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flipcode News Archives for 2002

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Friday, March 8th 2002
Sphere / Cone Intersection
05:00 PM
    Discuss This!


Magic Software's document section has been updated with a new document that describes "how to efficiently test if a sphere intersects a single-sided infinite cone."
Friday, March 8th 2002
gmax Forum Launch
04:35 PM
    Discuss This!


Ingo Rauth announced the recent launch of a new forum site dedicated to gmax-related discussion. gmax is Discreet's free 3D modeling package based on 3DSMax. For more information, visit here.
Friday, March 8th 2002
OpenGL Extension Library
02:12 AM
    Discuss This!


Lev Povalahev sent word that he's released an updated version of his Extension Loading Library for OpenGL, a library which automatically loads extensions. This release includes "the brand new GeForce 4 extensions as well as WGL extensions."
Friday, March 8th 2002
Bitmap Font Generator
01:29 AM
    Discuss This!


Michael from Nitrogen sent word that he's released a new bitmap font generator. According to the author, "this font generator, generates drop-shadows behind the text, and saves it as a TGA file with Alpha channel, and with extra font info."
Friday, March 8th 2002
SoundMax SPX For PS2
01:25 AM
    Discuss This!


Analog Devices announced the availability of their SoundMAX SPX product for Playstation 2 developers. Here's a clip from the press release:

"Santa Clara, CA (March 7, 2002) - Analog Devices, Inc. (NYSE:ADI) today announced that it will make its advanced audio rendering technology, SoundMAX(R) SPX, available to PlayStation(R)2 computer entertainment system developers through the Sony Computer Entertainment Inc., Tools and Middleware Program. PlayStation(R)2 game developers are now able to incorporate SPX "animated audio" - realistic sound effects that change in real-time in direct response to a game player's input - into their new game titles for the PlayStation(R)2 computer entertainment system."

For more information, visit SoundMax.
Friday, March 8th 2002
Java For Game Development
01:22 AM
    Discuss This!


Jacob Marner sent word that he's posted a university report entitled "Evaluating Java for Game Development", which "examines whether Java can be used for professional game development and whether doing so is a good idea."
Friday, March 8th 2002
Terrain Texturing Article
01:00 AM
    Discuss This!


Delphi3D has been updated with a new article on terrain texturing. According to the site, the article "describes an approach for blending together multiple tiled textures, based on the slope and height of the underlying terrain." There's a demo to go along with it.
Friday, March 8th 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bas Kuenen. Browse the IOTD gallery here!

tasty links:
  • New Map Reveals Red Planet's Radioactive Hot Spots
  • Sun Files Antitrust Lawsuit Against Microsoft
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 6th 2002
    New HawkNL Release
    08:52 PM
        Discuss This!


    Phil Frisbie, Jr. sent word that he's released a new version (1.5 beta 2) of HawkNL, a game-oriented network library released under the LGPL.
    Wednesday, March 6th 2002
    New Discussion Topic
    05:32 PM
        Discuss This!


    There's a new discussion topic online, in the form of an opinion piece written by Jaap Suter. It asks the question "How is computer science changing in the face of corporate influences?" Feel free to share your thoughts on the topic here.
    Wednesday, March 6th 2002
    Web Texture Loading
    04:00 PM
        Discuss This!


    Sulaco has been updated with a new OpenGL demo, showing how to load resources over the internet. The application connects to a web site to download the textures used within the demo.
    Wednesday, March 6th 2002
    PathEngine Author Interview
    03:42 PM
        Discuss This!


    Alex from the Artificial Intelligence Depot sent word that he's posted an interview with Thomas Young, creator of the PathEngine library. Here's the buzz:

    "The Artificial Intelligence Depot has been fortunate enough to interview Thomas Young, creator of the PathEngine library. He talks about his background in AI, the development of the technology behind his path-finding engine, and he looks into middleware solutions for computer games in general."

    In case you missed it, check out Thomas' recent PathEngine Image of the Day.
    Wednesday, March 6th 2002
    NVidia Effect Demos
    03:38 PM
        Discuss This!


    NVidia's developer site has been updated with three new effect demos: an explosion effect using vertex shaders, a cloud cover demo with projected shadows, and a brushed metal effect using DirectX8 pixel shaders.
    Wednesday, March 6th 2002
    Fly3D SDK RC1 Release
    03:16 PM
        Discuss This!


    Release candidate 1 of the Fly3D SDK is available, a plugin-directed 3D game engine for Windows. This release features a number of new plugins, updates, and documentation.
    Wednesday, March 6th 2002
    Realtime OpenGL Raytracer
    11:22 AM
        Discuss This!


    Lennox Antoine announced the release of XL-Ray, a port of the lRay ray-tracer. Here's the buzz:

    "XL-Ray is a direct port of lRay using GLFW with a couple of modifications which converts it into a realtime OpenGL raytracer which you can walk around and switch between hardware OpenGL and software raytracing. Currently there is first hit optimization through hardware acceleration. "

    For details and downloads, including the source code, visit here.
    Wednesday, March 6th 2002
    The Daily Flip
        Discuss This!


    tasty links:
  • Scientists Explain Why Time Travel Is Possible
  • Special Recipients Announced for Game Developers Choice Awards
  • Researcher Says Warp-Drive Impossible
  • New CD Protection Won't Play On PCs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, March 5th 2002
    Win32 Window Skins
    11:17 PM
        Discuss This!


    There's a new featured article here on flipCode entitled "Win32 Window Skinning", written by Vander Nunes. In this article, Vander explains a number of approaches to creating irregular shaped "skinned" win32 applications. Sample source code is included.
    Tuesday, March 5th 2002
    Data Compression Links
    10:44 AM
        Discuss This!


    The Data Compression Library, a massive collection of compression resources, has been updated with a new batch of compression-related links.
    Tuesday, March 5th 2002
    GFXartist Back Online
    10:33 AM
        Discuss This!


    After months of down time, GFXartist is back online. Described as "a community site aimed at the amateur and professional digital artists", it features news, tutorials, message forums, and more.
    Tuesday, March 5th 2002
    Vicious Cycle Hiring
    10:24 AM
        Discuss This!


    Vicious Cycle sent along the following information about positions they're looking to fill:

    "Vicious Cycle Software, Inc. is looking for a few driven individuals to be part of one of our high profile projects for the PS2, GameCube and Xbox.

    At this time, the Robotech team is heading into the final leg of production. Concurrently, we are expanding our second team and are hiring employees for this project which will debut on the GameCube in 2003.

    We are preparing to move our office to a brand new 7000 sq. ft. space in two weeks. This new studio will allow us to have room to produce up to four games simultaneously. Therefore, we are also accepting resumes to begin forging these new teams, since we are on the verge of signing a few more contracts.

    So, if you're an extremely talented programmer and you are interested in joining our seasoned veterans here at Vicious Cycle Software, Inc., then check out our website at http://www.viciouscycleinc.com for more information. Send resumes and samples to jobs@viciouscycleinc.com"

    In addition, they've attached a teaser shot from Robotech.
    Tuesday, March 5th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David Rosen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Processor Detection Class submitted by Benjamin Jurke. Browse the COTD Collection here!

    tasty links:
  • Movie Soundtracks Come To Gaming
  • Desk-top Fusion Claim Provokes Controversy
  • Open Source Is On The Air
  • Three Early Samples Of The GeForce4 Ti4600
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 4th 2002
    Interfacing VB And C++
    09:26 PM
        Discuss This!


    There's a new featured article here on flipCode entitled "Interfacing Visual Basic And C++", written by Nicholas Skapura. In this article, Nicholas describes the methods by which a Visual Basic application can interface with a C++ DLL. Sample source code is included.
    Monday, March 4th 2002
    Artificial Intelligence Site
    11:24 AM
        Discuss This!


    Fredrik Svedberg announced the launch of a new AI site, Eye on AI.
    Monday, March 4th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Don Brien. Browse the IOTD gallery here!

    tasty links:
  • Wanted: Evidence Of MS Security Push
  • Games Designer Pushes Boundaries
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, March 3rd 2002
    Neural Network Resources
    06:18 PM
        Discuss This!


    Alex Champandard announced an update to the Neural Networks section of the Artificial Intelligence Depot. Here's the fuzz:

    "The Neural Networks Warehouse has just been updated with a few more tutorials, a couple more book reviews, and a list of open source NN libraries. A great place to get started in game AI development!"

    Visit the AI-Depot right over here.
    Sunday, March 3rd 2002
    MFC 3DS Viewer
    05:31 PM
        Discuss This!


    The Code Project posted a new article by Pete Pinter, presenting "a sample Visual C++ application that allows you to display a 3D Studio MAX (.3DS) mesh using minimal and easy to read MFC compliant code." The project uses OpenGL for rendering.
    Sunday, March 3rd 2002
    Platform Source Code
    05:21 PM
        Discuss This!


    Nate Miller updated his programming site with a new section: Platform. Here's a clip from his site:

    "Platform is a lump of code that I use to build applications off of, hence the name "platform." Platform includes a Quake-alike command buffer and variable system, input management, video setup and a simple file system. Like many things, this code is constantly evolving and is more for my use than anything else. I figured I might as well put the code on the net since it may be useful to others."

    For more information, visit here.
    Sunday, March 3rd 2002
    Mesh Clipping Article
    05:15 PM
        Discuss This!


    Magic Software has been updated with a new document entitled "Clipping a Mesh Against a Plane." According to the site, "The algorithm supports clipping for against a view frustum, but also supports constructing intersections of polyhedra."
    Sunday, March 3rd 2002
    Elsewhere Seek AI Coder
    05:04 PM
        Discuss This!


    Elsewhere Entertainment sent along the following information about a position they're looking to fill:

    "Elsewhere Entertainment, a Belgian game development studio, is searching for a lead AI programmer to work on the game The-Incident, its flagship product. The-Incident is a 3d squad based tactical shooter with autonomous enemies and team-mates, built around a big amount of interactive story telling.

    If you are interested in this opportunity and if you have a proven experience in the field of game AI development, you can send an email to job@elsewhere-entertainment.com

    Elsewhere Entertainment is a new game development studio created by Yves Grolet who is co-founder of Appeal, the company that created Outcast, an action/aventure game published by Infogrames."

    Sunday, March 3rd 2002
    glBase Landscape Demo
    04:49 PM
        Discuss This!


    The glBase has been updated with a new release of lScape, a landscape rendering demo complete with source code. For more information, visit here.
    Sunday, March 3rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Gottfried Chen. Browse the IOTD gallery here!

    tasty links:
  • Digital Characters 'Talk' To The Deaf
  • Morpheus Network Goes Open Source
  • First Ever Night Images of Mars Released
  • Spacecraft Detects Ice on Mars
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, March 2nd 2002
    GameTutorials.com Updates
    11:25 PM
        Discuss This!


    Ben from GameTutorials.com sent word that the site's been updated with two new OpenGL tutorials: one on rendering the screen to a texture, the other illustrating a fast, 2-pass motion blur technique.
    Saturday, March 2nd 2002
    Height Map Article
    11:23 PM
        Discuss This!


    Luis Sempe sent word that he's posted a new article on terrain rendering using heightmaps. According to the author, its "intended for beginners, or folks who want to learn terrain rendering but don't know where to start."
    Saturday, March 2nd 2002
    New FreeImage Release
    07:49 PM
        Discuss This!


    Version 2.5.1 of FreeImage has been released, adding a "completely new multi-paging system, used to access and manipulate multiple pages in a bitmap file, such as those in TIFF files." FreeImage is a free, open source image library with support for a number of popular formats.
    Saturday, March 2nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Michael Fawcett. Browse the IOTD gallery here!
    Friday, March 1st 2002
    Freeware Game Development
    11:27 AM
        Discuss This!


    Zaphire Productions posted the first article in a new series on creating a complete game using only freeware tools. The article offers an introduction to Dev-C++, allegro, and Blender.
    Friday, March 1st 2002
    OpenAL++ Released
    11:23 AM
        Discuss This!


    Tomas Hämälä announced the release of OpenAL++, a spatial audio tool developed at VRlab, built on the OpenAL audio library. Here's the fuzz:

    "Developed as an in-house tool for spatial audio at VRlab, OpenAL++ is now released to the public. As the name suggests, the API is object oriented and built on the portable audio library OpenAL. The libraries CommonC++ and PortAudio are also used. OpenAL++ is released under the LGPL.

    Features of OpenAL++ include: Object oriented interface, easy thread handling, automatic initialization/shutdown and more."

    For more information, visit here.
    Friday, March 1st 2002
    Bot Navigation Demo
    01:10 AM
        Discuss This!


    Alex from the AI-Depot sent along the following news about the UN-Bot navigation demo and SDK:

    "The U.N. Bot is an Utterly Naive bot that spends all its time discovering and patrolling terrains. It is intended to be a demonstration of our Ubiquitous Navigation scheme. It's also an example of our flexible behaviour system, which allows high-level customisation and learning of motion."

    For details and downloads, navigate on over here.
    Friday, March 1st 2002
    GarageGames Newsletter
    01:09 AM
        Discuss This!


    GarageGames sent along the following news about their new community newsletter. Hmm, I just said 'new' thrice in the same sentence. Anyway, here's the buzz:

    "By the community for the community -- Editor Matt "CaptFallout" Webster brings the GarageGames community a periodic newsletter filled with breaking news, helpful articles, hands on code and scripting examples, community discussion topics and a chuckle or two. March 2002 issue."

    Check out GarageGames right over here.
    Friday, March 1st 2002
    Game-Based Learning
    01:08 AM
        Discuss This!


    Digitalmill sent along a press release announcing a new whitepaper, published by the Woodrow Wilson Center, on game-based learning and simulation. Here's a clip from the press release:

    "The Woodrow Wilson Center's Foresight and Governance Project has published Serious Games: Improving Public Policy through Game-Based Learning and Simulation, a whitepaper developed by Portland, Maine based Digitalmill, Inc.

    The paper illustrates how government agencies and non-governmental organizations (NGOs) can utilize game-based techniques, technologies, and approaches to produce innovative simulations, models, and game-based learning products that enhance public policy decisions."

    For more information, visit here.
    Friday, March 1st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by James Matthews. Browse the IOTD gallery here!

    tasty links:
  • Gamers Set For Sensory Overload
  • Scientists Develop Research 'Holodeck'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 28th 2002
    Grid Algorithms Library
    10:16 AM
        Discuss This!


    Version 0.2 of the open source Grid Algorithms Library has been released, "a generic library for grid (or mesh) data structures and algorithms operating on them." For more information about the library's design and potential uses, try here.
    Thursday, February 28th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Cyrus Rohani. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Loading BMP/JPG/TGA In One Function submitted by Ed Resnick. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Unused Parameters submitted by Ken Paulson. Browse the TOTD Collection here!

    tasty links:
  • Digital Camera Chip Challenges Film
  • Acoustic Device Gives X-Ray Vision
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 27th 2002
    Position-invariant Vertex Program
    05:20 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news:

    "I've released a demo that illustrates the use of the GL_NV_vertex_program1_1 extension to make a vertex program "position-invariant". This means that the output vertex positions are guaranteed to be exactly equal to those that would be generated by the fixed-function pipeline. This is important when using vertex programs with multipass rendering. The demo (with source) can be downloaded from Delphi3D."

    For details and downloads, visit 'ere.
    Wednesday, February 27th 2002
    OpenGL 2.0 Updates
    03:22 PM
        Discuss This!


    3Dlabs posted an update to their OpenGL 2.0 developer page, including the latest versions of their documentation. Many thanks to Steve Hill for the news.
    Wednesday, February 27th 2002
    Wavelet Image Compression
    03:07 PM
        Discuss This!


    Daniel Vollmer sent word that he's released a wavelet image compression utility, complete with a GUI and full (GPL) source code. For details and downloads, visit here.
    Wednesday, February 27th 2002
    Game Physics Article
    02:57 PM
        Discuss This!


    The BBC posted a news article entitled "Games fizz with proper physics." While not a technical article, it offers a quick look at what's been going on in game physics recently.
    Wednesday, February 27th 2002
    Maya Learning Edition
    02:51 PM
        Discuss This!


    Alias|Wavefront announced the launch of their free, personal learning edition of Maya. Here's a bit of information from their site:

    "Maya Personal Learning Edition gives 3D graphics and animation students, current industry professionals, and those interested in breaking into the world of computer graphics (CG) an opportunity to explore all aspects of the award winning Maya Complete software in a non-commercial capacity."

    According to the site, "Due to an overwhelming demand for the Maya Personal Learning Edition, we are experiencing a temporary slow-down in our server." That's one way to put it. Good luck trying to download this anytime soon =]!
    Wednesday, February 27th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vander Nunes. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, A Programmer's Guide To Sound. Browse the Resource Collection here!

    tasty links:
  • Fuel Cell Triples Battery Life
  • Jupiter's Awesome Aurora Revealed
  • Microsoft Security Push Faces Skepticism
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 26th 2002
    Realtime Raytracer Updates
    07:34 PM
        Discuss This!


    Thomas Ludwig sent word that he's posted some updates to his lray project, a realtime ray-tracer. Here's the fuzz from the author:

    "I've just updated my site with a much improved version of my realtime ray tracer, lray, with source code. new features include much nicer code, big performance enhancements (a new acceleration method) and a general isosurface intersector (yes, it can directly intersect metaballs, and just about anything else :)."

    For details and downloads, visit here.
    Tuesday, February 26th 2002
    Electric Spheres Demo
    05:33 PM
        Discuss This!


    Sulaco has been updated with a new Electric Spheres OpenGL effect demo, written in Delphi. The binary and source code are both included.
    Tuesday, February 26th 2002
    Code Optimization Article
    03:32 PM
        Discuss This!


    The Code Project posted a new article entitled "Optimization: Your Worst Enemy", offering a look at the "potential pitfalls of code optimization."
    Tuesday, February 26th 2002
    Radiosity Bibliography
    03:18 PM
        Discuss This!


    The Helios32 site has been updated with a new release of RADBIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Tuesday, February 26th 2002
    XBox Unplugged Tutorial
    03:05 PM
        Discuss This!


    Microsoft announced they'll be hosting a one-day "XBox Unplugged" tutorial at the upcoming GDC. Here's a snippet from the press release:

    "Microsoft Corp. (Nasdaq: MSFT) will provide a one-day sponsored tutorial on March 19 called "Xbox (TM) Unplugged," at the 16th annual Game Developers Conference (GDC), March 19 - 23, in San Jose, Calif.

    This sponsored tutorial, a first for Xbox at the GDC, is designed for professionals in the business of creating games, but new to the Xbox. The tutorial teaches developers, artists, sound designers and producers the nuts and bolts of Xbox, and explains how to best harness the capabilities of the hit video game system. Topics will include: graphics and audio hardware, Xbox software development, unique Xbox features, online gaming, transitioning from Microsoft® Windows® to Xbox, and content creation. Attendees can expect to get in-depth information about the many components of game creation on the Xbox, from programming issues to production issues."

    For more information about the GDC, visit here.
    Tuesday, February 26th 2002
    Cloth Simulation Demo
    03:00 PM
        Discuss This!


    Michael Pote sent word that he's released a new, real-time cloth-simulation demo, complete with Delphi source code. The demo features dynamic lighting and collision detection.
    Tuesday, February 26th 2002
    New AnyEdit Release
    02:56 PM
        Discuss This!


    Version 5.0 alpha of AnyEdit has been released, a "free programmers editor which can be customized to any programming language."
    Tuesday, February 26th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Buddy Betts. Browse the IOTD gallery here!

    tasty links:
  • Sony Launches Discounted Video Game Line
  • Silicon Nanoparticles Enable Microscopic Lasers
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 25th 2002
    Ogre Python Release
    04:40 PM
        Discuss This!


    A special distribution of the Ogre Project has been released, aimed specifically at Python developers. Ogre is a GPLed graphics rendering library.
    Monday, February 25th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tero Kontkanen. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Numerical Recipes in C++. Browse the Resource Collection here!

    tasty links:
  • The Marriage Of Man And Machine
  • Composers Play With Game Tunes
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 24th 2002
    NVIDIA Extension Specs
    05:36 PM
        Discuss This!


    NVidia posted an updated version of their OpenGL Extension Specifications, containing all of their extension details in one place.
    Sunday, February 24th 2002
    New GDSE Spider
    05:33 PM
        Discuss This!


    James from the GDSE announced a new launch of the site's search engine. Here's the buzz:

    "The Game Development Search Engine (www.gdse.com), an information portal that serves the game development community, has upgraded its web search engine to a beta version 3.0b. This is the second release of the GDSE's web crawler, Spider Robinson."

    Visit the Game Development Search Engine here.
    Sunday, February 24th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Palsy Palooka. Browse the IOTD gallery here!

    tasty links:
  • Advanced Camera Will Give Hubble New View Of Universe
  • Software Lets Intel Servers Divide
  • Virtual Museum Showcase Reconstructs Exhibits
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, February 22nd 2002
    New GLASS Release
    01:02 PM
        Discuss This!


    Version 1.1.4 of GLASS (GL Articulated Structure System) has been released, described as "a library in the tradition of openGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in openGL programs."
    Friday, February 22nd 2002
    Graphics Algorithm Workbench
    12:53 PM
        Discuss This!


    Charles Bond announced the release of his Graphics Algorithm Workbench, a free, experimental Windows program for interactively developing simple graphics algorithms. Here's a clip from his site:

    "This Workbench allows the user to write simple programs in a C-like language with graphics support for a large set of graphics primitives. Programs are interpreted interactively (you can edit, then run without additional steps to compile or change environments). Thus it is easy to code in your own experimental line draw or circle routines, for example, and test them immediately. A complete help system is provided in this distribution along with a number of sample files."

    For details and downloads, visit here.

    flipcode News Archives for 2002

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