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flipcode News Archives for 2002

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Sunday, October 27th 2002
New BASS Release
01:50 PM
    Discuss This!


Version 1.7 of BASS has been released, an audio library for Windows with support for a number of popular sample and stream formats. The library is free for non-commercial use. Version 1.7 of the BASS WMA extension has been released as well.
Sunday, October 27th 2002
Falling Block Game
01:45 PM
    Discuss This!


Deraj DeZine announced a new release (v0.8) of the Falling Block Game, a Tetris-like puzzle game for Linux and Windows that's available under the GPL.
Sunday, October 27th 2002
New OGRE Release
01:42 PM
    Discuss This!


Version 0.99e of OGRE has been released, described as "a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware." The new snapshot includes overlays for HUDs, a new octree scene manager, automatic camera tracking, and more. The source code to OGRE is available under the LGPL.
Sunday, October 27th 2002
Academy Of G.E.T.
01:40 PM
    Discuss This!


The Academy of Game Entertainment Technology sent along the following information about their November classes:

"Hollywood, CA - Prospective students interested in taking classes in C++ for Game Development, Fundamentals of Game Engine Design, 3D Graphics I (Direct X), 3D Graphics II (Textures and Lighting), Open GL, Intro to Level Design, Architectural Modeling for Game Design, and 3D Studio Max, must register by Monday, November 4th, 2002 in order to secure a seat in class. For tuition, enrollment terms, class dates, content and instructor bios, please visit the Academy's web site, www.academyofget.com"

For more information, visit here.
Sunday, October 27th 2002
Window Skinning Update
01:36 PM
    Discuss This!


Vander Nunes' tutorial on Win32 Window Skinning has been updated with some comments the author received from readers, as well as an updated release of the accompanying source code.
Sunday, October 27th 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bruno Levy. Browse the IOTD gallery here!

tasty links:
  • Team Studying Water, Ice And Potential Life On Europa
  • Nobel Scientist's Bid For Freedom
  • UFOs: Seeking the Truth Through Savvy Marketing
  • Powered Flight- The Next Century
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 25th 2002
    Atlanta IGDA Meeting
    02:51 PM
        Discuss This!


    The Atlanta IGDA Chapter sent along a bit of information about their next meeting that's scheduled for November 12, 2002. The event "will feature Borut Pfeifer from White Knuckle Games, who will be speaking on their hot new game: Reality's Edge. Also, David Manley from Digital Solutions, Inc. will be speaking on Softimage XSI, and the tools available for game development." For more information, visit here.
    Friday, October 25th 2002
    Negotiating Contracts Article
    02:48 PM
        Discuss This!


    The IGDA's web site has been updated with a new article on Negotiating Development Contracts, written by Alan Behr and Katherine M. Wallace.
    Friday, October 25th 2002
    Deferred Shading Article
    02:44 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new article on deferred shading, complete with a demo. Here's a clip from the site:

    "Deferred shading is a technique that allows you to postpone expensive shading calculations to the image postprocessing stage (a.k.a. video post). The example used in the article is per-pixel lighting: using deferred shading, you only have to transform your scene once, even for multiple light sources."

    For details and downloads, visit here.
    Friday, October 25th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sander hoogewerf. Browse the IOTD gallery here!

    tasty links:
  • Technique Finds Planets With Lower Masses, Larger Orbits
  • Cheaper, Smarter Space Drive
  • Cascading Molecules Drive IBM's Smallest Computer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 23rd 2002
    The Image Debugger
    01:38 PM
        Discuss This!


    Bill Baxter sent along a link to The Image Debugger, described as "a programmer's utility to make debugging of Win32 applications that use images and grid data easier." Here's a snippet from the site:

    "Often when creating graphical applications you have a chunk of memory that you know is supposed to look some certain way. Unfortunately debuggers don't typically have a way to view that memory as an image, and so it's a real pain to figure out whether the image is correct or not. That's where "The Image Debugger" comes in."

    For more information, visit here.
    Wednesday, October 23rd 2002
    New graphics3d Release
    01:34 PM
        Discuss This!


    Version 3.02 of the graphics3d library (G3D) has been released, "a free, open source library for performing 3D geometry computations under C++." Here's a snippet from the release announcement:

    "The new version contains high level classes for a sky box, user input, and camera controller and resolves all previous linker problems. The on-line documentation has been expanded, interfaces simplified, and a new demo shows how to quickly set up common 3D infrastructure."

    For details and downloads, visit here.
    Wednesday, October 23rd 2002
    Programming Linux Games
    01:26 PM
        Discuss This!


    Noticed over on Linux Games that John Hall posted a downloadable version of his book: Programming Linux Games, originally published in 2001 by No Starch (in cooperation with Loki Software.)
    Wednesday, October 23rd 2002
    Game Programming Degree
    01:22 PM
        Discuss This!


    The Art Institute of California announced their new bachelor's degree program in Visual & Game Programming, "designed to prepare the next generation of Technical Artists for the video game and animation industries." Here's a clip from the press release:

    "After intensive training in the foundations of art and design, students in the program enter into the more technical areas of programming for 3-D animation. Students learn the essential skills to effectively solve technical problems and play the indispensable role of bridging between the technical programmer and the creative artist. With an advantage of having their artistic talent combined with the knowledge and skills of programming for 3-D development, shading, motion capture, and animation, the students of this program will have an edge in finding a wide range of employment opportunities in the entertainment and game production industries. The curriculum helps train students for entry-level positions that may include Technical Artist, Technical Developer, Assistant Technical Director, 3-D Tools Programmer, Artist Wizard, Data Wrangler, Rendering Wrangler or Junior Technical Cinematic Artist."

    For more information, read the press release here.
    Wednesday, October 23rd 2002
    New Lithtech Mod Site
    01:10 PM
        Discuss This!


    William Bostjan announced the recent launch of Modmaker's Dedit Tutorials, offering a collection of tutorials and resources related to AVP2 and NOLF1 mod development.
    Wednesday, October 23rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Charles Bloom. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Templated Array Routines submitted by Malcolm. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Source Backups With Python submitted by Will McGugan. Browse the TOTD Collection here!

    tasty links:
  • Encryption Method Getting The Picture
  • Martian Rock 'does contain life'
  • More Evidence That Dark Matter Rules The Universe
  • Flat-panels Ready To Pass CRTs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 21st 2002
    Bezier Curve Editor
    03:07 PM
        Discuss This!


    Sulaco has been updated with a new utility for editing bezier curve paths. According to the site, "this application generates an array of vertices built from multiple bezier curves. You can save the control points to a file and edit them again at a later stage."
    Monday, October 21st 2002
    New Coding Articles
    02:49 PM
        Discuss This!


    Maciej Sinilo sent word that he's posted two new articles on his site. One deals with creating a fast vector math library using expression templates and loop unrolling; the other focuses on runtime-compiled blitters.
    Monday, October 21st 2002
    uDevGames Deadline Near
    02:47 PM
        Discuss This!


    iDevGames sent along the following information about the Mac game programming contest they're currently running:

    "With 63 game entries, uDevGame's 2002 developers have 23 more days to go to submit their game as well as code. We proclaimed that this year's contest would be bigger and better than uDevGame 2001. Looking at the number of entries and prize pool, it looks like we have succeeded in providing a great contest for this community. I'd like to remind developers that they should be working on a postmortem as they code and prepare their game for the voting period which will start on November 18. In addition, I enourage all visitors to try each game and to help with selecting the best titles."

    For more information, visit here.
    Monday, October 21st 2002
    Realistic 3D Graphics Site
    02:44 PM
        Discuss This!


    Kenneth Hurley sent along a link to his new 3D graphics site, Realistic 3D, featuring a selection of graphics-related papers, source code, utilities, links, and more.
    Monday, October 21st 2002
    Dark Basic Convention
    02:43 PM
        Discuss This!


    Real Game Tools sent along the following information about an upcoming event for DarkBASIC game developers:

    "Real Game Tools is hosting the first US Convention for DarkBASIC Professional Game Developers on Nov. 9-10. The convention will be held in Holyoke, Massachusetts.

    This two day convention will feature in depth lectures on DarkBASIC Professional, 3D character modeling and animation for games, BSP map creation techniques, fast prototyping, and an introduction to pixel and vertex shader use."

    For more information, visit here.
    Monday, October 21st 2002
    Softgames.de Open Source
    02:35 PM
        Discuss This!


    AblazeSpace recently released Softgames.de - The Game, a freeware promotional game, which is also open source.
    Monday, October 21st 2002
    Power Render 4.55
    02:31 PM
        Discuss This!


    Egerter Software announced the launch of Power Render 4.55. Here's the buzz:

    "Power Render 4.55 has been released this week. Over the past month many new improvements have been made including: Anisotropic Filtering, Hardware Skinning, CG support, Sharing Animations between characters, Maya Geometry and Bone exporter, PNG texture support, Movie playback, and several enhancements to the toolset.

    Updated demos are now available which use the DLL version of the engine, including a fully working version of Landscape Studio.

    There are also plans for a Lite version (less than $100) to be made available for independent developers in the coming weeks. Watch www.powerrender.com for more news about this."

    For more information, visit here.
    Monday, October 21st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Antti 'Dalanath' Levomäki. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, GL_Export For 3DS Max Users submitted by Kapil Bedarkar. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Realtime 3D Character Animation With Visual C++. Browse the Resource Collection here!

    tasty links:
  • Inflation Threatens EverQuest Economy
  • IBM Creates Self-Healing Computing Unit
  • Top Secret Stealth Jet Revealed
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 17th 2002
    GameInstitute Course Combos
    07:28 PM
        Discuss This!


    GameInstitute sent along the following chunk of information about some new online course combos available:

    "GameInstitute , the online video game development education provider, has just started offering two new course combos for enrollment. Each 2 for 1 combo consists of two related courses complete with full course material. The 3D Combo combines the courses 3D Game Programming with Direct3D and 3D Game Programming with OpenGL. The DX Combo combines the courses Exploring The DirectInput 8 API and Network Game Programming with DirectX 8. Both combos require only a single enrollment and tuition fee. "

    For more information, visit here.
    Thursday, October 17th 2002
    GDC Sessions & Registration
    07:22 PM
        Discuss This!


    The speaker and session lineup for the 2003 GDC have been announced. The conference will take place March 4-8, 2003 in San Jose, CA. Registration is now open as well.
    Thursday, October 17th 2002
    GBA Ham Tutorials
    05:50 PM
        Discuss This!


    Aaron Rogers sent word that he's recently released Day 11 in his HAM Tutorial, focusing on rotating backgrounds. According to the site, the aim of the series is to teach you how to use HAM to create your own video games for the Gameboy Advance.
    Thursday, October 17th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Martin Magnusson. Browse the IOTD gallery here!

    tasty links:
  • Armadillo, Romanians Join Private Space Race (Thanks Fred!)
  • Man And Machine Deadlocked In Chess Duel
  • Magnetic Pulses "Bump" Metal Into Shape
  • Mobile Gamers Need Better Devices
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 16th 2002
    Cube Engine Release
    05:26 PM
        Discuss This!


    There's a new release of the Cube Engine available, described as a "landscape-style engine that pretends to be an indoor first person shooter engine." The new release includes a server browser, save games, and more. The source code is available under the zlib license.
    Wednesday, October 16th 2002
    Falling Block Game
    05:25 PM
        Discuss This!


    Linux Games posted a link to the Falling Block Game, an open source (GPL), multi-platform, tetris-style puzzle game that uses OpenGL.
    Wednesday, October 16th 2002
    Computer Game Conference
    05:21 PM
        Discuss This!


    The SGDA sent along the following information about a gaming conference scheduled for this weekend:

    "The Student Game Developers Association will be holding the 2nd Annual Computer Game Conference on Friday, October 18th. (Location: The University of Texas at Dallas Galaxy Rooms) The weekend-long conference will feature lectures, workshops, and round-tables that cover several aspects of gaming and game development. Topics will range from business (publisher game proposals) to technologies (terrain system theory and design). Saturday night there will be a reception with Dance-Dance Revolution and Super Smash Brothers Melee tournaments. The conference will end on Sunday with a 64-person Quake 3 Tournament (prizes courtesy of NVIDIA, Bawls Guarana, Wordware, and Ritual)."

    For more information about the event, visit here.
    Wednesday, October 16th 2002
    Ircub Library Release
    05:16 PM
        Discuss This!


    United Bytes announced the first release of Ircub, a platform-independent IRC library that's available under the LGPL. According to the author, "Ircub provides a very simple and fast way to bring IRC chatting and communication in almost every application / game." A separate web site for Ircub will eventually be available here.
    Wednesday, October 16th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Yen Kwoon, Hun. Browse the IOTD gallery here!

    tasty links:
  • Deep Fritz Levels Chess Match
  • Scientists Confirm Massive Black Hole In Milky Way
  • Copyrights, Wrongs Get A Review
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 15th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by IstraSoft. Browse the IOTD gallery here!

    tasty links:
  • Processors Begin 64-bit Push
  • 'Seek and destroy' Stem Cells Kill Brain Tumours
  • New Telescope Dives Into Gamma-Rays
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 14th 2002
    New GLFW Release
    02:53 PM
        Discuss This!


    Version 2.2 of GLFW has been released, "a free, open source, portable framework for OpenGL application development."
    Monday, October 14th 2002
    48h Game Competition
    02:36 PM
        Discuss This!


    Ludum Dare announced a new 48-hour game programming competition. Here's the buzz:

    "The last 48-hour Game Programming Competition was a big success, and now there's another one in November. Rules will be similar, the theme is chosen by suggestions, then a vote. All code and content will be created during the hours of the competition (with a few exceptions)."

    For more information, visit here.
    Monday, October 14th 2002
    Audiere Audio Library
    02:33 PM
        Discuss This!


    Version 1.9.1 of Audiere has been released, a high-level audio API with support for Ogg, MP3, WAV, MOD, IT, and other formats. The library is open source, available under the LGPL.
    Monday, October 14th 2002
    Graeme Devine Lecture
    02:30 PM
        Discuss This!


    The Student IGDA at the University of Utah are hosting an open lecture by Graeme Devine of id Software. Here's a snippet from the announcement:

    "The Student International Game Developers Association at the University of Utah is pleased to present Graeme Devine, Designer and Programmer of id Software and Chairman of the International Game Developers Association. This event is free and is open to the public. The lecture will take place on October 15, 2002 from 6:00pm to 7:30pm at the University of Utah, Engineering Mines Classroom Building (EMCB) in room 105."

    For more information, view the SIGDA page here.
    Monday, October 14th 2002
    trueSpace 6 Review
    02:24 PM
        Discuss This!


    Developer Quest Magazine posted a review of trueSpace 6 by Caligari, a commercial, feature-rich 3D modeling and rendering package.
    Monday, October 14th 2002
    MetaGLext Utility Released
    02:22 PM
        Discuss This!


    Tom Nuydens of Delphi3D released a new utility for generating OpenGL extension headers. Here's a description from the author:

    "I've released MetaGLext, a new utility that can automagically generate OpenGL extension headers for you. MetaGLext can parse the function prototypes and token declarations from an extension spec, and store this information in a generic XML-formatted database. Once you have this database, you can generate an extension loading library automatically, through an export plugin system. MetaGLext currently only includes an export plugin for Delphi, but I plan to write one for C/C++ in the near future as well."

    For details and downloads, visit here.
    Monday, October 14th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thilo. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Bitmap Resource Extraction submitted by Tom van Dijck. Browse the COTD Collection here!

    tasty links:
  • Glasses That Make PC Images Stand Out
  • Deep Fritz Fights Back In Chess Challenge
  • IBM Grid To Target Cancer Research
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 10th 2002
    Improving Coding Workflow
    09:17 PM
        Discuss This!


    There's a new article here on flipCode, entitled "Five Ways I Improved My Coding Workflow", written by Morgan McGuire of Blue Axion.
    Thursday, October 10th 2002
    Overlay Surface Demo
    09:13 PM
        Discuss This!


    Angel-Code posted a new overlay surface demo, complete with source code. Here's a description from the site: "This demo will show an animated image like an old TV without signal on your desktop, under your windows and icons. It does this by using DirectDraw overlay surfaces that are masked to the desktop background color."
    Thursday, October 10th 2002
    NeoEngine 0.3.0 Release
    09:06 PM
        Discuss This!


    Version 0.3.0 of NeoEngine has been released, a platform-independent game engine that's available under the LGPL.
    Thursday, October 10th 2002
    New Flexporter Release
    09:03 PM
        Discuss This!


    Version 1.15 of Flexporter has been released, "a free utility plug-in for 3D Studio MAX, designed to easily export a lot of information out of it."
    Thursday, October 10th 2002
    Steel Physics SDK
    08:59 PM
        Discuss This!


    Novodex announced the recent release of the Steel SDK, a (commercial) rigid body physics SDK.
    Thursday, October 10th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by MARC. Browse the IOTD gallery here!

    tasty links:
  • Magnetic Pulses "Bump" Metal Into Shape
  • Robots Powered By The Ocean Itself
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 9th 2002
    AI Loom Toolkit
    09:40 PM
        Discuss This!


    AI Loom is an open source, cross-platform toolkit, designed for rapid development of AI agents. Pre-alpha version 0.0.2 is the most recent release. Here's a description from the site:

    "Making use of a hierarchical structure it is highly effective at creating intelligent interactions between agents as well as minimizing system usage. AI Loom abstracts away behaviors from objects, making behaviors reusable and pluggable to objects that use them. Further the system allows for pluggable intelligence modules, thereby allowing for run-time reconfiguration of the system to use different AI algorithms and techniques."

    For details and downloads, visit here.
    Wednesday, October 9th 2002
    New SDL Release
    09:39 PM
        Discuss This!


    Version 1.2.5 of the Simple DirectMedia Layer (SDL) was recently released, "a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device."
    Wednesday, October 9th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bob Stewart. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Projecting 3D Points submitted by Morgan McGuire. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Calling C Functions From Ruby submitted by Katascope Visuals. Browse the TOTD Collection here!

    tasty links:
  • IBM Processor Hints At Apple's 64-bit Future
  • Cosmic Particles Scoop Nobel Prize
  • Robotic Model Monster Truck Pushes Boundaries Of Computer Technology
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 7th 2002
    New Stellarium Release
    09:50 PM
        Discuss This!


    Version 0.4.9 of Stellarium has been released, an open source project that renders 3D photo-realistic skies in real time.
    Monday, October 7th 2002
    Cg Contest Demos
    09:48 PM
        Discuss This!


    The results from the shader contest on CgShaders.org have been posted. All of the demos are available for download, complete with source code.
    Monday, October 7th 2002
    New Mesa Release
    09:39 PM
        Discuss This!


    Version 4.0.4 of Mesa was recently released, "an open-source implementation of the OpenGL specification." The Mesa FAQ has been started on the site as well.
    Monday, October 7th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Muresan Robert. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Perlin Noise Class submitted by John Ratcliff. Browse the COTD Collection here!

    tasty links:
  • Discovery Of Distant Object Suggests Pluto May Not Be A Planet
  • Implant May Help Blind To See
  • ATI Speeds Up Memory Chips
  • Man Leads Machine In Chess Duel
  • New Telescope, Most Powerful Yet Developed, Is As Big As Earth Itself
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 2nd 2002
    3D Geometry Primer
    02:55 PM
        Discuss This!


    Chapter II, Issue 4 of Bram de Greve's 3D Geometry Primer is now online! In this installment, entitled "Cartesian Equations and Normal Vectors", Bram continues his discussion of planes.
    Wednesday, October 2nd 2002
    glAnts Simulation Game
    02:41 PM
        Discuss This!


    glAnts is described as "a combination game and simulation that will allow you to interact with simple artificial ants." The source code is available under the GPL.
    Wednesday, October 2nd 2002
    Get In The Game
    02:36 PM
        Discuss This!


    There's a new issue of Get In The Game available online, featuring an interview with Larry Holland of Totally Games, an update to "The Developers Life", a new installment in their "Getting Published" series, and several other items.
    Wednesday, October 2nd 2002
    Demeter Terrain Engine
    02:34 PM
        Discuss This!


    Version 3.14 of the Demeter terrain engine has been released, "a cross-platform C++ library that renders 3D terrains using OpenGL." Demeter is available under the LGPL.
    Wednesday, October 2nd 2002
    New Adonthell Release
    02:31 PM
        Discuss This!


    Version 0.3.3 of Adonthell was recently released, a multi-platform, open source, 2D role-playing game that's currently under development.
    Wednesday, October 2nd 2002
    BASS FX 1.1 Release
    02:29 PM
        Discuss This!


    Version 1.1 of BASS FX has been released, an extension to the BASS audio library that provides several DSP functions. The BASS audio library, which supports a number of popular sample and stream formats, is free for non-commercial use.
    Wednesday, October 2nd 2002
    The Genu Project
    02:25 PM
        Discuss This!


    Louis-Charles Dumais announced a new release of the Genu Project, "a universal interface for high level and low level programming languages using a graphical approach." A demo version is available for download.
    Wednesday, October 2nd 2002
    NXN alienbrain 6.0 Launch
    02:23 PM
        Discuss This!


    NXN Software released version 6.0 of their asset management product, NXN alienbrain. Here's a snippet from the press release:

    "LOS ANGELES, October 1, 2002 - NXN Software, the leading supplier of asset management solutions for the digital entertainment and computer graphics industries, today announced a new major release of the award-winning software NXN alienbrain. By combining powerful asset and configuration management functionality, NXN alienbrain 6.0 provides the first unified platform that enables software developers and artists to manage and protect their complete project data within the same system."

    For more information, visit here.
    Wednesday, October 2nd 2002
    Game Programming Wiki
    02:21 PM
        Discuss This!


    Bruno Schodlbauer sent word that he's opened a dedicated Game Programming Wiki, where anyone can add content.
    Wednesday, October 2nd 2002
    Unreal Mod Development
    02:14 PM
        Discuss This!


    The beta release of the Unreal Development Environment has been released for UT2003 Mod developers, including "all .UC uscript source files for the retail release of UT2003, and precompiled "Debug" .U's."

    flipcode News Archives for 2002

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