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flipcode News Archives for 2001

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Monday, July 16th 2001
Audiere Audio Library
09:06 PM
    Discuss This!


Chad Austin sent word that he's released version 1.01 of Audiere, "a high-level audio library (currently only for Windows) under the GPL", with support for MP3, Ogg Vorbis, WAV, IT, XM, S3M, and MOD files. For details and downloads, visit here.
Monday, July 16th 2001
New Coding Contests
09:04 PM
    Discuss This!


flipCode's summer coding contests are now online! There are two contests running simultaneously, one with a deadline in August, the other in September. Visit here for details.
Monday, July 16th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Teemu Ojala. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Hiding A Message In An Image submitted by Chris Thompson. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Using Classwizard To Browse Namespaces submitted by James Myers. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, 3D Games Book. Browse the Resource Collection here!

tasty links:
  • Scientists Build Most Precise Clock
  • BMW Showcases Cars That Run On Hydrogen
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, July 13th 2001
    New Octree Tutorial
    07:14 PM
        Discuss This!


    Marius Andra sent word that he's posted a new tutorial on octrees, complete with sample source code. It covers building up the octree structure, as well as how to perform frustum culling.
    Friday, July 13th 2001
    DirectInput 8 Tutorial
    07:10 PM
        Discuss This!


    Matthew Porth sent word that he's posted a new tutorial on his web site, offering details and source code for adding keyboard input to your project via DirectInput 8.
    Friday, July 13th 2001
    OpenGL Texture Demo
    07:02 PM
        Discuss This!


    Romka Graphics posted a new dynamic texture map OpenGL demo, complete with source code.
    Friday, July 13th 2001
    Dot3 Bump Mapping
    06:59 PM
        Discuss This!


    Jason from DelphiGL sent word that he's posted a new OpenGL bump mapping demo. According to the author, the bump mapping is done using register combiners available on all GeForce video cards.
    Friday, July 13th 2001
    REALBasic 3D Article
    06:55 PM
        Discuss This!


    iDevGames sent word that they've posted a new article entitled "3D in REALbasic with Rb3D", written by Joseph Nastasi. The article offers an introduction to 3D programming with the Rb3D rapid development environment.
    Friday, July 13th 2001
    The Daily Flip
        Discuss This!


    The new contests should be up this weekend, Monday by the latest. Sorry again for the delays. We're still looking for a contest sponsor by the way. If you or your company would be interested in offering some prizes for our coding contests, please contact me for sponsorship details. Thanks.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Darshan Patil. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Game Architecture And Design. Browse the Resource Collection here!
    Thursday, July 12th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jacco Bikker. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Effective C++. Browse the Resource Collection here!
    Wednesday, July 11th 2001
    The CodeState Updates
    09:07 PM
        Discuss This!


    The CodeState has been updated with a selection of new code entries. In addition they've been listed as an official mirror of Bruce Eckel's Thinking In Java and Thinking In C++ programming books, which you can find online here.
    Wednesday, July 11th 2001
    Cornflake Zone Updates
    09:04 PM
        Discuss This!


    Francis from the Cornflake Zone sent along the following information about two new releases they've posted:

    " The first is a small fire effect, hopefully you can re-use it to build your own "procedural" texture applications. The code is quite fast but has not been optimized so as to maintain readability.

    The second is the famous Serpinski Gasket done in 3D with pyramids instead of triangles. This small demo has dynamic lighting and particles. Again, simplicity is maintained to facilitate learning. "

    Wednesday, July 11th 2001
    New Auran Jet Release
    09:00 PM
        Discuss This!


    We received word that release candidate 1 of AURAN Jet has been released, with added documentation, new features, and more examples. According to the web site, AURAN Jet "provides a development foundation that will dramatically cut costs and time. The package includes a 3D game engine and fully integrated construction kit."
    Wednesday, July 11th 2001
    Open Inventor Tutorial
    08:56 PM
        Discuss This!


    The Developers Gallery sent along the following information about a new tutorial they've posted on Open Inventor model loading:

    " One of the main features of Open Inventor is its direct support for model loading. Using this tutorial you will learn how to load Inventor models and scenes and how to antialiase them. An Fltk (multi-platform) based Inventor Viewer application is also provided to help people that do not have easy access to ivView (for example Windows users) to quickly preview their Inventor scenes. "

    View the tutorial here.
    Wednesday, July 11th 2001
    orbit.flipcode.com
    03:06 PM
        Discuss This!


    flipCode welcomes its latest hosted site, orbit.flipcode.com, run by Kallen McInerney. There you'll find information about his projects, screenshots, development notes, and more. Check it out here!
    Wednesday, July 11th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Luke Hodorowicz. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Xor Encoder/Decoder submitted by Rudolf Schmand. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Visual Assist. Browse the Resource Collection here!
    Tuesday, July 10th 2001
    DirectX 8 2D Graphics
    03:40 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled "Advanced 2D Graphics With DirectX8", written by Brand Gamblin. In this tutorial, focused on 2D graphics using DirectX8, Brand explains how to set up and render bitmaps, as well as how to write directly to a surface. Example source code is included. Check it out here!
    Tuesday, July 10th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by 3TE Team. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Writing Solid Code. Browse the Resource Collection here!
    Monday, July 9th 2001
    JEDI-SDL Beta 3
    08:28 PM
        Discuss This!


    Dominique Louis sent word that beta 3 of JEDI-SDL is now available, "the Object Pascal import units for the SDL (Simple DirectMedia Layer) cross-platform multi-media/game library."
    Monday, July 9th 2001
    New OpenGL Demos
    08:26 PM
        Discuss This!


    Romka Graphics released two new demos, one showing how to load data from ZIP files, and the other featuring a basic terrain LOD system. Both are available, complete with source code, here.
    Monday, July 9th 2001
    PasScript 5.8 Release
    08:24 PM
        Discuss This!


    Version 5.8 of PasScript has been released, "an interpreter of a vast subset of the Object Pascal language which supports all Object Pascal data types except interfaces."
    Monday, July 9th 2001
    New Discussion Topic
    02:22 PM
        Discuss This!


    There's a new discussion topic online about Graphics And Gameplay, submitted by Benedict Walmisley. The question is whether any recent graphical innovations have led to better game play, and if not, what sort of advances might? The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
    Monday, July 9th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Peter Hall. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Calculator Class submitted by John Raptis. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Faking Templates In C submitted by Andreas Magnusson. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Code Complete. Browse the Resource Collection here!

    tasty links:
  • Images Stir Life On Mars Debate
  • More Clues On Matter
  • Linux Prepares For Battle
  • Napster Users Write Eulogy As Service Goes Dark
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, July 7th 2001
    On Resource Management
    05:55 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on resource/file management in games.
    Saturday, July 7th 2001
    Dynamic Lights Demo
    05:49 PM
        Discuss This!


    Nate Miller updated his programming page with a new OpenGL demo illustrating a technique for 'fake' dynamic lights in a 3D scene. There you'll also find another recently released demo featuring an environment mapping effect, showing the use of the GL_NV_vertex_program extension. Both demos include the full source code.
    Saturday, July 7th 2001
    Tile Studio 2.0
    05:39 PM
        Discuss This!


    Mike Wiering sent word that version 2.0 of Tile Studio has been released, described as "a complete development utility for graphics of tile-based games." It features both a bitmap editor and a map editor for designing levels. You can customize how the editor outputs data, making Tile Studio worth a look for anyone interested in working on tile-based 2D games.
    Saturday, July 7th 2001
    New TrueVision SDK
    05:34 PM
        Discuss This!


    GabitaSoft sent word that they've released a new version of their TrueVision 3D SDK. They've also launched a new version of the SDK's web site, featuring tutorials, forums, and more.
    Saturday, July 7th 2001
    QT 2.30 Non-Commercial
    05:29 PM
        Discuss This!


    Trolltech recently released a version of Qt for Windows under a non-commercial license. Qt is described as "a C++ cross-platform fully object-oriented application framework that enables rapid building of state-of-the-art GUI applications for Microsoft Windows, Unix and multiple embedded Linux platforms." For more information about the new license, visit here. Many thanks to malkia for the news.
    Saturday, July 7th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by James Bond. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Code Warrior Development Tools. Browse the Resource Collection here!
    Thursday, July 5th 2001
    Virtual File System
    01:46 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled "Programming a Virtual File System", written by Michael Walter. In this tutorial, the first in a series, Michael explains the basics behind a virtual file system for games, including details on the full implementation that'll be introduced in the next installment. Check it out here!
    Thursday, July 5th 2001
    OpenGL Lights Demo
    01:06 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about a new demo he's released:

    " People often ask if there is some way to bypass OpenGL's limit of 8 simultaneous light sources. It's possible to accumulate the effect of as many light sources as you want, by drawing your scene in multiple passes, and additively blending them together. I posted a new demo that does just that... "

    For details and downloads, visit here.
    Thursday, July 5th 2001
    New FreeImage Release
    01:03 PM
        Discuss This!


    Version 2.3.2 of FreeImage was recently released, a free, open source image library for Windows. For details on what's new, view the change log.
    Thursday, July 5th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by James Fingleton. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, More Console Fun submitted by Armin Kaussner. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Computer Graphics: Principles & Practice. Browse the Resource Collection here!

    tasty links:
  • NASA Considers Blimp To Explore Distant Moon
  • Online Gaming's Room To Run
  • Open-source Firm Casts Its Own .Net
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, July 3rd 2001
    OTri.Net Site Launch
    03:53 PM
        Discuss This!


    Aaron Hilton sent word that he's launched his new site, OTri.Net, dedicated to demo development. Here's a description:

    " OTri.net is a community site geared towards making demos. It offers art, music, demopaja plugins, and demos all released under GPL. Daily news and comment system keep the information lively and interesting for those wishing to flex some creative muscles in whatever area they wish. "

    For more information, visit here.
    Tuesday, July 3rd 2001
    Java Terrain Engine
    03:53 PM
        Discuss This!


    Kenneth Russell sent along the following news bit:

    " The Java[tm] Development Kit, version 1.4, and the New I/O package contain a platform-, vendor-, and Java virtual machine (JVM) implementation-independent mechanism for safely accessing memory that is not managed by the JVM. This zero-copy mechanism can accelerate programs in many domains while reducing the amount of native code.

    A simple terrain engine built using Jausoft's OpenGL for Java and the New I/O facilities illustrates the use of the technique in the 3D graphics domain. "

    For more information, visit here.
    Tuesday, July 3rd 2001
    Ken's Labyrinth Code
    03:53 PM
        Discuss This!


    Ken Silverman released the full source code to the game Ken's Labyrinth, originally released in 1993. The full game is also freely available to download.
    Tuesday, July 3rd 2001
    Free GameInstitute Trial
    03:52 PM
        Discuss This!


    Here's a bit of news we received from GameInstitute:

    " www.GameInstitute.com will make available the first three weeks of its popular offering ‘Advanced BSP, PVS, and CSG Techniques’. The course demonstration will be brought to you in weekly installments and will include the complete textbook with audio, online lectures, downloadable source code, and demonstration applications. Best of all, it is absolutely FREE! You can register to participate in the demo by clicking here. "

    GameInstitute is an online learning 'school' that "offers a variety of affordable high-quality game development courses covering many of the latest cutting-edge technologies and techniques."
    Tuesday, July 3rd 2001
    The Daily Flip
        Discuss This!


    The new coding contests we discussed in the forums should be up within the next few days. Just been a little busy lately.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Warren Marshall. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Advanced 3-D Game Programming. Browse the Resource Collection here!

    tasty links:
  • Giant World Detected In Deep Space
  • Making Cyberspace Collaboration Succeed
  • .Net Gets Close To Fruition
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 2nd 2001
    Lightcube gxSDK Release
    04:27 PM
        Discuss This!


    Lightcube Technologies sent word that the community edition of their gxSDK is now available for download. Here's a bit of information:

    " GX delivers a paradigm shift on how developers work with 3D middleware. Different from existing solutions, GX consists of a full-featured Operating System for dynamic, multi-threaded 3D applications. It stands out for its great flexibility and enables programmers to built any kind of 3D application quickly and easily - from interactive games to 3D e-learning applications or walk-through experiences.

    The gxSDK technology features Realtime Lighting, Shadows, Positional Audio, Particle System, Inverse Kinematics & Procedural Animation, Procedural Terrains, Portal Technology and a 3D Graphical User Interface (GUI). "

    For more information, visit here.
    Monday, July 2nd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joshua Shagam. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Real-Time Rendering. Browse the Resource Collection here!

    tasty links:
  • Big Moon-Sized Object Found Beyond Neptune
  • IBM Introduces World's Highest-Resolution Monitor
  • Quantum Mechanics' New Horizons
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, June 29th 2001
    VAR/Fence Tutorial Demo
    05:25 PM
        Discuss This!


    Tom Nuydens from Delphi3D sent along the following announcement about a new vertex array range/fence extensions demo he's posted:

    " NVidia's vertex array range and fence extensions allow you to reach very high triangle rates by letting the GPU pull vertices from AGP memory rather than from system memory. Delphi3D has posted a new article, which describes a rendering architecture that uses VAR and fence to stream vertex array data into AGP memory, thus increasing your polygon throughput even for non-static vertex arrays. The article also comes with a demo, to illustrate the concepts outlined in the article with working code. "

    For details and downloads, visit here.
    Friday, June 29th 2001
    New Discussion Topic
    05:11 PM
        Discuss This!


    There's a new discussion topic online about Independent vs. Commercial game development, submitted by Andrew Yount. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
    Friday, June 29th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chazz. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Smallest Enclosing Spheres submitted by Nicolas Capens. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, DevPartner Studio. Browse the Resource Collection here!

    tasty links:
  • Tech Industry Reacts To Microsoft Ruling
  • PC Gamers Can Now Rent A Stream
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, June 28th 2001
    Linux Game Development
    03:34 PM
        Discuss This!


    Here's a clip from a press release we received regarding an upcoming book by No Starch Press and the folks at Loki Games, on Linux game development:

    " San Francisco, CA--No Starch Press and Loki Software today announced the launch of the complete and authoritative guide to developing games for Linux. PROGRAMMING LINUX GAMES: LEARN TO WRITE THE GAMES LINUX PEOPLE PLAY (August 2001, 1-886411-49-2, $39.95, paperback, 432 pp., http://www.nostarch.com/?plg) guides readers through all the important Linux development tools and gaming APIs, with a special focus on Simple DirectMedia Layer (SDL). Written by the gaming masters at Loki Software, this book is the ultimate resource for Linux game developers. "

    For more information, visit No Starch Press.
    Thursday, June 28th 2001
    New Programming Site
    03:29 PM
        Discuss This!


    Stefan Maton sent along a link to Sun & Moon Programmer Resources, a new site with various development-related links. The site is still under construction, but a couple sections have a bit of content, including the book page and collision detection links.
    Thursday, June 28th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joel Duggan. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, 3D Game Engine Design. Browse the Resource Collection here!

    tasty links:
  • Court Reverses Microsoft Breakup Order
  • Hubble Detects Floating Planets
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, June 27th 2001
    Developer Resource Section
    09:34 PM
        Discuss This!


    On the right-hand menu, you'll find a link to a new resource section that'll be updated (hopefully) daily with a new featured resource of interest to game developers. A summary of a book, piece of software, library, tutorial, or whatever else will posted, with a comment forum for you to leave your opinions on the material, much like how the "of the day" features work. Hopefully it'll turn out to be a rather neat feature.
    Wednesday, June 27th 2001
    codeState Site Launch
    02:56 PM
        Discuss This!


    The codeState, run by Tobin Schwaiger (aka Hasty), is a new community-oriented development site with an emphasis on knowledge and source code sharing (all popular languages and categories). While various parts of the site are still under construction, the main news page, and the code base are live and ready for content. Check out the site launch news header here!

    Congrats to Tobin for finally launching ;p
    Wednesday, June 27th 2001
    Game Engine Site
    02:20 PM
        Discuss This!


    Gottfried Chen sent along a link to his web site, dedicated to the game engine he's working on. There you'll find his development diary, various tips, source code, and more.
    Wednesday, June 27th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Martin Mittring. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Simple Compression Class submitted by Rasmus Neckelmann. Browse the COTD Collection here!

    tasty links:
  • Study Shows It's Easy To Alter Memory
  • Strange Glows On Jupiter Moon
  • Microsoft Announces Shared-Source Strategy
  • Loch Ness Monster Mystery Solved?
  • Computer Virus Viewed As Artwork
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, June 26th 2001
    Smooth Mouse Filtering
    08:39 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a new (questionless) entry by Paul Nettle on mouse filtering. He's included a demo to illustrate the concepts explained in the article. Check it out here.
    Tuesday, June 26th 2001
    New DX8 Tutorials
    08:22 PM
        Discuss This!


    Mr. Snow sent word that dkcscPortal has been updated with two new DirectX 8 tutorials, on indexed primitives and per-vertex animation.
    Tuesday, June 26th 2001
    Tech File Update
    08:18 PM
        Discuss This!


    Muresan Robert updated his tech file with a bit on what he's been up to recently.
    Tuesday, June 26th 2001
    New Small Toolkit
    12:42 PM
        Discuss This!


    There's a new version of the Small Language toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax." For details and downloads, visit here.
    Tuesday, June 26th 2001
    Alias 25 Site News
    12:16 PM
        Discuss This!


    Pierre from Alias 25 sent word that he's updated his web site with the full source code to the Odeon 3D engine project, as well as a new version (1.3.0) of the Alias25 Game Library. For details and downloads, visit here.
    Tuesday, June 26th 2001
    Collake Software Update
    12:11 PM
        Discuss This!


    Collake Software released new versions of their PECompact (v1.50) and PEBundle (v2.0 beta 1) shareware utilities, as well as an updated version (5.25) of JCALG1, a free, "fast and tight compression library that can easily be integrated into any application."
    Tuesday, June 26th 2001
    PyGame 1.1 Released
    12:05 PM
        Discuss This!


    Pete Shinners sent word that version 1.1 of PyGame has been released, a Python game development library. Here's the buzz:

    " Pygame is a set of python modules written to help create games in Python. The package is wrapped around SDL and several of the SDL daughter libraries. There are currently several released open source games and applications built with Pygame. Version 1.1 adds a large list of features and cleanup bugfixes. "

    For more information, visit here.
    Tuesday, June 26th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jad Meouchy. Browse the IOTD gallery here!
    Monday, June 25th 2001
    DirectX Capabilities DB
    03:24 PM
        Discuss This!


    Eric Fortier sent in the following announcement regarding his new DirectX capabilities database:

    " I have just put a section on our web site for my DirectX 8 capabilities database. Using a simple 327 KB application, people can query their computers for the capabilities of their video card(s), and enter them in our database for every one to query and view.

    Every capabilities of DirectXGraphics are listed in the database, and they are sorted by categories for both the hardware and software (reference) devices. "

    For more information, visit here.
    Monday, June 25th 2001
    OpenGL Transformations
    03:21 PM
        Discuss This!


    The Developers Gallery sent word that they've posted a new tutorial on "Advanced Transformations (Multiple Translations and Rotations)" with OpenGL, complete with example code.
    Monday, June 25th 2001
    New PortaLib Release
    03:12 PM
        Discuss This!


    Brett Porter sent word that he's released version 0.3.0 of PortaLib, "which has a partial GUI implemented in OpenGL, as well as a few bug fixes to the skeletal animation code. It compiles under Windows & Linux, with support for Visual C++, Borland C++ and Cygwin under Windows."
    Monday, June 25th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jan Marguc. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, STL Container Cleanup submitted by Yordan Gyurchev. Browse the TOTD Collection here!

    tasty links:
  • Scientists Try To Figure Out How Pyramids Were Built
  • Amazon Launches Software Service
  • New Images Of Europa And Io Released
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, June 24th 2001
    Firetoad Software Hiring
    04:49 PM
        Discuss This!


    Nathan from Firetoad Software (developers of FUEL) sent word that they've got quite a few artist and level design positions they're looking to fill, as well as a producer position. If you're interested in moving to Calgary, Canada to work on video games, visit their jobs page.
    Sunday, June 24th 2001
    Quaternions For Dummies
    04:46 PM
        Discuss This!


    Brian Davis sent word that he's posted a tutorial entitled Quaternions For Dummies, with links and code snippets from various sources explaining how to use Quaternions. Here's a description from the author:

    " After spending time taking bits of information from other sites, I have compiled a short list of links and an example program to complement the tutorial. It shows how to convert between Euler angles, Quaternions, Axis-angle, and to a Matrix. Nothing that hasn't been done before, but having all 4 conversions covered in one page might be helpful to those trying to learn. "


    flipcode News Archives for 2001

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