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flipcode News Archives for 2002

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Thursday, January 24th 2002
New Ray-Tracing Tutorial
03:15 PM
    Discuss This!


Forrest Briggs sent word that he's posted a new tutorial in his series on ray-tracing techniques. According to the author, this tutorial "covers primitives (planes, cylinders and triangles) as well as multiple colored light sources."
Thursday, January 24th 2002
The Daily Flip
    Discuss This!


Hey, you! This might be the little voice in your head, or it might just be me. How about submitting an oh-so-cool Image of the Day showing off your work? For it is such that the queue is running a tad dry.

Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dominic Morris. Browse the IOTD gallery here!

tasty links:
  • Microsoft Fires Back At AOL
  • Wireless Network Lets Objects Talk Back
  • Spyware, In a Galaxy Near You
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 23rd 2002
    Shader System Tutorial
    07:45 PM
        Discuss This!


    Bruno Cesteiro sent word that he's posted a new tutorial on implementing a (texture) shader system with OpenGL. The tutorial includes a demo with example source code.
    Wednesday, January 23rd 2002
    Photoshop File Loader
    05:55 PM
        Discuss This!


    The Code Project posted a new article which presents a template class for loading data from Photoshop image files.
    Wednesday, January 23rd 2002
    Photoshop Compression Plugin
    05:12 PM
        Discuss This!


    NVidia posted an updated release (v3.02) of their Photoshop Texture Compression plugin. Here's the fuzz from their site:

    " This is a DXTC texture compression plugin for photoshop that allows you to open and save .dds files. Now includes a 3D preview window to differentiate between various compressed formats and a command line batch compressor. "

    Download the plugin over here.
    Wednesday, January 23rd 2002
    The JACL Interpreter
    04:48 PM
        Discuss This!


    Stuart Allen announced the release of JACL v1.10, "an interpreted computer language for creating web-based games." JACL has been released under the GPL.
    Wednesday, January 23rd 2002
    New PocketFrog Release
    04:44 PM
        Discuss This!


    Thierry Tremblay sent word that he's released version 0.4 of PocketFrog, "a simple to use game API for PocketPC devices based on the GAPI API."
    Wednesday, January 23rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dominic Morris. Browse the IOTD gallery here!

    tasty links:
  • Scientist Learning How Music May Prevent Dementia
  • AOL Time Warner Sues Microsoft
  • Ultimate Stem Cell Discovered
  • NASA Balloon Makes Record-Breaking Flight
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 22nd 2002
    New ClanLib Release
    08:25 PM
        Discuss This!


    Version 0.5.4 of ClanLib has been released, a multi-platform game development library.
    Tuesday, January 22nd 2002
    Delphi Arcball Controller
    05:17 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    " There's a Delphi implementation of Ken Shoemake's ArcBall controller up on Delphi3D, submitted by Chris Rorden. ArcBall is an intuitive interface for 3D model viewers, which lets you rotate objects using the mouse, by clicking and dragging on the surface of a "virtual trackball". It's very easy to use and doesn't suffer from typical problems like gimbal lock. Source code and an OpenGL demo are included. "

    Check it out right over here.
    Tuesday, January 22nd 2002
    Shader Architecture Article
    12:23 PM
        Discuss This!


    Tom's Hardware posted a new article which takes a look at vertex and pixel shaders. Here's a clip from the introduction:

    " In this article I'll discuss the pros and cons of the shader architecture for developers, and give you my opinions about the way games programmers are going to have to change to accommodate this new architecture. "

    View the full article here. Many thanks to Dominic Penfold for the link.
    Tuesday, January 22nd 2002
    GDC Early Bird Discount
    12:23 PM
        Discuss This!


    For those of you interested in attending the Game Developer's Conference (GDC) in a couple months, the following press release might be of interest:

    " SAN FRANCISCO - Jan. 22, 2002 - The 2002 Game Developers Conference (GDC), March 19 - 23, in San Jose Calif., is offering discounted passes for early registration. Advance registrants will receive up to 30 percent on or before Feb. 6.

    Produced by Gama Network, the GDC brings together game development professionals through more than 300 lectures, tutorials, keynotes and roundtable discussions. "

    For more information about the GDC, visit here.
    Tuesday, January 22nd 2002
    Real-Time Ray Tracer
    12:17 PM
        Discuss This!


    Nick Chapman announced the release of his real-time ray tracer demo, which features "RTRT metaballs, subtractive CSG and water ripples." The source code is included.
    Tuesday, January 22nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric B. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, The C++ Standard Library. Browse the Resource Collection here!

    tasty links:
  • The P5 Glove, Hand Tracker
  • Sources: AOL Not Bidding For Red Hat
  • Kazaa Sells Site, Software
  • Palm Takes Jabs At MS Software
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 21st 2002
    Moving The Player
    10:40 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on moving the player/camera view in an fps-style game setting. Check out Paul Nettle's response here.
    Monday, January 21st 2002
    Links Section Update
    09:25 PM
        Discuss This!


    flipCode's development links section has been updated with the following items:
  • Matrix Template Library
  • Ray-tracing Tutorial Series
  • ClearParse Open Edition
  • Particle System Resources
  • DebugView For Windows
  • Thomas Jakobsen's Homepage
  • Rafael Baptista's Homepage
  • Zeus Programmer's Editor
  • Quaternions To Represent Rotation
  • Extremely Fast Line Algorithm
  • Andreas Gustafsson's OpenGL Page
  • Detecting COM Memory Leaks
  • Sulaco OpenGL Projects
  • PocketFrog Game Library
  • Blackpawn Development Tutorials
  • CPW OpenGL Library
  • WSU Virtual Worlds
  • Block Sorting Compression
  • The GOLD Parser
  • aPLib Compression Library
  • Path Finding Demo
  • Quake 2 Source Code
  • Wings 3D Modeler
  • NeoEngine Game Engine
  • Psycle Music Software
  • FSRad Radiosity Processor
  • Emil Praun's Research Projects
  • Jed Lengyel's Research Projects
  • Spirit Parser Framework
  • How To Design Programs
  • Inno Setup Installer
  • JXInput Java Input
  • Realtime Ray Tracing
  • Sky Dome Methods Article
  • The Purple Lib Project
  • Socrates GBA Environment
  • FontMapper Font Utility
  • If you have links you would like to add to this collection, please send them here.
    Monday, January 21st 2002
    Data Compression Links
    01:23 PM
        Discuss This!


    The Data Compression Library has been updated with a batch of new compression-related links.
    Monday, January 21st 2002
    3DS File Library
    01:18 PM
        Discuss This!


    Version 1.2.0 of the 3D Studio File Format Library (lib3ds) has been released, "an overall software library for managing 3D-Studio Release 3 and 4 ".3DS" files. It is a free alternative to Autodesk's 3DS File Toolkit for managing 3DS files."
    Monday, January 21st 2002
    New OpenGL Demo
    01:16 PM
        Discuss This!


    Richard Nutman updated his site with a new OpenGL demo, illustrating "per pixel diffuse tangent space bump-mapping", complete with source code.
    Monday, January 21st 2002
    Geometry Utility Library
    01:06 PM
        Discuss This!


    Version 0.6 of the Geometry Utility Library (GUL) has been released, a library of C++ functions which "mainly contains basic functions for tesselating and manipulating NURBS curves and surfaces, as well as functions for interpolating and approximating data points with NURBS curves and surfaces."
    Monday, January 21st 2002
    New Pingus Release
    01:01 PM
        Discuss This!


    Version 0.5.0pre3 of Pingus has been released, a free Lemmings clone released under the GPL.
    Monday, January 21st 2002
    Simkin Scripting Language
    12:56 PM
        Discuss This!


    Version 2.12 of Simkin for C++ has been released, an open source embeddable scripting language. According to the project's site, "This version contains some bug fixes, for memory leaks and associativity mistakes in the parser."
    Monday, January 21st 2002
    New Flexporter Release
    12:52 PM
        Discuss This!


    Version 1.13 of Flexporter has been released, "a free utility plug-in for 3D Studio MAX 3 and 4, designed to easily export a lot of information out of it."
    Monday, January 21st 2002
    Kelseus Cloth Engine
    12:48 PM
        Discuss This!


    Kelseus announced the availability of their cloth and fabric animation engine for 3D developers. Here's a clip from the press release:

    " The UK based software house Kelseus is offering its unique CLOTH animation technology to developers of 3D modelling, effects and CAD visualisation applications. Following the successful introduction of the CLOTH plug-in for 3ds max last year, Kelseus is launching its CLOTH Engine licensing program featuring SDK support and full consultancy services.

    CLOTH applications allow users to create highly realistic animation of clothes and fabric. Simple to use with fast reliable calculation, CLOTH delivers production quality dynamic 3D clothing and fabric to film, TV, games and architectural visualisation. "

    For more information about Kelseus' cloth engine, visit here.
    Monday, January 21st 2002
    DirectSound S3M Player
    12:47 PM
        Discuss This!


    Mythos sent word that he's updated his site with the C++ source code to a DirectSound S3M Player. In addition, he's released the assembly source of a 4kb intro from 1995 that's been converted to Windows with OpenGL.
    Monday, January 21st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John Schwab. Browse the IOTD gallery here!

    tasty links:
  • Robotic Construction Crew Rolls Up Its Sleeves
  • Silicon Microchain Demonstrates Power Of MEMs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, January 19th 2002
    2D Game Tutorial
    05:23 PM
        Discuss This!


    Patrick Kooman sent word that he's posted a new installment in his 2D game tutorial series. According to Patrick, "it is called "Action" and explains ammo, weapons and shooting."
    Saturday, January 19th 2002
    The Daily Flip
        Discuss This!


    Code Of The Day Update - There's a new Code Of The Day online, Cross-platform Property Set submitted by Robert Farrell. Browse the COTD Collection here!

    tasty links:
  • AOL Reportedly In Talks To Buy Red Hat
  • Peering Into The Future
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 18th 2002
    PocketFrog 0.3 Release
    09:48 AM
        Discuss This!


    Version 0.3 of PocketFrog has been released, "a simple to use game API for PocketPC devices based on the GAPI API." This release adds sound support to the library.
    Friday, January 18th 2002
    The Pythian Project
    09:20 AM
        Discuss This!


    Version 1.4.3 of the Pythian Project's game engine has been released.
    Friday, January 18th 2002
    Game Networking Engine
    09:17 AM
        Discuss This!


    Version 0.45 alpha of the Game Networking Engine (GNE) has been released, a project aiming to become "a multithreaded, cross-platform C++ networking library with an API specifically addressing the needs of game networking."
    Friday, January 18th 2002
    Expert Systems Essay
    09:07 AM
        Discuss This!


    The AI-Depot has been updated with a new essay on "Expert Systems and Logic Games", written by Alex Champandard. Here's a description:

    " As an integral part of Artificial Intelligence for the past five decades, Expert Systems have become a very popular solution to a wide variety of problems. After giving a basic overview of expert systems, we'll show they can be used to tackle a logic game such as connect four. "

    View the full essay right over here.
    Friday, January 18th 2002
    New LithUnwrap Release
    08:57 AM
        Discuss This!


    There's a new release of LithUnwrap available, "a free, easy to use, UV coordinate editor for Windows." According to the site, its used to "edit UV coordinates, unwrap models, or export UV maps to bitmaps for painting."
    Friday, January 18th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Daren. Browse the IOTD gallery here!

    tasty links:
  • Quantum Leap In Understanding Gravity
  • Security Gurus Welcome Microsoft's Goal
  • Brian Paul On SGI Patents
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 17th 2002
    Games Degree Program
    04:12 PM
        Discuss This!


    The Adrenaline Vault posted a news story about the launch of a new Game Art & Design bachelor's degree program from The Art Institutes International at San Francisco.
    Thursday, January 17th 2002
    Douglas-Peucker 2D Lines
    01:39 PM
        Discuss This!


    The Code Project posted a new article featuring an implementation of the Douglas-Peucker line approximation algorithm. Here's a clip from the introduction:

    " DP Line approximation algorithm is a well-known method to approximate 2D lines. It is quite fast, O(nlog_2(n)) for a n-points line and can drastically compress a data curve. Here, a fully OOP implementation is given. "

    View the full article and implementation here.
    Thursday, January 17th 2002
    Flat Four Engine
    12:45 PM
        Discuss This!


    Version 0.2.1 of the Flat Four Engine has been released, an application framework for game development. According to the site, "It's goals are flexibility, extensibility, and performance, in that order. It is written in C++ using a component based architecture." The Flat Four Engine has been released under the LGPL.
    Thursday, January 17th 2002
    Project Fy Site
    12:32 PM
        Discuss This!


    Bruno Cesteiro sent along a link to his Project fy site. There you'll find a number of tutorials, demos, source code, and more.
    Thursday, January 17th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jon Frain. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Calculating Vertex Normals for Height Maps submitted by Gottfried Chen. Browse the TOTD Collection here!

    tasty links:
  • Microsoft To Tackle Security Failings
  • Virtual Stunt Artists Take First Tumbles
  • TV Is Going Ga-Ga Over Games
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 16th 2002
    Solid BSP Geometry
    11:16 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on feeding a BSP tree compiler "random" geometry exported from a modeler like 3DSMax. Check out Paul Nettle's response here.
    Wednesday, January 16th 2002
    Block Sorting Compression
    07:45 PM
        Discuss This!


    Beta 0.7.5 of this academic project has been released, aimed at developing a library that "will implement the Burrows-Wheeler compression algorithm, using C++ and templates."
    Wednesday, January 16th 2002
    The Daily Flip
        Discuss This!


    Code Of The Day Update - There's a new Code Of The Day online, Right-handed Math Library submitted by David Poon. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Exceptional C++. Browse the Resource Collection here!

    tasty links:
  • New Life Located In Improbable Place
  • Gravity's Quantum Leaps Detected
  • Lindows Asks MS To Dismiss Suit
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 15th 2002
    Basic Portal Primer
    10:00 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a basic question on portals. Check out Paul Nettle's response here.
    Tuesday, January 15th 2002
    Retro Game Library
    01:25 PM
        Discuss This!


    Version 0.2.0 of the Retro Game Library has been released, "a cross-platform open source game library, including a file manager and a 2d rendering system."
    Tuesday, January 15th 2002
    The GOLD Parser
    11:44 AM
        Discuss This!


    Version 1.0 beta 10 of the GOLD Parser has been released, "a new, free parser generator that you can use to develop your own compilers and emulators."
    Tuesday, January 15th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Scott Ramsay. Browse the IOTD gallery here!

    tasty links:
  • Flying Robotic Insect Slated To Explore Mars
  • Flat-screen iMac Wows Design Guru
  • Cool Ideas For Overheated Chips
  • One-Person Air Scooter Gets Off Ground
  • Anticiparallelism, Continual Computation (Thanks Bastian!)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 14th 2002
    Writing A "Simple" Game
    09:53 PM
        Discuss This!


    There's a new featured article here on flipCode, entitled "Strayfire: Writing A "Simple" Game". Its a postmortem-style article I wrote about the development of Strayfire.
    Monday, January 14th 2002
    New Wings3D Release
    01:02 PM
        Discuss This!


    Version 0.88.01 of Wings3D has been released, an open-source modeler inspired by Nendo.
    Monday, January 14th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Olivier ZEGDOUN. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Pop3 Class submitted by Andreas Löffler. Browse the COTD Collection here!

    tasty links:
  • Researchers Investigate Links Between Spirituality & The Brain
  • Radio Mapping Helps Unravel First Steps In Star Formation
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, January 13th 2002
    ClanLib 0.5.3 Release
    08:22 PM
        Discuss This!


    Version 0.5.3 of ClanLib has been released, a multi-platform game development library.
    Sunday, January 13th 2002
    New Demeter Release
    08:16 PM
        Discuss This!


    There's a new release of the Demeter terrain engine available, "a cross-platform C++ library that renders 3D terrains using OpenGL." This new release features support for a number of digital elevation data file formats.
    Sunday, January 13th 2002
    Delphi 1BPP Demo
    06:53 PM
        Discuss This!


    Delphi3D posted a new demo that "renders some 3D objects and uses pixel shaders to make them look like diffusion-dithered black and white images." With it they've posted an article explaining how the rendering is done.
    Sunday, January 13th 2002
    Sphere RPG Engine
    06:53 PM
        Discuss This!


    Version 0.96 of Sphere has been released, a 2D RPG game engine in the works by Chad Austin.
    Sunday, January 13th 2002
    Crystal Space Updates
    06:49 PM
        Discuss This!


    The web site for the free Crystal Space 3D engine has moved to Sourceforge. In addition, they've posted three new screenshots produced by the engine.
    Sunday, January 13th 2002
    Firetoad Seeks Programmer
    06:43 PM
        Discuss This!


    Nathan d'Obrenan of Firetoad Software sent word that their team is currently looking to hire a new programmer. Here's the fuzz:

    " The ideal candidate should be extremely dedicated, hardworking, and all around knowledgable in DirectX, OpenGL. We're located in Calgary, Alberta, Canada, so it would be nice if they were Canadian residents, and even better living in Alberta. "

    If you're interested in applying, send your resume here.
    Sunday, January 13th 2002
    Lyra Network Engine
    06:38 PM
        Discuss This!


    Lyra Studios sent along the following chunk of information about their network engine, which is available for licensing:

    " Lyra Studios is currently seeking any parties who may be interested in licensing our Massively Scalable Multiuser Networking Engine. The Lyra Network Engine is designed to accommodate tens of thousands of simultaneous users in a single real-time 3D environment. The system is designed to scale easily by simply adding additional server hardware whenever it is necessary to support more users.

    The Lyra Network Engine also provides persistent state support through a database (where user accounts and the state of the virtual world are stored in a database and evolve over time.) And, unlike other MMORPG engines, the Lyra Network Engine also offers fast and furious real-time Quake-style 3D combat! Further, after 5 years of production use and 7 years of development it is extremely stable. It is extremely bandwidth efficient and runs well on a poor 14.4 modem connection! It also uses the most cost efficient hosting platform possible - Linux on Intel hardware. "

    For more information, visit here.
    Sunday, January 13th 2002
    PocketPC Game Library
    06:34 PM
        Discuss This!


    Thierry Tremblay announced the release of PocketFrog, "a simple to use game API for PocketPC devices based on the GAPI API." For details and downloads, visit here.
    Sunday, January 13th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Michi. Browse the IOTD gallery here!

    tasty links:
  • Open Letter to Borland Concerning Licensing (Thanks Jeffrey!)
  • A Vertical Leap For Microchips
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, January 12th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Zsolt Trencsenyi. Browse the IOTD gallery here!
    Friday, January 11th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Martin knuth. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Small Footprint OpenGL Init Code submitted by Rasmus Christian kaae. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Simple Resource Manager submitted by Peter Cowderoy. Browse the TOTD Collection here!
    Thursday, January 10th 2002
    S3TC OpenGL Demo
    03:49 PM
        Discuss This!


    Romka Graphics sent word that they've posted a new demo showing how to use S3 Texture Compression in OpenGL.
    Thursday, January 10th 2002
    BlasterMatch Demo
    03:45 PM
        Discuss This!


    An early demo version of Jan Niestadt's BlasterMatch game is available on his site, complete with source code. There you'll also find an article about the game's network model.
    Thursday, January 10th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Malte Weiß. Browse the IOTD gallery here!

    tasty links:
  • Heart Of Milky Way Unveiled
  • Big Data Compression Claim Gets Squashed
  • Scientists Determine Average Color of the Universe
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 9th 2002
    Game Institute Review
    01:42 PM
        Discuss This!


    Alex Tchernychov has written a review of his experiences with the Game Institute online game programming courses. Check it out right here on flipCode.

    flipcode News Archives for 2002

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