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flipcode News Archives for 2002

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Monday, April 29th 2002
OpenGL Glare Demo
12:12 PM
    Discuss This!


Richard Nutman recently updated his programming site with a new release of his Helios OpenGL library (v1.2.7) as well as a new demo showing off a fullscreen post-process glare effect. According to the site, "it calculates over-bright areas of the scene, by calculating which fragments go over 1.0f in intensity, and does a repetitive scaling and jittering on the scene as a series of textures, to get the blur. It then re-renders the scene." The demo, complete with source code, is available here.
Monday, April 29th 2002
The Netwide Assembler
11:59 AM
    Discuss This!


NASM, The Netwide Assembler, recently moved back to SourceForge, and is now available under the LGPL. For more information about NASM, visit here.
Monday, April 29th 2002
Links Section Update
11:55 AM
    Discuss This!


flipCode's development links section has been updated with the following items:
  • Crossfire Mutiplayer RPG (X11)
  • CamStudio Desktop Video Capture
  • Game Research - Business/Science
  • If you have links you would like to add to this collection, please send them here.
    Monday, April 29th 2002
    Brute Force Terrain
    11:43 AM
        Discuss This!


    Noticed a link over on CFXWeb to an article by Sander Maréchal on terrain mapping. The author takes a look at implementing (heightmap-generated) terrains using a brute force approach, comparing the benefits to those achieved by using other methods, such as CLOD algorithms.
    Monday, April 29th 2002
    May Coding Contest
    11:02 AM
        Discuss This!


    flipCode's May 2002 coding contest is now in session! The topic this time around is "Vehicles." You're free to write whatever you want based on that topic, from fancy 3D physics simulators to 2D alien space vehicles orbitting the earth. Get creative! The emphasis of your demo should be on the vehicles (whatever they may be), how they travel about, and how they interact with the surrounding world. For contest details and rules, stop by here. Good luck!
    Monday, April 29th 2002
    KribiBench Freeware Release
    10:53 AM
        Discuss This!


    Adept Development announced the launch of KribiBench version 1.0, "a new CPU benchmark based on a highly optimized software 3D rendering engine." According to the press release, "The aim of KribiBench v1.0 isn't to replace any well established benchmark suite but to provide an invaluable complement able to fill the gap between application-level and purely synthetic benchmarks.
    Monday, April 29th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Noisecrime. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Preference File Reader submitted by Eli Pulsifer. Browse the COTD Collection here!

    tasty links:
  • Gateway Tests Waters Of Music Business
  • Lindows And High-tech Trademark Troubles
  • "Exact Uncertainty" Brought To Quantum World
  • David Hufford, Xbox Live Interview
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, April 28th 2002
    StokedRider Tech Updates
    06:41 PM
        Discuss This!


    The StokedRider tech page has been updated with new slides and an article about character animation techniques. StokedRided is a freeware "extreme freeriding simulation" by BongFish.
    Sunday, April 28th 2002
    FreeSpace 2 Source
    06:20 PM
        Discuss This!


    The source code to FreeSpace 2 has been released, Voltion's hit sci-fi space sim. For details on the release, visit VolitionWatch or PlanetDescent. For download links, visit here.
    Friday, April 26th 2002
    AI Programming Contest
    10:35 PM
        Discuss This!


    Jens Bergensten sent word of a new multi-player AI programming contest, based around the game: L33t War. Bots in the game are written using an external, open source AI library. The goal is to write a bot that can beat a human team. According to Jens, "The game "L33T WAR" is not nearly as complex as a commercial game would be, but starting out simple makes it easier to understand how AI calculations are made and where to start when it comes to bigger projects."
    Friday, April 26th 2002
    Shortest Path Article
    04:08 PM
        Discuss This!


    The fifth installment in the AI-Depot's tutorial series, "Path Planning From Start To Finish" has been posted. According to the intruduction, "this issue discusses single-pair shortest-path problems, with the different kinds of searches that can solve them. A* (star) is then explained as a heuristic approach; with pseudo-code and optimisation ideas."
    Friday, April 26th 2002
    New Terraform Release
    03:46 PM
        Discuss This!


    Version 0.90 of Terraform has been released, an open source height field generation and manipulation program. According to the site, "Terraform allows you to generate random terrain using a number of algorithms and then selectiveley change the terrain using a variety of transformations."
    Friday, April 26th 2002
    Scene Graph Library
    03:20 PM
        Discuss This!


    Version 0.5.2 of SGL has been released, described as "a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb, sglobj, sgl3ds), and some miscellaneous utilities (sglu)."
    Friday, April 26th 2002
    New HawkNL Release
    03:11 PM
        Discuss This!


    Phil Frisbie, Jr. announced a new release (v1.51) of HawkNL, a game-oriented network library that's available under the LGPL.
    Friday, April 26th 2002
    NVidia On Graphics
    03:05 PM
        Discuss This!


    ZDNet posted an interview with Dave Kirk of NVidia, discussing (among other things) the future of graphics on consoles and the PC.
    Friday, April 26th 2002
    Ultimate Unwrap3D Release
    02:58 PM
        Discuss This!


    Brad Bolthouse announced the release of Ultimate Unwrap3D v1.01, a *commercial utility designed to help modelers unwrap their meshes for texture mapping.
    Friday, April 26th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jari Komppa. Browse the IOTD gallery here!

    tasty links:
  • Dark Energy Tops List Of 'Big Questions'
  • Japanese Supercomputer Simulates Earth
  • A Drama Of Star Formation And Evolution
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 25th 2002
    Panard Vision Source
    02:21 PM
        Discuss This!


    Olivier Brunet announced the full source code release of Panard Vision, a feature-rich 3D engine that used to be available commercially. Here's the buzz:

    "PV is a portable, high performance, full featured, realtime 3D Engine. It supports software or hardware rendering, depending on the platform. It is intented to be used in everything that needs fast, high quality 3D output. Tutorials, demos, and docs are included in the SDK. PV is not only a polygon renderer or a Quake-like-engine, it's something versatile enough to help you develop nearly everything which needs 3D. PV is not tied, like other engines, to a rendering type but is open enough to suit your needs.

    It has been ported to Win32, Linux, SunOS and DOS platforms."

    The source code has been released under the GPL. For details and downloads, visit here.
    Thursday, April 25th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris Miller. Browse the IOTD gallery here!

    tasty links:
  • In New Theory of Universe, Time Never Ends
  • Robots Train For World Cup
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 24th 2002
    OpenGL Shading Language Compiler
    03:46 PM
        Discuss This!


    OpenGL.org sent word that 3DLabs recently released their OpenGL 2.0 Shading Language Compiler, complete with source code. Here's the fuzz from their web site:

    "This zip file contains the source code and project files necessary to build the OpenGL Shading Language compiler as a standalone executable for Windows platforms. It is 3Dlabs intention to help OpenGL move forward by providing source code to the OpenGL Shading Language parser and intermediate-code generator that we have implemented. We are making this code available in the hopes of encouraging rapid development of OpenGL 2.0 implementations as well as common tools and utilities.

    Once the OpenGL Shading Language compiler is built, it is capable of parsing and generating intermediate code for vertex shaders and fragment shaders written in the high-level language defined by the OpenGL 2.0 Shading Language white paper. It is intended that other vendors would develop hardware-specific back ends that turn the intermediate code into device-specific machine code."

    For more information visit here or stop by OpenGL.org.
    Wednesday, April 24th 2002
    Links Section Update
    03:38 PM
        Discuss This!


    flipCode's development links section has been updated with the following items:
  • Application of Linear Algebra
  • BillardGL Game Project
  • Sean Wilson's Homepage
  • Alan's Programming Page
  • Alan Baylis' Portals Tutorial
  • Ionware Coding Projects
  • Digital Game Developer
  • SciTE - Scintilla Text Editor
  • Gesture Recognition Home Page
  • Nervus 3D Game Development
  • Kludge 3D Modeler
  • Kyra SDL Sprite Library
  • WideStudio GUI Utility
  • Olofson.net - Coding Projects
  • If you have links you would like to add to this collection, please send them here.
    Wednesday, April 24th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jack Strohm. Browse the IOTD gallery here!

    tasty links:
  • ATI, Nvidia Join Microsoft's Video Machine
  • Cosmic Ray Mystery 'Solved'
  • Putting Fuel Cells To the Test
  • IBM Stacks Hard-disk Bricks To Build Dense Storage Cube
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 23rd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by puzzy. Browse the IOTD gallery here!
    Monday, April 22nd 2002
    New HawkNL Release
    06:26 PM
        Discuss This!


    Phil Frisbie, Jr. announced the release of HawkNL version 1.5, a game-oriented network library available under the LGPL.
    Monday, April 22nd 2002
    Delphi GOLD Parser
    10:55 AM
        Discuss This!


    The source code to the Delphi port of the GOLD Parser engine has been released, described as a "free parser generator that you can use to develop your own compilers and emulators."
    Monday, April 22nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vander Nunes. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Templated Binary Tree submitted by Andrew C. White. Browse the COTD Collection here!

    tasty links:
  • Scientists Propose Harnessing Solar Energy From the Moon
  • Planets Put On Rare Spectacle
  • Japan Claims Fastest Computer Title
  • Culture And History Of Videogames
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, April 21st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dennis Meffert. Browse the IOTD gallery here!
    Friday, April 19th 2002
    Normal Map Filter
    12:49 PM
        Discuss This!


    NVidia posted an updated version of their Photoshop Normal Map Generation Filter, which "allows you to convert any image or Photoshop layer to a normal map."
    Friday, April 19th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mike Hommel. Browse the IOTD gallery here!

    tasty links:
  • Startup Shakes Up Chip Design Standards
  • Linux & 3D Game Programming
  • PCs To Kick Rebooting Habit
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 18th 2002
    Open Source Interview
    07:54 PM
        Discuss This!


    Newsforge posted an interview with the developers of EgoBoo and FreeCraft, two Open Source game projects in the works. The interview asks, among others things, the pros and cons of Open Source game development.
    Thursday, April 18th 2002
    Render To Texture
    06:54 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following info about a new OpenGL demo he's posted:

    "Delphi3D has been updated with a demo that illustrates three different techniques for "rendering to a texture" in OpenGL: copying from the back buffer, copying from an offscreen buffer, and rendering directly to the texture using WGL_ARB_render_texture. The source code includes a set of classes that provide a common interface to these techniques, making them completely transparent to the application."

    For details and downloads, visit here.
    Thursday, April 18th 2002
    SIGGRAPH 2002 Preprints
    12:40 PM
        Discuss This!


    Thouis Jones sent word that SIGGRAPH 2002 preprints are starting to appear over at this site.
    Thursday, April 18th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Maxim Stepin. Browse the IOTD gallery here!

    misc. dev news:
  • Digital Game Developer
  • Delphi3D: Updated Bezier Surface Demo
  • Adobe Photoshop 7.0 Ready To Launch
  • tasty links:
  • Even Quiet Black Holes Shout Sometimes
  • Sega Forms Mobile Games Division
  • Thinner More Flexible Silicon Panels
  • Microsoft Says Yes to Halo for PC
  • Hubble Hunts Down Objects At Fringe Of Solar System
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 17th 2002
    Power Render 4.5
    06:54 PM
        Discuss This!


    Chris Egerter announced a new release (v4.5) of the Power Render 3D engine. Here's the buzz:

    "In addition to a number of improvements, the entire engine has been converted into a DLL and can be used with more compilers and other languages. So far MSVC, CodeWarrior 7, Borland C++ Builder, and Delphi have been officially tested. Several examples have also been ported to Delphi."

    For more information about Power Render, visit here.
    Wednesday, April 17th 2002
    Inside Exception Handling
    11:34 AM
        Discuss This!


    The Code Project posted a new article which takes an in-depth look at how the Visual C++ compiler implements exception handling.
    Wednesday, April 17th 2002
    Path Planning Article
    11:27 AM
        Discuss This!


    The AI-Depot has been updated with part four in the series "Path-Planning from Start to Finish", written by Alex Champandard. According to the introduction, "This issue discusses all-pairs shortest path algorithms, naive implementations, and dynamic programming approaches. Improvements and optimisations are briefly analysed."
    Wednesday, April 17th 2002
    Project Fy Mirrors
    10:59 AM
        Discuss This!


    Bruno Cesteiro sent word that he's posted a new demo that implements a simple mirror effect using a technique (rendering an inverted copy of the scene) that should run on any graphics card. The source code is included, as well as a brief description of what the demo is doing and why he chose that approach.
    Wednesday, April 17th 2002
    Simple DirectMedia Layer
    10:54 AM
        Discuss This!


    Version 1.2.4 of SDL has been released, "a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device." Its available under the LGPL.
    Wednesday, April 17th 2002
    New JXInput Release
    10:48 AM
        Discuss This!


    Joerg Plewe announced the release of JXInput version 1.3.0, a package designed to offer access to gaming input devices from Java.
    Wednesday, April 17th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Charles Bloom. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Q3A Maps And Curved Surfaces submitted by Martin Knuth. Browse the TOTD Collection here!

    misc. dev news:
  • Return To Castle Wolfenstein Game Source
  • NVidia: A Few Tips on Texturing
  • Crystal Space v0.94 Release Update (Fixes)
  • Gameboy Development Kit Update
  • New Wings3D Modeler Release
  • Programming With Regular Expressions
  • BASS Library WMA Extension Released
  • tasty links:
  • Cosmic X-Rays Reveal Evidence For New Form Of Matter
  • Developers Dig Into Google's Toolbox
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 16th 2002
    Fake Volumetric Effects
    06:29 PM
        Discuss This!


    Heine Gundersen sent word that's posted a new article explaining how to implement a "fake" volumetric lighting effect as seen in many demos and games. OpenGL sample code as well as a binary are provided.
    Tuesday, April 16th 2002
    GFX Demos And Article
    05:16 PM
        Discuss This!


    Jordy Isaak sent along a link to his graphics site, where you'll find a collection of demos (complete with source code), including a volumetric fog demo and an anisotropic lighting demo. In addition he's posted an article explaining a technique for fast back-facing tests on groups of triangles.
    Tuesday, April 16th 2002
    New OpenSyc Release
    04:21 PM
        Discuss This!


    Noticed a news bit over on generation5 about the release of OpenCyc version 0.6b, "the world’s largest and most complete general knowledge base and commonsense reasoning engine." For more information about the goals of this project, visit here.
    Tuesday, April 16th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Si Brown. Browse the IOTD gallery here!

    tasty links:
  • Controversial Copyright Clause Abandoned
  • Nvidia's PC Chip Set Overcomes Rocky Start
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 15th 2002
    Java GFX Applets
    06:29 PM
        Discuss This!


    Sean Wilson sent along a link to his programming site. There you'll find a small collection of Java graphics applets (complete with source code), including a stereogram generator, a ray-tracer, a water simulation, and a few others.
    Monday, April 15th 2002
    New Mikwin Release
    01:49 PM
        Discuss This!


    Version 3.1.10 of MikWin has been released, a free module-player library for Windows that's based on MikMod. For details and downloads, visit here.
    Monday, April 15th 2002
    Particle Effect Demo
    01:41 PM
        Discuss This!


    Sulaco has been updated with a new OpenGL demo showing off a particle/line effect. The Delphi source code is included.
    Monday, April 15th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sara Kapli. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Vector / Matrix / Quaternion Math Library submitted by Benjamin Jurke. Browse the COTD Collection here!
    Sunday, April 14th 2002
    Bass Audio Library
    04:17 PM
        Discuss This!


    Version 1.5a of BASS has been released, an audio library for Windows with support for most popular sample/stream formats.
    Sunday, April 14th 2002
    Path Planning Article
    04:14 PM
        Discuss This!


    The AI-Depot has been updated with part three in the series "Path-Planning from Start to Finish", written by Alex Champandard.
    Sunday, April 14th 2002
    Java Vector Class
    04:06 PM
        Discuss This!


    Dominic Mulligan announced the release of a new Java vector class "that includes methods for scalar multiplication, addition of two vectors, subtraction of two vectors, dot product, cross product, angle finding between two vectors, perpendicular, obtuse and acute angle checks."
    Sunday, April 14th 2002
    First Person Shooter
    03:54 PM
        Discuss This!


    Steve Wortham updated his site with a new release of his First Person Shooter project. The current release features lightmaps, collision detection, and simple weapon effects. The C++ source code is included.
    Sunday, April 14th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Arnaud Carré. Browse the IOTD gallery here!

    tasty links:
  • Google Tests Search Tools For Developers
  • Mapping The 'Cosmic Web' Of Dark Matter
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, April 12th 2002
    Visualization Of Terrains
    03:31 PM
        Discuss This!


    Kallen McInerney sent word that "Peter Lindstrom released the code to his recently released whitepaper 'Visualization of large terrains made easy.'" Check it out here.
    Friday, April 12th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John van der Burg. Browse the IOTD gallery here!

    tasty links:
  • Mars Odyssey: The So-called 'Face on Mars'
  • Games Junkies--Hooked On 'Heroinware'?
  • Dust From Dawn Of Time
  • Zeroo Win32/Linux HTTP Server
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 11th 2002
    Rendering Of Liquids
    06:31 PM
        Discuss This!


    Donald Brien recently put up a new page on rendering and animating liquids. There you'll find some background information, screenshots, and some references.
    Thursday, April 11th 2002
    New HawkVoiceDI
    04:27 PM
        Discuss This!


    Phil Frisbie, Jr. announced a new release of HawkVoiceDI. Here's the fuzz:

    "HawkVoiceDI (HawkVoice Direct Interface or HVDI) is the low level packet encoding/decoding/encrypting/utility code from HawkVoice packaged as a separate library. It is released under the GNU Library General Public License (LGPL).

    HVDI is a fully functional library for those developers that already have networking code in their application, and just need help to create voice packets to send/receive. HVDI has everything you need to encode, decode, and optionally encrypt voice packets."

    For details and downloads, visit here.
    Thursday, April 11th 2002
    Linux Demo Scene
    04:21 PM
        Discuss This!


    Jean-Yves Lamoureux announced the launch of lnxscene.org, a repository for linux scene demos. At the moment only portions of the site are active, but the rest is said to be on the way.
    Thursday, April 11th 2002
    Extensible Map Editor
    04:13 PM
        Discuss This!


    The EME map editor framework has been released, a project built on the Allegro cross-platform game library, which allows you to write your own map format plugins for developing 2D game maps. Thanks go out to Vincent Penquerc'h for the news.
    Thursday, April 11th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jeffrey Isselee. Browse the IOTD gallery here!

    tasty links:
  • Signs Of Another Solar System Like Ours
  • Two Stars Defy Current Theories
  • Virtual Keyboard Unveiled At World Computer Show (Thanks Rui!)
  • Hollings' Bill Universally Rejected (Thank goodness!)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 10th 2002
    Flat Four Engine
    04:10 PM
        Discuss This!


    There's a new snapshot (0.3.0) of the Flat Four Engine available for download, a game development application framework that's available under the LGPL. According to the site, "It's goals are flexibility, extensibility, and performance, in that order."
    Wednesday, April 10th 2002
    Simple Bump Mapping
    04:03 PM
        Discuss This!


    Sulaco has been updated with a new OpenGL demo, which according to the site illustrates "a simple technique for doing bumpmapping with a movable light source. It is not true bumpmapping, but it is a good looking and not very CPU intensive technique." The Delphi source code is included.
    Wednesday, April 10th 2002
    Clayworks 3D Modeler
    03:37 PM
        Discuss This!


    Tim Lewis announced an alpha test release of his 3D modeling package: Clayworks. For more information, visit here. To download the new release, try here.
    Wednesday, April 10th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Katascope Visuals. Browse the IOTD gallery here!

    tasty links:
  • Evidence Found For New Form Of Ultra-Dense Matter
  • World's Highest-Capability Expansion Memory/Data Transfer System (Thanks Joshua!)
  • Galaxy 'May Hold Earth-like Planets'
  • Bots: The New Mobile Infantry
  • Sun Exec Calls Microsoft .Net A Monopoly Threat
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!

    flipcode News Archives for 2002

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