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flipcode News Archives for 2003

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Friday, June 13th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ben Wilson. Browse the IOTD gallery here!
Saturday, June 7th 2003
IC2 Developer Conference
01:12 PM
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The IC2 Insitute sent along the following news:

"The IC2 Institute at The University of Texas at Austin will host the Second Annual Game Development Workshop to focus on artificial intelligence, interactivity and immersive environments. The workshop will demonstrate emerging applications of innovative game play and examine new trends in digital game research, applied research and development."

The conference will be held August 21-23, 2003. For more information, visit here.
Saturday, June 7th 2003
Future Developers Seminar
01:09 PM
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The Academy of Game Entertainment Technology announced their first summer session aimed at future game developers, who are currently in grades 6-12. Here's a snippet from the press release:

"All students will be exposed to the fundamentals of interactive game development. They will learn the essentials of programming, design and producing, and will have the opportunity to create their own basic games. In addition, students will learn the fundamentals of Q/A testing, and will be able to keep their course software, a $300.00 value. All instructors are professionals who work in the interactive game development field. "

For more information, visit here.
Saturday, June 7th 2003
Cg SIGGRAPH Paper
01:03 PM
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The SIGGRAPH paper (PDF) entitled "Cg: A system for programming graphics hardware in a C-like language" is now available, explaining various issues and decisions related to the language's design.
Saturday, June 7th 2003
New Flexporter and Opcode
01:00 PM
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Pierre Terdiman sent word that he's released a new version of Flexporter, a free export plugin for 3dsmax, as well as a new version of Opcode, a small, fast collision detection library.
Saturday, June 7th 2003
GDCE Scholarship Program
12:59 PM
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The IGDA announced the opening of the 2nd annual Game Developers Conference Europe (GDCE) Student Scholarship Program. According to the press release, "Twenty-five college students will be awarded complimentary full access passes to the GDCE August 26-29, 2003, opening the doors to coveted conference seminars and panel discussions and potential job opportunities." Students can apply online here.
Saturday, June 7th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric Girard. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, LRU Cache submitted by Unai Landa. Browse the COTD Collection here!

tasty links:
  • Earth Formed Earlier than Thought
  • Probe Sees 'Dynamic' Mars
  • 3-D Map of Local Interstellar Space Shows Neighborhood
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 2nd 2003
    New RakNet Release
    04:26 PM
        Discuss This!


    Rakkarsoft announced a new release (v1.043) of RakNet, an advanced networking API for game developers. RakNet is a commercial library, but they also offer freeware and shareware licenses.
    Monday, June 2nd 2003
    New 3D Gurus Book
    04:17 PM
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    Andre' LaMothe announced the launch of "Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization", which will be available this week. Here's a snippet from the author's press release:

    "My goal for Tricks II was to teach how to develop a 3D software rasterizer and complete engine from the ground up. Thus, this book is both theoretical and practical. Everyone today is comfortable with using 3D APIs and accelerators, but the knowledge of how to develop a 3D engine from plotting a pixel to a fully lit, shadowed, perspective corrected, Z buffered display is slowly being lost."

    More information about the book can be found on sites such as Amazon.
    Monday, June 2nd 2003
    PaxScript Beta Release
    04:12 PM
        Discuss This!


    Alexander Baranovsky announced a beta release of PaxScript, a set of three interpreted, object-oriented scripting languages (paxBasic, paxC, and paxPascal) which allows cross-language integration.
    Monday, June 2nd 2003
    FaceGen Modeller 3.0
    04:07 PM
        Discuss This!


    Singular Inversions announced the launch of FaceGen Modeller version 3.0, which adds freeform deformations, a genetic face-creation interface, additional export options, and more. FaceGen Modeller is a (commercial) software package for realistic face creation.
    Monday, June 2nd 2003
    Cg and HLSL FAQ
    04:01 PM
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    Alex of Fusion Industries sent word that he's posted a new Cg & HLSL Shading Language FAQ, which covers a range of shader development topics.
    Monday, June 2nd 2003
    TinyPTC Future Concept
    03:56 PM
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    Gaffer, the developer of TinyPTC, sent word that he's "sketched out a rough design for the next generation TinyPTC library that takes advantage of floating point framebuffer and texture support on the latest DirectX 9.0 video cards." He's looking for feedback on the new API outline, which is available here.
    Monday, June 2nd 2003
    Crytek Hiring Programmer
    03:50 PM
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    Crytek sent word that they're urgently looking for a multiplayer programmer to work on Far Cry, an upcoming FPS. Read all the position details here.
    Monday, June 2nd 2003
    Indie SFX June Sale
    03:49 PM
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    Indie SFX sent along the following news:

    "Indie SFX, creators of sound effects for game developers announce a June sale. For this month only buy two CD's and get one free. The entire four disc set can be bought for the price of three. Indie SFX sounds are 100% original high quality sounds that are synthesized or obtained directly from the sound source. Specially designed for game developers, each sample is a PCM 44100hz stereo and mono wav file."

    For more information, visit here.
    Monday, June 2nd 2003
    Gameversity Learning Center
    03:44 PM
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    Gameversity is a new online learning center for game developers, which aims to offer value-packed classes and seminars led by industry experts. Their first online seminar, "Adaptable Artificial Intelligence" by John A. De Goes, is currently open for enrollment.
    Monday, June 2nd 2003
    New Coding Contest
    03:42 PM
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    flipCode's June 2003 coding contest is now in session! The contest will run through July 2nd, and has some great prizes to offer. Check out all the details here.
    Monday, June 2nd 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Billy Zelsnack. Browse the IOTD gallery here!

    tasty links:
  • 3-D Imaging Inside Living Organism
  • Scientists Find New Mini Galaxies
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 29th 2003
    Cartoon Rendering Demo
    06:52 PM
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    Tom Nuydens of Delphi3D sent along the following news:

    "I wrote a cartoon rendering demo which uses an image-space edge detection filter for object outlining. The "cel shading" look is achieved with simple vertex lighting combined with a dependent texture read. The demo uses GL_ARB_vertex_program and GL_ARB_fragment_program, so it will run on GeForce FX, Radeon 9500 or up."

    For details and downloads, visit here.
    Thursday, May 29th 2003
    The SFX Kit Review
    06:50 PM
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    Music4Games.Net sent word that they've posted a review of The SFX Kit, a (commercial) sound effects library designed for games and interactive entertainment.
    Thursday, May 29th 2003
    TV3D Techdemo Contest
    06:45 PM
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    Truevision3D, developers of the TV3D SDK, announced their first contest. According to the site, "the goal is simple, create a dramatic and stunning visual demo for Truevision3D using any and all of the features of the TV3D engine you can." Prizes include a Radeon 9800 and discounted licensing for the SDK.
    Thursday, May 29th 2003
    Cg SIGGRAPH Sessions
    06:43 PM
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    NVIDIA announced the sign-ups are online for their Cg Shader Workshops at SIGGRAPH 2003. There will be both introductory and advanced courses.
    Thursday, May 29th 2003
    Internet Communications Engine
    06:38 PM
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    ZeroC announced the availability of Ice (Internet Communications Engine) v1.1.0, described as "a modern alternative to object middleware such as CORBA or COM/DCOM/COM+." Ice is available under the GPL, and is used as the foundation for "Wish", an MMORPG in the works by Mutable Realms.
    Thursday, May 29th 2003
    New Doxygen Release
    06:37 PM
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    Version 1.3.1 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL.
    Thursday, May 29th 2003
    New Catapult Release
    06:32 PM
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    Nocturnal Entertainment Australia announced a new release (v1.22b) of Catapult, described as "a development system for the Gameboy Advance which runs on a PC and does not require any special hardware for development."
    Tuesday, May 27th 2003
    Integer Programming Problems
    02:19 PM
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    The AI-Depot posted a new article entitled "Solving Integer Programming Problems Using Genetic Algorithms", written by FabrÝcio Olivetti de Franša. According to the summary: "Looking at the challenges of integer programming, this article describes how to apply evolutionary techniques to optimizing systems of equations. Example code is provided in C."
    Tuesday, May 27th 2003
    New Simkin Release
    02:18 PM
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    New releases of Simkin for Java and C++ are now available. Simkin is an open source, embeddable scripting language.
    Tuesday, May 27th 2003
    New G3D Release
    02:06 PM
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    Morgan McGuire announced a new release (v5.01) of G3D, "an Open Source C++ library for game developers, researchers, and students." Here's the buzz:

    "The 5.01 release introduces Vertex and Pixel programs, platform independent wild-card directory listing, packed byte Color and Vertex formats, and complex polygon tesselation. The shadow mapping and collision demo has been subtantially improved."

    For details and downloads, visit here.
    Tuesday, May 27th 2003
    Game Career Workshop
    02:04 PM
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    The Academy of Game Entertainment Technology sent along the following news:

    "On Saturday, May 31, 2003, FROM 2-4 pm, The Academy of Game Entertainment Technology will host a free workshop about careers in game development at the Pacific Palisades Branch of the Los Angeles Public Library. A Game Designer from Electronic Arts and a Digital Animator from Discreet Inc. will discuss how they got into the industry and demonstrate how they create and design games."

    For more information, visit here.
    Tuesday, May 27th 2003
    Ghost Recon Sound Interview
    02:02 PM
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    Chicago Xbox sent news of an interview they posted with Jeff Wesevich, the Sound Engineer of the Ghost Recon series.
    Tuesday, May 27th 2003
    VisionDay Denmark Event
    01:56 PM
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    Thomas Rued sent news of the upcoming VisionDay, an event that will take place just outside of Copenhagen on June 11-13, 2003. According to Thomas, the first day focuses on medical visualization, the second industrial, and the third on real-time rendering. Highlights include talks by Tomas Akenine-Moller on soft-shadow volumes, Richard Huddy on hardware design and optimization, and Wolfgang Engel on HLSL. For more information, visit here.
    Tuesday, May 27th 2003
    DarkBASIC Newsletter 5
    01:54 PM
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    Dark Basic Software sent along the following:

    "Issue 5 of the monthly newsletter aimed at DarkBASIC and Beginner developers has been released. We've got details of a new Retro Programming Competition (yes, another one!), a free DarkBASIC for Schools offer, information about Texture Maker 2.6, an exclusive bump mapping demo, a great 2-player Tetris game in 20-lines of code, reviews of 4 new DarkBASIC games and more."

    For more information, visit here.
    Tuesday, May 27th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Carl Pedimina. Browse the IOTD gallery here!

    tasty links:
  • PlayStation Turns Supercomputer
  • Designing Robots That Can Reason And React
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 21st 2003
    Corona Image Library
    01:55 PM
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    Version 1.0.1 of Corona was recently released, described as "an image input/output library that can read, write, and manipulate image files in just a few lines of code." The source code to Corona is available under the zlib license.
    Wednesday, May 21st 2003
    Radiosity Bibliography
    01:51 PM
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    The Helios32 site has been updated with a new release of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Wednesday, May 21st 2003
    DirectX9 Developer FAQ
    01:48 PM
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    Microsoft posted an update to their DirectX 9 Developer FAQ, which aims to provide "in-depth answers to frequently asked development questions regarding Microsoft DirectX, version 9.0, including sections on Direct3D, DirectSound and DirectPlay."
    Wednesday, May 21st 2003
    Texture Generator Update
    01:45 PM
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    AngelCode released a new version (0.8) of their Texture Generator, a script-based image generation utility.
    Wednesday, May 21st 2003
    Delphi OpenGL Toolkit
    01:43 PM
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    Tom Nuydens posted an update to the Delphi OpenGL Toolkit (Dot), "a utility library designed to speed up OpenGL development." The new release includes an MD3 loader.
    Wednesday, May 21st 2003
    Design/Animation Workshops
    01:39 PM
        Discuss This!


    The Art Institute of California - San Francisco issued a press release about a set of upcoming summer workshops. Here's the buzz:

    "SAN FRANCISCO (May 21, 2003) _ Upcoming high school seniors interested in video game design and animation can get some behind-the-scenes knowledge of those fields by attending special Summer Studio Workshops in San Francisco. The events are scheduled June 24-27 at The Art Institute of California _ San Francisco in downtown San Francisco. "

    For more information, visit here.
    Wednesday, May 21st 2003
    Pixelpracht Site Redesign
    01:35 PM
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    Lithander sent word that he's completed the redesign of Pixelpracht, a development-related site hosted here on flipcode. There you'll find a number of articles, links, and more.
    Wednesday, May 21st 2003
    Machinima Film Festival
    01:29 PM
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    The Academy of Machinima Arts & Sciences issued a call for entries (PDF) for this year's Machinima Film Festival.
    Wednesday, May 21st 2003
    The Ca3D-Engine
    01:27 PM
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    Carsten Fuchs announced a new release of the Ca3D-Engine, including an update to the development kit.
    Wednesday, May 21st 2003
    New Discussion Topic
    01:18 PM
        Discuss This!


    There's a new discussion topic online, based around a summary written by Tobin Schwaiger which attempts to point out various parallels that can be drawn between Buddhist concepts and common elements of video games. Feel free to share your thoughts on the topic here.
    Wednesday, May 21st 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bo-Zhang. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Path To EXE For DSOs submitted by Emmanuel Mogenet. Browse the TOTD Collection here!

    tasty links:
  • Washington Bans Violent Games
  • Digital Noah's Ark Launched
  • Article: How Games and Art Are Related
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 19th 2003
    The Irrlicht Engine
    01:49 PM
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    Nikolaus Gebhardt announced a new release of The Irrlicht Engine, described as "a high performance open source and cross platform 3D engine for creating realtime 3D applications."
    Monday, May 19th 2003
    New NeoEngine Release
    01:47 PM
        Discuss This!


    Mattias Jansson announced a new release (v0.6.0) of NeoEngine, a cross-platform 3D game engine that's available under the LGPL. According to the author, the new release features "initial support for vertex and fragment programs, new stencil shadow renderer, improved backends with new render target design and render-to-texture functionality, and various other bits and bobs."
    Monday, May 19th 2003
    Wavelet Image Compression
    01:45 PM
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    Daniel Vollmer announced a new release (v2.6) of his Wavelet Image Compression source code, available under the GPL. The new release focuses on speed.
    Monday, May 19th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Matthias Gall. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Font Generation Tool submitted by Tom van Dijck. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Multiple Transparent Codepaths With Partial Specialization submitted by Julien Cayzac. Browse the TOTD Collection here!

    tasty links:
  • Gentoo Games - Self-booting Linux Game CDs (Thanks zenic!)
  • Pictures of the May 15-16 Lunar Eclipse
  • Physicists Take Fundamental Step Toward Quantum Computing
  • Code Diagrams Enable 'point-and-click' Programming
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 15th 2003
    Watercolor Rendering Article
    02:31 PM
        Discuss This!


    Hin Jang updated his graphics programming site with a new article on an approach to Watercolour Rendering, complete with sample source code.
    Thursday, May 15th 2003
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Arni Mar Jonsson. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Path To Executable On Linux submitted by Nicolai Haehnle. Browse the COTD Collection here!

    tasty links:
  • Getting Atoms To March One By One
  • Image Gallery: Sheer Beauty of Nebulae
  • Diamond-studded Journey To Centre Of The Earth (Thanks scar3crow!)
  • Giving Robots the Gift of Sight
  • Algorithm Tweaks Could Boost Google's Speed
  • The Hyperwall - Tiled Visualization Display
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, May 13th 2003
    GapiDraw 2.0 Released
    12:57 PM
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    Johan Sanneblad announced the launch of GapiDraw v2.0, a popular game development SDK for Pocket PCs and Smartphones. According to the author, "GapiDraw has been used in more than 50 commercial game titles for Pocket PCs and Smartphones, and is available as a free download for both commercial and non-commercial work!"
    Tuesday, May 13th 2003
    Reaction Engine Release
    12:53 PM
        Discuss This!


    Monster Studios recently made available (for purchase) the Reaction Engine, described as "a hobbyist game engine designed specifically for beginner programmers, making small fun games, or prototyping game ideas quickly." The engine was used in the development of Chain Reaction, published by GarageGames.
    Tuesday, May 13th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Undeadenemy. Browse the IOTD gallery here!

    tasty links:
  • Astronomers Map The Hidden Universe
  • NASA Explores Innovative Space Telescope Technologies
  • HawkVoice Speech Compression Used In PlanetSide
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 12th 2003
    DirectX HLSL Article
    01:58 PM
        Discuss This!


    MSDN's DirectX section has been updated with a new installment of Driving DirectX, this time focusing on the DirectX High Level Shader Language.
    Monday, May 12th 2003
    Seamus Blackley Interview
    01:53 PM
        Discuss This!


    Frictionless Insight posted a new interview with Seamus Blackley in which they discuss the Capital Entertainment Group, a production company for games.
    Monday, May 12th 2003
    Voxengo Audio Software
    01:49 PM
        Discuss This!


    Voxengo sent along a link to their web site, which features a number of (commercial) audio tools for musicians and sound effect designers.
    Monday, May 12th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sylvain Lefebvre. Browse the IOTD gallery here!

    tasty links:
  • Skywatchers Await Lunar Eclipse
  • Grid computing: Conceptual Flyover For Developers
  • Sims Flop Dogs Game Developers
  • Fuel Cell-propelled Aircraft Preparing To Fly
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, May 9th 2003
    Customization In Games
    01:39 PM
        Discuss This!


    The Adrenaline Vault posted a new article on customization in games. According to the article description: "Robot Arena developer Perry Board discusses the phenomenon of end-user customization in games and offers advice on helping those who like tinkering under the hood."
    Friday, May 9th 2003
    New Liquid Motion
    01:38 PM
        Discuss This!


    Mystic Game Development sent along the following news blurb:

    "A new version of Liquid Motion, one of world's most powerful and feature-rich realtime character animation systems, has been released. The new version includes many new additions and improvements, including a unified motion processing core, a state-of-the-art facial animation system, and several general optimizations. If your current or future 3D related product requires any form of realtime animation, from advanced character animation to full environment and object animation be sure to have a look at this product!"

    For more information, visit here.
    Friday, May 9th 2003
    Tokamak Physics Library
    01:35 PM
        Discuss This!


    Tokamak Ltd. announced the release of the Tokamak Physics Library, described as a "full-feature, realtime physics library designed for computer games." Its available for download with a license for non-commercial use.
    Friday, May 9th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by juan pablo. Browse the IOTD gallery here!

    tasty links:
  • E3 Stirs Up Game Console Speculation
  • Ultra-thin Screen Brings E-Paper Closer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 7th 2003
    HawkVoiceDI 0.90 Beta
    03:56 PM
        Discuss This!


    Phil Frisbie, Jr. announced a new release (0.90 beta) of HawkVoiceDI, described as "a fully functional library for those developers that already have networking code in their application, and just need help to create voice packets to send/receive."
    Wednesday, May 7th 2003
    IGDA Business Resources
    03:54 PM
        Discuss This!


    The IGDA announced the release of a new set of business-related resources for game developers. Here's a clip from the press release:

    "SAN FRANCISCO _ May 6, 2003 _The International Game Developers Association (IGDA) announced today that its Business Committee is delivering resources for the game development community to improve game development contracts, streamline the game submission process to publishers, and educate developers on game industry best practices. "

    For more information, visit here.
    Wednesday, May 7th 2003
    Quazal Net-Z 3.1
    03:51 PM
        Discuss This!


    Quazal announced a new release of their (commercial) Net-Z multiplayer engine. Here's a snippet from the press release:

    "Montreal -May 6, 2003 - Quazal, a leader in multiplayer middleware for the videogame industry, today announced the immediate availability of Quazal Net-Z(tm) 3.1, its powerful high-level game state engine for multiplayer games. As with previous versions, this release brings peak performance for supported platforms - the Sony PlayStation(r)2 and Microsoft Xbox(tm) game console platforms and the Microsoft Windows(r) operating system. Net-Z 3.1 boasts a number of major technological developments such as graphical tools to monitor the game state and additional means to combat latency. "

    According to the announcement, this release is also available under a Personal Edition non-commercial license. For more information, visit here.

    flipcode News Archives for 2003

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