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flipcode News Archives for 2002

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Wednesday, October 2nd 2002
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Gottfried Chen. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, XML Class Factory submitted by Juan Antonio Medina. Browse the COTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Level of Detail for 3D Graphics. Browse the Resource Collection here!

tasty links:
  • Game Industry Stealing Hollywood Thunder
  • Super Goop May Activate Robots
  • Camera Eyes Dusty Spirals In Milky Way Center
  • Quantum Cryptography Takes To The Skies
  • Concept For Quiet Supersonic Aircraft
  • Labels Change Tune With Free Downloads
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 1st 2002
    Mojo Day Report
    04:09 PM
        Discuss This!


    flipCode's coverage from ATI's Mojo Day is now online! Max McGuire wrote an in-depth report about what took place at this developer event, including details from the presentations on DirectX 9, the Radeon 9700, and ATI's RenderMonkey tool suite. Here's a snippet from the introduction:

    "ATI held its first North American ATI Mojo Day at the Grand Hyatt in San Francisco, CA on September 19, 2002. The San Francisco Mojo Day, which brought together over 200 game developers and other graphics professionals, is a follow up to a similar event ATI sponsored a month earlier at the European Developer's Conference. Attendees ranged from Blizzard to BioWare, Adobe, SGI and others who came to see presentations by ATI, Microsoft and Intel geared towards educating developers."

    Check out Max's full report here!
    Tuesday, October 1st 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris Allport. Browse the IOTD gallery here!

    tasty links:
  • Atomic Memory Developed
  • The Right Stuff for Super Spaceships
  • MIT OpenCourseWare Pilot
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 30th 2002
    The Radiosity Bibliography
    12:58 PM
        Discuss This!


    The Helios32 site has been updated with a new release of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." There are 17 new additions since the last release.
    Monday, September 30th 2002
    New IncrediBuild Release
    12:53 PM
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    Version 1.13 of IncrediBuild has been released, described as "a development tool that substantially boosts C/C++ compilation speed, reducing a project's build time by up to 90%." IncrediBuild is a commercial package with a 30-day fully-function trial version available for download.
    Monday, September 30th 2002
    Future Of Games Essay
    12:51 PM
        Discuss This!


    The Adrenaline Vault posted a new essay by Ben Sawyer, entitled "The Next Ages of Game Development." According to the author, "its a forecasting piece about how game development has progressed and is continuing to progress in terms of tools, processes, and technologies."
    Monday, September 30th 2002
    Virtual U 2.0 Source
    12:46 PM
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    The source code to Virtual U 2.0 was recently released, a university management simulator. Here's a snippet from the press release:

    "NEW YORK, NY (September 24, 2002) -- The Alfred P. Sloan Foundation announced that the source code to Virtual U 2.0, the university management simulator, is now available to the public on the Virtual U Web site (www.virtual-u.org). The 2.0 version of the source code gives programmers, simulation designers, game developers, and others access to all the new features and formulas used in Virtual U. The second version of the source code also features improved readability and documentation."

    For details and downloads, visit here.
    Monday, September 30th 2002
    TKS Scripting Language
    12:41 PM
        Discuss This!


    Bastian Spiegel sent along a link to the TKS Scripting Language project, "a free, portable and rather lightweight multimedia programming environment dedicated to rapid prototyping and development of OpenGL accelerated multimedia and network applications."
    Monday, September 30th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by gruk5. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, HDR Image Reader submitted by Igor Kravtchenko. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Loop-linked Function Calls submitted by Tony Haines. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Real-Time Shading. Browse the Resource Collection here!

    tasty links:
  • Space Tech Geared To The Car
  • Boost For Life On Jupiter Moon
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 26th 2002
    Nive 3D Engine
    02:14 PM
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    Benoit Autheman announced the second preview release of the Nive 3D Engine, a portable, open source 3D engine that uses OpenGL for rendering. Features include terrain rendering, character animation, and more. A 3DSMax4 exporter is included as well.
    Thursday, September 26th 2002
    Machine Learning Article
    02:08 PM
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    The AI-Depot posted a new article entitled "Machine Learning in Games Development", written by Nick Palmer. According to the site, the article "explains the current perceptions of ML in the games industry, some of the techniques and implementations used in present and future games. A description about designing your very own learning agent is provided."
    Thursday, September 26th 2002
    CodePixel Noise Contest
    02:06 PM
        Discuss This!


    Spanish coding site CodePixel sent along the following information about a new contest they're holding:

    "For all Spanish coders who don't know what to code today, CodePixel opened a new coding contest. The theme is to code some effects using the perlin noise algorithm, and the deadline is next sunday, 29th. This is the second contest on the webpage, and we expect to continue making more productions."

    For more information, visit here.
    Thursday, September 26th 2002
    New MEngine Beta
    01:57 PM
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    Beta 2 of the MEngine SDK has been released, a Delphi game engine with a built-in editor. It is free for non-commercial use.
    Thursday, September 26th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Fronc. Browse the IOTD gallery here!

    tasty links:
  • Acidic Clouds Of Venus Could Harbour Life
  • Inventor Foresees Implanted Sensors Aiding Brain Functions
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 24th 2002
    Surface Reconstruction Site
    08:08 PM
        Discuss This!


    This site features an online surface reconstruction service through which you can upload a file with 3D point data, and it returns a surface model as a VRML file. Technical information on the algorithm is available as well. Here's a description from the web site:

    ""In several applications, the only available information on a surface is a set of points lying on it. Most computations on this surface then require to find first a piecewise linear approximation of the surface from the sample points: this is the problem of surface reconstruction.

    This web site presents a new algorithm developed by David Cohen-Steiner and Frank Da from the Prisme Research Group at INRIA. Experiments show that the algorithm is very fast, and achieves topologically correct reconstruction in most cases. Moreover, it can handle surfaces with complex topology, boundaries, and non uniform sampling.""

    For more information, visit here.
    Tuesday, September 24th 2002
    Essays On Serious Games
    07:57 PM
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    Ben Sawyer sent along a link to a new article by David Rejeski, entitled "Gaming our Way to a Better Future." In addition, Ben sent a link to his own recent paper entitled "Serious Games: Improving Public Policy through Game-Based Learning and Simulation."
    Tuesday, September 24th 2002
    New MikWin DirectSound
    07:55 PM
        Discuss This!


    Version 3.1.10 Rev 2.0 of MikWin has been released, a DirectSound module playback library that's based on MikMod Unix 3.1.10.
    Tuesday, September 24th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Aras Pranckevicius. Browse the IOTD gallery here!

    tasty links:
  • Microsoft Makes Rare Buyout Official
  • Laser Sensor Ignites Research
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 23rd 2002
    New World Machine Beta
    02:28 PM
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    Stephen Schmitt sent word that he's released a new version of the World Machine, "a graph-based heightfield generator that has a bunch of powerful tools including different noise styles, erosion, combiners, and many more. As before, it is free for non-commercial use while it is in beta."
    Monday, September 23rd 2002
    New PocketFrog Release
    02:27 PM
        Discuss This!


    Thierry Tremblay released version 0.6.0 of PocketFrog, a game programming library for the PocketPC platform.
    Monday, September 23rd 2002
    OpenGL And DirectX Classes
    02:15 PM
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    The Academy of G.E.T announced the availability of new courses on OpenGL and DirectX. Here's a clip from the press release:

    "Hollywood, CA- The Academy of G.E.T. (Game Entertainment Technology) will be offering courses in OPEN GL and DIRECT X, with classes commencing the first week of October, 2002. The classes, which are core courses in the game programmer sequence, are open to the general public and taught by professional game developers."

    For more informatoin, visit here.
    Monday, September 23rd 2002
    OGRE Changes To LGPL
    02:12 PM
        Discuss This!


    Steve Streeting sent word that the OGRE 3D engine project changed its licensing model from the GPL to the LGPL. OGRE is described as "a scene-oriented, flexible 3D engine written in C++, designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware."
    Monday, September 23rd 2002
    graphics3d C++ Library
    02:08 PM
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    Morgan McGuire sent word that "version 3.01 of the graphics3d library for MSVC is now available. The new version includes an OpenGL wrapper for initialization, state and texture management, more collision detection routines, and a debug log. For details and downloads, visit here.
    Monday, September 23rd 2002
    ARB_fragment_program Approved
    02:07 PM
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    OpenGL.Org sent along the following information:

    "The ARB approved the ARB_fragment_program extension at the September ARB meeting, providing a standardized interface for low-level, user-defined fragment, texture & fog programs. Benj Lipchak of ATI led the fragment program working group, which delivered a final specification to the ARB within less than 3 months of starting work. The specification was immediately approved by the ARB as a whole. The extension's fragment programming model is designed for efficient hardware implementation and to support a wide variety of fragment programs. The extension specification can be found in the OpenGL Extension Registry, and some vendors will begin shipping implementations in the very near future."

    For more information, check out SGI's extension registry.
    Monday, September 23rd 2002
    Call For AI Proposals
    02:05 PM
        Discuss This!


    A Call for Proposals has been issued for the upcoming book "AI Game Programming Wisdom 2", by Charles River Media:

    "Following the incredible success of the first book, Charles River Media and series editor Steve Rabin are looking for game developers to contribute to a second volume. Anything that an AI game programmer would typically deal with is fair game, including pathfinding, animation control, scripting, learning, and various decision-making techniques. Selected authors will have several months to write and will share in a portion of the book's royalties. Proposals for 5-10 page articles are now being accepted at www.aiwisdom.com."

    Monday, September 23rd 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rob Als. Browse the IOTD gallery here!

    tasty links:
  • Telescope Finds Big Bang Evidence
  • Bright Dust Rings Highlight Earth-like Planets
  • Air-powered Autos
  • Building Nano Sized DNA Structures
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 19th 2002
    New wxWindows Release
    03:28 PM
        Discuss This!


    Version 2.3.3 of wxWindows has been released, described as "a single, easy-to-use API for writing GUI applications on multiple platforms."
    Thursday, September 19th 2002
    Cg Toolkit Beta 2.1
    03:19 PM
        Discuss This!


    NVIDIA released an update to the Cg Toolkit. Here's the buzz from their developer site:

    "We've released Cg Toolkit Beta 2.1, which fixes some problems with ARB_vertex_program support and array/matrix indexing in the vp20 and vp30 profiles. This version also contains some improvements to the documentation. "

    The complete installer, or an update patch can be downloaded here.
    Thursday, September 19th 2002
    XIDEK Extensible Interpreter
    03:14 PM
        Discuss This!


    Parsifal Software announced the release of the XIDEK Interpreter Development Kit, version 1.0. According to the site, "The XIDEK kit provides technical guidance and source code so that you can readily design and implement an interpreter according to your own requirements." Its available under the zlib/libpng open source license.
    Thursday, September 19th 2002
    Similarity Between Images
    03:07 PM
        Discuss This!


    CodeGuru has been updated with a new project by Danang Suharno, presenting a content-based image retrieval system for finding similarities between images.
    Thursday, September 19th 2002
    Color Recognition NNs
    03:03 PM
        Discuss This!


    The AI-Depot posted a new article entitled "Color Recognition and Neural Networks", written by James Kingsbery. According to the site, it "demonstrates how to create a neural network that learns to classify patterns in colour components. The NN can thereby associate the concept of a `colour' with different shades..."
    Thursday, September 19th 2002
    Ray-Tri Intersection Tests
    03:01 PM
        Discuss This!


    CFXWeb posted a new article entitled "Ray-triangle intersection tests for dummies", written by Angelo KeN Pesce.
    Thursday, September 19th 2002
    New Doxygen Release
    02:57 PM
        Discuss This!


    Version 1.2.18 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL.
    Thursday, September 19th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Julien Guertault. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Function Binding submitted by Manuel Sanchez. Browse the COTD Collection here!

    tasty links:
  • Antimatter Is Mass-Produced
  • 'Smiley' Emoticon Turns 20
  • Palm Reinvents The PDA
  • Scientist Induces Out-of-Body Experience
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 17th 2002
    Desktop Draw Test
    10:03 PM
        Discuss This!


    AngelCode has been updated with a new source code release, showing how to write a program that draws on the desktop without hiding the icons. According to the site, "It uses windows hooks to monitor the messages sent to the desktop window and makes its own drawing between the drawing of the wallpaper and the icons."
    Tuesday, September 17th 2002
    Linear Algebraic Approach To Quaternions
    09:48 PM
        Discuss This!


    Magic Software has been updated with a new document (PDF) by Dave Eberly, entitled "A Linear Algebraic Approach to Quaternions." Here's a clip from the abstract:

    "Unit quaternions are a powerful way to represent rotations within computer graphics and physics applications. Unfortunately, the mathematical complexity of quaternions seems to discourage some practitioners from any attempts at understanding them. This document provides an alternate approach to the presentation of quaternions, one that is based solely on concepts from trigonometry and linear algebra."

    The document is available here.
    Tuesday, September 17th 2002
    Optimizing For SSE
    09:42 PM
        Discuss This!


    CFXWeb sent along a link to a new article they've posted on optimizing for SSE, written by Cort Stratton.
    Tuesday, September 17th 2002
    RTR2 Excerpt - Billboards
    08:57 PM
        Discuss This!


    The authors of "Real-Time Rendering" provided us with an excerpt from the recently published Second Edition for you to check out. Its available here, focusing on billboarding. For more information about the book, visit here or here.
    Tuesday, September 17th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Markku Rontu. Browse the IOTD gallery here!

    tasty links:
  • Pharaoh Puzzle Persists
  • 100th Extrasolar Planet Found
  • New Computer System Solves Problems By Tricking Computers
  • Criterion Releases RenderWare 3.4
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 16th 2002
    Cipher 1.3 Visual Tools
    11:52 AM
        Discuss This!


    Synaptic Soup announced a new set of visual tools to be introduced with version 1.3 of the Cipher (middleware) game engine:

    "Cipher 1.3 introduces a range of new features, principal of which is its unique suite of Visual Tools. Aimed at empowering artists by allowing simple and intuitive access to the powerful features of Cipher, version 1.3 sees artists given unprecedented flexibility to define the look and behaviour of content for games and real-time applications."

    For more information, visit here.
    Monday, September 16th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by MARC. Browse the IOTD gallery here!

    tasty links:
  • Robot To Probe Pyramid's Mysteries
  • Rare Class Of Exotic Stars Revealed As Super-magnets
  • Speed Of Light Broken With Basic Lab Kit
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 13th 2002
    3D Geometry Primer
    08:58 PM
        Discuss This!


    Chapter 2, Issue 3 of Bram de Greve's 3D Geometry Primer is now online! This week, Bram focuses on planes and parametric equations.
    Friday, September 13th 2002
    New HawkNL Release
    07:12 PM
        Discuss This!


    Version 1.63 of HawkNL has been released, a game-oriented network library that's available under the LGPL.
    Friday, September 13th 2002
    OpenGL Extensions List
    07:08 PM
        Discuss This!


    Jason Allen sent word that DelphiGL has been updated with a new application for looking up OpenGL extension specifications currently in the SGI extension registry.
    Friday, September 13th 2002
    DirectX 8 Pixel Shaders
    07:06 PM
        Discuss This!


    CFXWeb posted a new article entitled "The DirectX 8 Pixel Shader", written by Adrian Boeing. The article covers the basics of setting up and writing pixel shaders.
    Friday, September 13th 2002
    Depth Of Field
    07:05 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about a new demo he's posted:

    "Delphi3D has released a demo that implements a simple fake depth-of-field effect. The effect is achieved by copying both the scene and the Z-buffer to a texture, and then interpolating between the top-level mipmap of the image and a lower-level one, based on the depths. The demo uses three texture units, the register combiners and depth textures, so it'll require a GeForce3 or equivalent. "

    Source code and binaries are available here.
    Friday, September 13th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mark DeGeorge. Browse the IOTD gallery here!

    tasty links:
  • A Case For Life On Mars
  • A Rose Blooming In Space
  • Man, Machine: Can't We Get Along?
  • Chip Implants- Game Plan For Sony?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 10th 2002
    DXLab Site Updates
    08:33 PM
        Discuss This!


    DXLab, a site for Delphi DirectX developers, has been updated with four new samples on rendering "glass" objects, rendering to textures, motion blur, and scene transitions.
    Tuesday, September 10th 2002
    New Moppi Demopaja
    08:32 PM
        Discuss This!


    Version 0.71b of Moppi Demopaja has been released, a demo authoring tool with an interface similar to Macromedia Flash or Adobe After Effects.
    Tuesday, September 10th 2002
    New Audiere Release
    08:31 PM
        Discuss This!


    Version 1.9.0 of Audiere has been released, a high-level audio API with support for Ogg Vorbis, uncompressed WAV, MOD, S3M, XM, and IT. The library is available under the LGPL.
    Tuesday, September 10th 2002
    Game Production Report
    08:26 PM
        Discuss This!


    Hasty sent along a link to the recently released English-translation of Playing The Game, a report by Simon Larsen that takes a look at the production process behind video games, pointing out various problem areas and possible solutions.
    Tuesday, September 10th 2002
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Richard Norton. Browse the IOTD gallery here!

    tasty links:
  • Ion Engine To Open Up The Solar System
  • Single Atom Memory Device Stores Data
  • Moon Opens For Business
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 9th 2002
    Bump Mapping Demo
    03:36 PM
        Discuss This!


    Sulaco has been updated with a new OpenGL bump mapping demo, complete with Delphi source code.
    Monday, September 9th 2002
    DirectX OpenGL Wrapper
    03:32 PM
        Discuss This!


    Version 0.08 of the DirectX OpenGL Wrapper has been released, a project in the works that emulates API calls via OpenGL to run DirectX 8 applications on platforms other than Windows.
    Monday, September 9th 2002
    Genu Project For Mac
    03:18 PM
        Discuss This!


    Louis-Charles Dumais announced the availability of the Genu Project v1.50 for Mac. Here's a clip from the site:

    "Genu is a universal interface for high level and low level programming languages using a graphical approach. By linking a figure or a solid at each parts of a programming language, and binding them in an arborescent structure, it is possible to achieve a simplistic view of a source code. "

    For details and downloads, visit here.
    Monday, September 9th 2002
    NeoEngine Project Contest
    03:17 PM
        Discuss This!


    The developers of the NeoEngine announced a new contest they're holding after being awarded a $1000 grant from linuxfund.org. For details, visit here.
    Monday, September 9th 2002
    The BlackTube Engine
    03:15 PM
        Discuss This!


    Version 1.1 of the BlackTube Engine has been released, "an Open Source 2D Engine for Windows which is portable to various systems like Linux, BeOS or MacOS."
    Monday, September 9th 2002
    New LWJGL Release
    03:13 PM
        Discuss This!


    Alpha 2 of LWJGL has been released, a java game programming library with support for graphics, audio, and input.
    Monday, September 9th 2002
    XYNth Test Demo
    03:05 PM
        Discuss This!


    Marc McCall recently released a test demo of XYNth. Here's a description from the author:

    "XYNth (pronounced X-Sinth) is a 'visual-kinetic synthesizer': A visual analogy to an audio synthesizer. The idea is that XYNth serves as an instrument-like tool that is 'played' in accompaniment to live audio (concerts, DJs, or whatever) by an 'operator' (ie VJ) or set to an automatic mode, or sequenced with MIDI or whatever. Think video-game merged with a musical instrument like a piano."

    For more information, visit here.
    Monday, September 9th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jan Turan. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Forcing Functions To Be Called Non-inlined submitted by malkia. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Game Programming Gems 3. Browse the Resource Collection here!

    tasty links:
  • Gollum's Render Farm Construction
  • Tricks Of The Light Promise Record Data Speeds
  • Cleaner Living Through Nanotech
  • Computer Games Start Thinking
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 5th 2002
    UPX Executable Packer
    08:57 PM
        Discuss This!


    Version 1.23 of UPX has been released, "a free, portable, extendable, high-performance executable packer for several different executable formats."
    Thursday, September 5th 2002
    Exploring D3DX Part 2
    08:51 PM
        Discuss This!


    The DirectX section of MSDN has been updated with a new issue of Driving DirectX, a column by Philip Taylor. The new issue "continues to explore D3DX, examining the various forms of texture support provided by the Microsoft Direct3D utility library."
    Thursday, September 5th 2002
    Soft Shadow Demo
    08:49 PM
        Discuss This!


    Anders Modén of ToolTech released a new shadow demo, including source code (using the Gizmo3D toolkit.)
    Thursday, September 5th 2002
    New Gold Parser
    08:45 PM
        Discuss This!


    There's a new Delphi release of the Gold Parser available, "a free, open-source parser generator that you can use to develop your own compilers and emulators."

    flipcode News Archives for 2002

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