Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2003

[ Prev - 0 1 2 3 4 5 6 7 8 - Next ]

Monday, July 21st 2003
New SoftWire Tutorial
12:35 PM
    Discuss This!


Nicolas Capens sent word that he's posted a tutorial which documents the latest features of SoftWire, a run-time x86 assembler that's available under the LGPL.
Monday, July 21st 2003
The Irrlicht Engine
12:34 PM
    Discuss This!


Nikolaus Gebhardt announced a new release (v0.3) of the Irrlicht Engine, described as "a high performance free, open source and cross platform 3D engine for creating realtime 3D applications."
Monday, July 21st 2003
Game Coding Complete
12:21 PM
    Discuss This!


Paraglyph Press and author Mike McShaffry announced the availability of the source code from the recently released book Game Coding Complete. The source code and various community resources are available from the book's web site.
Monday, July 21st 2003
Light Mapping Tutorial
12:20 PM
    Discuss This!


There's a new featured tutorial here on flipCode entitled "Light Mapping – Theory and Implementation", written by Keshav B. Channa. In this article, Keshav offers a detailed explanation of light mapping theory for real-time engines, along with various implementation details. Check it out here.
Monday, July 21st 2003
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Billy Zelsnack. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Positional Printf submitted by Javier Arévalo. Browse the COTD Collection here!

tasty links:
  • Detailed Maps Reveal Early Universe Galaxy Distribution
  • Europe To Push for Open Source
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, July 17th 2003
    GapiDraw 2.02 Released
    08:20 PM
        Discuss This!


    Johan Sanneblad sent along the following news about GapiDraw:

    "GapiDraw - The Graphics SDK for Stationary PCs, Smartphones and Handheld Computers was released today in a new version! New features include surface clipping in all operations, full support for the Pocket PC 2003 environment, a new pixel shader, and several bug fixes!"

    For details and downloads, visit here.
    Thursday, July 17th 2003
    Digital Image Processing
    08:16 PM
        Discuss This!


    Frédéric Patin sent word that he's posted an article (PDF) offering a solid introduction to digital image processing. The 50-page document is also available in DOC format here.
    Thursday, July 17th 2003
    Ogg Streaming In OpenAL
    08:14 PM
        Discuss This!


    DevMaster.net sent word that they've posted a new tutorial on streaming OggVorbis audio using OpenAL.
    Thursday, July 17th 2003
    New TPaxScript Release
    08:08 PM
        Discuss This!


    Alexander Baranovsky announced the release of TPaxScript v1.1, the Delphi/Kylix/Builder component for embedding the PaxScript interpreter.
    Thursday, July 17th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Scott Bean. Browse the IOTD gallery here!

    tasty links:
  • NASA Research Seeks to Discover if Comets Seeded Life
  • Smoking Supernovae Solve A Ten Billion Year-old Mystery
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 14th 2003
    Charles River Book News
    04:24 PM
        Discuss This!


    Charles River Media recently announced the release of "Real-Time 3D Terrain Engines Using C++ and DirectX 9", a new book written by Greg Snook. In addition, they've announced that they're currently looking for new authors to contribute to their best selling Game Development list. For more information, visit here.
    Monday, July 14th 2003
    TV3D SDK 6.0 Released
    04:20 PM
        Discuss This!


    Truevision3D announced the launch of the TV3D SDK v6.0, a commercial 3D engine with support for .NET, VB5/6 and Delphi.
    Monday, July 14th 2003
    The FlexiMusic Generator
    04:18 PM
        Discuss This!


    Ponnuchamy sent along a link to the FlexiMusic Generator, a (commercial) software package designed for generating a wide range of sounds.
    Monday, July 14th 2003
    Machinima Film Festival
    04:16 PM
        Discuss This!


    The 2nd annual Machinima Film Festival has been announced. Here's a snippet from the press release:

    "The Academy of Machinima Arts & Sciences, the organization that provides advocacy, education and community building awareness for Machinima: the art of filmmaking using real-time 3-D virtual environments (3-D game engines), will host the 2nd Annual Machinima Film Festival on Saturday, Oct. 25, 2003, at the American Museum of the Moving Image in New York."

    For more information, visit here.
    Monday, July 14th 2003
    Getting In The Industry
    04:13 PM
        Discuss This!


    St. Martin's Press announced a new book entitled Game Plan. Written by industry veterans, the book focuses on how the industry works and what it takes to "make it."
    Monday, July 14th 2003
    Delphi OpenGL Header
    04:10 PM
        Discuss This!


    Steffen Xonna sent word that he's released an extension to the Delphi OpenGL header by Mike Lischke, which adds support for several additional OpenGL extensions. The web site is only available in German.
    Monday, July 14th 2003
    Rendering Quake 3 Maps
    04:08 PM
        Discuss This!


    Morgan McGuire recently posted a new article he's written on loading and rendering Quake 3 maps.
    Monday, July 14th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris Egerter. Browse the IOTD gallery here!

    tasty links:
  • Rocket Telescope Sees Sun
  • Gladiator-style 'wars' Select Out Weak Programs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, July 8th 2003
    Introduction To Boost
    03:26 PM
        Discuss This!


    The Code Project posted a new article which offers an introduction to Boost, a set of free, portable C++ source libraries.
    Tuesday, July 8th 2003
    Managed Direct3D Graphics
    03:03 PM
        Discuss This!


    MSDN's DirectX Developer section posted a new article which introduces the new Managed Direct3D Graphics API in the .NET Framework. According to the introduction, "This article introduces the fundamental concepts of the unmanaged Direct3D architecture and illustrates how the managed Direct3D layer abstracts the unmanaged layer. Also, the author describes the Geometry, Texture, Device, and other classes and uses code from the Samples SDK."
    Tuesday, July 8th 2003
    Perlin Noise Seminar
    02:57 PM
        Discuss This!


    Gameversity, an online university aimed at game developers, announced a new seminar on Perlin Noise. According to the site, it "covers real-time generation of fractal phenomena such as terrain, clouds, fog, fire, and procedural textures. The seminar includes a tutorial, source code, a demonstration application, and access to a chat room and message board." For more information, visit here.
    Tuesday, July 8th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Matthieu Dederichs. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, _kbhit() for Linux submitted by Morgan McGuire. Browse the COTD Collection here!

    tasty links:
  • Hi-tech Imaging Could Reveal Lost Texts
  • Nanotechnology May Create New Organs
  • Fireworks Becoming Audiovisual Art
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, July 3rd 2003
    Occlusion Query Demo
    02:08 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "Delphi3D has been updated with a mini rendering engine based on hardware occlusion queries. The demo uses the University of North Carolina's well-known power plant model as test data (must be downloaded separately, I'm afraid). The goal of the demo is to show that recent hardware allows you to render very complex geometry (13 million polygons in the case of the power plant) at interactive rates with minimal programming effort. The demo uses GL_ARB_vertex_buffer_object and GL_NV_occlusion_query."

    For details and downloads, visit here.
    Thursday, July 3rd 2003
    alienbrain Engineer Review
    02:06 PM
        Discuss This!


    The GDSE posted a review of NXN alienbrain Engineer, taking a look at the product's latest features for programmers.
    Thursday, July 3rd 2003
    AI-Junkie Coding Contest
    02:04 PM
        Discuss This!


    AI-Junkie sent word that they've launched a new coding competition, with the theme Emergent Behavior. The winner will receive a copy of AI Game Programming Wisdom 2.
    Thursday, July 3rd 2003
    IGF Entry Fee Contest
    02:02 PM
        Discuss This!


    DIY Games sent along the following news:

    "DIY Games is proud to announce the "Indie Games Festival 2004 Entry *Free* Contest." One or more lucky developers will have their entry fee into the 2004 Independent Games Festival paid for by DIY Games and its sponsors, no strings attached. The $100 entry fee attached to the IGF can be difficult to justify for many small dev teams, so DIY Games wants to help out as much as possible by covering the up front cost."

    For more information, visit here.
    Thursday, July 3rd 2003
    ADCOG Call for Papers
    01:59 PM
        Discuss This!


    The 3rd International Conference on Application and Development of Computer Games issued a call for papers. The theme this year is: "Mobile and Network Games, its Technical issues and Social Implications." For more information, visit here.
    Thursday, July 3rd 2003
    TPAXScripter on Linux
    01:52 PM
        Discuss This!


    Alexander Baranovsky sent word that he's released the (Linux) Kylix version of TPAXScripter, a component for embedding PAXScript. PAXScript is a set of three interpreted, object-oriented scripting languages.
    Thursday, July 3rd 2003
    Coding Contest Closed
    01:50 PM
        Discuss This!


    flipCode's June Coding Contest has come to a close. The entries should be up by this weekend, as we're still working out a few issues with some of the authors. Voting between entrants will take place through the week after they're posted, and the source code to all of the entries will be posted once the results are available.
    Thursday, July 3rd 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David Dionisio. Browse the IOTD gallery here!

    tasty links:
  • Jupiter-Like Planet Discovered Light Years Away
  • Reaching Through the Net to Touch
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 30th 2003
    The Radiosity Bibliography
    06:08 PM
        Discuss This!


    The Helios32 site has been updated with a new release of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Monday, June 30th 2003
    AngelScript Texture Generator
    06:07 PM
        Discuss This!


    AngelCode posted a new release (v1.0.1) of both AngelScript itself and the script-based Texture Generator that uses it.
    Monday, June 30th 2003
    BASS FX 1.2 Beta
    06:03 PM
        Discuss This!


    Beta 1.2 of BASS FX has been released, an extension to the BASS audio library which provides several DSP functions.
    Monday, June 30th 2003
    Java Arcade 2D Engine
    05:58 PM
        Discuss This!


    Alexis Pautrot announced the release of Jade, a Java game development kit. Here's a snippet from the author:

    "Jade (aka "Java Arcade 2D Engine") is a new, complete and easy to use solution for Java game's development. Comprising a small runtime (30Ko), an animation editor, a tilemap editor, classes references, 5 Word documents (70 pages) and 6 tutorials, it's the best choice to create Java based games."

    The web site (only in French at the moment) is here.
    Monday, June 30th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Edo Drenthen. Browse the IOTD gallery here!

    tasty links:
  • First Virtual Stuntmen Ready for Hollywood
  • Video Games Sales Drop
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, June 27th 2003
    Approximate Distance Functions
    05:10 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled "Fast Approximate Distance Functions", written by Rafael Baptista. In this article, Rafael explains a fast approach for approximating the euclidean distance between two points.
    Friday, June 27th 2003
    Austin Game Conference
    05:08 PM
        Discuss This!


    The Austin Game Initiative sent along the following news about an upcoming game conference:

    "The Austin Game Initiative today announced the Austin Game Conference, to be held September 11-12, 2003, at the Austin Convention Center. The two-day event is designed to inform and educate game industry professionals on next-generation technologies and business strategies for emerging products and platforms, such as online multi-player and mobile games. Austin Game Conference will bring together developers, technologists and business professionals for sessions, workshops, and a technology pavilion, all pushing the boundaries of game development. "

    For more information, visit here.
    Friday, June 27th 2003
    AngelScript LGPL Release
    05:06 PM
        Discuss This!


    Andreas Jönsson of AngelCode announced the release of AngelScript, available under the LGPL. According to the author, AngelScript is "an easy to use scripting engine with a built-in compiler and virtual machine. The engine is easily extendable with application specific data types and functions."
    Friday, June 27th 2003
    Solace RTS Postmortem
    05:00 PM
        Discuss This!


    iDevGames, a Mac game development site, sent along the following news:

    "Freeverse Software has started to ship Solace, their new RTS title based on strategy board game Axis & Allies(TM). The developer of Solace, Rocco Bowling, of Feline Games has completed a postmortem for this Mac/PC game for us. Rocco has won the "Student Showcase Winner" at the Independent Games Festival with his game "Vortex NG", and was also a finalist in the uDevGame 2003 Contest with his cross-platform game "The Belt." The postmortem should be of interest to those developers who wish to move from self-published, to finding a publisher. He also covers the benefits of entering iDevGames' annual game development contest — uDevGame."

    The postmortem is available here.
    Friday, June 27th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Gabriel Gambetta. Browse the IOTD gallery here!

    tasty links:
  • Math Formulas Help Rebuild Art Masterwork
  • NASA's Solar-wing Crashes in Pacific
  • John Carmack of id Software to Address First Guildhall Class
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 25th 2003
    Texture Box Launch
    09:45 PM
        Discuss This!


    13Hex announced the launch of Texture Box, "a digital stock photography library catering to 3d modeling, animation, and game development." Here's a snippet from the press release:

    "Utilizing open source software, Texture Box globally facilitates the purchase and delivery of high resolution digital images over the Internet. With hundreds of images added each month and free textures added weekly, Texture Box is sure to satisfy the needs of hobbyists, amateurs, and professionals."

    For more information, visit here.
    Wednesday, June 25th 2003
    New BASS Release
    01:08 PM
        Discuss This!


    Verson 1.8a of BASS was recently released, an audio library for Windows with support for many popular stream/sample formats.
    Wednesday, June 25th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Daniel Olofsson. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Simple Font Generator submitted by NitroGL. Browse the COTD Collection here!

    tasty links:
  • Strato-plane Looks Skyward
  • No Starch Announces "Hacking The Xbox"
  • The Search for Life in the Universe
  • Heart and Soul in the Machine
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 23rd 2003
    2D Physics Engine Paper
    12:47 PM
        Discuss This!


    Jamie Cheng sent word that he's recently completed a paper which "describes a simple implementation of creating a fast, stable, 2D rigid-body physics engine that can take arbitrary sprites for the collision zones." The paper is available online here.
    Monday, June 23rd 2003
    DarkBASIC Newsletter 6
    12:46 PM
        Discuss This!


    Dark Basic Software announced the 6th issue of their newletter, which is available here.
    Monday, June 23rd 2003
    Premier Seeks Authors
    12:39 PM
        Discuss This!


    Premier Press are looking for new game development book authors. Here's the buzz:

    "Premier Press Books Game Development Series is looking for authors to write books for their 2003 Fall title plan. Premier's Game Development series is the largest and fastest growing series in the world with titles covering almost every aspect of game development. We are looking for both seasoned professionals and first time authors to work on both small and large projects. We have very competitive advances and royalties. "

    View the full announcement here.
    Monday, June 23rd 2003
    IGF Call for Entries
    12:37 PM
        Discuss This!


    The Independent Games Festival issued a call for entries. Here's a sniplet from the press release:

    "The Independent Games Festival (IGF) is now accepting submissions for its 6th annual event. The submission deadline for the IGF Competition is September 1 and Student Showcase submissions are due November 14. The festival honors innovative video games created by independent game developers and students.

    The IGF takes place annually during the Game Developers Conference (GDC), scheduled for March 24-26, 2004 in San Jose, Calif. The GDC is the largest gathering of video game developers worldwide."

    For more information, visit here.
    Monday, June 23rd 2003
    New OGRE Release
    12:35 PM
        Discuss This!


    Version 0.11.0 of OGRE has been released, described as "a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware."
    Monday, June 23rd 2003
    Game Coding Complete
    12:29 PM
        Discuss This!


    Paraglyph Press announced the release of Game Coding Complete, a new book written by Mike McShaffry. Here's a snippet from the press release:

    "Author Mike McShaffry has developed computer games with such companies as Origin Systems (Ultima series, Wing Commander) and Microsoft (Bicycle Casino). In this book, he leads the reader through all the hurdles encountered while developing interactive games. Game Coding Complete is a nuts-and-bolts book that explains coding practices that all game developers must master. It includes dozens of tips and code samples, plus extensive narration of critical non-code issues such as working with teams, selecting the right game architecture, testing and debugging, schedule management, and more. This is the ultimate guide to creating a bug-free, high-quality games that pass muster with leading publishers such as Electronic Arts and Microsoft."

    For more information, visit here.
    Monday, June 23rd 2003
    The Daily Flip
        Discuss This!


    If you sent an e-mail to flipcode last night after, say, 6pm CST, including through the submission sections like the IOTD, it'd be much appreciated if you'd resend it. We may have lost a few mails while reconfiguring the server. Thanks, and sorry for the inconvenience.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Patrick Harms. Browse the IOTD gallery here!

    tasty links:
  • Big Bang Experiment Strikes Gold
  • Physicist Challenges Speed of Gravity Claim
  • Gaming Shareware Making a Comeback (Thanks Hasty!)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 18th 2003
    OpenGL AVI Capture
    05:15 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "Delphi3D has been updated with a demo of how to capture a .AVI video from a running OpenGL application. The demo uses GDI functions to capture the images, which is much faster than the more obvious solution of using glReadPixels()."

    For details and downloads, visit here.
    Wednesday, June 18th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Damon DuBois. Browse the IOTD gallery here!

    tasty links:
  • New Way to Make Realistic Shadows for Computer Images
  • Veil Lifts on Massive Stars' Birth
  • Software Group Thinks Inside the Box
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 16th 2003
    New generation5 Opens
    01:01 PM
        Discuss This!


    generation5, a site focused on artificial intelligence, relaunched with a new design and additional features. Check out what's new here.
    Monday, June 16th 2003
    OpenAL Tutorial Series
    12:38 PM
        Discuss This!


    DevMaster.Net sent word that they've posted a set of 7 OpenAL tutorials, starting with the basics and progressing through various audio effects that might be used in games.
    Monday, June 16th 2003
    New Doxygen Release
    12:37 PM
        Discuss This!


    Version 1.3.2 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL.
    Monday, June 16th 2003
    Wavelet Image Compression
    12:24 PM
        Discuss This!


    Daniel Vollmer announced an update to his Wavelet Image Compression code, taking it up to version 2.7.
    Monday, June 16th 2003
    Art of Demomaking SDL
    12:18 PM
        Discuss This!


    Paulo Pinto announced that he's ported the examples from the Art of Demomaking column to SDL, including those with sound (using MIDAS.) You can download the archive directly from his site or from here.
    Monday, June 16th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Don Williamson. Browse the IOTD gallery here!

    tasty links:
  • New Digital Radio Service Brings New Life to AM
  • Strange Star Puzzles Astronomers
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, June 13th 2003
    Duplex Skinning Competition
    11:34 AM
        Discuss This!


    German game developer Duplex Systems launched a new competition for artists and modelers. The goal is to skin a character from Face of Mankind, an upcoming MMORPG title. All the details are available here.
    Friday, June 13th 2003
    PaxScript Delphi Component
    11:32 AM
        Discuss This!


    Alexander Baranovsky sent word that the TPAXScripter component for Delphi has been released, which allows you to embed the PaxScript interpreter.
    Friday, June 13th 2003
    Games Match Directory
    11:30 AM
        Discuss This!


    games-match.com sent along a link to their site, designed for both job seekers and employers in the interactive enterainment industry.
    Friday, June 13th 2003
    QuakeCon Call for Speakers
    11:21 AM
        Discuss This!


    id Software announced an open call for QuakeCon 2003 speakers. Here's a snippet from the press release:

    " MESQUITE, Texas -- June 10, 2003 - At QuakeCon 2003, talking a good game will be as important as playing one. For the first time in the seven-year history of QuakeCon, id Software is launching an open call for speakers. Over 4,000 people are expected to attend QuakeCon 2003, the definitive fan-based video game tournament, convention and party, which is scheduled for Aug. 14-17 at the Adam's Mark Hotel in Dallas, TX. "

    View the full press release here.
    Friday, June 13th 2003
    AI@Home Site Launch
    11:18 AM
        Discuss This!


    Forrest Briggs announced the launch of AI@Home, a project that aims to "create and document universal artificial intelligence." Here's a blurb from Forrest explaining a bit about what you'll find on the site:

    "NeuroInvaders is an example applet on aiathome.com that I think will be especially interesting to flipcode readers. It is a space invaders like game where each invader is controlled by a neural net. Whenever an invader is killed, it is replaced by a new invader with a brain that is a mutation of one of the living invaders. In this way, the invaders adapt to the player, adopting behavior that has been successful in the past."

    For more information, visit here.
    Friday, June 13th 2003
    New FMOD Release
    11:15 AM
        Discuss This!


    Version 3.63 of FMOD has been released, a feature-rich, multi-platform audio library.

    flipcode News Archives for 2003

    [ Prev - 0 1 2 3 4 5 6 7 8 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.