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flipcode News Archives for 2001

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Friday, August 3rd 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Crowe. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Input Engine submitted by Fredrik Redgård. Browse the COTD Collection here!
Thursday, August 2nd 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Nettle. Browse the IOTD gallery here!
Wednesday, August 1st 2001
New Doxygen Release
03:16 PM
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Version 1.2.9 of Doxygen has been released, "a documentation system for C++, Java, IDL (Corba, Microsoft and KDE-DCOP flavors) and C." To see what's changed, visit here.
Wednesday, August 1st 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Federico Coletto. Browse the IOTD gallery here!

Featured Resource Update - There's a new featured resource summary online, Game Design: Theory & Practice. Browse the Resource Collection here!
Tuesday, July 31st 2001
SimulAxion Physics Engine
05:40 PM
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Leonardo Boselli sent along the following info about the SimulAxion physics engine:

" SimulAxion is a GPL realtime physics engine under development written in Java.
It models rigid body physics with particles linked togheter. Changing the nature of the links between the particles, one can simulate a wide range of physical properties. This engine is designed for game-like applications and fast performances are more important than accuracy, so it uses many acceptable approximations. The stability of the simulation is guaranteed by a simple Verlet integrator. "

For details and downloads, visit here.
Tuesday, July 31st 2001
Linux Graphics Programming
05:37 PM
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Normal Lin sent along the following announcement regarding the follow-up to the recently released book, Linux 3D Graphics Programming:

" The book "Advanced Linux 3D Graphics Programming" is now available for purchase. It is the follow-up volume to the first book "Linux 3D Graphics Programming". This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications such as games. It covers such topics as texture and light mapping, creating compatible morph targets in Blender, creating and importing IK animations into a 3D engine, BSP trees (node and leaf based), portals, level editing, particle systems, collision detection, digital sound, content creation systems, and more. A table of contents is viewable online. "

For more information about this book, read here.
Tuesday, July 31st 2001
Lightwave Object Loader
04:57 PM
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Antonio Lattanzio sent word that he's released a new version of his Lightwave object loader source code. Check it out on his new web site.
Tuesday, July 31st 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Samuel Cantin. Browse the IOTD gallery here!

Featured Resource Update - There's a new featured resource summary online, Designing 3D Games That Sell. Browse the Resource Collection here!
Monday, July 30th 2001
View3DS Update
04:34 PM
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Nick Porcino sent news of an updated View3DS release, now with animation loading code. Visit the downloads page for more information.
Monday, July 30th 2001
New Lua Release
04:24 PM
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Version 4.1 alpha of Lua was recently released. Lua is described as "a powerful, light-weight programming language designed for extending applications."
Monday, July 30th 2001
New OpenGL Demos
04:18 PM
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Romka Graphics sent word that they've posted 2 new demos, one on generating lightmaps, and the other on landscape collision detection. Both include source code.
Monday, July 30th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thomas Terkatz. Browse the IOTD gallery here!
Friday, July 27th 2001
V12 SDK Details
03:38 PM
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Voodoo Extreme posted a response to a question they sent to Tim Gift of Garage Games, about what to expect as a developer who licenses the V12 engine.
Friday, July 27th 2001
Asm2k1 Tech Seminars
02:38 PM
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Jari Komppa sent along the following news about four tech seminars that'll be presented at the Assembly 2001 demo compo:

" Fathammer sponsors assembly2k by organizing four one-hour seminars on game technology, including Tim Sweeney talking about 3d game tech, Robert J. Mical talking about 3d mobile gaming, Petri Norlund talking about 3d hardware accelerators, and Jari Komppa talking about making demos on wince. "

For more information about the seminars, visit here.
Friday, July 27th 2001
New DevIL Release
02:36 PM
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Version 1.1.1 of DevIL has been released (formerly OpenIL), a cross-platform image library with support for a number of popular image formats.
Friday, July 27th 2001
eVision Java Contest
02:34 PM
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We received the following news about a new contest based around eVision's visual search SDK:

" eVision is excited to announce the release of version 2.1 public beta of the eVe visual search Java-based SDK. The toolkit lets you create search applications that use images and visual similarity rather than keywords and text.

To celebrate the release eVision is providing a great opportunity for you to make a little cash and impress your friends, colleagues, and neighbors with your programming prowess. Using the new 100% Java-based eVe 2.1 beta SDK for WinNT/2k. Solaris, Linux or Mac OS X, we're inviting you to develop an innovative visual search application. "

For more information about the contest, visit here.
Friday, July 27th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jan Turan. Browse the IOTD gallery here!

Tip Of The Day Update - There's a new Tip Of The Day online, Recovering From The MSVC Class Browser Bug submitted by Jack Greasley. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Linux Game Programming. Browse the Resource Collection here!
Wednesday, July 25th 2001
Code Timing Article
05:31 PM
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There's a new article over on CodeGuru, explaining a simple method for timing code.
Wednesday, July 25th 2001
Vortex NG Postmortem
05:24 PM
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Geert Poels sent along the following info about a new Vortex NG postmortem on iDevGames:

" Rocco Bowling of Feline Entertainment has been working on his game, Vortex NG for the past 1.5 years and was recently elected as one ot the top 5 finalists in the IGF Student showcase.

Now that Vortex NG has been released, Rocco took some time off to send in a postmortem of the game. Independent developers should find his coverage of the Independent Games Festival to be very interesting. "

View the article here.
Wednesday, July 25th 2001
Virtools Dev 2.0
05:22 PM
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Virtools announced the release of Virtool Dev 2.0, a package for creating and managing 3D content in multimedia applications such as games. Here's a clip from the press release:

" July 15, 2001 – Paris – Virtools™, market leader in the world of interactive 3D development solutions announces the release of Virtools Dev 2.0

Already implemented on hundreds of successful commercial titles, Virtools™ ground-breaking solutions put game industry capabilities to work for a wide range of markets. Virtools™ interactive 3D development solutions enable a growing number of companies to deploy game-quality interactive 3D applications for e-Marketing, e-Learning and game creation while keeping costs under control and reducing the risk associated with developing interactive applications. "

For more information, visit here
Wednesday, July 25th 2001
PocketPC Game Tutorials
05:17 PM
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Jacco Bikker sent along the following news about a PocketPC tutorial series he's working on:

" I have just uploaded two new episodes of my PocketPC Games & Graphics coding tutorial, bringing the total number of episodes to 5. The tutorial covers basic and less basic topics, like pointers & buffers, pixel formats, image effects, rotozooming and fixed point math. "

The tutorials are available here.
Wednesday, July 25th 2001
New FreeImage Release
06:15 AM
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Version 2.4.0 of FreeImage has been released, a free image library for Windows.
Wednesday, July 25th 2001
Small Language Toolkit
06:12 AM
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There's a new version of the Small Language Toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax."
Wednesday, July 25th 2001
OpenGL Structured Models
06:12 AM
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Version 1.0.1 of GLASS has been released, the OpenGL Articulated Structure System. Here's a description from the web site:

" GLASS is a 3D library, designed to make easy use of structured models in open GL applications. What do I mean by structured? That is models, that are made up of components linked by basic transforms, for example, rotations and translations. By using GLASS in an application, these models can be loaded, modified, and displayed using a minimum of function calls. "

For details and downloads, visit here.
Wednesday, July 25th 2001
Scene Graph Library
06:06 AM
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Version 0.4.0 beta of SGL has been released, "a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb, sglobj, sgl3ds), and some miscellaneous utilities (sglu)."
Wednesday, July 25th 2001
Linux OpenGL Demos
06:00 AM
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Nate Miller updated his programming page with news that two of his OpenGL demos were recently ported to Linux.
Wednesday, July 25th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Grzesio Furga. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, XML Parser submitted by Timur Davidenko. Browse the COTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Texturing And Modeling. Browse the Resource Collection here!
Tuesday, July 24th 2001
New Prophecy SDK Beta
10:45 PM
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Philip Wyett sent word that a new beta version of the Prophecy SDK has been released by Twilight 3D, described as "a full, thoughtfully written and rewritten framework for building any kind of multimedia, games software, educational software, demos, visualization projects, etc"
Tuesday, July 24th 2001
Desktop Pets SDK
10:42 PM
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We received an announcement about the first release of the Desktop Pets SDK, which "contains the Max exporters, a sample Model, sample scipt file, the script comipler and the Desktop Pets Packer."
Tuesday, July 24th 2001
2D Game Tutorial
02:12 PM
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Patrick Kooman sent word that the sixth installment of 2DGame.nl's game programming series has been posted. This time around they explain how to create and handle events in the game.
Tuesday, July 24th 2001
RPG Content Seeks Owner
01:58 PM
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We received an announcement about Fantasy Gladiators, an unfinished online RPG which the developers are looking to either sell, or find a suitable team for. Here's the buzz:

" The Fantasy Gladiators game concept and website and initial coding are up for sale or seeking an open source team to own it. The project is just too large to manage anymore... We have opended up the Staff Area to the public and we wish to move this development to an open source solution or sell the design docs. If interested, please contact Minion Development Corp. at mdc@miniondevelopment.com "

For more information about Fantasy Gladiators, visit here.
Tuesday, July 24th 2001
ROAM Optimizations Tutorial
01:50 PM
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There's a new featured tutorial here on flipCode entitled "ROAM Implementation Optimizations", written by Yordan Gyurchev. In this article, Yordan explains a number of optimization techniques for use with hardware accelerated implementations of terrain rendering algorithms, such as ROAM. Included with the tutorial you'll find the source code to a demo which implements the ideas covered in the article. Check it out here!
Tuesday, July 24th 2001
The Daily Flip
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What's hidden in the mysterious image on the left? Is it the blueprint to a perpetual motion machine? Is it a solution to the world's energy problems? Is it a message from extraterrestrials? Click on it to find out =).


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kurt Miller. Browse the IOTD gallery here!

Tip Of The Day Update - There's a new Tip Of The Day online, Add Tab-Completion To Your Console submitted by William Brodie-Tyrrell. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, The Mythical-Man Month. Browse the Resource Collection here!
Monday, July 23rd 2001
Creating Target Matrices
10:20 PM
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Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on camera orientation. In his response, Paul Nettle offers a detailed explanation of how to create a "look at" matrix. Check it out here!
Monday, July 23rd 2001
6DX SDK Update
04:03 PM
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Jacob Marner sent along the following news bit about the 6DX SDK:

" Version v1.1.5 of 6DX, a high-performance DirectX based 3D engine for Windows has been released. 6DX is a Quake 2/3-like engine that can be programmed from C++, Visual Basic, Delphi and Java. "

For more information, visit Eldermage Entertainment.
Monday, July 23rd 2001
New MiniFMOD Release
04:02 PM
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MiniFMOD version 1.6 has been released, a small XM replay system, complete with source code.
Monday, July 23rd 2001
New PLIB Release
03:55 PM
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Version 1.5.1 of Steve Baker's Portable Game Library (PLIB) has been released.
Monday, July 23rd 2001
Game Tutorials Site
03:53 PM
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Ben Humphrey sent along a link to GameTutorials.Com, where you'll find a collection of game development tutorials, ranging from beginner's C++ to advanced 3D programming.
Monday, July 23rd 2001
Shockwave Studio Webcast
03:49 PM
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Kim Pallister sent word that Intel has an interactive Webcast scheduled for August 2nd, showcasing features in Macromedia Director 8.5 Shockwave Studio. You can register for the show here.
Monday, July 23rd 2001
Coding Contest Reminder
03:46 PM
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Just a reminder that there are 2 summer coding contests currently in session here on flipCode.
Monday, July 23rd 2001
The Daily Flip
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In response to the several e-mails I've still been receiving which ask, "When are the forums going to be searchable?!?", they've been searchable for several weeks now. If you'd like to run a search, visit the "Search" link on the main forums page.

Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nick Van Tassell. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, zxLog - C++ Logging Class submitted by Masoud Maysami. Browse the COTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Thinking In C++. Browse the Resource Collection here!
Sunday, July 22nd 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andre Könecke. Browse the IOTD gallery here!
Saturday, July 21st 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Daniel Sanchez-Crespo. Browse the IOTD gallery here!
Friday, July 20th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rob James. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Plug n' Play Collision Detection For Spheres submitted by John Raptis. Browse the COTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Real-Time Strategy Game Programming. Browse the Resource Collection here!
Thursday, July 19th 2001
Crystal Entity Layer
07:55 PM
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The Crystal Entity Layer is a new project by Jorrit Tyberghein, the manager of the Crystal Space project. The goal of the project is to make an entity layer (entity and property classes) for use in 3D games. For more information, including the design document, visit here.
Thursday, July 19th 2001
Crytek Studios Hiring
05:55 PM
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Crytek Studios, the developers behind X-Isle, sent word that they're currently looking to hire both a Playstation 2 and PC game programmer. If you're interested in either position, read here.
Thursday, July 19th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Michaël Schoonbrood. Browse the IOTD gallery here!

Featured Resource Update - There's a new featured resource summary online, The C++ Programming Language. Browse the Resource Collection here!
Wednesday, July 18th 2001
Sliding Window Particles
06:44 PM
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OTri sent news of an article he's posted entitled "Sliding Window Particle Systems."
Wednesday, July 18th 2001
The Rage Postmortem
06:31 PM
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CFXWeb sent word that they've posted an exclusive postmortem by Alberto Candussi, covering the development of The Rage by Fluid Games. According to the announcement we received, "The article covers issues as design, team work, finding publishers, what went right, what went wrong and contains some design artwork. All in all this is a great article for other independent teams who wants to read experience from others and fans that want to know a little more about the making of The Rage."
Wednesday, July 18th 2001
New Aztec 3D Modeler
06:27 PM
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Phillip Martin sent word that a new version of the Aztec 3D Modeler has been released, "a 3D Modeling and Animation tool that is intended to provide a decent set of tools for use in the Game development process." The new release includes MD3 exporting, 3DS importing, a new subdivision primitive, bug fixes, and more.
Wednesday, July 18th 2001
Desktop Pets SDK
06:23 PM
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The Desktop Pets team sent word that they're currently preparing an alpha release of their SDK, offering users the ability to create their own virtual 3D Pets using an advanced scripting language. For more information, visit here.
Wednesday, July 18th 2001
DHTML Game Library
06:22 PM
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Scott Porter sent news of a DHTML game library, found here. According to the author, "It has a pretty powerful sprite engine, and can also handle keyboard, and mouse input, as well as having a module for GUI elements and other miscellaneous bits and pieces. There's (now) pretty thorough documentation for the project both online and via download, so people can get up and running pretty quickly." The library has been released under the GPL.
Wednesday, July 18th 2001
Java Game Source Code
06:17 PM
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Torn Space sent along the following news about the source code release of JTrek Academy:

" Torn Space has released the source code for their award winning Java space shooter--JTrek Academy--in the hopes that somebody can learn from it!

JTrek Academy does many things that no other Java games do. Some of its best features are double buffering, streaming of media (so you can play without waiting!), difficulty levels, and good OOP. "

For details and downloads, visit here.
Wednesday, July 18th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Malte Weiß. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Blockmap Algorithm submitted by PREDATOR. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Skybox With A Single Quad submitted by William Brodie-Tyrrell. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Game Design: Secrets of the Sages. Browse the Resource Collection here!
Tuesday, July 17th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Henri. Browse the IOTD gallery here!

Featured Resource Update - There's a new featured resource summary online, Design Patterns. Browse the Resource Collection here!
Monday, July 16th 2001
Global Illumination Info
09:36 PM
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An updated version of the Global Illumination Compendium was released a few days ago, "an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics. " Its available in PDF and PostScript format.
Monday, July 16th 2001
Demeter Terrain Engine
09:32 PM
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There's a new version of the Demeter Terrain Engine available, described as "a cross-platform C++ library that renders 3D terrains using OpenGL. Demeter is designed for fast performance and good visual quality and makes use of advanced techniques such as dynamic tessellation (adaptive mesh) to render vast landscapes in real-time, without the need for high-end hardware. " For details and downloads, visit here.
Monday, July 16th 2001
Radiosity Bibliography
09:29 PM
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Helios32 has been updated with the July edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." There are 20 new additions since last month.
Monday, July 16th 2001
Mac Game Competition
09:26 PM
    Discuss This!


iDevGames announced today a new Mac game creation competition, uDevGame 2001. Here's a chunk from the press release:

" Takamatsu City, Japan, July 16, 2001 - iDevGames is proud to announce the official opening of uDevGame 2001, a new Macintosh game creation competition!

Since its inception, iDevGames has been a stalwart supporter of game developers who write for the Apple Macintosh platform by providing news, articles, tutorials and a forum where advice and ideas can be freely exchanged. To help highlight the talents and abilities of our readership and the wider Macintosh game development community we have organized a new competition: uDevGame 2001.

Simply write a game that runs on an Apple Macintosh computer and you could win prizes from a prize pool that retails at over $3700! Any game genre is welcomed and entries are permissible from anywhere in the world. The competition closes on September 16th 2001 and winners will be announced on October 1st 2001. "With the release of Mac OS X and new machines on the horizon, this is an exciting time to be a Macintosh game developer. We hope this contest will energize developers and enhance the st a te of gaming on our platform," said Carlos Camacho, Editor-in-Chief of iDevGames. "

For more information about the contest, visit here.
Monday, July 16th 2001
MD3 Loader Demo
09:22 PM
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lonerunner released a new demo based on his MD3Load application, illustrating how to load and animate a Quake 3 player model. The source code is included.
Monday, July 16th 2001
DHTML Gaming Tutorial
09:19 PM
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Pascal Bestebroer sent word that he's started a series on DHTML game coding. The series explains, step by step, how to create a 2D game in DHTML. The first two installments are online.
Monday, July 16th 2001
OpenGL Multitexure Demo
09:17 PM
    Discuss This!


Martin Estevao sent word that he's released a new OpenGL demo, "featuring OpenGL's GL_ARB_multitexture extension, which allows a polygon to be blended with multiple textures in a single rendering pass." The source code and binaries are available here.
Monday, July 16th 2001
New GAudio Release
09:14 PM
    Discuss This!


The second build of GAudio version 2.0.1 has been released. Its described as "a sound engine designed for Win32 platforms.Its ease of use structure, reliability and performance make it the ideal canditate for any multimedia application such as video games, cd-rom, demos, etc."
Monday, July 16th 2001
Compressed File Library
09:09 PM
    Discuss This!


Jari Komppa released a new version of CFL, a compressed file library. Here's the buzz:

" CFL (Compressed File Library) is meant for the save-files used by games, and other sorts of data files. Its features include pluggable class factories, easy CFL file creation at runtime, and the ability to have multiple separate CFL objects in memory at the same time. The package also includes a CFL testing tool to make it easier to port the library and to create additional plug-in compressors, preprocessors, and ciphers. It also includes a makecfl utility, which makes it easy to create ini files. "

For more information about CFL, visit here.

flipcode News Archives for 2001

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