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flipcode News Archives for 2001

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Sunday, June 24th 2001
Vertex Programming Demo
04:40 PM
    Discuss This!


Tom Nuydens from Delphi3D sent along the following announcement about a new vertex programming demo he's posted:

" Delphi3D has released a very simple GL_NV_vertex_program demo. The vertex program in the demo just handles transformations and a single diffuse directional light source. It should be straightforward enough to make for a good first introduction to vertex programming. "

For details and downloads, visit here.
Sunday, June 24th 2001
The Daily Flip
    Discuss This!


tasty links:
  • Back To The Future For Atari Games
  • Tomorrow Never Looked So Cool
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, June 22nd 2001
    GAudio 2.0.1 Release
    07:04 PM
        Discuss This!


    Igor Kravtchenko sent word that version 2.0.1 of GAudio has been released, a win32 sound engine. According to the site, "Its ease of use structure, reliability and performance make it the ideal canditate for any multimedia application such as video games, cd-rom, demos, etc."
    Friday, June 22nd 2001
    New Simkin Release
    06:14 PM
        Discuss This!


    Version 2.09 of Simkin for C++ has been released, with various bug fixes and feature enhancements. Simkin is described as "a simple interpreted language that can be placed within data files, including XML or within databases."
    Friday, June 22nd 2001
    SMOOTH Windowing Toolkit
    06:12 PM
        Discuss This!


    There's a new version (0.8.55.0) of SMOOTH available, "a new object oriented windowing toolkit/widget set." For details and downloads, visit here.
    Friday, June 22nd 2001
    New wxWindows Release
    06:04 PM
        Discuss This!


    There's a new (development) release of wxWindows available, version 2.3.1. Here's a description of the library from their site:

    " wxWindows gives you a single, easy-to-use API for writing GUI applications on multiple platforms. Link with the appropriate library for your platform (Windows/Unix/Mac) and compiler (almost any popular C++ compiler), and your application will adopt the look and feel appropriate to that platform. "

    For more information, visit here.
    Friday, June 22nd 2001
    MSDN DirectX Site
    05:58 PM
        Discuss This!


    It appears as though the MSDN DirectX Site has a new, easier-to-navigate layout.
    Friday, June 22nd 2001
    Maya 4 Shipping
    05:50 PM
        Discuss This!


    Noticed over on Gamasutra that Alias Wavefront's Maya 4 is shipping for NT/IRIX. According to the original Maya 4 press release in April, "This major new release hosts myriad enhancements and optimizations that will improve the product's overall ease-of-use and efficiency throughout- most particularly in the areas of rendering, character animation, brush and paint tools, and games related functionality. "
    Friday, June 22nd 2001
    Sound And Music
    05:47 PM
        Discuss This!


    Patrick Kooman from 2DGame.nl sent word that he's posted a new installment in his 2D game programming series, this time focusing on sound and music using DirectSound/DirectMusic.
    Friday, June 22nd 2001
    Billboards And Transforms
    05:41 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on objects, billboards and hardware transformations. View the question as well as Paul Nettle's response over here.
    Friday, June 22nd 2001
    Mesa 3.5 Release
    05:31 PM
        Discuss This!


    Development release 3.5 of Mesa is now available, a 3-D graphics library with an API similar to OpenGL. Visit here to see what's new.
    Friday, June 22nd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by TopcaT. Browse the IOTD gallery here!

    tasty links:
  • Blind Helped To ‘See’ The Stars
  • Natural "Lava Lamp" Draws Sea Floor Patterns
  • Kids Get With The Programming
  • The Genesis Project: Catching The Solar Wind
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, June 21st 2001
    GameCube Dev Kits
    08:12 AM
        Discuss This!


    IGN posted an article on Nintendo's recent announcement to independent developers, regarding GameCube devkit availability.
    Thursday, June 21st 2001
    Tech File Update
    07:39 AM
        Discuss This!


    Henry Robinson updated his tech file with a bit on what he's been up to over the last year.
    Thursday, June 21st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tod Baudais. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Compile-Time Asserts submitted by Dan Ogles. Browse the TOTD Collection here!

    tasty links:
  • Colour-Change Mouse Created
  • Shining A Light On Game Boy Complaints
  • Detecting Other Worlds: The 'Flash' (Gravitational Lens) Method
  • Networks Promise Unfettered File Swapping
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 20th 2001
    NVidia Contest Results
    09:19 PM
        Discuss This!


    Chris from NVIDIA sent along the following news regarding the results from the shader contest recently held by NVIDIA/Discreet:

    " The NVIDIA/discreet shader contest winners have been announced and are available for download at www.nvidia.com/developer. Fur, hair and particle shaders were among the winning entries. A pack of 25 new shaders (with source) are available for the NVEffectsBrowser 5.0. "

    Wednesday, June 20th 2001
    Planetside Server Programmer
    06:39 PM
        Discuss This!


    SOE sent word that they're looking to fill a server programmer position (in St. Louis) on their game Planetside. For details, visit here.
    Wednesday, June 20th 2001
    Riverwind Game News
    06:32 PM
        Discuss This!


    Stephan from Riverwind Game News sent along a link to his site, featuring reviews and previews of amateur games.
    Wednesday, June 20th 2001
    Xic-Script Version 0.1
    06:29 PM
        Discuss This!


    Version 0.1 of Xic-Script has been released. According to the author, "This is the first official version of the language. It supports functions and the passing of parameters through the functions."
    Wednesday, June 20th 2001
    Nectarine Scene Music
    06:29 PM
        Discuss This!


    We received the following announcement regarding Nectarine's demo scene radio:

    " When you spend your night on your computer, why not to hear some demoscene music ? Nectarine www.scenemusic.net is the first and biggest demoscene radio. More than 4000 titles a true request system info system with demo link comment and vote system A powerfull search engine for request Broadcasting 24/7 this radio is here for you and can give you some demoscene style in your code ;) "

    Wednesday, June 20th 2001
    GameDev Site Relaunch
    06:27 PM
        Discuss This!


    GameDev.net announced today a "redesign of its website with the goal of providing game developers fast access to its resources through an integrated system of books, articles, links, and message forums." In addition, they've posted a look at the recently launched GameInstitute online learning site for aspiring game developers.
    Tuesday, June 19th 2001
    PLIB 1.3.3 Release
    02:18 AM
        Discuss This!


    Version 1.3.3 of PLIB has been released, described as a "set of OpenSource (LGPL) libraries that will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems." PLIB 1.3.3 will be the last beta release before the stable release (1.4.0), expected on Wednesday.
    Tuesday, June 19th 2001
    State Of The Xbox
    02:10 AM
        Discuss This!


    There's a new edition of the State Of The Xbox column found on Xbox.com. This time around they focus on Jed Lengyel's work (MS researcher), showing screenshots of furry objects, grass blowing in the wind, detailed trees/leaves, and other such features we are to expect from Xbox games.
    Tuesday, June 19th 2001
    3D Visualization Resources
    02:07 AM
        Discuss This!


    Tim from Silicon Thoughts sent word that he's launched a new 3D visualization portal site, featuring links and descriptions of various visualization projects.
    Tuesday, June 19th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David. Browse the IOTD gallery here!

    tasty links:
  • Ghostly Particle Mystery 'Solved'
  • Microsoft Reveals Web Server Hole
  • Two New Dino Species Unveiled
  • 100GB Hard Drive Hits Storage High
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, June 18th 2001
    Gloss Mapping Demo
    05:40 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news about a new demo he's released:

    " Delphi3D has released a new gloss mapping demo. A gloss map is a texture that indicates how reflective/shiny an object is. If you apply environment mapping to an object, it will affect the object's entire surface, but for many objects this is unrealistic. By adding a gloss map, you can make parts of your model shiny, while other parts remain matte. The demo runs in a single pass on GeForce3, or two passes on other cards. "

    For details and downloads, visit here.
    Monday, June 18th 2001
    Plotting 3D Points
    04:40 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with an in-depth response to a question on plotting 3D points on a 2D screen. If you're new to 3D, Paul Nettle's explanation might be just what you're looking for. Check it out here.
    Monday, June 18th 2001
    Tech Book Previews
    01:19 PM
        Discuss This!


    CodeGuru recently launched a new tech book previews section on their site, which they say "will be updated regularly with chapters from a variety of technical publishers." Available now are three sample chapters from books on C#.
    Monday, June 18th 2001
    Geometric Algorithms Slides
    01:09 PM
        Discuss This!


    The CGAL (Computational Geometry Algorithms Library) web site has been updated with the following news that might interest some of you:

    " Kurt Mehlhorn and Susan Hert recently conducted a short course at the 2001 ACM Solid Modeling Symposium entitiled "Programming Support for Geometric Algorithms, Data Structures, and Exact Computation" (also known as "Implementing Geometric Algorithms - LEDA and CGAL"). "

    PostScript and PDF versions of the slides can be downloaded here.
    Monday, June 18th 2001
    New Pingus Release
    01:00 PM
        Discuss This!


    Version 0.5.0 pre 1 of Pingus has been released, a free, ClanLib-powered Lemmings clone released under the GPL. Its available for Linux, but there's a Windows port as well. Pingus is still a work in progress. Visit here for the latest progress, screenshots, and more.
    Monday, June 18th 2001
    GCC 3.0 Release
    12:54 PM
        Discuss This!


    Many thanks to Tobin Schwaiger, who sent word that the GNU Project team have announced the release of GCC Version 3.0. According to the site, "GCC 3.0 has several new optimizations, new targets, new languages and many other new features. See the new features page for a more complete list."
    Monday, June 18th 2001
    New Discussion Topic
    12:24 PM
        Discuss This!


    There's a new discussion topic online about Overlooking 'Stuff' In Games, submitted by Carl Donath. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
    Monday, June 18th 2001
    Shine 3D Engine
    12:06 PM
        Discuss This!


    New Media Generation sent along the following chunk of information about the Shine engine:

    " Shine engine is a modern top-notch rendering technology, which lets you create immersive indoor environments with stunning visual effects. It's flexible effector (i.e. script) system lets you easily modify surface/texture properties with almost no barrier for designers imagination. "

    For more information, including a demo of the engine, visit here.
    Monday, June 18th 2001
    Demo Source Code
    11:56 AM
        Discuss This!


    CFXWeb sent word they've posted the source code to two scene demos released by Peon: Dream (winner of Fiasko 1999), and Expiration (winner of Fiasko 2000.)
    Monday, June 18th 2001
    OGRE Project Active
    11:51 AM
        Discuss This!


    Steve Streeting sent word that the OGRE (Object-Oriented Graphics Rendering Engine) project is now back in full swing after a bit of a break. Its described as "a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware."
    Monday, June 18th 2001
    New HawkNL Release
    04:13 AM
        Discuss This!


    Phil Frisbie, Jr. announced the release of HawkNL version 1.4 beta 2, described as "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris) and Windows 9x/ME/NT/2000."
    Monday, June 18th 2001
    The Daily Flip
        Discuss This!


    I received an e-mail this morning from Jeff Molofee (Nehe), who said he heard I spend my days trash talking his site. I'm using this space to say clearly: that is absolutely false. I'm not about to get involved with some boring "he said"-"she said" drama brought on by whoever out there insists on trying to create tension, but I do want to state clearly that I have not been going around trash talking Nehe, his host site (GameDev.Net), or anyone affiliated with either site. If you heard otherwise, its not true. I appreciate what both of these sites are doing for the community, and to my knowledge our sites are on good terms with each other.

    Its rather annoying to hear these claims of trash-talking, knowing they're entirely untrue. I simply run my site and generally keep quiet (as I'm usually quite busy spending my days working.) I barely talk to anyone, let alone trash talk. For the record, at this time I don't use IRC at all (not even #flipcode), and I'm not active on any game development forums or newgroups other than flipcode's. I don't know if anyone has been impersonating me on IRC, forums, or elsewhere, but apparently someone somewhere has been putting words in my mouth. I would've thought Nehe would ask me personally about this before posting one side of the supposed story on his site, but in any event, hopefully this post of mine will help clear things up.

    -Kurt

    Anyway, back to the usual:

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Christian Ofenberg. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, DirectShow Test submitted by malkia. Browse the COTD Collection here!

    tasty links:
  • Unisys Apologizes For Consequences Of Computer Age (Thanks Nils!)
  • Open-Source Music Format Ready To Play
  • Microsoft Settles Xbox Dispute
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, June 15th 2001
    Function Exporting Article
    01:36 PM
        Discuss This!


    W. Scott Dillman sent word that Scott Bilas' paper, "FuBi: Automatic Function Exporting for Scripting and Networking", has been updated. It was originally presented at this year's GDC.
    Friday, June 15th 2001
    Xic-Script Release
    01:34 PM
        Discuss This!


    JMars Koder sent along an announcement regarding a pre-release version of Xic-Script, a scripting language that is, according to the author, "supposed to be on of the most powerful procedural scripting languages out there." Its available for win32 and Linux.
    Friday, June 15th 2001
    PasScript 5.7 Release
    01:30 PM
        Discuss This!


    Alexander Baranovsky sent word that he's released version 5.7 of PasScript, "an interpreter of a vast subset of the Object Pascal language."
    Friday, June 15th 2001
    GD Magazines On eBay
    01:28 PM
        Discuss This!


    In case anyone out there is interested, Isaac sent word that he's currently auctioning off 33 back issues of Game Developer magazine over on eBay. Naturally, buying through a site such as eBay is done at your own risk. We're just passing along the news.
    Friday, June 15th 2001
    New PLIB Release
    01:22 PM
        Discuss This!


    Version 1.3.2 of Steve Baker's Portable Game Library (PLIB) has been released. Its described as "a set of OpenSource (LGPL) libraries that will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems." For details and downloads, visit here.
    Friday, June 15th 2001
    tentacle.flipcode.com
    01:18 PM
        Discuss This!


    flipCode welcomes its newest hosted site, tentacle.flipcode.com, run by Eran Kampf. The site, though still under construction, features various development-related sections, including information on Eran's Belief Engine.
    Friday, June 15th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Hector Yee. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Aligned Block Allocation submitted by James Johnson. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, "Faking" Polymorphism with C++ Templates submitted by Dan Ogles. Browse the TOTD Collection here!

    tasty links:
  • New Signs Of Recent Water At Mars
  • Houston Company Wants To Sail DNA Into Space
  • New Virus Tools Raise Concerns
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 13th 2001
    DX8 2D Graphics
    03:58 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled A 2D Guide To DirectX 8 Graphics, written by Jay Watkins. In this article, Jay explains how to get basic 2D rendering up and running with the new DirectX 8 API, complete with example source code. Check it out here!
    Wednesday, June 13th 2001
    New FreeImage Release
    02:58 PM
        Discuss This!


    Version 2.3.1 of FreeImage was recently released, a free, open source image library for Windows. View the change log to see what's new.
    Wednesday, June 13th 2001
    Radiosity Bibliography
    02:54 PM
        Discuss This!


    The Helios32 web site has been updated with the June edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." Since May there have been 16 additions.

    In other Helios32 site news, you'll find they've released the notes to Ian Ashdown's "Thinking Photometrically II" workshop from Lightfair International. The notes (46 pages) are available for download in PDF format.
    Wednesday, June 13th 2001
    New SGL Release
    02:47 PM
        Discuss This!


    Version 0.3.0 beta of the SGL scene graph library has been released, described as "a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb, sglobj, sgl3ds), and some miscellaneous utilities (sglu)." For more information, visit here.
    Wednesday, June 13th 2001
    JCALG1 Compression Library
    02:43 PM
        Discuss This!


    Version 5.24 of JCALG1 was recently released by Collake Software. JCALG1 is described as "a fast and tight compression library that can easily be integrated into any application. Written in 100% assembly, compression is fairly fast, and decompression is rapid. "
    Wednesday, June 13th 2001
    New BeeCrypt Releases
    02:40 PM
        Discuss This!


    Version 2.1.0 of BeeCrypt has been released, "an open source cryptography library that contains highly optimized C and assembler implementations of many well-known algorithms including Blowfish, MD5, SHA-1, Diffie-Hellman, and ElGamal." In addition, you'll find version 2.0.0 of BeeCrypt for Java has been released as well. For details and downloads, visit here.
    Wednesday, June 13th 2001
    Snok Source Code
    02:37 PM
        Discuss This!


    The full source code to the 3D snake game, Snok has been released, including the unpacked game data, as well as the source to the Aquarium 3D engine that Snok uses.
    Wednesday, June 13th 2001
    Black And White
    02:34 PM
        Discuss This!


    Gamasutra posted a new postmortem, written by Peter Molyneux of Lionhead Studios about the development of their game Black And White.
    Wednesday, June 13th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jesse Laeuchli. Browse the IOTD gallery here!

    tasty links:
  • Fast Chips With Bigger Bits
  • How The Net Is Transforming Distribution
  • The Universe: Still Boggling The Minds Of 'Finite Creatures'
  • Building A Better Bio-Supercomputer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 12th 2001
    Lightmap Render States
    05:44 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on setting up the proper render states for lightmap rendering using DX8 multi-texturing. View Paul Nettle's response over here.
    Tuesday, June 12th 2001
    Random Fractal Terrain
    05:33 PM
        Discuss This!


    Martin Estevao sent word that he's released a "random fractal terrain demo based on the diamond-square algorithm", complete with source code. For more information, visit here.
    Tuesday, June 12th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tim. Browse the IOTD gallery here!
    Monday, June 11th 2001
    Snok Final Version
    03:04 PM
        Discuss This!


    Torbjørn Vik announced the final version release of Snok, a 3D, multi-player snake game, with support for OpenGL. According to the author, the full source code and game data will be released in the next few days.
    Monday, June 11th 2001
    Rigid Body Collision Demo
    02:59 PM
        Discuss This!


    Chris Haag sent word that he's released "an open source GLUT Win32 demo where dice fall down a flight of stairs." Its available here.
    Monday, June 11th 2001
    Milkshape Model Code
    02:57 PM
        Discuss This!


    Scott Hilbert sent word that he's released a MilkShape 3D ASCII model loader/renderer, complete with source code. For details and downloads, visit here (Finished Projects section.)
    Monday, June 11th 2001
    Updated Doxygen Release
    02:55 PM
        Discuss This!


    Version 1.2.8.1 of Doxygen has been released, fixing several bugs in last week's release. For more information about the new release, view the change log.
    Monday, June 11th 2001
    Scene Graph Article
    02:52 PM
        Discuss This!


    David Hof sent word that he's posted a new article on scene graphs. According to the author's introduction, "This article is about a series of algorithms that help render your 3D world. Im not going to discuss the fastest way of rendering polygons or why you should use vertexbuffers, just a method of structuring your world for visibility detection and other neat stuff."
    Monday, June 11th 2001
    Pixel Shaders Overview
    02:49 PM
        Discuss This!


    Tony McMahon sent word that he's updated his site with an overview of DX8 pixel shaders.
    Monday, June 11th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by dataman. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Finding Memory Usage Patterns In VC++ submitted by Juan Carlos Arevalo Baeza. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Properties In MSVC6 submitted by dynamix. Browse the TOTD Collection here!

    tasty links:
  • Evidence Uncovered That Sheds Light On Earth's Origins
  • Java Moves To Silicon For Better Phones
  • Mars To Make Wednesday Appearance
  • Computers Play Catch-up
  • Intel Announces Transistor Breakthrough
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, June 7th 2001
    AI Game Coding Book
    03:22 PM
        Discuss This!


    Steve Rabin sent along the following announcement:

    " An upcoming AI book, entitled "AI Game Programming Wisdom", is still accepting proposals for articles. The submission deadline of June 15th is one week away. Selected authors will have several months to write their 5-10 page articles for the book. Specific articles that the editors are looking for can be found on the book's website at www.AIWisdom.com. Don't miss your chance to contribute to this important, groundbreaking book. In addition, the editors are currently looking for game screenshots to place on the cover that exemplify AI behavior. For all of the details, visit www.AIWisdom.com. "


    flipcode News Archives for 2001

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