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flipcode News Archives for 2002

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Thursday, August 15th 2002
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jeff White. Browse the IOTD gallery here!
Wednesday, August 14th 2002
New NeoEngine Release
01:54 PM
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Version 0.2.2 of NeoEngine has been released, an open-source 3D game engine. According to the author, this release features "Improved Q3 map and model support, sprite objects, skeletal animation subsystem, collision detection framework, improved rigid-body physics subsystem and bezier patches, as well as lots of bugfixes, optimizations and compatibility fixes."
Wednesday, August 14th 2002
MUSCLE for Games
01:51 PM
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OSNews sent along the following chunk of news:

"OSNews hosts a programming article written by the author of MUSCLE, Jeremy Friesner. MUSCLE is a cross-platform client-server messaging system for dynamic distributed applications. For the article, Jeremy wrote from scratch a brand new multiplayer game that runs on all major platforms! If you are a developer interested in any kind of networking programming (including games), you should not pass this article without reading it! And if you are a simple user, you can always try out Jeremy's concept game, FoxRabbitCarrot."

Wednesday, August 14th 2002
Mad Software F/X
01:48 PM
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Mad Software sent along the following product launch information:

"Introducing Mad F/X 1.0, the world's fastest cutting-edge real-time 3D software to run on a desktop PC. Mad F/X allows quick and easy creation and visualization of complex 3D virtual worlds at blistering frame rates. Mad F/X's unmatched real-time speed and quality is attributed to the extensive use of ATI's SMARTSHADER and DirectX 8.1 shader technologies."

For more information, visit here.
Wednesday, August 14th 2002
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Markus Kark. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, 3DS ASCII Loader submitted by James Williams. Browse the COTD Collection here!

tasty links:
  • UnitedLinux Prepares First Beta
  • New View Of The Moon
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 13th 2002
    IGDA AI Committee
    08:02 PM
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    The IGDA announced the formation of the AI Interface Standards Committee. Here's the buzz:

    "The IGDA's AI Interface Standards Committee is a joint effort of game AI developers, academics, middleware representatives and other relevant experts. The Committee will develop interface standards in such areas as pathfinding, steering, decision trees, finite state machines, rule-based systems, goal-oriented action planning and world interfacing."

    For more information, view the press release.
    Tuesday, August 13th 2002
    Wavelet Code Release
    07:51 PM
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    Daniel Vollmer sent word that he's released version 2.5 of his wavelet-image compression code, available under the GPL. The new release features improved performance and a web-browser plugin.
    Tuesday, August 13th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Devon Strawn. Browse the IOTD gallery here!
    Monday, August 12th 2002
    OpenGL Extension Loader
    03:11 PM
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    Lev Povalahev sent word that he's released a new version of his Extension Loading Library, designed to automatically initialize all available and supported OpenGL extensions. In addition, he's released a small class for rendering texture mapped fonts.
    Monday, August 12th 2002
    Shadow Mapping Demo
    03:08 PM
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    Tom Nuydens sent word that Delphi3D has been updated with a new shadow mapping demo, which "makes use of the GL_ARB_depth_texture and GL_ARB_shadow extensions, and runs on a GeForce3 or higher." Source code and binaries are available.
    Monday, August 12th 2002
    New JEDI-SDL Release
    03:04 PM
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    Version 0.5 of JEDI-SDL has been released, an SDL header conversion project for Pascal developers.
    Monday, August 12th 2002
    ExNihilo 3D Engine
    03:03 PM
        Discuss This!


    Hermanns Christophe sent along a link to the ExNihilo Engine, an open source 3D engine project for both Windows and Linux.
    Monday, August 12th 2002
    Graphics3D 3.0 Release
    03:02 PM
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    Morgan McGuire announced the release of Graphics3D 3.0, a free open source 3D library for C++. According to the author, this release "adds new demos, collision detection, support for 4D vectors, and a library of standard image processing and 3D models with code to load them."
    Monday, August 12th 2002
    Cg Compiler Source
    02:57 PM
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    NVIDIA released the source code to their Cg shader compiler. According to the site, the released code includes "a "generic" profile, which does some minimal semantic checks and prints out a tree representation of the code."
    Monday, August 12th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mike Nelson. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, RLE Compression / Decompression submitted by William Swanson. Browse the COTD Collection here!

    tasty links:
  • Skywatchers Await Celestial Display
  • Fuel Cells March Toward The Mainstream
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 9th 2002
    Natural Language Processing
    03:35 PM
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    The AI-depot posted a new essay written by Andy Coates, offering an introduction to Natural Language Processing.
    Friday, August 9th 2002
    Small Language Toolkit
    03:34 PM
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    Version 2.0.0 of the Small Language Toolkit has been released. Small is described as "a simple, typeless, 32-bit extension language with a C-like syntax."
    Friday, August 9th 2002
    Aztec 3D Modeler
    03:30 PM
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    Version 1.1.2 of the Aztec 3D Modeler has been released, "a 3D modeling and animation tool for hobbyist 3D artists and small game artists alike. It runs on the Win32 platform and uses OpenGL for viewport rendering."
    Friday, August 9th 2002
    Robotron Demo Released
    03:25 PM
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    Lone Wolves Game Development announced a new demo release of their Robotron 3D project. According to the author, the demo "features MD2 loading, reflections and particle engines in OpenGL. It comes with complete source code and Visual C++ project files."
    Friday, August 9th 2002
    GLFW OpenGL Framework
    03:10 PM
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    Version 2.1 of GLFW has been released, "a free portable OpenGL framework library aimed at game programming."
    Friday, August 9th 2002
    RenderWare Audio PS2
    03:00 PM
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    Criterion Software recently announced the launch of RenderWare Audio 2.0 for the Playstation 2. Here's a snippet from the press release:

    "Criterion Software Ltd« today announces the availability of RenderWare Audio version 2.0 for PlayStation 2. Providing significant enhanced features from version 1.0, including the integration of Dolby Pro Logic« II, version 2.0 is designed to be the comprehensive solution that developers need to quickly deliver outstanding real-time audio for PlayStation 2. In keeping with the RenderWare philosophy, version 2.0 simplifies the process of generating rich, exciting multi-channel audio, and further enables developers to invest even greater resources in the crucial creative elements of the game."

    For more information, visit here.
    Friday, August 9th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ron Frazier. Browse the IOTD gallery here!

    tasty links:
  • Crypto Scientists Crack Prime Problem
  • Technology for Ever Spacious Hard Drives
  • Portrait Of One Hundred Thousand And One Galaxies
  • Physics Rocked By Claim Of Slowing Light
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 8th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jesse Laeuchli. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, IRC Class Library submitted by Jim Bellinger. Browse the COTD Collection here!
    Wednesday, August 7th 2002
    New Delgine Beta
    05:00 PM
        Discuss This!


    Jeroen Commandeur announced a new beta release of Delgine, a set of 3D game development tools currently in the works. According to the author, a beta version of the level editor is available now with an easy-to-use ascii export format.
    Wednesday, August 7th 2002
    Codeplay PS2 VectorC
    04:56 PM
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    Codeplay announced the release of their VectorC compiler for the Playstation 2. Here's a snippet from the press release:

    "LONDON, UK - 7 August 2002 - Codeplay announced the release of VectorC {EE} for Playstation«2, the first compiler designed specifically for games programming on the EmotionEngine«, the core processor of Playstation«2.

    The EmotionEngine« offers a number of enhanced features over standard processors, but existing compilers do not take advantage of many of these, so the power of the PlayStation«2 is constrained. VectorC {EE} enables developers to unleash the full power of the console, resulting in more exciting games and shorter development times."

    For more information, visit here.
    Wednesday, August 7th 2002
    The Daily Flip
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    tasty links:
  • Apple Frees FireWire Software
  • New Simulation Builds Milky Way From Dawn Of Universe
  • Ultimate Memory Demoed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 6th 2002
    Solid Modeling Interface
    03:16 PM
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    Louis-Charles Dumais announced the launch of Genu version 1.50, "a universal interface for high level and low level programming languages using a graphical approach."
    Tuesday, August 6th 2002
    Library Memory Standard
    03:12 PM
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    Phil Frisbie, Jr. posted the second draft of his proposal to deal with memory issues when working with static and shared libraries.
    Tuesday, August 6th 2002
    Assembly 2002 Releases
    03:01 PM
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    The Assembly 2002 demo party recently wrapped up, featuring several game development seminars in addition to the usual great competitions. Many thanks to Endymio for the following summary/links:

    "Recorded videos of the seminars are currently available at ftp://ftp.asmparty.net/pub/seminars/ and they include topics ranging from 3D object visibility optimization by Hybrid Graphics Ltd, to Golden Age of Computer Music by Rob Hubbard."

    For more information about the party, visit here. The competition results are available here.
    Tuesday, August 6th 2002
    Realtime Cloth Simulation
    02:48 PM
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    Christophe Tornieri sent along a link to his web site, focusing on realtime cloth simulation techniques.
    Tuesday, August 6th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Martin Hoffesommer. Browse the IOTD gallery here!

    tasty links:
  • Asteroid Fly-by Visible From Earth
  • Investigation Casts Light On Mysterious Flying Black Triangle
  • Quantum Computer Called Possible With Today's Tech
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, August 5th 2002
    Digital Audio Site
    02:57 PM
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    Bram de Jong sent along a link to musicdsp.org, a developer site geared toward digital audio processing.
    Monday, August 5th 2002
    VBgamer Site Launch
    02:54 PM
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    Peter Kuchnio announced the launch of VBgamer, a news and community site aimed at Visual Basic game developers.
    Monday, August 5th 2002
    Graphics Hardware 2002
    02:44 PM
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    spin sent along a link to their collection of downloadable papers from the Graphics Hardware 2002 conference.
    Monday, August 5th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Malachy Duffin. Browse the IOTD gallery here!

    tasty links:
  • Search For Ancient Martian Life Continues
  • When Brains Meet Computer Brawn
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 1st 2002
    Getting Published Part 2
    01:45 PM
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    GIG posted the second article in their "Getting Published" series, this time focusing on various legal issues startup teams need to consider before trying to shop their demo to publishers.
    Thursday, August 1st 2002
    Collision Detection Library
    01:38 PM
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    Pierre Terdiman released version 1.2 of OPCODE, a free collision detection library similar to SOLID and RAPID.
    Thursday, August 1st 2002
    New Dev-C++ Beta
    01:30 PM
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    Bloodshed Software released version 5 beta 5 of Dev-C++, a "free Integrated Development Environment for the C/C++ Mingw compiler (included with the package)."
    Thursday, August 1st 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric. Browse the IOTD gallery here!

    tasty links:
  • NASA's Robotic Return Mission To The Moon
  • Pressplay To Offer Unlimited Downloads
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, July 31st 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jari Komppa. Browse the IOTD gallery here!

    tasty links:
  • Antimatter Mystery Deepens
  • NASA Tests Lightning Research Plane
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, July 30th 2002
    SIGGRAPH 2002 Article
    09:13 PM
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    flipCode is proud to present A Game Developer's Perspective of SIGGRAPH 2002, written by Morgan McGuire. The latest in his excellent series of articles continues the tradition by offering a look at ATI & NVIDIA's next generation cards, taking us behind the scenes of the Star Wars Yoda fight, inside the design teams of The Sims, Oddworld, Deus Ex, and America's Army, and much more! Check it out here!
    Tuesday, July 30th 2002
    Overloaded Game Foundation
    11:54 AM
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    Overloaded announced the 0.99b release of the Overloaded Game Foundation, a "set of libraries for developing games for PocketPC and Smartphone."
    Tuesday, July 30th 2002
    Fading Technique Demo
    11:50 AM
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    Patrick Kooman sent along a link to a brief tutorial he wrote on fading, using alpha-blending. Both a Windows and Linux version of the demo are included (complete with source code.)
    Tuesday, July 30th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Leon Droog. Browse the IOTD gallery here!

    tasty links:
  • 'Drivezilla' 200GB Conquers Storage Space
  • Q&A: Boeing And Anti-Gravity
  • The Man Who Will Fall to Earth
  • Toying With Musical Instruments
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 29th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andy Newman. Browse the IOTD gallery here!
    Sunday, July 28th 2002
    Min-Max Algorithm Explained
    03:12 PM
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    The AI-Depot has been updated with a new article by Paulo Pinto, in which he explains how the Min-Max algorithm is applied to games like tic-tac-toe, checkers, and others.
    Sunday, July 28th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nick Johnson. Browse the IOTD gallery here!

    tasty links:
  • Scientists Model Waves Caused By Black Hole Mergers
  • Ancient Chess Piece Unearths Game's History
  • AMD Cuts Prices On Athlon, Duron
  • 3-D Graphics Show Potential In Chip Design
  • Paranormal Beliefs Linked To Brain Chemistry
  • Interact With Art at Siggraph
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, July 27th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Philipp Sp÷th. Browse the IOTD gallery here!
    Friday, July 26th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Matt Coombe. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Fast Trigonometry Functions Using Lookup Tables submitted by Frank Rochet. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, HashString submitted by ent. Browse the TOTD Collection here!

    tasty links:
  • Real Embraces Open-Source Ogg Vorbis
  • A Robot to Grace One's Presence
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, July 25th 2002
    June Contest Results
    11:44 AM
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    The results from our June Coding Contest have been posted. The source code to the final entries can be downloaded now as well.
    Thursday, July 25th 2002
    AnyEdit Alpha 6.0
    11:35 AM
        Discuss This!


    Alpha 6.0 of AnyEdit has been released, a free, customizable IDE for Windows.
    Thursday, July 25th 2002
    FreeImage Discontinued
    11:31 AM
        Discuss This!


    Floris van den Berg sent word that as of 24 July 2002, work on FreeImage has been discontinued. FreeImage is a free, feature-rich, high-quality image library for Windows. The latest release is v2.5.4.
    Thursday, July 25th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Oliver Weichhold. Browse the IOTD gallery here!

    tasty links:
  • Lawsuit Aims To Derail The DMCA
  • OpenGL 1.4 Specification Ratified & Released
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, July 24th 2002
    Game Trees In Games
    01:14 PM
        Discuss This!


    The AI-Depot has been updated with a new article by Marco van de Wijdeven, entitled "Game Trees in Realtime Games". Here's a snippet from the introduction:

    "This article examines how Heuristic Search in Game Trees can be used in certain videogames, namely videogames that are not very fast paced like shooters but more slow paced like real time strategy games. It is written from the viewpoint of both an AI programmer and a gamer."

    Check out the article here.
    Wednesday, July 24th 2002
    Fractal Detection Articles
    01:12 PM
        Discuss This!


    CodeGuru posted a new article by Dmitri Pavlenkov, which "introduces an efficient and comprehensible technique of fractal detection, while demystifying fractals per se." There's a follow-up article available here as well.
    Wednesday, July 24th 2002
    New SOLID Release
    12:59 PM
        Discuss This!


    Version 3.1 of SOLID was recently released, a "general-purpose high-performance collision detection framework." The library is free for non-commercial use, but carries a fee for other use.
    Wednesday, July 24th 2002
    Full Scene Motion Blur
    12:52 PM
        Discuss This!


    Aurelio Reis sent word that the tutorial section of the Code Fortress has been updated with a new tutorial on implementing full scene motion blur. There you'll also find tutorials on octrees, impostors, and cell-shading.
    Wednesday, July 24th 2002
    DirectX 8 Tutorials
    12:51 PM
        Discuss This!


    Andy Pike sent along a link to his DirectX 8 Tutorials, aimed at programmers new to DirectX. The tutorials cover a wide range of topics including basic transformations, textures, lighting, input, sound, and more.
    Wednesday, July 24th 2002
    Displacement-Based Rendering
    12:44 PM
        Discuss This!


    Lone Wolves Production sent word that Joost van Velzen's article, entitled "Displacement based 3D rendering", has been updated with an addendum focusing on the actual rendering of objects.
    Wednesday, July 24th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Pyro Arkham. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Server Socket Wrapper submitted by Benjamin Everett. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Real-time Rendering 2E. Browse the Resource Collection here!

    tasty links:
  • Closing In On 3D Web Standards
  • Astronomers Tracking New Near-Earth Asteroid
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, July 23rd 2002
    Lance Script Engine
    12:22 PM
        Discuss This!


    Manuel Astudillo announced the first release of the Lance Script Engine, "an event based script engine specially designed to be used in games but can also be used in other programs."
    Tuesday, July 23rd 2002
    Machinima Film Festival
    12:19 PM
        Discuss This!


    The folks behind the Machinima Film Festival 2002 sent along the following news:

    "The Academy of Machinima Arts & Sciences is now accepting real-time in-engine game cinematics for its first annual festival & competition. The competition will award excellence in 10 different categories including Best Picture, Best Direction, Best Visual Design as well as others. The festival, sponsored by NVIDIA, is taking place during QuakeCon, August 17th 2002 in Mesquite, Texas. The submission deadline is August 9th, 2002 so please send along your entries promptly."

    For more information, visit here and here.
    Tuesday, July 23rd 2002
    C++ Knowledge Tests
    12:17 PM
        Discuss This!


    CPP-Home.com announced a new section on their site, offering free C++ knowledge tests. At the moment there's only a beginner's test, but more are said to be on the way.
    Tuesday, July 23rd 2002
    Nive Portable 3D Engine
    12:14 PM
        Discuss This!


    Benoit Autheman sent along the following news about the Nive 3D engine:

    "The first preview of the 'Nive 3d' portable 3d engine has just been released. The library is built in c++ and use Opengl for 3d rendering. Actually, the main features are terrain rendering, character animation (bones system), some special effects and an OO design. The engine is shipped with a custom 3ds Max 4 exporter witch can also handles Character Studio models."

    For more information, visit here.

    flipcode News Archives for 2002

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