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flipcode News Archives for 2003

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Wednesday, September 24th 2003
Dark Basic Newsletter
11:58 AM
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The Game Creators sent along the following news about the latest DarkBASIC newsletter:

"In the latest issue of The Game Creators monthly newsletter (Issue 9) there is an exciting first hands-on look at Caligari's forthcoming 3D game modelling package gameSpace. You'll see some screen shots of the program in action from start to finished code. Also this month is a UK DarkBASIC convention, news about Action3D a great polygon reduction tool, game reviews and more."

For more information, visit here.
Wednesday, September 24th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Giulio Mainardi. Browse the IOTD gallery here!
Monday, September 22nd 2003
Cat Mother Open Source
11:33 AM
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The recently closed development studio Cat Mother Ltd. announced the following, with regard to the source code availability of their projects:

"Game development company Cat Mother Ltd. (www.catmother.com) has now closed its offices, but in their last meeting the company board decided to publish all company source code as open source. Also large part of the content is published. Published material includes fully playable prototype of a 3rd person action/adventure game and commercial quality in-house 3D-engine (C++/DirectX9). The source code is published under BSD license and the content is published under GPL license."

For more information, visit here.
Monday, September 22nd 2003
paxScript Adds JavaScript
11:31 AM
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Alexander Baranovsky sent word that the paxScript suite of scripting languages now includes paxJavaScript. According to the announcement, it "implements ECMA 262 standard and extends it with the concept of namespace."
Monday, September 22nd 2003
GLBasic Development Kit
11:28 AM
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Dream Design announced the release of GLBasic v1.3, described as "a compilied, BASIC-language that has been designed for game programming." A free demo version is available for download.
Monday, September 22nd 2003
Terrain Engine Book Code
11:26 AM
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Greg Snook recently sent along the following news:

"Version 1.1 of the Gaia terrain engine is available for download at www.mightystudios.com. This is an update of the source code included with the book 'Real-Time 3D Terrain Engines using C++ and DirectX 9' (Charles River Media, 2003). The original CD-ROM included with the book is required to compile and run the demos. This update includes support for video cards which lack pixel shader support (GeForce4 MX, etc), as well as increased performance from the engine and HLSL shaders."

For more information, visit here.
Monday, September 22nd 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bruno Levy. Browse the IOTD gallery here!
Wednesday, September 10th 2003
Argentinian Games Exposition
12:13 PM
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The Argentinian Game Developers Association sent news of an upcoming exposition for game developers: EVA 2003. Scheduled for September 19th, here's the buzz:

"EVA 2003 will be a series of conferences along two days, where some of the main professionals currently working in the argentinian games industry will speak about game design, programming, art, software engineering, industry, maths and many other subjects related to the development of games."

For more information, visit here.
Wednesday, September 10th 2003
Cg Guide on graphics3d
12:11 PM
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Morgan McGuire sent word that he's posted a new Cg Guide on graphics3d.com. According to the author, "This guide describes how to configure MSVC to compile Cg programs as part of the build process and discusses using Cg 1.1 without creating a dependence on the Cg runtime."
Wednesday, September 10th 2003
illicit Developer Network
12:10 PM
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Philip Plante announced the launch of the illicitdev.net. Here's a snippet from the press release:

"After more than 1 year of developement the illicit developer network is finally online for your viewing pleasure. What we offer to our users is a personal area on our network that will allow them to have an about page, development journal, 10 MB of file storage, and room for 20 pictures related to their project's development."

For more information, visit here.
Wednesday, September 10th 2003
DirectX9 HLSL Introduction
12:08 PM
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Frederic My posted a new tutorial offering an introduction to the DX9 High Level Shading Language.
Wednesday, September 10th 2003
New NeoEngine Release
12:06 PM
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Version 0.6.1 of the NeoEngine has been released, an open source 3D game engine. According to the announcement, the release includes a new collision detection framework, physics subsystem, programmable pipeline support through Cg, additional exporters, tutorials, and more.
Wednesday, September 10th 2003
ATI RenderMonkey 1.0
12:04 PM
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ATI announced the 1.0 release of the RenderMonkey shader development tools. Here's the buzz:

"This is the first full release of RenderMonkey version 1.0 for the DirectX 9.0 platform. This release has been tested with the Catalyst 3.6 drivers from ATI and the DirectX 9.0b runtime from Microsoft. Please ensure both of these (or a more recent release) are installed before using RenderMonkey. What's New RenderMonkey has undergone a major rewrite since the V0.9 beta release. These changes have greatly improved the stability and usability of RenderMonkey and also provided a much more developer friendly framework for the introduction of the RenderMonkey SDK."

For more information, visit here.
Wednesday, September 10th 2003
Game Networking Engine
12:02 PM
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Jason Winnebeck announced a new release of GNE, the Game Networking Engine. According to the author, "GNE is a high-level multithreaded network "engine" using modern C++ programming techniques and an event-driven design."
Wednesday, September 10th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Derek Bradley. Browse the IOTD gallery here!
Tuesday, September 9th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nicholas Chapman. Browse the IOTD gallery here!

Tip Of The Day Update - There's a new Tip Of The Day online, Yield in C++ submitted by Chris Pergrossi. Browse the TOTD Collection here!
Wednesday, September 3rd 2003
Aztec 3D Modelling Tool
06:07 PM
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Version 2.0.0f-alpha of Aztec has been released, a free 3D modeling package in the works with a Maya-like interface.
Wednesday, September 3rd 2003
Irrlicht Engine Update
06:05 PM
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Version 0.4 of the Irrlicht Engine has been released, described as "a high performance, cross platform open source 3D engine." According to the author, the new release adds automatic collision detection, particle systems, realistic water surfaces, improved linux support, and more.
Wednesday, September 3rd 2003
Dark Basic Competition
06:02 PM
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The Game Creators (formerly Dark Basic Software) released the eighth installment of their monthly newsletter. In addition they've announced details on their new programming competition. Here's the buzz:

"This month we've exciting news of our new programming competition sponsored by Alienware - write a game and you could win a complete Alienware Aurora PC system. There are reviews of the new games 3D Mahjong and Skycars, latest DLL and Update news and first look pictures from the 3D game model collection DarkMATTER 2."

For more information, visit here.
Wednesday, September 3rd 2003
Self-shadowing Bumpmaps
06:00 PM
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Tom Nuydens of Delphi3D sent along the following news:

"I posted a new demo, showing how to render self-shadowing bumpmaps using horizon mapping (a visibility technique for heightfields). The gist of the algorithm is that if the light source is beyond and below the visible horizon as seen from a point on the heightfield, the surface at that point is in shadow. The demo implements this idea using GL_ARB_fragment_program, so it requires at least a Radeon 9500 or GeForce FX."

For details and downloads, visit here.
Wednesday, September 3rd 2003
Mobile 3D Graphics Series
05:58 PM
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The fourth and final installment in Jacco Bikker's "3D Graphics on Mobile Devices" series is now available here on flipcode! This time around, Jacco discusses the polygon rasterization techniques used in Fantom Overdrive.
Thursday, August 28th 2003
Left-balancing Binary Trees
11:19 AM
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J. Andreas Bærentzen sent along a link to a new article he's written, entitled "On Left-balancing Binary Trees." Here's a snippet from the author:

"The document is about left balancing a binary tree which is stored in a linear array. The method applies both to binary trees and kD trees. It is a very basic operation but I found no other online document describing precisely how to do it."

For more information, visit here.
Thursday, August 28th 2003
Studio Gigante Hiring
11:03 AM
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Studio Gigante sent word that they're currently looking for talented individuals to join their development team(s). Positions include programming, art, and management. For more information, visit here.
Thursday, August 28th 2003
New PaxScript Release
10:52 AM
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Alexander Baranovsky announced a new release of PaxScript (v1.2), a set of three object-oriented scripting languages.
Thursday, August 28th 2003
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Erik Hanspers. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Simple Quake3 BSP Loader submitted by Nicolas Baudrey. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Limited-Field Reference Counting submitted by Per Vognsen. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Game Plan. Browse the Resource Collection here!

tasty links:
  • Video Game Creator Chases After Space Race Prize
  • Spectacular Views As Mars Passes Close To Earth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, August 24th 2003
    Mobile 3D Graphics Series
    09:45 PM
        Discuss This!


    The third installment in Jacco Bikker's "3D Graphics on Mobile Devices" series is now available here on flipcode! This time around, Jacco discusses details of the 3d engine he's developed for a racing game. A playable version of the game is available as well.
    Tuesday, August 19th 2003
    Austin Game Conference
    04:15 PM
        Discuss This!


    The web site for the Austin Game Conference has been updated with additional details. The conference, scheduled for September 11-12 in Austin, Texas, will focus on both Massively Multiplayer Online (MMO) and Mobile/Wireless game development.
    Tuesday, August 19th 2003
    3D Math Library (DLL)
    03:59 PM
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    Josh Klint announced the release of his 3D math library, "containing many useful 3D math routines, including vectors, quaternions, and coordinate system transformation." Both the DLL and PureBasic source code are available for download.
    Tuesday, August 19th 2003
    The Daily Flip
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    Code Of The Day Update - There's a new Code Of The Day online, Templates to Guarantee Fixed Size Types submitted by John Martin. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Toggle and Swap submitted by groundh0g. Browse the TOTD Collection here!

    tasty links:
  • Moon Colony 'within 20 years'
  • PC Makers Put On Their Game Face
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, August 16th 2003
    Mobile 3D Graphics Series
    05:36 PM
        Discuss This!


    The second installment in Jacco Bikker's "3D Graphics on Mobile Devices" series is now available here on flipcode! This time around, Jacco discusses fixed point math. Example source code is included.
    Wednesday, August 13th 2003
    uDevGame 2003 Launched
    01:32 PM
        Discuss This!


    Mac game development portal iDevGames announced the launch of uDevGame 2003, a popular Mac game programming competition.
    Wednesday, August 13th 2003
    Ghost Master Audio Postmortem
    01:29 PM
        Discuss This!


    Music4games.net posted a new postmortem article by Paul Weir, who is responsible for the audio in Empire Interactive's Ghost Master.
    Wednesday, August 13th 2003
    Coding Contest Results
    01:27 PM
        Discuss This!


    After several delays and a bit of difficulty getting the votes in, the results from our most recent coding contest are now online! Thanks and congratulations to all who entered. The source code to the entries can be downloaded now as well.
    Wednesday, August 13th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jesse Laeuchli. Browse the IOTD gallery here!

    tasty links:
  • Making a Living Trading Items From an Online Game
  • Iomega Previews Storage Technology
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, August 11th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Benjamin Jillich. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Biggest Object Templates submitted by Laurent Benadiba & Dushan Leska. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Remote Debugging Online Applications submitted by Saad Faisal. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Game Coding Complete. Browse the Resource Collection here!
    Friday, August 8th 2003
    3D Graphics On Mobile Devices
    09:43 PM
        Discuss This!


    flipCode is proud to present the first installment in a new four-part series entitled "3D Graphics On Mobile Devices", written by Jacco Bikker. In this issue, Jacco explains a bit about voxel graphics as seen in the Overloaded title Resistance.
    Friday, August 8th 2003
    Neural Network Library
    09:41 PM
        Discuss This!


    Alyuda Research announced a new release of their (commercial) Neural Network library, which may be of interest to game developers.
    Friday, August 8th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stephane Redon. Browse the IOTD gallery here!
    Thursday, August 7th 2003
    Tokamak Game Physics SDK
    06:45 PM
        Discuss This!


    Tokamak sent word that the Tokamak Game Physics SDK v1.0 is now freely available for both commercial and non-commercial use.
    Thursday, August 7th 2003
    XGameStation System Announced
    06:39 PM
        Discuss This!


    Nurve Networks unveiled an upcoming video game and development system: Andre LaMothe's XGameStation. Here's a snippet from the press release:

    "The XGameStation (XGS) is a complete game development kit, including a fully-assembled unit, a full-length eBook written by LaMothe and all the software necessary to create your own games. The book introduces the reader to digital engineering, then gradually explores the entire design of the XGS's hardware, software, operating system and graphics APIs (Application Programming Interface). Armed with a complete understanding of how the system was built and operates, users then create their own games or play games made by their peers."

    For more information, visit here.
    Thursday, August 7th 2003
    New Halftoning Demo
    06:37 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent word that he's posted a new demo (with source code) "that performs halftoning as an image postprocess on the framebuffer."
    Thursday, August 7th 2003
    Caustics Generator Update
    06:34 PM
        Discuss This!


    Kjell Andersson announced a new release of his Caustics Generator, "a program for generating caustics pattern textures."
    Thursday, August 7th 2003
    Ars Electronica 2003
    06:21 PM
        Discuss This!


    Ars Electronica 2003 Festival has been announced, to be held in Linz / Austria this fall. The main theme this year is "CODE - the Language of Our Time", and will include a focus on the demo scene.
    Thursday, August 7th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sven Forstmann. Browse the IOTD gallery here!

    tasty links:
  • Most Efficient Solar Cell Yet Revealed
  • Bug's Water-Walking Method Revealed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, August 4th 2003
    SIGGRAPH 2003 Article
    11:12 AM
        Discuss This!


    flipCode is proud to present A Game Developer's Review of SIGGRAPH 2003, written by Morgan McGuire. The latest in his excellent series of articles continues the tradition by offering a look at the latest tools and techniques from this year's conference. From shadow silhouette maps to food simulators, the review covers it all!
    Monday, August 4th 2003
    TKS Source Released
    10:54 AM
        Discuss This!


    Bastian Spiegel announced the release of TKS, described as "a JIT accelerated "c" like scripting language with bindings for OpenGL, SDL, SDL_net, libpng and zlib." The source code is available under the GPL.
    Monday, August 4th 2003
    Xtreme Game Developers Xpo
    10:51 AM
        Discuss This!


    The Xtreme Game Developers Xpo (XGDX) is an upcoming technical conference for game developers. Scheduled for September 6-7, 2003 in Santa Clara, CA, the conference will offer lectures on topics ranging from shader development to PocketPC game programming. For more information, visit here.
    Monday, August 4th 2003
    DX9 Shader Competition
    10:49 AM
        Discuss This!


    Beyond3D sent word that they're running a DX9 Shader Competition in conjunction with ATI. According to the site, "the basic premise of the competition is to submit a working Shader demonstration, which would only be capable on DX9 class hardware." Get all the details here.
    Monday, August 4th 2003
    Photo-Realistic Deferred Lighting
    10:45 AM
        Discuss This!


    Beyond3D sent news of an article they posted on "Photo-Realistic Deferred Lighting", written by game developer Dean Calver. Here's a snippet:

    "Deferred Rendering attempts to combine conventional rendering techniques with the advantages of image space techniques. In this article we separate lighting from rendering and doing so make lighting a completely image-space technique, this has some disadvantages but also some key advantages."

    Check out the full article here.
    Monday, August 4th 2003
    Cartography Shop Demo
    10:36 AM
        Discuss This!


    Josh Klint announced a demo release of the Cartography Shop 3D modeler. Here's the buzz:

    "Cartography Shop is a modeling program for creating architecture and calculating lighting. A hybrid of Worldcraft and UnrealEd, this new version features lightmapping, constructive solid geometry (carving), vertex manipulation, translucent and masked shadow effects, "static" (high-detail) meshes, and a configurable entity system. The program exports to Microsoft DirectX .X files, Half-Life and Quake 3 Arena .map files, Blitz3D models, and supports new .dll plugins for import and export of files."

    For more information, visit here.
    Monday, August 4th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Fabian Giesen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, File System with Custom Packs submitted by Juan A. Medina. Browse the COTD Collection here!

    tasty links:
  • Search For Life Could Include Planets, Stars Unlike Ours
  • Organic Light Emitting Diodes
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, July 29th 2003
    Java OpenGL Bindings
    05:11 PM
        Discuss This!


    Sun and SGI recently issued a press release announcing an agreement to develop Java bindings to the OpenGL API. Here's a snippet:

    "OpenGL is the industry-leading, cross-platform graphics API, and the only major API with support for virtually all operating systems. SGI is working with Sun to enable millions of Java users to easily use OpenGL for their graphics needs. The development of Java bindings will also benefit OpenGL application developers, because they will be able to write applications in a cross-platform environment."

    For more information, visit here.
    Tuesday, July 29th 2003
    JROBOTS Programming Challenge
    05:06 PM
        Discuss This!


    Leonardo Boselli sent along the following news:

    "JROBOTS is a Java programming game hosted at CFXweb since 2000. Like many other CROBOTS-like games, some bots fight in an arena firing missiles and avoiding enemies' projectiles. It is a "Programming Game", so it is not interactive: Players must develop the AI algorithms of their own bots using the Java language, then upload them in the arena and follow online their fights against bots written by other players. Only a bit on Java programming skills is needed and now an arena devoted to cadets is also available, so it is possible to gradually face the strongest bots of the Veterans' League."

    For more information about the August 2003 challenge, visit here.
    Tuesday, July 29th 2003
    JoeCodeGood Site Launch
    05:01 PM
        Discuss This!


    Game developer Joe Riedel launched a new site recently: JoeCodeGood.com, described as a place where he intends to post ramblings and articles. The first article that's available focuses on the graphics portion of the Abducted Engine. In addition, he's released the source code to an editor named Tread3D.
    Tuesday, July 29th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Niklas Wahrman. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Polynomial Root-Finder submitted by Per Vognsen. Browse the COTD Collection here!

    tasty links:
  • Rat-brained Robot Does Distant Art
  • Appeasing the Control Freaks
  • AI Depends on Your Point of View
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, July 25th 2003
    Introduction to DX9 HLSL
    04:15 PM
        Discuss This!


    MSDN's DirectX developer section posted an excerpt from the upcoming book ShaderX2. The article, written by Craig Peeper and Jason Mitchell, offers an introduction to the DirectX 9 High Level Shading Language, complete with examples.
    Friday, July 25th 2003
    New Doxygen Release
    04:15 PM
        Discuss This!


    Version 1.3.3 of Doxygen has been released, a free source code documentation system for C/C++, Java, and IDL.
    Friday, July 25th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Christopher Kulla. Browse the IOTD gallery here!

    tasty links:
  • Brain Machine 'improves musicianship'
  • Greece Warned About Gaming Ban
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, July 24th 2003
    MultiEx Commander DLL
    07:47 PM
        Discuss This!


    Xentax announced the release of the MultiEx DLL. MultiEx Commander is a tool designed to load and extract data from a wide number of popular game archive formats. The DLL release now allows developers to integrate that functionality into their own programs. For details and downloads, visit here.
    Thursday, July 24th 2003
    New Sound Effects CD
    07:46 PM
        Discuss This!


    Indie SFX announced the release of CD 5 in their growing collection of sound effects. According to the announcement, "many more real world recordings are present compared to previous discs, including some sword clangs and nice crusty pick up/drop and rock slide noises." The relatively inexpensive sound effect CDs are available for purchase online.
    Thursday, July 24th 2003
    DarkBASIC Newsletter 7
    07:45 PM
        Discuss This!


    DarkBasic Software sent word that the 7th issue of their newsletter is now available.
    Thursday, July 24th 2003
    New Catapult Release
    07:43 PM
        Discuss This!


    Nocturnal Entertainment Australia announced a new release (v1.30b) of Catapult, described as "a complete development system for the Game Boy Advance."
    Thursday, July 24th 2003
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Gil Zussman. Browse the IOTD gallery here!

    tasty links:
  • Tiny Motor 250x Smaller than Hair
  • DOOM 3 Deathmatch Playable at QuakeCon 2003
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 21st 2003
    Collision Detection Tutorial
    12:37 PM
        Discuss This!


    Kasper Fauerby sent word that he's posted a much improved version of the collision detection and response tutorial on his site. According to the author, it "fixes in particular the problems with collisions against triangle points and edges."

    flipcode News Archives for 2003

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