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flipcode News Archives for 2002

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Thursday, September 5th 2002
OGRE 0.99d Release
08:44 PM
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Version 0.99d of the OGRE project has been released, "a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware."
Thursday, September 5th 2002
Atlanta IGDA Meeting
08:28 PM
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The Atlanta chapter of the IGDA sent along the following information about their next meeting:

"The next IGDA meeting is on Tuesday, September 10 at 7PM at Giant Studios. The speaker will be Rand from Giant Studios to a real-live showcase of realtime motion capture. Refreshments will be served and there will be a $5 donation at the door."

For more information, visit here.
Thursday, September 5th 2002
2D Game Tutorials
08:06 PM
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Patrick Kooman sent word that the tenth issue in his 2D game programming series is available, explaining how to display information to the user (such as scores, health, etc.) According to the site, the goal of the series overall is to "guide you to a 2-dimensional parallax-scroller with physics, events, items to pick up, enemies to conquer and sound and music."
Thursday, September 5th 2002
Raid3D Source Code
08:04 PM
    Discuss This!


Lone Wolves game development announced the source code release of Raid3D, an OpenGL-based 3D engine project.
Thursday, September 5th 2002
DirectX8 Column Update
08:01 PM
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Mr.Snow sent word that he's updated his DirectX8 Column with three new lessons and updated examples. The "silver" version of the series is available for free online, however the "gold" version requires registration (for a fee.)
Thursday, September 5th 2002
Cg Coding Contest
08:00 PM
    Discuss This!


There's a new Cg coding contest over at cgshaders.org, for those of you into shader programming.
Thursday, September 5th 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Klaudius. Browse the IOTD gallery here!

tasty links:
  • Scientists Attempt To Measure Speed Of Gravity
  • Storage Technology Clears Key Hurdle
  • Musical Approach Helps Programmers Catch Bugs
  • No Planet At All: Star Fools Astronomers
  • A Theory Of Evolution, For Robots
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 4th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Iain Fraser. Browse the IOTD gallery here!
    Tuesday, September 3rd 2002
    3D Geometry Primer
    12:54 PM
        Discuss This!


    Chapter 2, Issue 2 of Bram de Greve's 3D Geometry Primer is now available! In this issue, Bram focuses on lines, explaining in detail how to find the distance between points on a line, distance from an arbitrary point to a line, distance between two lines, intersection of two lines, and much more-- with full explanations of the methods presented.
    Tuesday, September 3rd 2002
    New Psycle Release
    12:50 PM
        Discuss This!


    Version 1.66 of Psycle has been released, a free, open source music studio featuring a tracker interface and support for VST Plugins/Instruments.
    Tuesday, September 3rd 2002
    OpenGL Utility Updates
    12:44 PM
        Discuss This!


    Lev Povalahev updated his web site with a new version of extgl, a library for loading OpenGL extensions, as well as an updated version of glparam, a header for MSVC users that adds "IntelliSense" code completion for OpenGL functions.
    Tuesday, September 3rd 2002
    New Fly3D SDK
    12:40 PM
        Discuss This!


    RC3 of the Fly3D SDK v2.0 was recently released, with new features and fixes.
    Tuesday, September 3rd 2002
    2D/3D Graphics Library
    12:37 PM
        Discuss This!


    Klaudius updated his web site with G3MINI.LIB, 2D/3D DirectX8 graphics library that's available with source code.
    Tuesday, September 3rd 2002
    Crystal Space Contest
    12:31 PM
        Discuss This!


    The Crystal Space 3D engine web site has been updated with the entries from the Crystal Space contest.
    Tuesday, September 3rd 2002
    Cognitive Models Article
    12:28 PM
        Discuss This!


    The AI-Depot posted a new article entitled "Classical and Connectionist Cognitive Models", written by Linden Hutchinson. According to the site, the article offers "an introduction to the classical and connectionist classifications, discussing the advantages and disadvantages of each approach, and highlighting the difficulties faced in deciding which approach to adopt during development."
    Tuesday, September 3rd 2002
    New PLIB Release
    12:23 PM
        Discuss This!


    Version 1.6.0 of PLIB has been released, a set of open source (LGPL) libraries for game programming. According to the site, "PLIB includes sound effects, music, a complete 3D engine, font rendering, a GUI, networking, 3D math library and a collection of handy utility functions."
    Tuesday, September 3rd 2002
    Multiple DirectX Views
    12:14 PM
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    Mythos sent word that he's updated the article section of his web site with a new tutorial on rendering to multiple views with DirectX.
    Tuesday, September 3rd 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thibault Bernard. Browse the IOTD gallery here!

    tasty links:
  • The Sun's Twisted Mysteries
  • 'Blank' Display Hides Computer Data
  • Labels Loosening Up Oon CD Copy Locks
  • AcceleNation's ECTS 2002 Report
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, August 31st 2002
    DirectX Racing Game
    04:33 PM
        Discuss This!


    The Code Project posted a new project by Mauricio Ritter, a 2D racing game (with multi-player support) that uses a DirectX wrapper library. The release includes source code and executables for both the game and the track editor.
    Saturday, August 31st 2002
    New Allegro Release
    04:29 PM
        Discuss This!


    Version 4.1.1 of Allegro has been released, a multi-platform game programming library that "provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers."
    Saturday, August 31st 2002
    Character Animation Library
    04:26 PM
        Discuss This!


    Version 0.8 of Cal3D has been released, a skeletal-baaed character animation library that's available under the LGPL.
    Saturday, August 31st 2002
    New Qhull Release
    04:22 PM
        Discuss This!


    Release 2002.1 of Qhull was recently made available, a utility that "computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams."
    Saturday, August 31st 2002
    Lua Papers And Theses
    04:19 PM
        Discuss This!


    The Lua web site has been updated with a new section for Lua-related papers and theses. Lua is "a powerful light-weight programming language designed for extending applications."
    Saturday, August 31st 2002
    A* Explorer Updates
    04:14 PM
        Discuss This!


    generation5 has been updated with version 2.0 of A* Explorer, "designed to help people understand the workings of the A* algorithm", as well as two new articles. The first is related to A* Explorer, aimed at helping people develop their own plugins. The second is an image processing article, focusing on Convolution and Correlation.
    Saturday, August 31st 2002
    Game Institute Level Editor
    03:30 PM
        Discuss This!


    The Game Institute announced the release of GILES, a 3D level editing suite that's available to enrolled students. For more information about the Game Institute, visit here, or view the review we posted earlier this year.
    Saturday, August 31st 2002
    Motorsims Job Openings
    03:25 PM
        Discuss This!


    Motorsims, a Dallas-based motorsports gaming company, sent word that they're currently looking to fill a few programming positions. For details, visit here.
    Saturday, August 31st 2002
    Linux Game Publishing
    03:19 PM
        Discuss This!


    Linux Games posted an interview with Michael Simms of Linux Game Publishing and Tux Games. The interview covers topics related to these two ventures, as well as the general Linux gaming market.
    Saturday, August 31st 2002
    DirectX Course Offering
    02:52 PM
        Discuss This!


    The Academy of Game Entertainment Technology sent along the following news about their upcoming DirectX course:

    "Hollywood, CA based Academy of Game Entertainment Technology announces the offering of its first course in DIRECT X. The 10 week class, slated to commence the week of September 10, 2002, will be taught by award winning game developer, James Thrush. Students will be introduced to the render pipeline, primitives, transformation, rasterization and cameras. The class will be project oriented, and students will be expected to build their own graphics engines, step by step."

    For more information, visit here.
    Saturday, August 31st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mastaba. Browse the IOTD gallery here!

    tasty links:
  • Programming Geeks Fight To The Finish
  • Radio Emerges From The Electronic Soup
  • Not Yet End Of Era For PC Games
  • Game Developers Rising In The East
  • Robocode Rumble: Tips From The Champs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, August 28th 2002
    The Small Toolkit
    06:49 PM
        Discuss This!


    Version 2.1.0 of the Small Language Toolkit has been released, offering "a simple, typeless, 32-bit extension language with a C-like syntax."
    Wednesday, August 28th 2002
    2D Deformation Effects
    06:42 PM
        Discuss This!


    Gedalia Pasternak sent along a link to a new article he's posted on using vertex shaders to apply 2D deformation and distortion effects to a rendered 3D scene.
    Wednesday, August 28th 2002
    Los Angeles IGDA
    06:41 PM
        Discuss This!


    The Los Angeles IGDA Chapter sent word that they'll be holding a meeting this Thursday, the 29th, where they'll be featuring hands-on demonstrations and presentations from several leading game engine developers. For more information, visit here.
    Wednesday, August 28th 2002
    Delphi OpenGL Tutorials
    06:37 PM
        Discuss This!


    Aleksei of MicroWorld sent word that he's posted seven new OpenGL tutorials with Delphi source code, covering topics ranging from simple texture management to curved surfaces.
    Wednesday, August 28th 2002
    uDevGame Contest Sponsors
    06:35 PM
        Discuss This!


    iDevGames issued a press release announcing two new sponsors of the uDevGame 2002 Mac game programming contest.
    Wednesday, August 28th 2002
    The Emotion Engine
    06:31 PM
        Discuss This!


    Ben Woodhead announced the release of the Emotion Engine v0.1, a 3D game engine in the works using PLIB and Lua. According to the author, "This engine is meant to help people get started and experiment."
    Wednesday, August 28th 2002
    The Daily Flip
        Discuss This!


    tasty links:
  • New Method Fuels Cars With Sugar
  • Engineer Reinvents The Electric Guitar
  • Virtual Degrees Virtually Tough
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 27th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sachin Badiani. Browse the IOTD gallery here!
    Monday, August 26th 2002
    3D Geometry Primer
    09:30 PM
        Discuss This!


    After a two year hiatus, Bram de Greve's 3D Geometry Primer is back with the launch of Chapter II! This chapter will focus on primitives in 3D space. Issue 1 kicks things off with a discussion of points and lines, complete with sample source code. Check it out over here.
    Monday, August 26th 2002
    Introduction To MMX
    05:04 PM
        Discuss This!


    AngelCode has been updated with a new article by Andreas Jönsson, offering an introduction to MMX.
    Monday, August 26th 2002
    New BASS Release
    04:21 PM
        Discuss This!


    Version 1.6a of the BASS audio library has been released.
    Monday, August 26th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Istra Soft. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Run Time Type Information submitted by Tomas Arce. Browse the COTD Collection here!

    tasty links:
  • Intel Unveils Pentium 4 Chips, Trims Prices
  • Cosmic Smog 'key to life in Milky Way'
  • Primed For A Math Breakthrough
  • Sony's Online Gaming Gambler
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 23rd 2002
    Artificial Life Perspective
    01:40 PM
        Discuss This!


    The AI-Depot posted a new essay by Rinku Dewri, entitled "Artificial Life: A Programmer's Perspective." Here's a clip from the intro:

    ""Looking at the abstractions of biological processes as computational algorithms, this essay offers insights into the creation of life from a developers approach. Conway's game of life is described, along with many other applications that spawn life from the bottom up.""

    The essay is available here.
    Friday, August 23rd 2002
    Radiosity Bibliography
    01:37 PM
        Discuss This!


    The Helios32 site was recently updated with the August edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Friday, August 23rd 2002
    New HawkNL Release
    01:32 PM
        Discuss This!


    Phil Frisbie, Jr. announced the release of HawkNL v1.62, a game-oriented network library that's available under the LGPL.
    Friday, August 23rd 2002
    AI Tutorial Site
    01:30 PM
        Discuss This!


    fup sent word that the Stimulate AI tutorial website has moved over to ai-junkie.com. In addition to a new site look, they're currently holding an AI coding competition.
    Friday, August 23rd 2002
    Indie Developer Roundtable
    01:25 PM
        Discuss This!


    GarageGames announced the Indie Developer Roundtable, "a series of monthly moderated chats designed to improve the visibility of the Indie community while giving Indie developers and leaders access to important topics." For more information, visit here.
    Friday, August 23rd 2002
    Cg Toolkit Beta 2
    01:18 PM
        Discuss This!


    NVIDIA released beta 2 of their Cg Toolkit for shader development, offering support for additional profiles, new samples, and more.
    Friday, August 23rd 2002
    Small EXE Packer
    01:15 PM
        Discuss This!


    Xtreeme released version 1.3 of FSG, a compression utility designed for use on small executables (such as 4k intros.)
    Friday, August 23rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Walter Krawec. Browse the IOTD gallery here!

    tasty links:
  • Meteorite 'Changed Earth's History'
  • Hyperlink Patent Case Fails To Click
  • 'Animals' Grown From An Artificial Embryo
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 22nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stphane Redon. Browse the IOTD gallery here!
    Wednesday, August 21st 2002
    Realtime Raytracing Benchmark
    01:14 PM
        Discuss This!


    Mark Fechtner sent along a link to the RealStorm Benchmark, a realtime raytracing benchmark released by "Federation Against Nature."
    Wednesday, August 21st 2002
    Threepixels Source Release
    01:06 PM
        Discuss This!


    Threepixels announced the source code release of their demos and the tool used to make them. For details and downloads, visit here.
    Wednesday, August 21st 2002
    DeleD 0.6 Beta
    01:03 PM
        Discuss This!


    The Delgine Team announced the release of DeleD version 0.6 beta, a 3D level editor written in Delphi. According to the team, "The file formats are in easy-to-understand ascii formats and quite a few 3d developers are already using DeleD in their own projects."
    Wednesday, August 21st 2002
    ATI RenderMonkey Beta
    01:00 PM
        Discuss This!


    ATI released version 0.5 beta of RenderMonkey, described as "a suite of open, extensible shader development tools for both current and future hardware that allows programmers and artists to collaborate on creating realtime shader effects."
    Wednesday, August 21st 2002
    The Daily Flip
        Discuss This!


    tasty links:
  • Prize For 'Big Picture' Mathematicians
  • Video Games Haul In Big Bucks
  • AMD Unveils New Chips, Cuts Prices
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 20th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Niels de Wit. Browse the IOTD gallery here!
    Monday, August 19th 2002
    Lighting Techniques Report
    02:24 PM
        Discuss This!


    Gorm David Lai sent along a link to a study group report on lighting techniques used in computer graphics, including raytracing, radiosity and photon mapping. There you'll find explanations and example source code.
    Monday, August 19th 2002
    New FMOD Release
    02:20 PM
        Discuss This!


    Version 3.6 of FMOD has been released, a multi-platform music and sound effects library with support for a number of popular audio formats.
    Monday, August 19th 2002
    New iDevGames Website
    02:15 PM
        Discuss This!


    iDevGames, a Mac game development site, announced the launch of their new website, featuring an enhanced look-and-feel, a community glossary, new tutorials, and more. In addition, they've announced the launch of uDevGame 2002, the second annual Macintosh game creation competition. For more information, visit here.
    Monday, August 19th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stefan Johansson. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Hash Table submitted by Chris Pergrossi. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Ident String In CVS submitted by Jeroen Bouwens. Browse the TOTD Collection here!

    tasty links:
  • Mars-like Lab Conditions Support Life
  • Smartphones Call On Sharp Developers
  • Winged Robot Learns To Fly
  • Navigating Through Materials At The Nano Level
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 16th 2002
    Emergent Intelligence Article
    07:50 PM
        Discuss This!


    The AI-Depot posted a new article on Emergent Intelligence. According to the introduction, "this article shows how artificial systems can recapture their emergent properties in order to efficiently solve optimisations problems. Theoretical and practical explanations are provided."
    Friday, August 16th 2002
    DirectX4VB Updates
    07:40 PM
        Discuss This!


    Jack Hoxley sent word that DirectX4VB has been updated with a collection of new tutorials, articles, and product reviews.
    Friday, August 16th 2002
    Game Development School
    07:32 PM
        Discuss This!


    The Academy of Game Entertainment Technology announced their new academic program for game developers. Here's a clip from the press release:

    "The Academy of G.E.T (Game Entertainment Technology) commenced its academic program on July 1. The Academy has a specially tailored curriculum that focuses on preparing individuals for careers in development and design of Console, PC, Wireless and Online Computer Games.

    Classes, which form every month, are available to people at varying levels of programming and design ability, and are taught by professionals from within the gaming industry. The entire academic program is conducted under the advisement of professional game developers and designers. "

    For more information, visit here.
    Friday, August 16th 2002
    The Daily Flip
        Discuss This!


    tasty links:
  • Experimental Jet 'A Success'
  • Standards Help Linux Avoid Unix Fate
  • Digital Cinema Take 2
  • Crypto Lockdown Secures Lost Laptop Data
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!

    flipcode News Archives for 2002

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