18 PM
        Discuss This!


    The Delgine Team announced a new release (0.7 beta) of the DeleD 3D Level Editor. According to the announcement, "It features an easy-to-use user interface and enables you to create good looking, low-polygon 3d objects and entire scenes (levels) with ease."
    Tuesday, April 8th 2003
    DX9 Per-Pixel Lighting
    01:56 PM
        Discuss This!


    Miguel Angel Pastor Manuel sent word that he's posted a new article on per-pixel lighting with DirectX 9.
    Tuesday, April 8th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mark Vince. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Optimizing Strings with Pascal-Strings submitted by Christian Oberholzer. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, The Cg Tutorial. Browse the Resource Collection here!

    tasty links:
  • Sony Charges Up Blu-ray DVD Drives
  • The Matrix Reloads for F/X Redux
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 3rd 2003
    New Scenegraph Article
    08:18 PM
        Discuss This!


    Avi Bar-Zeev sent word that he's posted a new article entitled "Scenegraphs: Past, Present, and Future."
    Thursday, April 3rd 2003
    Sound Effects Site
    08:17 PM
        Discuss This!


    Indie SFX sent along the following news:

    "Indie SFX, a new sound effects site aimed at small game developers has launched. Indie SFX sells CD-ROM's of high quality and all original sound effects, and you can download and hear low quality previews so you know exactly what is there."

    For more information, visit here.
    Thursday, April 3rd 2003
    Duke3D Linux Port
    08:16 PM
        Discuss This!


    icculus.org posted a native, work-in-progress Linux port of the recently released Duke Nukem 3D source code.

    flipcode News Archives for 2003

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