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flipcode News Archives for 2002

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Tuesday, May 14th 2002
OpenGL Billboard Demo
01:28 PM
    Discuss This!


Tom Nuydens sent along the following information about a new demo he's posted:

"Delphi3D has been updated with a demo of the GL_NV_point_sprite extension. This extension offers an efficient mechanism to render camera-aligned sprites (aka billboards) by drawing GL_POINTS primitives. Note that this extension is only available on GeForce4 cards. For people who have one of those, source and binaries are available at http://www.delphi3d.net"

Tuesday, May 14th 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ernest Szoka. Browse the IOTD gallery here!

Tip Of The Day Update - There's a new Tip Of The Day online, Using the X File Exporter (DX8 SDK) with 3DSMax 4.2 submitted by Hwang Yoonjae. Browse the TOTD Collection here!

tasty links:
  • Starship Dream Moves Closer
  • Game Industry Girds For Battle
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 13th 2002
    Final SGADE Release
    05:56 PM
        Discuss This!


    Jaap Suter announced the final release of SGADE, The Socrates Gameboy Advance Development Environment, which is a collection of generic code for the GBA. Here are Jaap's release notes:

    "Too little time forces me to quit working on the SGADE. Development slowed down already the last few weeks, and now I'm officially terminating the project. The website will stay online, as well as the mailinglist for support. I recommend anybody looking for a good development environment to check out HAM. However, I wouldn't be posting this if there weren't a little surprise left. The latest (final) release of the SGADE has kick-ass multiplayer support. There are very few resources on multiplayer for GBA available, and this well written (even though I say so myself) code will give you lots of insight in how to make it work. You can ofcourse also directly use the code itself. If you have any questions, don't hesitate to contact me."

    For more information, visit here.
    Monday, May 13th 2002
    New Stellarium Release
    12:39 PM
        Discuss This!


    Version 0.4.7 of Stellarium has been released, a free photo-realistic sky generator that's available for Windows and Linux. The source code is included.
    Monday, May 13th 2002
    Distance Between Ellipses
    12:29 PM
        Discuss This!


    Magic Software has been updated with a new paper (PDF) on computing the distance between two ellipses in 2D.
    Monday, May 13th 2002
    Image Analysis Explorer
    12:26 PM
        Discuss This!


    James Matthews released version 0.9 of Image Analysis Explorer Pro, complete with source code. For details, screenshots, and downloads, visit here.
    Monday, May 13th 2002
    DirectX Coding Site
    12:18 PM
        Discuss This!


    dEF bASE sent along a link to 32-bits, a site with introductory tutorials on DirectX and MFC coding.
    Monday, May 13th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Simon Veith Reinholt. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, The Pragmatic Programmer. Browse the Resource Collection here!

    tasty links:
  • AMD Beefs Up Flash Memory
  • Web Site Tells Mental State By Color
  • Good Celestial Sky Show Gets Better
  • Blockbuster to Boost Game Offerings
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, May 10th 2002
    New GLTrace Release
    03:10 PM
        Discuss This!


    Phil Frisbie, Jr. announced a new release of GLTrace, "an OpenGL programming utility that intercepts and logs OpenGL calls made by a running application."
    Friday, May 10th 2002
    RoleWorld Game Engine
    03:08 PM
        Discuss This!


    Marco Alvarado sent along the following news about RoleWorld:

    "I have just released the first full version of my game engine, RoleWorld 1.0. This version is called "Kingdom of Pieces" and comes with the Delphi components to create great 2D games. It also brings DirectX support based on the DelphiX libraries."

    For details and downloads, visit here.
    Friday, May 10th 2002
    Links Section Update
    01:14 PM
        Discuss This!


    flipCode's development links section has been updated with the following items:
  • Triangle Strip Preserving LOD
  • Stephane Redon's Research
  • GLView Extension Browser
  • OpenGL Occlusion Query Demo
  • Hephaestus RPG Kit
  • Obfuscating Your Mandelbrot Code
  • Erik Greenwald's Site
  • Tom Duff on Duff's Device
  • SkyWorks Cloud Rendering
  • Vasebuilder Image-based Modeling
  • Fairy Engine Homepage & Articles
  • HAM Gameboy Advance Kit
  • High Level Assembly Language
  • Physically Based Modeling Of Fire
  • If you have links you would like to add to this collection, please send them here.
    Friday, May 10th 2002
    The Small Language
    12:45 PM
        Discuss This!


    Version 1.8.4 of the Small Language Toolkit has been released, "a simple, typeless, 32-bit extension language with a C-like syntax."
    Friday, May 10th 2002
    Replica Seeks Developers
    12:40 PM
        Discuss This!


    Replica Systems sent along the following information about their new network library:

    "ReplicaNet is a new network library that enables applications to share C++ classes across a network of machines. This library has now passed the beta stage of development and is looking for games developers who would like to use this library as proof of concept for their own multi-player designs."

    For more information, visit here.
    Friday, May 10th 2002
    64k Demo Source
    12:35 PM
        Discuss This!


    Dario Corno sent along the following news about the source code release of PK is Dead, a 64k intro:

    "PaN of SpinningKids just released some of the sources from our 64k intro PK is Dead, the sources are : perlin noise for texture generation, GLTexture for fast/small/clean texture managment, GLFont for using win system fonts the easy way and a sample of CoolPrint (the funny text effect seen in the intro)."

    For more information, visit here.
    Friday, May 10th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David Massey. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Pure Run-Time Assembler submitted by Nicolas Capens. Browse the COTD Collection here!

    tasty links:
  • IBM Backs Developer Bot Battle
  • New Chip Gives Computers/Electronics A Sense Of Perception
  • The Airborne Telescope Prepares To Take Flight
  • Sony Opens Robot Architecture To Aid Development
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 9th 2002
    High Level Assembly
    06:02 PM
        Discuss This!


    Version 1.37 of the High Level Assembler (HLA) has been released, a public domain project aimed at teaching assembly language programming to coders already familiar with a high-level language like C. Here's a clip from the web site:

    "The HLA (High Level Assembly) language was developed as a tool to help teach assembly language programming and machine organization to University students at the University of California, Riverside. The basic idea was to teach students assembly language programming by leveraging their knowledge of high level languages like C/C++ and Pascal/Delphi. At the same time, HLA was designed to allow advanced assembly language programmers write more readable and more powerful assembly language code."

    To download HLA, visit here. For example code, try here.
    Thursday, May 9th 2002
    Gameboy Advance Coding
    05:49 PM
        Discuss This!


    Aaron Rogers sent along a link to his new site on Gameboy Advance programming using the HAM, a win32 development kit for the GBA.
    Thursday, May 9th 2002
    NVidia Developer Updates
    12:32 PM
        Discuss This!


    NVidia's developer site has been updated with a new demo that "illustrates how to implement a simple memory manager for the GL_NV_vertex_array_range and GL_NV_fence extensions." In addition, they've posted an updated version of NVMeshMender, "a tool designed to help condition meshes for per-pixel lighting."
    Thursday, May 9th 2002
    Data Compression Links
    12:30 PM
        Discuss This!


    The Data Compression Library, a massive collection of compression-related resources, has been updated with a new batch of links.
    Thursday, May 9th 2002
    Java Planet Generator
    12:27 PM
        Discuss This!


    planetGenesis is an open source planet/landscape generation utility written in Java. It generates 16-bit greyscale bitmaps (PNG) and meshes in Wavefront or POVRAY formats.
    Thursday, May 9th 2002
    DirectX Day Presentations
    11:58 AM
        Discuss This!


    Microsoft posted the presentations from their DirectX Day sponsored tutorial at the GDC 2002. Here's a snippet from MSDN:

    "If you weren't one of the nearly 400 attendees of this great Sponsored Tutorial at GDC, you can still get the PowerPoint presentations delivered hot and fresh to your computer right now. This is your chance to catch up on Image-Space Rendering Techniques, Surface Material Physics for Shaders, Shader Optimizations for DirectX, Power Debugging with Visual C++ 7.0, Art Pipeline Support in DirectX, DirectX High Level Shading Language, and Next Generation 3D Gaming Technology."

    The presentations are available here.
    Thursday, May 9th 2002
    Castle Wolfenstein AI Analysis
    11:52 AM
        Discuss This!


    The AI-Depot has been updated with a new article which takes a look at the AI behind Return to Castle Wolfenstein. Here's the fuzz:

    "The Artificial Intelligence Depot has posted an in depth review of the AI in the acclaimed game Return to Castle Wolfenstein. The techniques used are discussed from a developers point of view, including the powerful navigation system and the finite state machine support; working approaches and pitfalls are pointed out, along with potential improvements for the future. Not to be missed if you're planning on developing single-player AI for a similar game in the near future!"

    Check out the full article over here.
    Thursday, May 9th 2002
    OpenGL Programming Site
    11:51 AM
        Discuss This!


    Joerg Seebohn sent along a link to his development site, focusing on C++ and OpenGL programming.
    Thursday, May 9th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Richard Garand. Browse the IOTD gallery here!

    tasty links:
  • IBM Brings Grid Computing To Games
  • Astronomers To Intensify Life Search
  • Movie Industry Struggles With Digital Projection Technology
  • Sony Mulls Memory Options For Next Game Machine
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 8th 2002
    PocketPC Game Coding
    12:26 PM
        Discuss This!


    Overloaded announced the release of their PocketPC game library, based on EasyCE by Jacco Bikker. Along with its launch they've announced a program to encourage developers to write games with the library, and possibly earn some money. Here's a clip from the press release:

    "OVERLOADED - A Dutch company creating market-driven info- & entertainment formats for GPRS connected consumers devices - announces the start of the PocketMatrix / Overloaded game coding program and the immediate availability the supporting website and development tools.

    Overloaded makes available to the PocketPC game coding community it's own game library, based on the popular EasyCE game library. Games created with this library and approved by Overloaded are rewarded by a $1000 cheque."

    For more information, visit here.
    Wednesday, May 8th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dominic Morris. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Function References and Unions submitted by Dirk Gerrits. Browse the TOTD Collection here!

    tasty links:
  • Star's Hyperactivity Revealed When it Vanishes
  • Bionic Retina Gives 6 Patients Partial Sight
  • Video Games To Help You Relax
  • Lasers Light Way To 3-D Imaging
  • Crystal Space Contest Announced
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, May 7th 2002
    OpenGL Billiards Project
    06:00 PM
        Discuss This!


    Version 1.75 of BillardGL has been released, an OpenGL-based billiards simulation that's available under the GPL. Windows and Linux binaries are both available.
    Tuesday, May 7th 2002
    Real-time Cloud Rendering
    05:55 PM
        Discuss This!


    The SkyWorks page has been updated with the latest version of Mark J. Harris' realistic, real-time cloud rendering demo. For more information about the techniques implemented in the demo, visit here. The source code to the demo is included.
    Tuesday, May 7th 2002
    NVEffectsBrowser Demos
    05:45 PM
        Discuss This!


    NVidia's developer site has been updated with a new collection of demos submitted by Carsten Wenzel, showing off effects including light beams, hair, ocean waves, and volumetric lighting.
    Tuesday, May 7th 2002
    AboutAI Site Launch
    05:38 PM
        Discuss This!


    Noticed a link over on generation5 to AboutAI.Net, a new artificial intelligence site featuring a huge collection of links, articles, and more.
    Tuesday, May 7th 2002
    Discreet Wavelet Transform
    04:46 PM
        Discuss This!


    Angel Code has been updated with a new article by Andreas Jönsson, offering an introduction to the Discreet Wavelet Transform. There's a demo available as well, complete with source code.
    Tuesday, May 7th 2002
    New JEDI-SDL Release
    04:41 PM
        Discuss This!


    Version 0.5 RC1 of JEDI-SDL has been released, an Object Pascal header conversion project for the Simple DirectMedia Layer (SDL.) According to the site, "JEDI-SDL supports Delphi, Kylix and the FreePascal compilers and the platforms that they support."
    Tuesday, May 7th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by malc. Browse the IOTD gallery here!

    tasty links:
  • Simulating The Fate Of Our Milky Way
  • Interview With Robocode Creator Mat Nelson
  • Jobs Gives Developers A Thrill
  • Mouse Genome Nearly Mapped
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 6th 2002
    Object Outlining Tutorial
    09:55 PM
        Discuss This!


    There's a new featured tutorial here on flipcode entitled "Object Outlining", written by Max McGuire of Iron Lore Entertainment. In this article, Max presents a simple technique for rendering a solid outline around objects in a 3D scene. Check it out here!
    Monday, May 6th 2002
    Crytek Engine Licensing
    03:10 PM
        Discuss This!


    Crytek announced their proprietary game engine is now available for licensing by other developers worldwide. Here's a clip from their press release:

    "Coburg (Bavaria, Germany), May 05, 2002 - Crytek, a developer of 3D computer and video games and high end 3D-Game Technologies, today announced that their proprietary CryENGINE, a bleeding-edge 3D-Game-Engine is ready to be licensed worldwide. The engine can boost graphics quality and speed for almost all top-seller genres such as Action, RPG, and Strategy. "

    For more information, visit here.
    Monday, May 6th 2002
    Java 3D Modeler
    11:23 AM
        Discuss This!


    Version 1.1 of Art of Illusion has been released, a free, open source 3D modeling and rendering package written in Java.
    Monday, May 6th 2002
    Projected Shadows Demo
    11:22 AM
        Discuss This!


    Sulaco has been updated with a new OpenGL demo showing one approach to projecting shadows in a 3D scene. The Delphi source code is included.
    Monday, May 6th 2002
    NeoEngine 0.2.0 Release
    11:10 AM
        Discuss This!


    Version 0.2.0 of NeoEngine has been released, a platform-independent game engine available under the LGPL. Features include scriptable materials, mesh animations, dynamic shadows, and conversion tools for several popular map and model formats. For details, screenshots, and downloads, visit here.
    Monday, May 6th 2002
    Pixel Art Resources
    11:07 AM
        Discuss This!


    GFXArtist posted a short article offering a collection of links to pixel art tutorials and resources for game artists.
    Monday, May 6th 2002
    FaceGen Modeller 2.1
    10:53 AM
        Discuss This!


    Singular Inversions announced the launch of Face Modeller 2.1, a commercial, stand-alone face modeling package for Windows. The software allows you to instantly generate and customize realistic human face meshes and animations.
    Monday, May 6th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ka ming. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Function Guarding submitted by Christian Weis. Browse the COTD Collection here!

    tasty links:
  • Nearly Century-Old Puzzler May Have Solution
  • Red Hat Linux 7.3 Released
  • Insect Swarming Inspires Jazz Software
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, May 4th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Albert Reed. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Unrolling a Loop with Duff's Device submitted by Adiss. Browse the TOTD Collection here!

    tasty links:
  • Competition To "Reverse Engineer" Mystery Program
  • GtkRadiant 1.2.7 Update Released
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, May 3rd 2002
    GameTutorials.com Updates
    07:32 PM
        Discuss This!


    Ben Humphrey sent word that GameTutorials.com has been updated with a few new tutorials on loading TGA and JPG files as textures, as well as on implementing time-based movement in your game.
    Friday, May 3rd 2002
    3Dlabs New Architecture
    10:36 AM
        Discuss This!


    3Dlabs announced what they're calling a ground-breaking “Visual Processing Architecture." Here's a sniplet from the press release:

    "Sunnyvale, CA - May 3, 2002 — 3Dlabs®, Inc. Ltd. (NASDAQ:TDDD) today announced a ground-breaking “Visual Processing Architecture” that combines the architectural strengths and programmability of general-purpose CPUs with extreme levels of hardware parallelism. This architecture, which has been in development for the past two years and has significant patents pending, enables advanced software rendering techniques to be accelerated in real time to produce interactive imagery with stunning levels of realism. 3Dlabs expects to ship board-level products based on the first Visual Processing Unit (VPU), a chip codenamed the P10, during the third quarter of 2002."

    The press release gets into more about what sort of applications will benefit from this tech, including games. Apparently, "3Dlabs has supplied pre-production P10 hardware and prototype DirectX 9 and OpenGL 2.0 drivers to leading-edge application developers." For more information, visit here.
    Friday, May 3rd 2002
    The Daily Flip
        Discuss This!


    The coding contest FAQ has been updated with an additional clarification on the third-party library question that came up the other day. Closed libraries, including things like audio libraries, are not allowed unless otherwise stated for a particular contest. If you're in need of an audio library for your entry, I'd suggest looking at some of the open source alternatives out there, such as Audiere.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Fernando Rodríguez. Browse the IOTD gallery here!

    tasty links:
  • Seagate Puts A Faster Spin On Hard Drives
  • Strange, Slow-Spinning Stars Might Harbor Planets
  • GameCube Gets Warm Welcome In Europe
  • Mutant Viruses Order Quantum Dots
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 2nd 2002
    Liquid Motion Media
    06:12 PM
        Discuss This!


    Mystic Game Development announced the release of the first screenshots and movies from Liquid Motion, a commercial character animation package which "supports things like motion blending, motion mixing, motion sharing, motion LOD, motion capture, facial expressions, lipsync, inverse kinematics, motion attaching and more."
    Thursday, May 2nd 2002
    Revolution3D Graphics Engine
    12:04 PM
        Discuss This!


    Simon Theophil announced a new release of the Revolution3D graphics engine. Here's the latest:

    "X-Dream Project has just released the newest version of the Revolution3D Graphics Engine. It comes with a new MD2 System using the brand new engine's own Realtime Progressive LOD system. The engine itself was initially written in Visual Basic 6.0 but is now on the way to becoming a Visual C++ 6.0 engine. Porting is about 30% done at the moment."

    The engine is free for non-commercial use, but requires a license if used commercially. For more information, screenshots, etc, visit here.
    Thursday, May 2nd 2002
    FreeImage Graphics Tool
    10:58 AM
        Discuss This!


    The Code Project posted an update to Markus Loibl's FreeImage-based graphics utility, designed to load, display, and convert a number of popular image formats. The source code to the project is included. FreeImage itself can be found here.
    Thursday, May 2nd 2002
    SDL And Linux Gaming
    10:48 AM
        Discuss This!


    The FiringSquad posted a new article taking a look at the Simple DirectMedia Layer (SDL), a cross-platform multimedia library started by Sam Lantinga. In the interview portion, Sam talks about some of the challenges behind developing the SDL, a small bit on Loki, his thoughts on initiatives such as WineX and Mandrake's gaming edition, what's in the future for the SDL, and plenty more.
    Thursday, May 2nd 2002
    Direct3D MD3 Viewer
    10:34 AM
        Discuss This!


    Luis Sempé released a new Direct3D MD3 Viewer, complete with C++ source code. The demo application allows you to load MD3 models, view animations, and apply skins.
    Thursday, May 2nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Darryl Long. Browse the IOTD gallery here!

    tasty links:
  • Milestone Release for Sun's OpenOffice.org
  • Grid Helps Science Go Sky-high
  • Liquid Crystal Displays "Painted On"
  • Scientists Develop Remote-Controlled Rats
  • Artificial Voice System Says Hello
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 1st 2002
    Vertex Shader Concepts
    07:02 PM
        Discuss This!


    MSDN's DirectX center has been updated with a new issue of Driving DirectX, written by Philip Taylor. This installment takes an even closer look at vertex shader concepts.
    Wednesday, May 1st 2002
    May Contest Updates
    01:50 PM
        Discuss This!


    Just a few updates regarding our recently announced coding contest:

    First off, we've now got a prize to offer! Thanks to the fine folks over at Ratbag Games, the winner of the contest will receive a copy of Leadfoot, stadium off-road racing for the PC, signed by the development team! Many thanks go out to Ratbag for hooking us up with such a cool prize to offer!

    Next up, a few people have asked if [fill in object] counts as a vehicle. The general definition we're going with for the contest is "A device or structure for transporting persons or things;" If you're still not sure if your idea qualifies however, please contact us and we'll let you know.

    And finally, the question has been asked about whether third-party libraries may be used in entries. The contest FAQ has been updated with some notes on this issue, but the short answer is that unless otherwise stated for a particular contest, libraries with publicly available source code may be used; commercial/proprietary packages may not. Hopefully this will help keep the playing field level.

    That's it, good luck to all who choose to enter!
    Wednesday, May 1st 2002
    DirectX 8 Samples
    12:33 PM
        Discuss This!


    Tony McMahon recently moved his DirectX 8 programming site to dx8g.com. There you'll find a collection of DX8.1 samples (most with source code), including simple games and graphical effects.
    Wednesday, May 1st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tomasz Wojtowicz. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, AVL Tree Template submitted by Domenico Porcino. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Java 3D Programming. Browse the Resource Collection here!

    tasty links:
  • Stallman Takes Gates To Task Over GPL
  • New Hubble Images Reveal Distant Galaxies
  • NASA Whittles Down Field Of New Launch Vehicle Concepts
  • Freenet Founder Launches P2P Product
  • SETI@Home Project Nears Milestone
  • Object Oriented Programming Paradigm And Nature
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 30th 2002
    Immersive 3D Glasses
    09:12 PM
        Discuss This!


    Digital Game Developer posted a news article on TDV Technologies' fancy new spectacles that let you play your favorite games in "immersive 3D." According to the company, "most game developers don’t have to do a thing. The TDV technology uses the depth information already programmed into the rendering of most PC games and 1,000 games were tested and rated." Apparently, the "result is an immersed experience where images are in 3D and appear to float in space, inside and in front of the computer screen.” For more information about this, visit here or here.
    Tuesday, April 30th 2002
    Links Section Update
    06:54 PM
        Discuss This!


    flipCode's development links section has been updated with the following items:
  • Anti-Grain Geometry Rendering
  • Civil, Multi-platform Strategy Game
  • Reaper 3D Game Project
  • Feuerkraft 2D Tank Battle
  • François Dominic Laramée's Site
  • If you have links you would like to add to this collection, please send them here.
    Tuesday, April 30th 2002
    Particle System Demo
    12:11 PM
        Discuss This!


    Nitrogen's demo page has been updated with a new particle system demo, complete with C++ source code. According to the site, "This particle engine uses basic attraction forces. Particles are randomly generated out of a central point. They all pull on each other and form clumps, while each particle influences the colour of it's neighbours."
    Tuesday, April 30th 2002
    Delphi Texture Loading
    10:53 AM
        Discuss This!


    Sulaco has been updated with a new version of Jan Horn's texture loading unit, adding support for compressed TGA files. In addition, you'll find a new demo illustrating the use of "transparent" textures loaded from 32-bit TGAs with alpha. The Delphi source code to these and many other OpenGL demos can be found over here.
    Tuesday, April 30th 2002
    Radiosity Bibliography
    10:44 AM
        Discuss This!


    The Helios32 web site has been updated with the May edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." There have been 28 additions since the last release.
    Tuesday, April 30th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thomas. Browse the IOTD gallery here!

    tasty links:
  • Bringing Spider-Man To Life
  • AMD Pushes For 64-bit Mobile Computing
  • UK Gamers Aim For Cash Prizes
  • SDMI: Quintessential Vaporware
  • Laser Team Fires Up The Raygun
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 29th 2002
    OpenGL For Beginners
    06:09 PM
        Discuss This!


    The Code Project posted a new article offering an introduction and example code for those looking to get started with OpenGL programming under Windows. If you're among that group, might I also recommend an online version of the Red Book.
    Monday, April 29th 2002
    NVidia Gathering 2
    06:03 PM
        Discuss This!


    NVidia's developer site has been updated with information on the Gathering 2, a developer meeting to be hosted in London this coming June. According to the site, "two days of focused technical tutorial sessions will give you the opportunity to test your software reflexes on NVIDIA's latest, greatest and future hardware and tools."
    Monday, April 29th 2002
    New Infinity Textures
    05:57 PM
        Discuss This!


    Noticed over on GFXArtist that version 2.3 of Infinity Textures was recently released, an image-based texture design utility for creating seamless textures that can be used in games, on web sites, etc. The program is shareware, but a free demo is available to play with.

    flipcode News Archives for 2002

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