Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2002

[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 - Next ]

Wednesday, June 5th 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sean Smith. Browse the IOTD gallery here!

tasty links:
  • Fuel Cell Car Coasts Across U.S.
  • IBM Calls On Micro-Machines
  • First 3-D Model of Exploding Stars Reveals 'Lava Lamp' Action
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 4th 2002
    The Morality of Games
    07:03 PM
        Discuss This!


    Jason from the IGDA sent along a link to a new article entitled "Playing a 'Good' Game: A Philosophical Approach to Understanding the Morality of Games." According to the description, "The article goes into the philosophy of ethics, using Grand Theft Auto III as a case study to understand why so many arguments on 'good' game vs 'bad' game never end. It is a tad long, but quite insightful."
    Tuesday, June 4th 2002
    Garage Games Newsletter
    07:02 PM
        Discuss This!


    GarageGames sent word that they've posted their June newsletter.
    Tuesday, June 4th 2002
    Overloaded Game Foundation
    06:59 PM
        Discuss This!


    Version 0.98 of the Overloaded Game Foundation has been released, part of the PocketMatrix Game Coding Program. The new release adds c-buffer / multilayer parallax scrolling, a layer compiler for the c-buffer code, a performance monitor, new demos, and much more.
    Tuesday, June 4th 2002
    Panda DirectX Exporter
    12:26 PM
        Discuss This!


    Andy Tather announced an update to his Panda DirectX Exporter, a freeware exporter plugin for 3DS Max 4.x. Here's a snippet from the author:

    "The plugin supports optimized mesh, normals, texture coordinates, vertex colours and texture conversion to DirectX .X files. Recent additions include .X file support for frames at top-level or full hierarchy and sampled animation sets."

    For details and downloads, visit here.
    Tuesday, June 4th 2002
    Highend Gaming Launch
    12:15 PM
        Discuss This!


    Sam Contapay announced the launch of Highend Gaming, a site that focuses on the 'human side' of game development. There you'll find developer diaries, interviews with developers, and more to come.
    Tuesday, June 4th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Maciej Sawitus. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Message Box ostream submitted by doktor_ynohtna. Browse the COTD Collection here!

    tasty links:
  • Black Holes Spawn Huge Energy Fields
  • These Bots Were Made For Scoring
  • Taiwan Gets Behind Open Source
  • Universe Is A Computer: Calculations Since Big Bang
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 3rd 2002
    Delphi Q3 Map Viewer
    11:22 AM
        Discuss This!


    Sulaco posted a new demo showing how to load and display Quake3 BSP map files. The Delphi source code is included.
    Monday, June 3rd 2002
    New UPX Release
    11:07 AM
        Discuss This!


    Version 1.21 of UPX has been released, a "free, portable, extendable, high-performance executable packer for several different executable formats."
    Monday, June 3rd 2002
    Scene Graph Article
    10:55 AM
        Discuss This!


    Dr. Dobb's Journal posted an article entitled "Understanding Scene Graphs", written by Aaron E. Walsh. The article explains the basics of managing scene content with scene graphs, including a look at the scene graph programming models used by VRML, X3D, MPEG-4, and Java3D.
    Monday, June 3rd 2002
    DirectX4VB Site Update
    10:50 AM
        Discuss This!


    Jack Hoxley sent word that he's updated DirectX4VB.Com with a set of new articles including book reviews, some new Visual Basic source code entries, as well as a look at the ATI Radeon 8500 from a graphics programmer's point of view.
    Monday, June 3rd 2002
    dkcscPortal DirectX8 Column
    10:37 AM
        Discuss This!


    Denis Kozhukhov announced a recent update to his DirectX8 Column. The "gold" version of the series requires a fee, but the "silver" version is available to download for free.
    Monday, June 3rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Erik Pojar. Browse the IOTD gallery here!

    tasty links:
  • Sun's Tearing Down The Office
  • Data Collection: More The Merrier
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, June 2nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Elkdanger. Browse the IOTD gallery here!
    Saturday, June 1st 2002
    MSDN Shader Workshop
    04:01 PM
        Discuss This!


    MSDN's Driving DirectX column has been updated with the third installment in their ShaderWorkshop series. The article takes a look at five shader exercises, designed to illustrate some of what can be done with pixel shaders.
    Saturday, June 1st 2002
    The FreeCraft Project
    03:19 PM
        Discuss This!


    Lutz Sammer sent along the following news about the recent stable release of FreeCraft:

    "FreeCraft is a free cross-platform real-time strategy gaming engine. It is possible to play against human opponents over LAN, internet, or against the computer. The engine can be used to build RTS games like C&C, WarCraft, StarCraft or AOE. It successfully runs under Linux, BSD, BeOS, MacOS/X, MacOS/Darwin and MS Windows. Since FreeCraft only provides the engine, you need either the FcMP (FreeCraft Media Project) or the original wc2 game (normal or expansion CD), so FreeCraft can extract the necessary files.

    After two years of active development here is the long awaited stable release 1.17."

    For details and downloads, visit here.
    Saturday, June 1st 2002
    New HawkNL Release
    03:17 PM
        Discuss This!


    Version 1.6 beta 1 of HawkNL has been released, a game-oriented network programming library that's available under the LGPL.
    Saturday, June 1st 2002
    Coding Contest News
    02:46 PM
        Discuss This!


    flipCode's May Coding Contest (which was supposed to end last night) has been extended until June 5th to resolve some last minute issues. In addition, the entry file size limit for this and all future contests has been changed to 1,000,000 bytes. New entries or entry updates may still be submitted between now and the 5th.

    Speaking of entries, 4 new entries have been posted! Sergey Stoma submitted a non-interactive vehicle simulation. Uday Karan Verma submitted a Star Trek space demo. JT Hooker sent along an interactive demo of a mech walking on a terrain, and Alan Gordie submitted a hot air balloon simulation. Check 'em all out over here!

    And finally, the June 2002 Coding Contest has been launched! The topic is Liquid Effects. We've done a water contest in the past, but this time around you've got the opportunity to make an effect demo on anything from lava to slime. Visit here for all the details. The deadline is 30 June 2002. We do not yet have a prize for the June contest, so if you or your company would like to sponsor it by providing something cool for the winners, please contact us!
    Saturday, June 1st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by DaDudeRulz. Browse the IOTD gallery here!

    tasty links:
  • Google's Search for Winner Ends
  • New Look at Rock Layers on Mars Hint at Water
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, May 31st 2002
    Detail Texturing And Fog
    10:56 AM
        Discuss This!


    Ben from GameTutorials.com announced the release of two new tutorials on the site. One focuses on detail texturing, while the other explains an approach to implementing volumetric fog using standard OpenGL extensions.
    Friday, May 31st 2002
    alienbrain Starter Pack
    10:50 AM
        Discuss This!


    NXN Software sent word that they've launched a new Starter Pack configuration of NXN alienbrain, a software package for game developers offering version control for both source code and resources, as well as a score of other project management tools. Here's a clip from the press release:

    "Los Angeles, May 28, 2002 NXN Software, the leading supplier of Digital Asset and Production Management systems for the interactive entertainment, animation and new media industries, has announced a new offering for smaller development teams: the NXN alienbrain Starter Pack. This package meets the growing demand of smaller teams for professional asset and production management at a price point of $9,990."

    For more information, visit here.
    Friday, May 31st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Markus Ilmola. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Easy Polygonal Text Rendering submitted by Robert L Kooima. Browse the COTD Collection here!

    tasty links:
  • Game Controls Fit Like a Glove
  • Is Life The Rule Or The Exception?
  • IBM Offers Data Storage Alternative
  • Bullet-proof Wearable Computer Created
  • Extinct Tiger May Be Cloned
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 30th 2002
    Fly3D SDK RC2
    11:24 AM
        Discuss This!


    Release Candidate 2 of the Fly3D SDK 2.0 has been released, a plugin-directed game engine.
    Thursday, May 30th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jon Harrop. Browse the IOTD gallery here!

    tasty links:
  • The Matrix 'Goes Online'
  • Software Shows Uniqueness Of Handwriting
  • Squeezing 3-D Graphics On The Net
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 29th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by inkyblue2. Browse the IOTD gallery here!
    Tuesday, May 28th 2002
    Perlin Noise Demo
    07:22 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following info about a new demo he's posted:

    "Delphi3D has posted a demo of Ken Perlin's Academy Award-winning noise function. The demo generates animated Perlin noise in semi-realtime (depending on your definition of "realtime" and the speed of your CPU). Binary and source code are available."

    For details and downloads, visit here.
    Tuesday, May 28th 2002
    May Coding Contest
    10:52 AM
        Discuss This!


    The first entry in our May coding contest has been posted, submitted by Michael Reese.
    Tuesday, May 28th 2002
    New DevIL Release
    10:34 AM
        Discuss This!


    Version 1.5.0 of DevIL has been released, adding support for .pix, .pxr and .xpm formats, as well as improved DXTC support. DevIL is a cross-platform image library available under the LGPL.
    Tuesday, May 28th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Charles Bloom. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Versatile Text Scanner submitted by Nick Porcino. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Handy Object Registration Macro submitted by Bryan H. Haber. Browse the TOTD Collection here!

    tasty links:
  • The Matrix 'Goes Online'
  • Of Doom, Gloom, Fun and Games
  • "Frozen ocean" Under Mars Surface
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 27th 2002
    New Hexkit Release
    02:23 PM
        Discuss This!


    Version 2.1.0 of Hexkit has been released, "a construction kit for turn-based strategy games played on maps that are divided into hexagons." According to the update notes, the source to the project has been rewritten in C# for .NET.
    Monday, May 27th 2002
    The Klez Worm
    01:16 PM
        Discuss This!


    This isn't game development news, but its something that's affecting a lot of people; especially those who operate or contribute to web sites. If you haven't heard by now, there's an annoying e-mail worm circulating, called Klez. As it spreads via e-mail, it provides fraudulent "from" addresses that are collected from cached web pages or address books on compromised machines. This makes incoming e-mail with infected attachments appear as though they've come from someone you might know.

    Even if your client or OS is not susceptible to these types of attacks, the reason this one potentially affects everyone reading e-mail is that the fraudulent return address falsely implies that someone you know at least tried to send you an infected attachment. Here's some coverage from Wired:
  • Klez Worm, Not Sender, Hates You
  • Klez: Don't Believe 'From' Line
  • Klez: Hi Mom, We're No. 1
  • While I hope this news post serves as a general warning to those of you previously unfamiliar with the worm, the main purpose of it is to say that if you receive ANY unsolicited e-mail attachments with ANY "@flipcode.com" return address, you can be certain that it is NOT from us.
    Monday, May 27th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Timo K Suoranta. Browse the IOTD gallery here!

    tasty links:
  • Mars Lander Team Encouraged
  • The Future of Mind Control
  • Power Naps Boost Work Performance
  • Digital Copyright Bill May Dumb Down The PC
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, May 26th 2002
    Stand Alone Programmer
    02:22 PM
        Discuss This!


    The Code Project has been updated with a new article by Matt Gullett, entitled "The Standalone Programmer: Tips from the trenches." It offers a collection of tips and experiences related to the development of large projects by single developers.
    Sunday, May 26th 2002
    New NeoEngine Release
    02:11 PM
        Discuss This!


    Version 0.2.1 of NeoEngine has been released, a multi-platform game engine in the works, available under the LGPL. The project features scriptable materials, mesh animations, dynamic shadows, audio support, conversion tools for popular 3D model formats, and much more.
    Sunday, May 26th 2002
    Muse Development Kit
    02:03 PM
        Discuss This!


    Muse Communications announced the launch of the Muse Development Kit, offering tools and documentation to get started with development using the Muse software platform. Here's a bit on Muse from the site:

    "The Muse software platform is built on several core sub-systems, including high-performance 3D rendering and multi-user networking. The MDK gives developers the resources to easily and quickly create applications and content that take advantage of these subsystems. The MDK has two chief functions: Muse content authoring and application development."

    For more information, visit here.
    Sunday, May 26th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Julien MEYER. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Matrix Template with Rare Features submitted by Daniel Wessln. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Mapping Int Constants To Types & Class Members submitted by Andrew Paterson. Browse the TOTD Collection here!

    tasty links:
  • Online Gaming: A Revolution Ahead?
  • The Pitfalls of Wireless Computing
  • Probing Universe's First Light
  • From Database To 3D, a New Vision Thing
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 23rd 2002
    Writing A Compiler
    02:55 PM
        Discuss This!


    Book 1 Part B of DynoDonalies' tutorial series on writing a compiler has been released.
    Thursday, May 23rd 2002
    Embodied Agents Essay
    02:47 PM
        Discuss This!


    The AI-Depot has been updated with a new essay on Embodied Agents, written by Alex Champandard. According to the site, "The essay describes a common technique used for creating realistic animats: embodiment. The techniques advantages of modeling a synthetic creature's body are discussed, along with specific issues that this paradigm entails for computer game AI."
    Thursday, May 23rd 2002
    New WinCVS Tutorial
    02:38 PM
        Discuss This!


    Orkysquad posted a new article entitled "WinCVS Demystified", explaining how to get started with file sharing and version control using the WinCVS client.
    Thursday, May 23rd 2002
    Carmack Doom3 Interview
    02:31 PM
        Discuss This!


    GameSpy posted an interview with John Carmack, talking about the development of Doom III.
    Thursday, May 23rd 2002
    DelphiGL Site Updates
    02:27 PM
        Discuss This!


    DelphiGL has been updated with a new quaternion library, a mouse library, an OpenGL extension loading library, and a bumpmapping demo. The source code to each is available.
    Thursday, May 23rd 2002
    Quake3 BSP Tutorials
    02:20 PM
        Discuss This!


    Ben from GameTutorials.com sent word that he's posted the third tutorial in his OpenGL Quake3 BSP tutorial series.
    Thursday, May 23rd 2002
    The Daily Flip
        Discuss This!


    Code Of The Day Update - There's a new Code Of The Day online, Object Pool Lite submitted by ChrisC. Browse the COTD Collection here!

    tasty links:
  • Sony Ships PS2-Linux PC Conversion Kit
  • New Observations Of Early Universe Help Confirm Theories of Formation
  • 'Solar Cloth' Offers Moveable Power
  • "Myst" Adds Twist To Online Gaming
  • Quantum Wormholes Could Carry People
  • Pino Robot Teaches Himself To Walk
  • Hear Heartbeat Of Giant Star
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 22nd 2002
    New FreeImage Release
    04:11 PM
        Discuss This!


    Version 2.5.3 of the FreeImage library has been released, "an Open Source library project for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications."
    Wednesday, May 22nd 2002
    Fake Phong Shading
    03:51 PM
        Discuss This!


    Daniel Vlasic posted a PDF version of his thesis paper on Fake Phong Shading. It analyzes four approaches to faking Phong shading, and concludes with an approach that can (currently) be implemented in real-time. Many thanks to Richard Annema for the news.
    Wednesday, May 22nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stephane Redon. Browse the IOTD gallery here!

    tasty links:
  • Mysterious Object Might be First Extrasolar Planet Photographed
  • Gamespy E3 First Look: DOOM III
  • Bell, Torvalds Usher Next Wave of Supercomputing
  • Europa Has Raw Materials For Life
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, May 21st 2002
    World Machine Beta
    04:04 PM
        Discuss This!


    Stephen Schmitt announced the 0.95 Beta release of the World Machine, a terrain heightfield generator. Here's a clip from the site:

    "The heightfield generation process is viewed in an object-oriented fashion; components are wired together like an electric circuit -- plugged into each other like lego blocks, allowing you to change anything, at any time in the heightfield pipeline."

    The software is currently free for non-commercial use.
    Tuesday, May 21st 2002
    OpenGL Hardware Registry
    01:18 PM
        Discuss This!


    Delphi3D's OpenGL Hardware Registry has been updated with a new version of GLInfo, the utility that powers the registry, as well as more detailed descriptions of a few extensions. The OpenGL Hardware Registry is "an online database that lists the OpenGL capabilities of a wide range of 3D accelerators."
    Tuesday, May 21st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sylvain "Sly" Vignaud. Browse the IOTD gallery here!

    tasty links:
  • Global Gamers Gather At E3
  • Dark Dwarf Galaxies Support Dark Matter Theory
  • Thinking Big About Nanotechnology
  • Ruling Could Leave Internet Radio Stations In The Lurch
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, May 20th 2002
    OpenGL Projected Textures
    02:40 PM
        Discuss This!


    Sulaco has been updated with a new project, illustrating an approach to projecting textures. According to the site, "This project uses two passes to generate the scene. The first pass creates the room with the object. The second pass creates the projected texture on the objects and blends it with the first pass." The Delphi source code is included.
    Monday, May 20th 2002
    New CGAL Release
    02:35 PM
        Discuss This!


    Release 2.4 of the Computational Geometry Algorithms Library (CGAL) has been released.
    Monday, May 20th 2002
    Visual-MinGW IDE
    02:31 PM
        Discuss This!


    Version 0.41 alpha of Visual MinGW has been released, an IDE for the freely available MinGW (Minimalist GNU for Windows) compiler.
    Monday, May 20th 2002
    PathEngine Evaluation Release
    02:20 PM
        Discuss This!


    Thomas Young sent along the following news about the evaluation version of PathEngine:

    "An evaluation release of the PathEngine middleware pathfinding library is available at www.pathengine.com. PathEngine provides geometric pathfinding queries for a well specified collision model based on arbitrarily overlapping 3D ground meshes, with strong support for dynamically placed obstacles. The release contains an evaluation version of the PathEngine dll as well as the PathEngine testbed and tutorial and example applications to run under the testbed. Documentation is available on the website including detailed explanations of the tutorial and example applications."

    For more information, visit here.
    Monday, May 20th 2002
    New DevIL Release
    02:17 PM
        Discuss This!


    Denton Woods announced the release of DevIL v1.4.2, fixing some "major issues" in the recently released 1.4.0. DevIL is a cross-platform image library that allows you to load, save, and manipulate a variety of popular image formats. Its available under the LGPL.
    Monday, May 20th 2002
    C-Buffer Parallax Scrolling
    02:09 PM
        Discuss This!


    Jacco Bikker sent word that he's released the source code to Steam, a side-scrolling shoot'em game that's now available as part of the Overloaded / PocketMatrix Game Coding program. Here's a bit about the game from Jacco:

    "The parallax scrolling is performed using a c-buffer: The layers are split up in horizontal spans of pixels and then drawn front-to-back, clipping the spans against already drawn spans, resulting in zero overdraw. On a P200, this results in 4 or more layers scrolling at 60fps in 640x480 resolution.

    The game itself is a pretty standard shoot 'm up game with flying bullets, enemy ships in nice patterns and stuff like that. It never got finished, but may be interesting still."

    For more information about Overloaded, visit here.
    Monday, May 20th 2002
    New Doxygen Release
    01:49 PM
        Discuss This!


    Version 1.2.16 of Doxygen has been released, a multi-platform source code documentation system for C/C++, Java, and IDL. Its available under the GPL.
    Monday, May 20th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Michael Rostocki. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Epica Winamp Plugin submitted by Rick Brewster. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Software Craftsmanship. Browse the Resource Collection here!

    tasty links:
  • Decryptathon Rallies 75,000 PCs
  • Nintendo Gives GameCube A Markdown
  • Probability Of Alien Life Rises
  • Microsoft Invests Big To Put Xbox Online
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 16th 2002
    New PocketFrog Release
    12:07 PM
        Discuss This!


    Version 0.5.0 of PocketFrog has been released, a PocketPC game programming library written by Thierry Tremblay. Here's the buzz:

    "PocketFrog is *THE* game library to rapidly write blazing fast games on the Pocket PC platform. It is implemented in C++ with an object oriented design. If your application needs to harness the raw power of your Pocket PC graphics, PocketFrog is for you."

    For details and downloads, visit here.
    Thursday, May 16th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Henrik Munther. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, JavaScript Bookmarks submitted by Jeroen Bouwens. Browse the TOTD Collection here!

    tasty links:
  • Lindows Ruling Knocks Microsoft Back
  • The Digital Force Behind Lucas' Latest Saga
  • Engine Solves Matrix Calculation In Single Cycle
  • The Future Of Spacetime
  • Stringless Violin To Bring Feeling To Computer Music
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, May 15th 2002
    New DevIL Release
    10:54 PM
        Discuss This!


    Version 1.4.0 of DevIL has been released, a cross-platform image library that allows you to load, save, and manipulate a variety of popular image formats. Its available under the LGPL.
    Wednesday, May 15th 2002
    ADCOG Call For Papers
    10:49 PM
        Discuss This!


    The "International Conference on Application and Development of Computer Games" issued a call for papers. The conference will take place in Hong Kong next January. Here's the buzz:

    "An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is computer game development. On the other hand, the Internet is moving at the speed beyond our imagination compared to a few years ago. It is an open system and is insecure, but accommodates a wide variety of information, services, people, culture, and communities. The Internet is also the engine and the platform of choice for a diverse range of applications, entertainments and businesses. This conference brings these two together and focuses on network game and its security. Driven by market demands, the on-line game is required to be ubiquitous and pervasive; accessible from any devices and through any networks, including wireless and mobile ones. This conference also examines the wider impact of computer games, not just in the game industry but also in other areas such as network resources and planning, learning, multimedia and programming. The aim of this conference provides a forum for researchers and practitioners from the academic, industrial, and public sectors, to share their latest innovations on game development and applications.

    Deadline of Abstract: 16 September 2002, Monday
    Deadline of Full Paper: 11 November 2002, Monday "

    For more information, visit the conference web site here.
    Wednesday, May 15th 2002
    flipCode Contest Reminder
    02:31 PM
        Discuss This!


    We've reached the midpoint, so I thought it best to throw out a reminder to anyone who missed news of flipCode's May Coding Contest. From those who I've heard from about their entry ideas, it sounds like some great stuff in the works! Its far from too late to get started on an entry, so be sure to read here for all the details.
    Wednesday, May 15th 2002
    Matrox Parhelia Announced
    01:58 PM
        Discuss This!


    Matrox announced their latest venture in the world of hi-fi graphics: the Parhelia-512. Here's some of the PR buzz from their page:

    "The revolutionary new Matrox Parhelia-512 high-fidelity GPU delivers a new level of visual quality, excellent performance and a wide range of innovative technologies. Parhelia-512 is an 80 million transistor, 0.15, 2D, 3D and DVD/video GPU with a true 256-bit DDR memory interface providing over 20 gigabytes per second (GB/s) of raw memory bandwidth. This AGP device supports unified frame buffers up to 256MB in size and integrates two RAMDACs, a TV encoder and support for dual TMDS transmitters."

    For details, visit here. Thanks go out to Simon Wilson for the news.
    Wednesday, May 15th 2002
    The Daily Flip
        Discuss This!


    tasty links:
  • Mars Odyssey's Picture of the Day: Utopia Planitia
  • Press Play To Relive Gaming History
  • New Earth Monitoring Technology Brought To Light
  • NASA Image Compression Software
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!

    flipcode News Archives for 2002

    [ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.