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flipcode News Archives for 2002

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Tuesday, April 9th 2002
OpenGL Raster Saver
01:25 PM
    Discuss This!


Fotis sent word that The Developers Gallery has been updated with a new OpenGL screensaver project, complete with source code. Here's the buzz:

"RasterSaver is a free OpenGL screen saver, written as an experiment blending and TV noise effects. The source code contains examples of blending, texturing and simple ASE file loading. There is also a sim skeleton class that could be used to develop your own screen savers. "

For details and downloads, visit here.
Tuesday, April 9th 2002
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Luis Sempé. Browse the IOTD gallery here!

tasty links:
  • Recreating The Big Bang
  • $1 Million Mathematical Mystery "Solved"
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 8th 2002
    Upcoming Physics Book
    04:04 PM
        Discuss This!


    I sent off a few questions the other day to Dave Eberly about his upcoming Game Physics book. He was kind enough to send along the following responses:

    " The table of contents from "Game Physics" is online,...

    Just a note. The online TOC is *tentative*. I have already made some changes based on what I have written so far, mainly organizational. However, the general ideas in the current TOC will remain in the book.

    ... but can you tell us a little about the actual meat of the book? For example, How are the sections outlined, and how in-depth are the explanations?

    The presentation of the algebra, calculus, differential equations, and numerical methods material will be at the level of what engineering students see in an undergraduate program. The emphasis is on understanding the concepts, not on formal and rigorous constructions/proofs. I do not intend for this book to be hammered by "too much math" or "math not presented well enough" reviews like 3DGED was.

    The physics material will also be presented in an engineering style. There will be plenty of examples. There will also be exercises throughout the book since many people I talked to at GDC want to use this as a textbook.

    Have you had a chance to check out the other recent game physics books on the market? How does yours differ?

    I have looked only at Bourg's book "Physics for Game Developers". A reasonable book, but simpler than what I had hoped for. My book will be more detailed in the mathematics (not as dense as the game engine book, though) and it will contain a lot of source code (like the game engine book). This includes implementations of some of the more complicated systems that are popular lately (LCP, collision detection/response for example). Each example in the examples chapter in the book will have working source code.

    When do you expect the book will be published?

    Still on track for Fall 2002, probably *late* Fall since I will be getting a draft to MKP mid-summer. The production process takes 4 to 5 months. "

    For more about the book, visit here. Also, in case you missed it, we posted an interview with Dave here on flipcode a while back.
    Monday, April 8th 2002
    New Crystal Space
    03:04 PM
        Discuss This!


    Version 0.94 of Crystal Space has been released, a free, feature-rich 3D engine available under the LGPL. For details and downloads, visit here.
    Monday, April 8th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Outhouse Software. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, QuickSort Routine submitted by Jason King. Browse the TOTD Collection here!

    tasty links:
  • Brain Center Searches For Patterns
  • A Unified Theory Of Software Evolution
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, April 7th 2002
    Special FX And Lighting
    07:04 PM
        Discuss This!


    Tomas Arce updated his web site with the powerpoint slides from his GDC 2002 presentation: "In-Game Special Effects and Lighting."
    Sunday, April 7th 2002
    New ClanLib Release
    07:02 PM
        Discuss This!


    Version 0.6.1 of ClanLib has been released, a multi-platform game library available under the LGPL.
    Sunday, April 7th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Philipp Walter. Browse the IOTD gallery here!
    Saturday, April 6th 2002
    Truevision Delphi Support
    06:05 PM
        Discuss This!


    Arli Mujkic announced a new release (beta 3) of the Truevision 3D SDK, now with Delphi support. The feature list is available here.
    Saturday, April 6th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Brian Washburn. Browse the IOTD gallery here!

    tasty links:
  • Virtual Studio Makes Sweet Music
  • Art? Only Shadows Know For Sure
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, April 5th 2002
    API Hooking Article
    05:42 PM
        Discuss This!


    CodeGuru has been updated with a new article entitled "API Hooking Revealed", which takes a look at what's required to implement a simple win32 hooking system. Here's a snippet from the introduction:

    "Intercepting Win32 API calls has always been a challenging subject among most of the Windows developers and I have to admit, it's been one of my favorite topics. The term Hooking represents a fundamental technique of getting control over a particular piece of code execution. It provides an straightforward mechanism that can easily alter the operating system's behavior as well as 3rd party products, without having their source code available."

    Check out the full article here, complete with an example project.
    Friday, April 5th 2002
    Shadows And Extensions
    05:34 PM
        Discuss This!


    NVidia's developer site has been updated with a new shadow demo, which implements the techniques described in this paper, "Practical and Robust Shadow Volumes." In addition they've posted an updated version of the NVIDIA OpenGL extension specifications.
    Friday, April 5th 2002
    OpenGL Refraction Demo
    05:24 PM
        Discuss This!


    Tom Nuydens sent along the following info about a new demo he's posted over on Delphi3D:

    " Delphi3D has been updated with a demo that uses the offset_2D texture shader on the GeForce3 and up to implement a refraction effect in a pool of water. The refractions are complemented with EMBM-style bump mapping. The offset texture is dynamically generated, and you can create waves by clicking and dragging the mouse on the water surface."

    Check it out over here.
    Friday, April 5th 2002
    Conway GDC Presentation
    04:52 PM
        Discuss This!


    DDJ's TechNetCast is currently playing Professor John Conway's presentation from the GDC 2002. Here's the summary from the site:

    "Professor Conway, probably best known as the creator of the Game of Life, is responsible for a number of key results that have contributed to important advances in the field of Combinatoric Game Theory over the last decades. In this presentation, he discusses a number of these theories, and shows how they enable adults to excel at well-known children games, such as HARE-AND-HOUNDS, DOTS-AND-BOXES, PEG SOLITAIRE/HI Q, SPROUTS, etc. Applying these theories in computer AI is still an open problem."

    The presentation is available as RealPlayer video, or MP3 audio.
    Friday, April 5th 2002
    OpenGL 2D Graphics
    02:55 PM
        Discuss This!


    Wayne Marsh posted a new article on 2D graphics programming using OpenGL and the SDL library. According to the introduction, "It is aimed at the learner-programmer intending to dip their feet into the world of games/graphics without messing with complicated APIs and optimizations."
    Friday, April 5th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Francis Woodhouse. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Using Static Members For RTTI Without RTTI submitted by Ricardo Hernández-Machado. Browse the TOTD Collection here!

    tasty links:
  • Rival Hits Google With Patent Lawsuit
  • Doctor Says Woman Pregnant With Clone
  • Xbox Slow Out Of The Gates In Japan
  • Newest Storage Tech - Holographic DVD
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 4th 2002
    Flatland Rover 3.2
    06:57 PM
        Discuss This!


    Version 3.2 of Flatland Rover has been released, designed to displays 3DML web pages. Here's a clip from the press release:

    " Flatland Rover 3.2 is now released to the public! Rover displays 3DML web pages which are actually 3D locations on the Web. Using 3DMLs built in building blocks you can create game quality 3D content for your web site in minutes. Features of 3.2:

  • DirectX 8 support
  • Dynamic lighting and fog
  • Built in directory of 3DML spots on the web
  • Block animation
  • Built-in scripting language similar to javascript
  • Collision detection and easy navigation
  • Full XML compatibility of 3DML
  • "

    For more information, visit here.
    Thursday, April 4th 2002
    X-Script 1.5 Release
    03:57 PM
        Discuss This!


    Jmars Koder announced a new release (v1.5) of X-Script. Here's the buzz:

    " X-Script is a lot like c++ without Classes, Structs, or Unions. Procedural, but Powerful. It was written in ANSI C++, so it is portable. What makes X-Script unique is that It empowers programmers to be able to simply drop in variable modules tailored to the respective application. Like 00P from the back end. The objects can only be embedded into the language."

    For details and downloads, visit here.
    Thursday, April 4th 2002
    DirectX OpenGL Wrapper
    03:53 PM
        Discuss This!


    Version 0.0.5 of the DirectX OpenGL Wrapper has been released, a wrapper that emulates the DX8 API with calls to OpenGL.
    Thursday, April 4th 2002
    AI Roundtable Report
    03:48 PM
        Discuss This!


    Steven Woodcock updated GameAI.com with his moderator notes from the GDC AI Roundtable.
    Thursday, April 4th 2002
    NVidia OpenGL Demos
    03:32 PM
        Discuss This!


    NVidia's developer site has been updated with two new demos: one that "shows the usage of render-to-texture in OpenGL through the WGL_ARB_render_to_texture extension", and another that "shows how to render to depth textures for shadow mapping in OpenGL through the WGL_ARB_render_to_texture and WGL_NV_render_depth_texture extensions."
    Thursday, April 4th 2002
    New AllegroGL Release
    03:26 PM
        Discuss This!


    Version 0.1.0 of AllegroGL has been released, "an add-on library for Allegro which allows you to use OpenGL for your rendering while using Allegro for everything else." Allegro is a free, feature-rich game library that's available for a number of platforms.
    Thursday, April 4th 2002
    Matrix Math Library
    03:10 PM
        Discuss This!


    Daniel Wesslén announced a new release (version DR1a) of his mathlib project, "a public domain high performance matrix math library for C++."
    Thursday, April 4th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nils Desle. Browse the IOTD gallery here!

    tasty links:
  • Studios Unite For Digital Standard
  • Cheap, Plastic Solar Cells May Be On The Horizon
  • Glove And Mechanical Assembly For VR
  • Yahoo Launches Pay-for-play Gaming
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 3rd 2002
    Vertex Program Demos
    02:25 PM
        Discuss This!


    Amitt Mahajan sent word that he's updated his site with the first OpenGL demo in a new series on Vertex Programs, available with full source code.
    Wednesday, April 3rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by TMDC organization. Browse the IOTD gallery here!

    tasty links:
  • Mysterious High-Energy Bursts Linked To Supernova
  • Spectacular Planet Show Promised
  • Upstart Sees Future In Digital Pens
  • A Mission Brings Black Holes To Light
  • Researchers Demo Secure Storage Of Quantum Data
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 2nd 2002
    Data Compression Links
    03:43 PM
        Discuss This!


    The Data Compression Library has been updated with a new batch of compression-related links.
    Tuesday, April 2nd 2002
    GarageGames Newsletter
    03:10 PM
        Discuss This!


    GaragGames posted the April edition of their community newsletter. Here's the fuzz:

    "The April issue of the GarageGames Community Newsletter has been posted and is packed with great commentary and helpful tips. This month Editor Matt Webster interviews the Dogs of Prey development team to talk about progress on their game as well as find out how they approach independent game making. Also in this months issue, tips on level design and source code for your own 3D model viewer, and much, much more."

    Check it out over here.
    Tuesday, April 2nd 2002
    JellyMark Benchmark
    02:56 PM
        Discuss This!


    Daniele Paccaloni sent along a link to JellyMark, described as "a next-generation OpenGL and CPU benchmarking program." According to the author, it features a physics simulation, a 100% assembly optimized FPU spring calculation routine, and environment-map reflections.
    Tuesday, April 2nd 2002
    Base Class From DLL
    02:26 PM
        Discuss This!


    Paul Hope sent word that he's posted a new article which explains one approach to using an abstract base class through a dynamically loaded DLL.
    Tuesday, April 2nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bill Ferrer. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Seeing Only VC Documentation In MSVC's Help submitted by Morgan McGuire. Browse the TOTD Collection here!

    tasty links:
  • Is The Free Internet Ride Over?
  • Engineering Test Could Help Plant Growth In Space
  • Mozilla 1.0 Nears Release
  • The Kazaa Ruling: What It Means
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 1st 2002
    Mesa Graphics Library
    10:39 PM
        Discuss This!


    Version 4.0.2 of Mesa has been released, a free implementation of the OpenGL API.
    Monday, April 1st 2002
    New FreeImage Release
    10:31 PM
        Discuss This!


    Version 2.5.2 of FreeImage has been released, a free image library for Windows.
    Monday, April 1st 2002
    Ray Tracer And Radiosity
    10:22 PM
        Discuss This!


    Ioannis Pantazopoulos recently released two new freeware programs: Phos, "a parameterized Monte Carlo rendering engine with a language similar to that of PovRay", and dRad, a hierarchical radiosity solver. The web site for each has a collection of screenshots.
    Monday, April 1st 2002
    Open Source Wrappers
    10:09 PM
        Discuss This!


    H. Hernán Moraldo sent word that he's updated his site with three new wrappers: an Audio wrapper for playing and mixing Wave and Midi files, a DirectInput Wrapper for mouse and keyboard use, and a DirectDraw Wrapper. All of these have been released under the open source zlib/libpng license.
    Monday, April 1st 2002
    OpenGL In A Browser
    02:23 PM
        Discuss This!


    Sulaco has been updated with a new project showing how to render OpenGL scenes in a browser using an ActiveX control.
    Monday, April 1st 2002
    New BASS Release
    02:05 PM
        Discuss This!


    Version 1.5 of BASS has been released, a feature-rich audio library for Windows.
    Monday, April 1st 2002
    MSDN Shader Workshop
    01:50 PM
        Discuss This!


    MSDN's DirectX section has been updated with a new issue of Driving DirectX by Philip Taylor. According to the description, in this issue the author "delves into the inner workings of the MSDN Shader Workshop application, revealing the details of how it performs its magic with shaders."
    Monday, April 1st 2002
    CEGL Game Engine
    01:33 PM
        Discuss This!


    Graham Wihlidal sent along a link to the CEGL Game Engine, a commercial game engine in the works by Chronostorm Entertainment. Their developer diary is online, with screenshots and progress updates.
    Monday, April 1st 2002
    Graphics Interface 2002
    01:31 PM
        Discuss This!


    Spin has been updated with a new page of links to downloadable papers from Graphics Interface 2002, the Conference on Human-Computer Interaction and Computer Graphics.
    Monday, April 1st 2002
    New Doxygen Release
    12:43 PM
        Discuss This!


    Version 1.2.15 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL. Its available under the GPL.
    Monday, April 1st 2002
    Tech File Updates
    12:41 PM
        Discuss This!


    Jeroen Bouwens updated his tech file with some thoughts of software development. Adam Robinson updated his tech file with information on a variety of topics.
    Monday, April 1st 2002
    The Daily Flip
        Discuss This!


    I've added a donations link for anyone out there who might wish to support flipCode directly. For details, please visit here.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vander Nunes. Browse the IOTD gallery here!

    tasty links:
  • Anti-Unix Site Powered By Unix
  • Different Parts Of The Brain Handle Fantasy And Reality
  • Time Changes Might Cancel Some Cosmic Calculations
  • It’s My Time And I’ll Sell If I Want To
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, March 31st 2002
    STLPort With VC7
    03:29 PM
        Discuss This!


    Paul Hope sent word that he's posted a new how-to article on setting up STLPort with VC7.
    Sunday, March 31st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by PrimeOrdeal. Browse the IOTD gallery here!

    tasty links:
  • Testing Smartest Technique For Finding Extrasolar Planets
  • Indie Innovation Alive And Well
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, March 30th 2002
    Wreckless Developer Interview
    06:11 PM
        Discuss This!


    The Japanese graphics site Spin sent word that they've posted an english translation of their in-depth interview with Masumi Nagaya and Masaki Kawase from the team who developed Wreckless for the XBox. The interview covers quite a bit, including rendering details, the time it took to develop, experiences working with the XBox, and plenty more.
    Saturday, March 30th 2002
    MD3 Animation Tutorial
    06:07 PM
        Discuss This!


    GameTutorials.com posted their second OpenGL Quake3 character tutorial. According to the author, "this tutorial introduces character animation with quaternions, along with traditional vertex key frame animation through linear interpolation."
    Saturday, March 30th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Charlie Van Noland. Browse the IOTD gallery here!

    tasty links:
  • New Chip Design May Lead To ‘Bionic Eye’ For The Blind
  • Teaching Kids Newtonian Physics With Games
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, March 29th 2002
    The OGRE Project
    08:46 PM
        Discuss This!


    Steve Streeting announced the release of a new source and demo snapshot from the OGRE Project, "a flexible 3d engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware, by using a clear OO design and exposing a scene-oriented interface."
    Friday, March 29th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mark Frohnmayer. Browse the IOTD gallery here!

    tasty links:
  • Mars, Like Earth, Sculpted By Super Eruptions And Epic Floods
  • Palm: Microsoft Bullied Us Over .Net
  • Effectively Fighting The Hollings Bill
  • Crystalline Materials Could Mean 3-D TV And Ultrafast Computers
  • Quantum Cloning Nears Perfection Limit
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 28th 2002
    Online Games Whitepaper
    05:35 PM
        Discuss This!


    Jason Della Rocca of the IGDA sent along the following news:

    "The IGDA's Online Games Committee has released the 2002 Online Games Whitepaper. The 60+ page document was compiled by volunteer committee members from the industry and covers online games market statistics, business model descriptions, and technology summaries among other topics. The whitepaper was presented at a panel during the 2002 GDC."

    The paper is available here. In addition, the IGDA's GDC coverage is here.
    Thursday, March 28th 2002
    NVidia Developer Updates
    05:18 PM
        Discuss This!


    NVidia's developer site has been updated with a hefty stack of presentations from the GDC 2002, as well as a new release (5.2) of the NVSDK.
    Thursday, March 28th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Wael Zeenni. Browse the IOTD gallery here!

    tasty links:
  • Life's Origins Among The Stars
  • Unisys, Microsoft To Launch Anti-Unix Ads
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 27th 2002
    Texture-Based Reflections
    07:33 PM
        Discuss This!


    Tom Nuydens sent along the following blob of text about a new demo he's posted on Delphi3D:

    " I've posted a demo that illustrates how you can create reflections by rendering to a texture. This is achieved by first rendering the mirrored scene, copying it to a texture, and then rendering the scene itself, using the texture matrix to map the reflection texture onto the reflective surface. "

    The demo, complete with Delphi source code, is available here.
    Wednesday, March 27th 2002
    Binary-Compatible Interfaces
    03:33 PM
        Discuss This!


    Chad Austin's article on Binary-compatible C++ Interfaces has been updated with additional example source code, contributed by Ben Scott. The article "explains how to create C++ DLL APIs that will work across several compilers and configuration settings."
    Wednesday, March 27th 2002
    Scene Graph Library
    03:27 PM
        Discuss This!


    Version 0.5.1 of SGL has been released, "a scene graph API which manages all the data needed to render a 3D scene." Its available under the LGPL.
    Wednesday, March 27th 2002
    ATI Developer Site
    03:17 PM
        Discuss This!


    ATI's developer site has been updated with three presentations from this year's GDC, as well as a new dynamic fur SmartShader demo.
    Wednesday, March 27th 2002
    Image Analysis Explorer
    02:56 PM
        Discuss This!


    James Matthews of generation5 posted a new beta release of Image Analysis Explorer Pro, a feature-rich image analysis utility.
    Wednesday, March 27th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nich. Browse the IOTD gallery here!

    tasty links:
  • Mathematicians Solve Egg-Spin Mystery
  • Meteorites Tell Of Shocking Experience In Planetary Formation
  • Seeds Of Life Are Everywhere, NASA Researchers Say
  • Apple Ousts Coder For Being Young
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, March 26th 2002
    New Quaternions Tutorial
    05:17 PM
        Discuss This!


    Ben Humphrey sent word that GameTutorials.com posted the first installment in a two-part introductory series on quaternions.
    Tuesday, March 26th 2002
    Path Planning Tutorial
    04:59 PM
        Discuss This!


    The AI-Depot posted the second installment of Alex Champandard's multi-part series on path planning. According to the site, "this issue looks into single source algorithms more closely. A prototype definition is given, and the Dijkstra approach is detailed thereafter."
    Tuesday, March 26th 2002
    Inside The XBox Launch
    04:14 PM
        Discuss This!


    Dr. Dobbs' Technetcast is currently featuring a GDC talk in which Pete Isensee, an engineer at Microsoft, "shares his unique experiences in producing the Xbox: the things done right as well as the notable failures and places for improvement." Thanks go out to Mike Caetano for the news.
    Tuesday, March 26th 2002
    The Daily Flip
        Discuss This!


    As I'm sure you'll notice, beneath the most recent day of news here on flipcode there's a new Price Grabber product bar. Price Grabber is a comparison shopping hub and one of our new 'sponsors.' Similar product bars will be making their way into different parts of the site. I much prefer this sort of "advertising" since the products listed are relevant for the site's audience, the prices are low, they're sold through sites you've likely heard of, and it sure beats pop-up banner ads.

    Server fees are a reality, and anyone running a web site has to find a way to make ends meet. If you wish to support this site, please give comparison browsing a try. For a full list of products, including development software, books, graphics cards, etc, browse around over here.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Daniel Bröking. Browse the IOTD gallery here!

    tasty links:
  • Grid Computing, On-demand Processing
  • IceCubes Would Mean Cool Computing
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 25th 2002
    Motion Blur Demo
    05:31 PM
        Discuss This!


    Sulaco has been updated with a new OpenGL project showing how to do a motion blur effect using the accumulation buffer. Delphi source code is included.

    flipcode News Archives for 2002

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