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flipcode News Archives for 2002

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Monday, December 30th 2002
New Illumination Demo
06:10 PM
    Discuss This!


Tiago Sousa sent word that he's updated his graphics site with a new technology demo illustrating some hardware rendering illumination capabilities. In addition he's updated his projective texture tutorial.
Monday, December 30th 2002
TREEmagik 1.0b Release
06:08 PM
    Discuss This!


Visibility-Zero announced the release of TREEmagik 1.0b, "a 3d tool that generates 3d polygonal tree models at poly count respectable for game development." A demo version is available for download.
Monday, December 30th 2002
TV3D SDK 6.0 RC3
06:05 PM
    Discuss This!


Arli Mujkic announced the release of the TrueVision SDK v6.0 RC3, a feature-rich (commercial) 3D engine currently in the works.
Monday, December 30th 2002
Game Scripting Mastery
06:02 PM
    Discuss This!


Alex Varanese sent word that his new book, Game Scripting Mastery, is now available. Here's a bit about it:

"Premier Press has released Game Scripting Mastery, the latest addition to their market-leading Game Development series, and the first-ever book to exclusively cover the topic of developing scripting systems for use in games. This advanced but easily accessible resource is the most comprehensive available on the topic, and covers the following:

  • Designing and implementing a high-level, C-style scripting language with a complete compiler
  • Developing a virtual machine for running executable scripts
  • Detailed coverage of advanced virtual machine issues like priority- based multitasking and game engine interfacing
  • Integrating the virtual machine with a complete game
  • Extensive coverage of integrating the Lua, Python and Tcl scripting systems with your programs, as well as complete tutorials of their respective languages"

  • Monday, December 30th 2002
    Rampant Reindeer Release
    05:56 PM
        Discuss This!


    Luke Philpot announced the release of Rampant Reindeer, an OpenGL game that's available complete with source code.
    Monday, December 30th 2002
    Mad F/XT 1.0 Release
    05:55 PM
        Discuss This!


    Mad Software sent along the following announcement about Mad F/XT 1.0:

    "Mad Software is pleased to officially announce the release of Mad F/XT 1.0, the fastest real-time 3D visualization and animation package for the desktop PC. Mad F/X's proprietary MAD-EngineT highly exploits DirectX 8.1's hardware shader capabilities therefore running extremely fast on ATI's 8000/9000 and NVidia's GeForce 3/4 based accelerators."

    For more information, visit here.
    Monday, December 30th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ben Dilts. Browse the IOTD gallery here!

    tasty links:
  • Giving Robots The Gift Of Sight
  • 2002: The Year In Technology
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 24th 2002
    New FMOD Release
    02:28 AM
        Discuss This!


    Version 3.61 of FMOD has been released, a multi-platform, feature-rich sound library. FMOD is free for non-commercial use.
    Tuesday, December 24th 2002
    Falling Block Game
    02:23 AM
        Discuss This!


    Deraj DeZine announced a new release (v0.9) of the Falling Block Game, an OpenGL-accelerated Tetris-like game that's available under the GPL. Binaries for Windows and Linux are both available.
    Tuesday, December 24th 2002
    Fractal Christmas Tree
    02:16 AM
        Discuss This!


    The Code Project posted a new project by Marc Clifton which illustrates an approach to generating trees using a simple fractal algorithm.
    Tuesday, December 24th 2002
    Pathfinding Algorithms Intro
    02:11 AM
        Discuss This!


    The AI-Depot posted a new article entitled a "Beginners Guide to Pathfinding Algorithms", written by Senior Diablo. According to the summary, "Network & tree searches are important as a basis for AI in many contexts. This article provides a colourful introduction and explains the different search methods available. It also shows the evolution of A* over other search algorithms."
    Tuesday, December 24th 2002
    GarageGames Publishing Site
    01:44 AM
        Discuss This!


    GarageGames announced the launch of their online independent game publishing store, Play Games. Here's a snippet from the announcement:

    ""We are changing how games are published by building the kind of publishing company we want to work with," said Jeff Tunnell, President. The developer owns the intellectual property and collaborates with GarageGames on how their game is marketed. Developers also get 65% of the game's royalties while online distribution keeps the overhead costs to an absolute minimum."

    For more information, visit here.
    Tuesday, December 24th 2002
    Polysurface Tessellation Article
    01:39 AM
        Discuss This!


    Hin Jang recently posted a new article on his gfx site, focusing on polysurface tessellation.
    Tuesday, December 24th 2002
    Shader Programming Courses
    01:32 AM
        Discuss This!


    The Academy of G.E.T. (Game Entertainment Technology) recently announced an upcoming series of courses on shader programming, which will be instructed by Wolfgang Engel beginning in March 2003.
    Tuesday, December 24th 2002
    New DirectX Tutorials
    01:31 AM
        Discuss This!


    RhoneRanger sent along a link to his collection of tutorials on DirectX programming, starting with the very basics.
    Tuesday, December 24th 2002
    Rise of the Triad Source
    01:25 AM
        Discuss This!


    3D Realms recently released the full source code to the game Rise of the Triad under the GPL. For details and downloads, visit here.
    Tuesday, December 24th 2002
    The Belt Postmortem
    01:21 AM
        Discuss This!


    iDevGames sent along a link to a postmortem they've posted, written by Rocco Bowling about his uDevGame 2002 entry: The Belt.
    Tuesday, December 24th 2002
    Catapult GBA System
    01:18 AM
        Discuss This!


    Nocturnal Entertainment announced a new release (v1.10b) of Catapult, a (commercial) GBA development system.
    Tuesday, December 24th 2002
    DirectX 9 SDK Release
    01:16 AM
        Discuss This!


    Microsoft recently released version 9.0 of DirectX, which includes "a high-level shader language (HLSL) in the Direct3D extensions (D3DX) library, managed DirectX support based on the .NET Framework, new video mixing renderer (VMR9) through the 3D pipeline, and security and performance improvements." The SDK is available here.
    Tuesday, December 24th 2002
    Cg Compiler 1.0 Release
    01:12 AM
        Discuss This!


    NVIDIA recently announced the release of their first official (non-beta) Cg Compiler for shader development. The new release includes support for DX9 and the latest OpenGL ARB extensions for shader programming.
    Tuesday, December 24th 2002
    New FaceGen Release
    01:05 AM
        Discuss This!


    Singular Inversions announced a new release (v2.2) of FaceGen, a commercial software package for face modeling. According to the site, "The FaceGen PhotoFit turns 1 or 2 photos into an editable 3D face. FaceGen Modeller provides powerful parametric face shape and coloring controls and can apply faces to any polygonal mesh and UV layout."
    Monday, December 23rd 2002
    The Daily Flip
        Discuss This!


    If you submitted to flipcode any news, "of the days", or other e-mails in the past week or so that haven't been posted or addressed, we'd ask that you please resend them. While configuring a few things on the server recently, its possible that some e-mails were lost. Please note that there are still several images in the IOTD queue, so those submissions in particular may take longer to show up. Thanks, and sorry for the inconvenience.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chaos Rift. Browse the IOTD gallery here!
    Wednesday, December 18th 2002
    Blue Fang Hiring
    03:35 PM
        Discuss This!


    Blue Fang Games of Boston, MA sent along the following information about a Senior 3D Graphics Engineer position that's available:

    "The developers of top-10 game Zoo Tycoon are looking for a done-it-thrice, profiled-it-twice, ok-with-middleware, buzzword-savvy, tech-for-product's-sake-not-tech's-sake senior 3D graphics engineer. Someone with the ability and desire to drive the aesthetics of our games from an engineer's perspective. Someone who doesn't mind the challenge of getting the low-end 3D cards to look good and perform well, along with the desire and capability to keep up with advances in 3D graphics."

    For more information, visit here.
    Wednesday, December 18th 2002
    MAFFia Game Postmortem
    03:31 PM
        Discuss This!


    iDevGames sent word that they've posted the postmortem for William Reade's MAFFia. Here's a snippet from the announcement:

    "MAFFia, a very well done arcade shooting game that features Dynamic Sheep Damage, is the uDevGame 2002 Best Gameplay winner. Something interesting to note from his postmortem is that MAFFia was originally developed using MPW and the Mac Toolbox but then converted to Carbon and ProjectBuilder.""

    The postmortem is available here.
    Wednesday, December 18th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by lnmamacos. Browse the IOTD gallery here!

    tasty links:
  • DMCA Critics Say Reform Still Needed
  • Sony, Matsushita Prep Linux For Consumer Electronics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 17th 2002
    Lua Scripting Tutorial
    01:57 PM
        Discuss This!


    Ash Matheson sent along a link to his tutorial on Lua, offering an introduction to scripting for game programmers.
    Tuesday, December 17th 2002
    New Doxygen Release
    01:56 PM
        Discuss This!


    Version 1.3-rc2 of Doxygen has been released, a free source code documentation system for C/C++, Java, and IDL.
    Tuesday, December 17th 2002
    DirectIA SDK Evaluation
    01:53 PM
        Discuss This!


    The MASA Group announced the availability of an evaluation version of the DirectIA SDK. Here's a bit of information about it:

    "DirectIA (Direct Intelligence and Adaptation) is the first artificial life and high-level behavioral engine, conceived by game developers for game developers. Already used in various games and professional applications, DirectIA is a software development kit that encompasses production, tuning and development tools, allowing to rapidly and efficiently incorporate high-level behaviors in your creations."

    For more information, visit here.
    Tuesday, December 17th 2002
    Next Year's Game
    01:48 PM
        Discuss This!


    Next Year's Game is a new competition for game developers, run by the creators of Auran Jet. According to the site, "The aim of the competition is simple - create the most visually stunning, technically adept, fun and innovative game, game demo or game prototype by the competition's close." For more information including the rules, prizes, deadline, etc- visit here. Thanks go out to Mark Johnston for the link.
    Tuesday, December 17th 2002
    graphics3d 4.01 Release
    01:47 PM
        Discuss This!


    Morgan McGuire announced the release of graphics3d 4.01, "an open source library that provides optimized 3D infrastructure classes, debugging tools, and a platform independent 3D rendering interface built on OpenGL and SDL."
    Tuesday, December 17th 2002
    Lighting And Shading
    01:42 PM
        Discuss This!


    Dimension3 posted a new article which explains the basics of lighting, vertex and pixel shaders, and more. The example renderer to go with it is available under the GPL.
    Tuesday, December 17th 2002
    Nomad Math Tutorial
    01:41 PM
        Discuss This!


    Nomad Programming sent word that they've posted the first installment in their 3D math tutorial series.
    Tuesday, December 17th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dan Kroymann. Browse the IOTD gallery here!

    tasty links:
  • IBM Laying Storage-brick Foundations
  • 3-D Technology Preserves Ancient Treasures
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 11th 2002
    Terrain Occlusion Culling
    07:59 PM
        Discuss This!


    There's a new featured article here on flipcode entitled "Simple Terrain Occlusion Culling", written by Dion Picco. In this article, Dion outlines a simple algorithm for occlusion culling within a terrain engine.
    Wednesday, December 11th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sylvain Vignaud. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Python With C++ submitted by Javier Santana. Browse the COTD Collection here!

    tasty links:
  • Creating 3-D Digital Landscapes From 2-D Photos
  • New Research Explores Past, Present Water On Mars
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, December 9th 2002
    Bump Mapping Tutorial
    04:58 PM
        Discuss This!


    Paul Baker sent along a link to a bump mapping tutorial he's written, explaining an approach to achieving the effect using only ARB extensions and showing only diffuse lighting.
    Monday, December 9th 2002
    New HawkNL Release
    04:57 PM
        Discuss This!


    Version 1.64 of HawkNL has been released, a free, game-oriented network library that's available under the LGPL.
    Monday, December 9th 2002
    Print-Resolution Screenshots
    04:55 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about a new demo he's posted:

    "Delphi3D has released a demo that shows how to render very high-resolution images (e.g. for use in print). 3D hardware can't generate such images due to the restrictions on the viewport size. The demo shows how to circumvent these restrictions by rendering multiple seamless tiles and then stiching them together."

    For details and downloads, visit here.
    Monday, December 9th 2002
    Nive 3D Engine
    04:39 PM
        Discuss This!


    Version 0.1.1 of Nive 3D has been released, described as "a portable 3d engine which can be used to design game or virtual reallity applications."
    Monday, December 9th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by ykhun. Browse the IOTD gallery here!

    tasty links:
  • Saturn's Moon Titan May Hold Clues To Origin Of Life
  • Sci-Fi Tales Propel Space Tech
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, December 5th 2002
    DTs And Evolutionary Programming
    02:07 PM
        Discuss This!


    The AI-Depot posted a new tutorial on "Decision Trees and Evolutionary Programming", written by Kirk Delisle. Here's a snippet from the summary:

    "Commonly used in pattern recognition and AI decision systems, the basic structure of DT allows application of IF...THEN type rules to classification, which are easily utilized and interpreted. This article presents a unique method of developing such trees using Evolutionary Programming."

    View the full article here.
    Thursday, December 5th 2002
    Surface Tessellation Article
    02:06 PM
        Discuss This!


    Hin Jang updated his graphics site with a new article on surface tesselation.
    Thursday, December 5th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Nettle. Browse the IOTD gallery here!

    tasty links:
  • Scientists 'Weigh' Distant World
  • Smart Email Addresses Could Slice Spam
  • Hydrogen-Burning SUVs Road-Tested
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 4th 2002
    GBA Development System
    01:41 PM
        Discuss This!


    Nocturnal Entertainment Australia announced the beta release of Catapult, a commercial Game Boy Advance development system that's now available for download/evaluation.
    Wednesday, December 4th 2002
    Smart Behavior Toolkit
    01:35 PM
        Discuss This!


    Stottler Henke announced the release of SimBionic, a commercial software package that "lets non-programmers easily define how computer-generated people, systems or other entities act and respond to "virtual" situations." Here's a clip from the press release:

    "SimBionic(TM) is a visual authoring tool and runtime engine for creating complex behaviors, through the use of artificial intelligence (AI). It enables training simulation and game developers to speed their development time, while empowering designers and end users to directly incorporate their knowledge and expertise into the systems. Speeding the simulation development process can accelerate time-to-market for games, and can produce smarter simulations for training systems. And employing a graphical interface for specifying behaviors, so that non-programmer “subject matter experts” can create them, reduces the risk of simulation errors related to miscommunication of content between an expert and a programmer."

    For more information, visit here.
    Wednesday, December 4th 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric Braun. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Singleton Class with Order Of Destruction submitted by gyk. Browse the COTD Collection here!

    tasty links:
  • Mathematics Unravels Optimum Way of Shoe Lacing
  • Extrasolar Planet Twice as Big as Jupiter
  • Revolutionary New Theory For Origins Of Life On Earth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, December 2nd 2002
    Hellcarrier Source Release
    02:45 PM
        Discuss This!


    Free Lunch Design released the source code to Hellcarrier, a top-down, 2D shooting game for Windows.
    Monday, December 2nd 2002
    New MilkShape3D Release
    02:42 PM
        Discuss This!


    Version 1.6.5 of MilkShape3D has been released, a shareware modeling package for low-poly artists.
    Monday, December 2nd 2002
    OpenGL Billiards Game
    02:36 PM
        Discuss This!


    Version 1.9 of FooBillard has been released, a free, open source billiards game for Linux with realistic physics and several game types.
    Monday, December 2nd 2002
    New Genu Release
    02:33 PM
        Discuss This!


    Louis-Charles Dumais announced a new release (v1.80) of Genu, a (commercial) project that aims to provide "a universal interface for high level and low level programming languages using a graphical approach." A demo version is available for download.
    Monday, December 2nd 2002
    OGRE 0.99f Release
    02:23 PM
        Discuss This!


    Steve Streeting announced a new release (v0.99f) of OGRE, "a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware."
    Monday, December 2nd 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Wolfgang Geiß. Browse the IOTD gallery here!

    tasty links:
  • Blending The Real And Virtual Worlds
  • Patent Holders On The Ropes
  • The Games Wal-Mart Doesn't Play
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, December 1st 2002
    Get In The Game
    03:07 PM
        Discuss This!


    The December issue of Get In The Game is online, including the 10th installment of "The Developer's Life", an interview with Alain Tascan, updates to their Q&A column, and more.
    Sunday, December 1st 2002
    PxdScript Tutorial Series
    02:59 PM
        Discuss This!


    Kasper Fauerby sent word that he's released Chapter 10 in his PxdScript series. The new installment explains how to assemble the output from the previous chapter to binary code.
    Sunday, December 1st 2002
    TMDC Contest Reminder
    02:54 PM
        Discuss This!


    TMDC Organizing sent a reminder that there's less than two weeks left in their text mode demo competition, so if you plan to enter, get coding! If you missed the contest announcement, have a look at their recent IOTD.
    Sunday, December 1st 2002
    gfx Site Returns
    02:51 PM
        Discuss This!


    After a two year hiatus, Hin Jang's gfx site has relaunched. The first article on his new site focuses on Antialiasing.
    Sunday, December 1st 2002
    Procedural Targeted Effects
    02:43 PM
        Discuss This!


    Gedalia Pasternak sent news of a demo he's released, along with an article "detailing a technique for procedurally generating targeted effects like lightning and laser beams."
    Sunday, December 1st 2002
    Basic Culling Tutorial
    02:39 PM
        Discuss This!


    Tiago Sousa sent word that he's posted a new tutorial (and demo) on his site, explaining the basic concepts behind backface and frustum culling.
    Sunday, December 1st 2002
    Nomad OpenGL Tutorials
    02:36 PM
        Discuss This!


    Willie Tang sent word that Nomad Programming has been updated with a new installment in their tutorial series, this time focusing on translation, rotation, and scaling in OpenGL.
    Sunday, December 1st 2002
    Single Person Development
    02:32 PM
        Discuss This!


    Alexander Jhin posted a new article on "The Lost Art of a Single Person Creating a Great Game", offering a collection of practical tips for completing a game either as a lone developer or with a small team.
    Sunday, December 1st 2002
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Morten F. Hansen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Compressed Resource Manager submitted by ChrisC. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Geometric Tools for Computer Graphics. Browse the Resource Collection here!

    tasty links:
  • Digital Image Stored In Single Molecule
  • San Diego Supercomputer Center Reaches Data Transfer Milestone
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 26th 2002
    Spinning Flower Effect
    10:15 PM
        Discuss This!


    lycium updated his web site with a new article explaining how to write a spinning flower effect, as seen in the Java applet on his site.
    Tuesday, November 26th 2002
    New CVS Tutorial
    07:56 PM
        Discuss This!


    There's a new featured tutorial here on flipcode entitled the "CVS Quickstart Guide", written by Albert "thec" Sandberg. In this article, Albert offers an introduction to CVS, the Concurrent Version System. Check it out here!
    Tuesday, November 26th 2002
    New wxWindows Release
    11:52 AM
        Discuss This!


    Version 2.3.4 of wxWindows has been released, an open source, cross-platform C++ GUI framework.

    flipcode News Archives for 2002

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