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flipcode News Archives for 2002

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Friday, February 22nd 2002
Shigeru Miyamoto Interview
12:47 PM
    Discuss This!


Computer and Video Games posted the transcript of a recent interview with legendary game designer Shigeru Miyamoto. It covers a lot of ground, ranging from the recently announced Triforce arcade hardware venture to online gaming in the future.
Friday, February 22nd 2002
BlackTube 2D Engine
12:36 PM
    Discuss This!


Andreas Löffler of United Bytes announced the first public release of BlackTube, "a free, cross-platform 2D engine with support for DirectX 8.0 (with 3D acceleration) and SDL 1.2.3." According to the author, it includes various managers for sprites, levels, and collision detection. The library has been released under the GPL.
Friday, February 22nd 2002
Raytracing Shapes Article
12:33 PM
    Discuss This!


CFXWeb posted a new article entitled "Raytracing shapes", written by Chris Dragan. It described as "a short article about hitting miscellaneous shapes with a ray."
Friday, February 22nd 2002
Corona Image Library
12:27 PM
    Discuss This!


Chad Austin announced the 0.1.0 release of Corona, "a high-level, portable image I/O library usable from C++." According to the author, it can read PNG, JPEG, PCX, and BMP images. Corona is available under the zlib license.
Friday, February 22nd 2002
OpenGL 2.0 Article
12:23 PM
    Discuss This!


Tom's Hardware Guide posted a new article entitled "OpenGL 2.0 - Out To Save Programmable Graphics." Here's a snippet:

"The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."

View the full article over here.
Friday, February 22nd 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bruno. Browse the IOTD gallery here!

tasty links:
  • Possible Origin For Supermassive Black Holes
  • Antimatter Atoms Captured For The First Time
  • Life Among Worlds Beyond Beyond
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 21st 2002
    New gmax Release
    04:51 PM
        Discuss This!


    Version 1.1 of gmax was recently released, a free tool that allows game enthusiasts to "create, customize, and exchange their own game content online." The new release features bug fixes and new importers. For more information on what gmax is, visit here.
    Thursday, February 21st 2002
    Flat Four Engine
    04:38 PM
        Discuss This!


    There's a new development release of the Flat Four Engine available, a framework for game development. According to the site, "its goals are flexibility, extensibility, and performance, in that order. It is written in C++ using a component based architecture."
    Thursday, February 21st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mason McCuskey. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Special Effects Game Programming with DirectX. Browse the Resource Collection here!

    tasty links:
  • Digital Data Puts Mars On Map
  • The Art and Science of a Giant Folding Space Telescope
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 20th 2002
    Video Capture Demo
    03:34 PM
        Discuss This!


    Sulaco has been updated with a new demo which uses DirectX's DirectCapture to get a Quickcam video feed, then converts each frame into an OpenGL texture for rendering within the demo. The executable and Delphi source code are available here.
    Wednesday, February 20th 2002
    Ruby Introduction Article
    03:20 PM
        Discuss This!


    The folks over at the Underground Mine sent word that they've posted a new article which offers an introduction to the Ruby programming language.
    Wednesday, February 20th 2002
    frog.flipcode.com
    03:19 PM
        Discuss This!


    flipCode welcomes its newest hosted site: frog.flipcode.com, maintained by Thierry Tremblay. There you'll find information on the GAPI emulator, as well as the PocketFrog game library for the PocketPC.
    Wednesday, February 20th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Les Bird. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, RDTSC Timer Class submitted by Paul Hope. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Easier Debugging submitted by Steven Don. Browse the TOTD Collection here!

    tasty links:
  • Feb. 20, 2002 A Unique Day For Numbers
  • Article On Leech Computing
  • Centuries-old Clock Puzzle Solved
  • IBM Talks Big On New Computing Era
  • Photos Suggest Recent Flooding on Mars, Study Claims
  • New Software Helps Design Multi-Task, Surgical Mini-Tools
  • Scientist Urges New Alien Life Search
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 19th 2002
    New OpenGL Demo
    09:15 PM
        Discuss This!


    Noticed over on OpenGL.org that Mark Hinchcliffe recently released a new demo "illustrating and implementing the concepts of navigation, calculation of frustums, calculation of near and far planes etc." The full source code is available, including a document with notes and references.
    Tuesday, February 19th 2002
    Design Pattern Article
    09:08 PM
        Discuss This!


    The Code Project posted a new article entitled "Observing the world - how to build a reuseable implementation of a design pattern." In case the title isn't enough of a description, here's a snippet from the article's introduction:

    "This article describes how it is possible to put a reusable design idea into really reusable code at the example of the observer pattern. After a short repetition about patterns in general and the observer pattern I will show the typical disadvantages in applying it to a specific problem because of inheritance dependencies. I will provide some general techniques to reduce such dependencies and eventually present a reusable implementation of the observer pattern that can be easily applied to your projects."

    Read the full article here.
    Tuesday, February 19th 2002
    Particle Script Interpreter
    11:38 AM
        Discuss This!


    Vincent Penquerc'h sent word that he's released a new version of EGG, a script-based particle system originally written by Shawn Hargreaves. Vincent is the current project maintainer. For more information, screenshots, or to download the source package, visit here.
    Tuesday, February 19th 2002
    New Hexkit Release
    10:43 AM
        Discuss This!


    Version 2.0 of Hexkit has been released, a free construction kit for turn-based strategy games "played on maps that are divided into hexagons." The source code and binaries are available.
    Tuesday, February 19th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thomas Young. Browse the IOTD gallery here!

    tasty links:
  • Next Generation DVD Born
  • Newly Spotted Comet Will Soon Grace Night Skies
  • How Origami Helps Science, Saves Lives
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 18th 2002
    Independent Developer Articles
    04:16 PM
        Discuss This!


    Dan MacDonald sent along a link to Dexterity Software's articles section. There you'll find a number of articles aimed at independent game developers.
    Monday, February 18th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kresimir Kis. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Math Library submitted by XycsoscyX. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Game Modeling Using Low Polygon Techniques. Browse the Resource Collection here!

    tasty links:
  • Xbox Aims To Be Big In Japan
  • Hubble Telescope Under Fire
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 17th 2002
    DirectX At WinHEC
    05:40 PM
        Discuss This!


    MSDN's DirectX Developer Site has been updated with the following news:

    "The upcoming WinHEC conference gives you the chance to speak directly with the Microsoft DirectX developers about new hardware requirements and future DirectX features. Conference sessions will explore the graphics architecture changes and hardware requirements for the next version of Windows."

    For more about the WinHEC conference this April, visit here.
    Sunday, February 17th 2002
    Demeter Terrain Engine
    05:30 PM
        Discuss This!


    Version 3.9 of the Demeter terrain engine has been released, "a cross-platform C++ library that renders 3D terrains using OpenGL." The new release adds CVA support, unique detail textures, and improvements to the CLOD system.
    Sunday, February 17th 2002
    Go Artificial Intelligence
    04:56 PM
        Discuss This!


    The AI-Depot has been updated with a new article entitled "Go Artificial Intelligence", written by Andy Coates, which takes a look at the game of Go from an AI point of view.
    Sunday, February 17th 2002
    New Doxygen Release
    04:53 PM
        Discuss This!


    Version 1.2.14 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL. View the changelog here.
    Sunday, February 17th 2002
    Game Designer Interview
    02:54 AM
        Discuss This!


    Gamer's Pulse posted a new interview in their featured series on game development. This time around they spoke with Daniel Arey, a game designer at Naughty Dog, the company behind Jak and Daxter and Crash Bandicoot.
    Sunday, February 17th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by TheWanderer. Browse the IOTD gallery here!

    tasty links:
  • Lindows Asserts Its Individuality
  • Open-Source Community Opening Up to Rest of World
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, February 16th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mean Fox. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Massively Parameterized Matrix Class submitted by Daniel Wesslén. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Programming Role Playing Games with DirectX. Browse the Resource Collection here!

    tasty links:
  • Humans Will 'Sail to the Stars'
  • Judge Orders Microsoft To Reveal Code
  • Researchers Close To Delivering Molecular Circuits
  • "Magic number" For Space Pioneers Calculated
  • Wheeling Around the Solar System
  • Lindows Moves To Head Off Microsoft
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, February 15th 2002
    MD2 Loading Tutorial
    11:09 PM
        Discuss This!


    GameTutorials.com posted the second installment in their Quake2 model (MD2) loading tutorial.
    Friday, February 15th 2002
    OpenGL Tree Demo
    05:55 PM
        Discuss This!


    The Cornflake Zone has been updated with a new OpenGL project, illustrating a technique for generating and rendering trees with leaves.
    Friday, February 15th 2002
    Maya Exporter Tutorial
    05:53 PM
        Discuss This!


    Rafael Baptista updated his site last month with a tutorial on writing a Maya file exporter.
    Friday, February 15th 2002
    Helios GL Library
    05:25 PM
        Discuss This!


    Richard Nutman released a new version of the Helios GL library, a "C++ library for setting up an OpenGL window, and various other utils and functions."
    Friday, February 15th 2002
    Making Of 3 Demos
    05:08 PM
        Discuss This!


    Civax sent word that CFXWeb posted three new scene demos and corresponding postmortem articles, as part of the online Hugi Magazine.
    Friday, February 15th 2002
    Game Development Degrees
    11:37 AM
        Discuss This!


    The Adrenaline Vault posted a new article which takes a look at "the movement within universities and other institutions of higher learning to offer game development curricula."
    Friday, February 15th 2002
    Introduction to Prolog
    11:27 AM
        Discuss This!


    generation5, a site focused on Artificial Intelligence, posted the third installment in their Introduction To Prolog tutorial series.
    Friday, February 15th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by P Danhiez. Browse the IOTD gallery here!

    tasty links:
  • First Pet Clone Is A Cat
  • Accounting Worries Nip At Nvidia
  • PlayStation Ruling Sets Far-reaching Precedent
  • Boost For Research Paper Access
  • Buffer Overflow in Visual C++ Compiler
  • Mitsubishi Releases First 3D Map For Mass Market
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 14th 2002
    New HawkNL Beta
    03:55 PM
        Discuss This!


    Phil Frisbie, Jr. sent along the following information about HawkNL:

    " HawkNL version 1.5 beta 1 is now available for download. HawkNL is a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris, BSD, AIX, IRIX), Windows 9x/ME/NT/2000/XP, and MacOS. "

    This release includes changes, fixes, and IRIX support. Read more here.
    Thursday, February 14th 2002
    Small Language Toolkit
    10:50 AM
        Discuss This!


    There's a new release of the Small Language Toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax." This release includes a number of bug fixes, and a new "Implementor's Guide."
    Thursday, February 14th 2002
    New FMOD Release
    10:34 AM
        Discuss This!


    Version 3.5 of FMOD has been released, a popular sound library with support for a wide variety of audio formats. FMOD is now available for the XBox and PS2.
    Thursday, February 14th 2002
    flipCode Seeks Sponsorship
    10:28 AM
        Discuss This!


    As you may have noticed, the ad banners have been removed from flipCode. After February, this site will no longer be a part of the Total Tech/FGN advertising networks. We're currently exploring other solutions, such as sponsorship, to help keep the site going strong. If you or your company has an interest in sponsoring this site, please contact us. Thank you!
    Thursday, February 14th 2002
    The Daily Flip
        Discuss This!


    To any hosted sites who have not yet removed the ad banners, please do so at your earliest convenience. If you didn't receive my e-mail last week, please contact me.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Patrick Maidorn. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Accelerated C++: Practical Programming by Example. Browse the Resource Collection here!

    tasty links:
  • New Species Clarifies Bird-Dinosaur Link
  • Hubble Finds Possible Evidence for Stellar Theory
  • The Nanotube Computer
  • Sony's PS2 Mod Chip Battle Heats Up
  • Westwood Studios' Mod College
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 13th 2002
    Projective Texture Shadows
    06:49 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent word that he's posted a new demo, "illustrating the use of render-to-texture and projective texturing to render dynamic shadows." The source code is included.
    Wednesday, February 13th 2002
    New Simkin Releases
    03:40 PM
        Discuss This!


    New versions of the Simkin embeddable scripting language have been released for C++ and Java.
    Wednesday, February 13th 2002
    glBase Landscape Engine
    03:32 PM
        Discuss This!


    glBase has been updated with a new OpenGL landscape demo, complete with source code.
    Wednesday, February 13th 2002
    Derivative Computation Article
    12:25 PM
        Discuss This!


    Civax sent word that CFXWeb posted a new article entitled "Numerical computation of derivative", written by Ilya Palopezhencev.
    Wednesday, February 13th 2002
    Direct3D To OpenGL Wrapper
    11:07 AM
        Discuss This!


    Slashdot posted a story yesterday about the directX Port project, an open source DirectX to OpenGL wrapper by realtechVR. Read more about it here.
    Wednesday, February 13th 2002
    Ray-tracing Tutorial Series
    10:52 AM
        Discuss This!


    Forrest Briggs sent word that he's posted a new installment in his ray-tracing tutorial series, this time covering specular highlights, directional lights, and spotlights.
    Wednesday, February 13th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stefano Lanza. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Vertex Buffer Interface submitted by Tobin Schwaiger. Browse the COTD Collection here!

    tasty links:
  • Our Solar System As Seen By Alien Astronomers
  • Microsoft Tools Up For .Net Expansion
  • Space Probe To Test Einstein's Views On Gravity
  • Jovian Tidings May Stir And Heat Up Life On Europa
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 12th 2002
    OpenGL Zooming Article
    04:44 PM
        Discuss This!


    The Code Project posted a new article on "zooming in" with OpenGL, using glFrustum.
    Tuesday, February 12th 2002
    Data Compression Links
    04:36 PM
        Discuss This!


    The Data Compression Library, a massive collection of compression-related links, has been updated with several new additions.
    Tuesday, February 12th 2002
    New NVASM Release
    04:29 PM
        Discuss This!


    NVidia released version 1.41 of NVASM, "a vertex and pixel shader macro assembler with a number of useful features including integration with Visual Studio and helpful error reporting." This release adds ps.1.2 and ps.1.3 support.
    Tuesday, February 12th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kimmo Vihola. Browse the IOTD gallery here!

    tasty links:
  • Working Toward A Wireless World
  • Languages In The Palm Of Your Hand
  • New Mars Pics: Polar Ice, Dust Storm, Impact Crater
  • Gamers Learning By Degree
  • Nominees For Game Developers Choice Awards
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 11th 2002
    Carmack On Accelerators
    08:09 PM
        Discuss This!


    John Carmack of id Software updated his .plan file with some notes on his experiences with the Radeon 8500 and NVidia's latest cards/drivers.
    Monday, February 11th 2002
    Power Render X
    06:22 PM
        Discuss This!


    Chris Egerter announced the launch of Power Render X, a new game-oriented extension to the existing Power Render (commercial) 3D engine.
    Monday, February 11th 2002
    New AnyEdit Release
    03:46 PM
        Discuss This!


    Alpha 4.0 of AnyEdit has been released, a "free programmers editor which can be customized to any programming language."
    Monday, February 11th 2002
    Perlin Noise Tutorial
    11:02 AM
        Discuss This!


    Angel Code has been updated with a new tutorial on generating perlin noise.
    Monday, February 11th 2002
    New STLport Release
    10:57 AM
        Discuss This!


    Minor release 4.5.3 of STLport is available, with several performance improvements, support for new platforms, and fixes. STLport is a free, open-source, multi-platform ANSI C++ Standard Library implementation.
    Monday, February 11th 2002
    Ray-tracing Tutorial Series
    10:46 AM
        Discuss This!


    Forrest Briggs sent word that Wenderson Teixeira ported the examples from the first 5 sections of his ray-tracing tutorial series to Windows. They can be downloaded from his site.
    Monday, February 11th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jason Buchanan. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Vertex Buffer Class submitted by Warren Marshall. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Macro For Accessors submitted by Slurdge. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, The Practice of Programming. Browse the Resource Collection here!

    tasty links:
  • Games To Take On A Life Of Their Own
  • Google Aims Search Device At Companies
  • BT In Court To Enforce Hyperlink Patent
  • New Space Sail Concept Rides Stream Of Laser Driven Bomblets
  • Developers Feel The Big Squeeze
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, February 9th 2002
    New OGRE Release
    05:06 PM
        Discuss This!


    Steve Streeting sent word that version 0.97b of OGRE has been released, "an open-source scene-oriented C++ class library designed to make it easier to develop hardware-accelerated 3D applications."
    Friday, February 8th 2002
    New Publisher Focus
    03:14 PM
        Discuss This!


    The Thin Line of Sanity sent word that they've posted a new installment in their Publisher Focus series, this time taking a look at Casady & Greene, Inc.
    Friday, February 8th 2002
    NPRQuake Linux Port
    03:12 PM
        Discuss This!


    Noticed over on Linux Games that a Linux port of the NPRQuake project has been released, a pencil sketch version of the original Quake renderer.
    Friday, February 8th 2002
    New Stellarium Release
    03:02 PM
        Discuss This!


    Version 0.4.4 of Stellarium was recently released, a free software package for Windows and Linux that "renders 3D photo-realistic skies", including stars, planets, and nebulae.
    Friday, February 8th 2002
    Flat Four Engine
    02:58 PM
        Discuss This!


    Development version 0.3.0 of the Flat Four Engine has been posted, an application framework for game development. According to the site, "It's goals are flexibility, extensibility, and performance, in that order. It is written in C++ using a component based architecture."
    Friday, February 8th 2002
    Game Art Competition
    02:48 PM
        Discuss This!


    Noticed over on polycount that Inside CG have announced their first monthly gaming art competition. Read the rules and prize information here.

    flipcode News Archives for 2002

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