flipcode News Archives for 2002
![]() |
[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 - Next ] | ![]() |
New Illumination Demo |
06:10 PM |
Discuss This! |
Tiago Sousa sent word that he's updated his graphics site with a new technology demo illustrating some hardware rendering illumination capabilities. In addition he's updated his projective texture tutorial.
TREEmagik 1.0b Release |
06:08 PM |
Discuss This! |
Visibility-Zero announced the release of TREEmagik 1.0b, "a 3d tool that generates 3d polygonal tree models at poly count respectable for game development." A demo version is available for download.
TV3D SDK 6.0 RC3 |
06:05 PM |
Discuss This! |
Arli Mujkic announced the release of the TrueVision SDK v6.0 RC3, a feature-rich (commercial) 3D engine currently in the works.
Game Scripting Mastery |
06:02 PM |
Discuss This! |
Alex Varanese sent word that his new book, Game Scripting Mastery, is now available. Here's a bit about it:
"Premier Press has released Game Scripting Mastery, the latest addition
to their market-leading Game Development series, and the first-ever
book to exclusively cover the topic of developing scripting systems
for use in games. This advanced but easily accessible resource is
the most comprehensive available on the topic, and covers the following:
Rampant Reindeer Release |
05:56 PM |
Discuss This! |
Luke Philpot announced the release of Rampant Reindeer, an OpenGL game that's available complete with source code.
Mad F/XT 1.0 Release |
05:55 PM |
Discuss This! |
Mad Software sent along the following announcement about Mad F/XT 1.0:
"Mad Software is pleased to officially announce the release of Mad F/XT 1.0, the fastest real-time 3D visualization and animation package for the desktop PC. Mad F/X's proprietary MAD-EngineT highly exploits DirectX 8.1's hardware shader capabilities therefore running extremely fast on ATI's 8000/9000 and NVidia's GeForce 3/4 based accelerators."
For more information, visit here.The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ben Dilts. Browse the IOTD gallery here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Giving Robots The Gift Of Sight 2002: The Year In Technology
New FMOD Release |
02:28 AM |
Discuss This! |
Version 3.61 of FMOD has been released, a multi-platform, feature-rich sound library. FMOD is free for non-commercial use.
Falling Block Game |
02:23 AM |
Discuss This! |
Deraj DeZine announced a new release (v0.9) of the Falling Block Game, an OpenGL-accelerated Tetris-like game that's available under the GPL. Binaries for Windows and Linux are both available.
Fractal Christmas Tree |
02:16 AM |
Discuss This! |
The Code Project posted a new project by Marc Clifton which illustrates an approach to generating trees using a simple fractal algorithm.
Pathfinding Algorithms Intro |
02:11 AM |
Discuss This! |
The AI-Depot posted a new article entitled a "Beginners Guide to Pathfinding Algorithms", written by Senior Diablo. According to the summary, "Network & tree searches are important as a basis for AI in many contexts. This article provides a colourful introduction and explains the different search methods available. It also shows the evolution of A* over other search algorithms."
GarageGames Publishing Site |
01:44 AM |
Discuss This! |
GarageGames announced the launch of their online independent game publishing store, Play Games. Here's a snippet from the announcement:
""We are changing how games are published by building the kind of publishing company we want to work with," said Jeff Tunnell, President. The developer owns the intellectual property and collaborates with GarageGames on how their game is marketed. Developers also get 65% of the game's royalties while online distribution keeps the overhead costs to an absolute minimum."
For more information, visit here.Polysurface Tessellation Article |
01:39 AM |
Discuss This! |
Hin Jang recently posted a new article on his gfx site, focusing on polysurface tessellation.
Shader Programming Courses |
01:32 AM |
Discuss This! |
The Academy of G.E.T. (Game Entertainment Technology) recently announced an upcoming series of courses on shader programming, which will be instructed by Wolfgang Engel beginning in March 2003.
New DirectX Tutorials |
01:31 AM |
Discuss This! |
RhoneRanger sent along a link to his collection of tutorials on DirectX programming, starting with the very basics.
Rise of the Triad Source |
01:25 AM |
Discuss This! |
3D Realms recently released the full source code to the game Rise of the Triad under the GPL. For details and downloads, visit here.
The Belt Postmortem |
01:21 AM |
Discuss This! |
iDevGames sent along a link to a postmortem they've posted, written by Rocco Bowling about his uDevGame 2002 entry: The Belt.
Catapult GBA System |
01:18 AM |
Discuss This! |
Nocturnal Entertainment announced a new release (v1.10b) of Catapult, a (commercial) GBA development system.
DirectX 9 SDK Release |
01:16 AM |
Discuss This! |
Microsoft recently released version 9.0 of DirectX, which includes "a high-level shader language (HLSL) in the Direct3D extensions (D3DX) library, managed DirectX support based on the .NET Framework, new video mixing renderer (VMR9) through the 3D pipeline, and security and performance improvements." The SDK is available here.
Cg Compiler 1.0 Release |
01:12 AM |
Discuss This! |
NVIDIA recently announced the release of their first official (non-beta) Cg Compiler for shader development. The new release includes support for DX9 and the latest OpenGL ARB extensions for shader programming.
New FaceGen Release |
01:05 AM |
Discuss This! |
Singular Inversions announced a new release (v2.2) of FaceGen, a commercial software package for face modeling. According to the site, "The FaceGen PhotoFit turns 1 or 2 photos into an editable 3D face. FaceGen Modeller provides powerful parametric face shape and coloring controls and can apply faces to any polygonal mesh and UV layout."
The Daily Flip |
Discuss This! |
If you submitted to flipcode any news, "of the days", or other e-mails in the past week or so that haven't been posted or addressed, we'd ask that you please resend them. While configuring a few things on the server recently, its possible that some e-mails were lost. Please note that there are still several images in the IOTD queue, so those submissions in particular may take longer to show up. Thanks, and sorry for the inconvenience.
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chaos Rift. Browse the IOTD gallery here!
Blue Fang Hiring |
03:35 PM |
Discuss This! |
Blue Fang Games of Boston, MA sent along the following information about a Senior 3D Graphics Engineer position that's available:
"The developers of top-10 game Zoo Tycoon are looking for a done-it-thrice, profiled-it-twice, ok-with-middleware, buzzword-savvy, tech-for-product's-sake-not-tech's-sake senior 3D graphics engineer. Someone with the ability and desire to drive the aesthetics of our games from an engineer's perspective. Someone who doesn't mind the challenge of getting the low-end 3D cards to look good and perform well, along with the desire and capability to keep up with advances in 3D graphics."
For more information, visit here.MAFFia Game Postmortem |
03:31 PM |
Discuss This! |
iDevGames sent word that they've posted the postmortem for William Reade's MAFFia. Here's a snippet from the announcement:
"MAFFia, a very well done arcade shooting game that features Dynamic Sheep Damage, is the uDevGame 2002 Best Gameplay winner. Something interesting to note from his postmortem is that MAFFia was originally developed using MPW and the Mac Toolbox but then converted to Carbon and ProjectBuilder.""
The postmortem is available here.The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by lnmamacos. Browse the IOTD gallery here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!DMCA Critics Say Reform Still Needed Sony, Matsushita Prep Linux For Consumer Electronics
Lua Scripting Tutorial |
01:57 PM |
Discuss This! |
Ash Matheson sent along a link to his tutorial on Lua, offering an introduction to scripting for game programmers.
New Doxygen Release |
01:56 PM |
Discuss This! |
Version 1.3-rc2 of Doxygen has been released, a free source code documentation system for C/C++, Java, and IDL.
DirectIA SDK Evaluation |
01:53 PM |
Discuss This! |
The MASA Group announced the availability of an evaluation version of the DirectIA SDK. Here's a bit of information about it:
"DirectIA (Direct Intelligence and Adaptation) is the first artificial life and high-level behavioral engine, conceived by game developers for game developers. Already used in various games and professional applications, DirectIA is a software development kit that encompasses production, tuning and development tools, allowing to rapidly and efficiently incorporate high-level behaviors in your creations."
For more information, visit here.Next Year's Game |
01:48 PM |
Discuss This! |
Next Year's Game is a new competition for game developers, run by the creators of Auran Jet. According to the site, "The aim of the competition is simple - create the most visually stunning, technically adept, fun and innovative game, game demo or game prototype by the competition's close." For more information including the rules, prizes, deadline, etc- visit here. Thanks go out to Mark Johnston for the link.
graphics3d 4.01 Release |
01:47 PM |
Discuss This! |
Morgan McGuire announced the release of graphics3d 4.01, "an open source library that provides optimized 3D infrastructure classes, debugging tools, and a platform independent 3D rendering interface built on OpenGL and SDL."
Lighting And Shading |
01:42 PM |
Discuss This! |
Dimension3 posted a new article which explains the basics of lighting, vertex and pixel shaders, and more. The example renderer to go with it is available under the GPL.
Nomad Math Tutorial |
01:41 PM |
Discuss This! |
Nomad Programming sent word that they've posted the first installment in their 3D math tutorial series.
The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dan Kroymann. Browse the IOTD gallery here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!IBM Laying Storage-brick Foundations 3-D Technology Preserves Ancient Treasures
Terrain Occlusion Culling |
07:59 PM |
Discuss This! |
There's a new featured article here on flipcode entitled "Simple Terrain Occlusion Culling", written by Dion Picco. In this article, Dion outlines a simple algorithm for occlusion culling within a terrain engine.
The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sylvain Vignaud. Browse the IOTD gallery here!
Code Of The Day Update - There's a new Code Of The Day online, Python With C++ submitted by Javier Santana. Browse the COTD Collection here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Creating 3-D Digital Landscapes From 2-D Photos New Research Explores Past, Present Water On Mars
Bump Mapping Tutorial |
04:58 PM |
Discuss This! |
Paul Baker sent along a link to a bump mapping tutorial he's written, explaining an approach to achieving the effect using only ARB extensions and showing only diffuse lighting.
New HawkNL Release |
04:57 PM |
Discuss This! |
Version 1.64 of HawkNL has been released, a free, game-oriented network library that's available under the LGPL.
Print-Resolution Screenshots |
04:55 PM |
Discuss This! |
Tom Nuydens of Delphi3D sent along the following information about a new demo he's posted:
"Delphi3D has released a demo that shows how to render very high-resolution images (e.g. for use in print). 3D hardware can't generate such images due to the restrictions on the viewport size. The demo shows how to circumvent these restrictions by rendering multiple seamless tiles and then stiching them together."
For details and downloads, visit here.Nive 3D Engine |
04:39 PM |
Discuss This! |
Version 0.1.1 of Nive 3D has been released, described as "a portable 3d engine which can be used to design game or virtual reallity applications."
The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by ykhun. Browse the IOTD gallery here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Saturn's Moon Titan May Hold Clues To Origin Of Life Sci-Fi Tales Propel Space Tech
DTs And Evolutionary Programming |
02:07 PM |
Discuss This! |
The AI-Depot posted a new tutorial on "Decision Trees and Evolutionary Programming", written by Kirk Delisle. Here's a snippet from the summary:
"Commonly used in pattern recognition and AI decision systems, the basic structure of DT allows application of IF...THEN type rules to classification, which are easily utilized and interpreted. This article presents a unique method of developing such trees using Evolutionary Programming."
View the full article here.Surface Tessellation Article |
02:06 PM |
Discuss This! |
Hin Jang updated his graphics site with a new article on surface tesselation.
The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Nettle. Browse the IOTD gallery here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Scientists 'Weigh' Distant World Smart Email Addresses Could Slice Spam Hydrogen-Burning SUVs Road-Tested
GBA Development System |
01:41 PM |
Discuss This! |
Nocturnal Entertainment Australia announced the beta release of Catapult, a commercial Game Boy Advance development system that's now available for download/evaluation.
Smart Behavior Toolkit |
01:35 PM |
Discuss This! |
Stottler Henke announced the release of SimBionic, a commercial software package that "lets non-programmers easily define how computer-generated people, systems or other entities act and respond to "virtual" situations." Here's a clip from the press release:
"SimBionic(TM) is a visual authoring tool and runtime engine for creating complex behaviors, through the use of artificial intelligence (AI). It enables training simulation and game developers to speed their development time, while empowering designers and end users to directly incorporate their knowledge and expertise into the systems. Speeding the simulation development process can accelerate time-to-market for games, and can produce smarter simulations for training systems. And employing a graphical interface for specifying behaviors, so that non-programmer “subject matter experts” can create them, reduces the risk of simulation errors related to miscommunication of content between an expert and a programmer."
For more information, visit here.The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric Braun. Browse the IOTD gallery here!
Code Of The Day Update - There's a new Code Of The Day online, Singleton Class with Order Of Destruction submitted by gyk. Browse the COTD Collection here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Mathematics Unravels Optimum Way of Shoe Lacing Extrasolar Planet Twice as Big as Jupiter Revolutionary New Theory For Origins Of Life On Earth
Hellcarrier Source Release |
02:45 PM |
Discuss This! |
Free Lunch Design released the source code to Hellcarrier, a top-down, 2D shooting game for Windows.
New MilkShape3D Release |
02:42 PM |
Discuss This! |
Version 1.6.5 of MilkShape3D has been released, a shareware modeling package for low-poly artists.
OpenGL Billiards Game |
02:36 PM |
Discuss This! |
Version 1.9 of FooBillard has been released, a free, open source billiards game for Linux with realistic physics and several game types.
New Genu Release |
02:33 PM |
Discuss This! |
Louis-Charles Dumais announced a new release (v1.80) of Genu, a (commercial) project that aims to provide "a universal interface for high level and low level programming languages using a graphical approach." A demo version is available for download.
OGRE 0.99f Release |
02:23 PM |
Discuss This! |
Steve Streeting announced a new release (v0.99f) of OGRE, "a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware."
The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Wolfgang Geiß. Browse the IOTD gallery here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Blending The Real And Virtual Worlds Patent Holders On The Ropes The Games Wal-Mart Doesn't Play
Get In The Game |
03:07 PM |
Discuss This! |
The December issue of Get In The Game is online, including the 10th installment of "The Developer's Life", an interview with Alain Tascan, updates to their Q&A column, and more.
PxdScript Tutorial Series |
02:59 PM |
Discuss This! |
Kasper Fauerby sent word that he's released Chapter 10 in his PxdScript series. The new installment explains how to assemble the output from the previous chapter to binary code.
TMDC Contest Reminder |
02:54 PM |
Discuss This! |
TMDC Organizing sent a reminder that there's less than two weeks left in their text mode demo competition, so if you plan to enter, get coding! If you missed the contest announcement, have a look at their recent IOTD.
gfx Site Returns |
02:51 PM |
Discuss This! |
After a two year hiatus, Hin Jang's gfx site has relaunched. The first article on his new site focuses on Antialiasing.
Procedural Targeted Effects |
02:43 PM |
Discuss This! |
Gedalia Pasternak sent news of a demo he's released, along with an article "detailing a technique for procedurally generating targeted effects like lightning and laser beams."
Basic Culling Tutorial |
02:39 PM |
Discuss This! |
Tiago Sousa sent word that he's posted a new tutorial (and demo) on his site, explaining the basic concepts behind backface and frustum culling.
Nomad OpenGL Tutorials |
02:36 PM |
Discuss This! |
Willie Tang sent word that Nomad Programming has been updated with a new installment in their tutorial series, this time focusing on translation, rotation, and scaling in OpenGL.
Single Person Development |
02:32 PM |
Discuss This! |
Alexander Jhin posted a new article on "The Lost Art of a Single Person Creating a Great Game", offering a collection of practical tips for completing a game either as a lone developer or with a small team.
The Daily Flip |
Discuss This! |
Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Morten F. Hansen. Browse the IOTD gallery here!
Code Of The Day Update - There's a new Code Of The Day online, Compressed Resource Manager submitted by ChrisC. Browse the COTD Collection here!
Featured Resource Update - There's a new featured resource summary online, Geometric Tools for Computer Graphics. Browse the Resource Collection here!
tasty links:
If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!Digital Image Stored In Single Molecule San Diego Supercomputer Center Reaches Data Transfer Milestone
Spinning Flower Effect |
10:15 PM |
Discuss This! |
lycium updated his web site with a new article explaining how to write a spinning flower effect, as seen in the Java applet on his site.
New CVS Tutorial |
07:56 PM |
Discuss This! |
There's a new featured tutorial here on flipcode entitled the "CVS Quickstart Guide", written by Albert "thec" Sandberg. In this article, Albert offers an introduction to CVS, the Concurrent Version System. Check it out here!
New wxWindows Release |
11:52 AM |
Discuss This! |
Version 2.3.4 of wxWindows has been released, an open source, cross-platform C++ GUI framework.
flipcode News Archives for 2002
![]() |
[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 - Next ] | ![]() |



