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flipcode News Archives for 2001

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Tuesday, September 18th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dierk Ohlerich. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, OpenGL Screen Saver Framework submitted by Jean-Sebastien Perrier. Browse the COTD Collection here!

tasty links:
  • What's In The GameCube
  • The Tech Behind Black Boxes
  • Fujitsu Opens Up Linux-based Humanoid Robot
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 17th 2001
    Mobile Gaming Speech
    07:20 PM
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    raynet sent word that he's posted a recording of the "3D Mobile Gaming" speech given by RJ Micals (one of the inventors of Amiga), presented at Assembly 2001. Its available here in both mp3 and real audio format.
    Monday, September 17th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bruno Cesteiro. Browse the IOTD gallery here!
    Saturday, September 15th 2001
    PolyGone Site Update
    05:50 PM
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    Tobias Johansson updated his web site, PolyGone, with an older demo of his terrain engine, as well as his raytracer for the Gameboy Advance; both with source code included.
    Saturday, September 15th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Miles Vignol. Browse the IOTD gallery here!
    Friday, September 14th 2001
    SDL Game Contest
    06:57 PM
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    No Starch Press announced a new SDL Game Contest, where your goal is to create a complete SDL-based video game in under a megabyte. Prizes include games, books, and more. The deadline is December 1st, 2001.
    Friday, September 14th 2001
    New GAudio Release
    06:54 PM
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    Version 2.0.2 of GAudio has been released, described as "a sound engine designed for Win32 platforms. Its ease of use structure, reliability and performance make it the ideal canditate for any multimedia application such as video games, cd-rom, demos, etc."
    Friday, September 14th 2001
    NVparse DLL And Delphi
    06:49 PM
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    Tom Nuydens of Delphi3D sent along the following information about a DLL version of NVparse, including a Delphi import unit:

    " Delphi3D has released a DLL version of NVIDIA's NVparse utility. NVparse is part of NVIDIA's OpenGL SDK, and is normally shipped as a .LIB. The utility is used to configure vertex programs, texture shaders and the register combiners. The DLL version can be downloaded at http://www.delphi3d.net. It comes with an import unit for Delphi, and could also be used in other languages if so desired. "

    For details and downloads, visit here.
    Friday, September 14th 2001
    Bugs Contest Extended
    06:40 PM
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    The deadline for flipCode's Bugs Coding Contest will be extended. The new deadline has not yet been decided, but it will be at least two weeks from today, most likely further. The results for the precipitation contest should be posted early next week.
    Friday, September 14th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mean Fox. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, HTTP Client Class submitted by John Raptis. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Java-like Monitor Macro For C++ submitted by Jarno Rajala. Browse the TOTD Collection here!
    Thursday, September 13th 2001
    Cipher Version 1.1
    03:23 PM
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    Synaptic Soup announced the release of Cipher version 1.1, "a complete solution for creating state of the art games on the next generation of consoles, the PC, Macs and Linux. "
    Thursday, September 13th 2001
    New GameInstitute Courses
    03:10 PM
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    The GameInstitute sent along the following info, announcing two new courses they're offering:

    " New York, NY—September 10, 2001 www.gameinstitute.com announced today two additional on line courses available to its students. For beginning game programmers, a six week course entitled Introduction to C and C++ will be offered, starting Tuesday September 25. For intermediate to advanced game programmers, Understanding Path finding Algorithms, also six weeks, will start on Monday September 24th. "

    For more information about GI's online game development courses, visit here.
    Thursday, September 13th 2001
    Point Lights Demo
    03:05 PM
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    Jason from DelphiGL announced the release of a new demo "that shows how to do per-pixel pointlights in OpenGL using attenuation maps. The demo uses register combiners and vertex programs to calculate the amount of light a fragment recieves."
    Thursday, September 13th 2001
    The Fairy Engine
    03:03 PM
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    Mythos sent news of some updates to his Fairy Engine web site, including both a new demo and a technical article on portal rendering with moving objects.
    Thursday, September 13th 2001
    DLL Detective Framework
    02:56 PM
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    Adam Moravanszky sent along a link to the DLL Detective, "a framework for intercepting and processing communications between Windows applications and dynamic link libraries (DLLs)." Here's a description from the author:

    " I have recently finished working on v 0.4 of my Direct3D8 and OpenGL proxy utility for windows, which is downloadable from my website. It has been well received by 3D game developers (and IHVs) as it now permits them to debug and profile their applications without source code. "

    For details and downloads, visit here.
    Thursday, September 13th 2001
    The Daily Flip
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    Sorry for the lack of updates in the past few days. I'm currently (unexpectedly) on a modem far from home; there probably won't be many updates in the next few days. I received a few e-mails asking if I was ok after the recent catastrophic events in America. I wasn't anywhere near these cities when the events occurred, and I apologize sincerely for any confusion my 'down time' may have caused. These attacks are shocking and tragic to say the least, and I offer my deepest condolences to the families and friends of the victims.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jochen. Browse the IOTD gallery here!
    Friday, September 7th 2001
    OpenGL Picking Tutorial
    06:16 PM
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    Antonio Ramires Fernandes sent word that Lighthouse3D posted a new OpenGL tutorial on picking objects in a 3D scene.
    Friday, September 7th 2001
    Projective Texturing Demo
    06:12 PM
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    Tom Nuydens of Delphi3D sent along the following information about a new projective texturing demo he's released:

    " Delphi3D has released a new projective texturing demo. Projective texturing is a great technique for creating dynamic lighting effects. It works very well for simulating spotlights, but it can also be used to do things like slide projectors. The best thing is that it can be done with no CPU intervention at all, because all the work is done using TexGen and the texture matrix. "

    For details and downloads, visit here.
    Friday, September 7th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Christian Ofenberg. Browse the IOTD gallery here!
    Thursday, September 6th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by MoJo. Browse the IOTD gallery here!
    Wednesday, September 5th 2001
    NURBS Surfaces Tutorial
    10:00 PM
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    There's a new featured tutorial here on flipCode, entitled "NURBS Curves & Surfaces", written by Vincent Prat. In this article, Vincent covers a number of topics, including an introduction to curves and surfaces, real-time rendering of NURBS surfaces, and surface trimming. The article is available in PDF format, complete with example source code. Check it out here!
    Wednesday, September 5th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Shlomi Fruchter. Browse the IOTD gallery here!
    Tuesday, September 4th 2001
    DX8 Screensaver Framework
    06:12 PM
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    MSDN's DirectX Developer Site was recently updated with a new issue of Driving DirectX, written by Philip Taylor. In this issue, the author presents a new screensaver framework.
    Tuesday, September 4th 2001
    New Direct3D Article
    05:58 PM
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    CodeGuru.com posted a new article by Alexandrov Alex, explaining the basics behind Direct3D 8, complete with sample code.
    Tuesday, September 4th 2001
    Demeter Terrain Engine
    05:54 PM
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    There's a new release of the Demeter Terrain Engine available, with dynamic vertex support. Demeter is described as "a cross-platform C++ library that renders 3D terrains using OpenGL."
    Tuesday, September 4th 2001
    Coding Contest Updates
    05:00 PM
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    flipCode's precipitation contest page has been updated with 5 new entries, from Mike Kubiaczyk, Wim Libaers, Tom Livak, Josep-Oriol Esteve Abad, and Earl E Lamson III. In addition, George Ziniewicz submitted an updated entry. The precipitation contest is now closed, and all valid entries we received should now be online. If you entered the contest, please visit the contest page and verify that your submission is listed.

    Voting instructions should be sent out to the entrants within a day or two. The voting period will last one week, after which the results will posted, as well as the source code to all of the entries. Thanks to everyone who participated, and good luck! Don't forget to check out our other contest!
    Tuesday, September 4th 2001
    Java Coding Contest
    03:25 PM
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    CFXWeb announced their latest themed Java Applet Contest. Visit here for details.
    Tuesday, September 4th 2001
    New PyGame Release
    03:25 PM
        Discuss This!


    Pete Shinners announced the release of PyGame 1.2, "a set of python modules written to help create games in Python." For details and downloads, visit here.
    Tuesday, September 4th 2001
    New PECompact Release
    03:23 PM
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    Collake Software released version 1.60 of PECompact, a shareware compression utility for win32 executables.
    Tuesday, September 4th 2001
    OpenGL MixFM Demo
    03:16 PM
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    Romka Graphics sent word that they've posted a new OpenGL MixFM radio station demo (with source code), written in Delphi by Mihails Zemljanovs.
    Tuesday, September 4th 2001
    Revised A* Tutorial
    03:16 PM
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    Justin Heyes-Jones sent word that he's updated his A* Tutorial with new content based on reader feedback, including example source code.
    Tuesday, September 4th 2001
    Gizmo3D 1.0 Release
    02:56 PM
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    ToolTech Software announced the release of Gizmo3D version 1.0, "a high performance 3D Scene Graph and effect visualisation C++ toolkit for Linux, WIN32 and IRIX used in Game or VisSim development."
    Tuesday, September 4th 2001
    New Quaternion Article
    02:53 PM
        Discuss This!


    Si Brown sent along a link to a new article he's posted, entitled "Quaternions Demystified." According to the author, "it explains everything from basic quaternion arithmetic to spherical cubic interpolation", and includes example source code.
    Tuesday, September 4th 2001
    CharacterFX 1.0 Release
    02:40 PM
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    Dirk Ulbricht sent word that version 1.0 of CharacterFX has been released, a "shareware skeletal animation package, created for game developers and mod makers."
    Tuesday, September 4th 2001
    Gravity Tutorial Update
    02:38 PM
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    Steve Wortham updated his Gravity / Momentum tutorial series with a third installment involving mouse interaction between particles, as well as other techniques.
    Tuesday, September 4th 2001
    New HawkNL Release
    02:36 PM
        Discuss This!


    Phil Frisbie, Jr. sent word that version 1.4 beta 4 of HawkNL has been released, "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris), Windows 9x/ME/NT/2000, and MacOS."
    Tuesday, September 4th 2001
    Jeff Prosise Interview
    02:34 PM
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    Ilia Yordanov from CPP-Home sent news of an interview with Jeff Prosise, the author of the bestseller "Programming Windows in MFC."
    Tuesday, September 4th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tobias Johansson. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Computer Animation: Algorithms & Techniques. Browse the Resource Collection here!

    tasty links:
  • Rise Of The Humanoids
  • Microsoft Unveils New XP Embedded Version
  • Motorola's Blazing-Fast New Chip
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 3rd 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jari Komppa. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Reading Formatted Input submitted by William O'Brien. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Coding Layout For Platform Independence submitted by Chris Brodie. Browse the TOTD Collection here!
    Thursday, August 30th 2001
    Coding Contest Updates
    06:36 PM
        Discuss This!


    flipCode's precipitation contest page has been updated with 7 new entries, from Colin Howe, Adam Byram, Orin Jaworski, Lukas, Paul Rohleder, Guillaume Blanc, and Igor Pavlov. In addition, Lionel Brits submitted an updated entry. Check out our coding contests here! The precipitation contest ends tommorow night before Midnight EST, so get those last minute entries in!
    Thursday, August 30th 2001
    2D Game Programming
    04:09 PM
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    Patrick Kooman sent word that he's posted the seventh installment of 2DGame.nl's series on 2D game programming. According to the author, this issue explains "how to handle "items" which can be picked up within a level, such as health or energy."
    Thursday, August 30th 2001
    Cube Mapping Demo
    04:03 PM
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    Martin Estevao updated his site with a new demo, "which features the cube mapping extension and creates a realistically reflective cube." The source code to the demo is included.
    Thursday, August 30th 2001
    Gravity Tutorial Update
    03:32 PM
        Discuss This!


    Steve Wortham sent word that he's added a new section to his gravity / momentum particle system tutorial, including sample OpenGL code.
    Thursday, August 30th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andre Könecke. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Java Style Call Stack Printing In C++ submitted by Jani Kajala. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Boost C++ Libraries submitted by Jeroen. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Computer Animation: Algorithms & Techniques. Browse the Resource Collection here!

    tasty links:
  • AMD To Downplay Megahertz
  • Motorola's Microscopic Chip Breakthrough
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, August 29th 2001
    GameForm Java Toolkit
    07:23 PM
        Discuss This!


    Bjorn Carlin sent along a link to the recently released GameForm Toolkit for Java, described as "a library with classes primarily intended for tile-based, scrolling, real-time games. "
    Wednesday, August 29th 2001
    Syntextic Studio Source
    07:20 PM
        Discuss This!


    Manuel Astudillo sent word that the source code to Syntextic Studio has been released, a procedural texture generator.
    Wednesday, August 29th 2001
    Windows Sound Library
    07:18 PM
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    Ozzy sent along a link to the full source code release of his sound library, based on libMikMod.
    Wednesday, August 29th 2001
    The Daily Flip
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    My network connection has been, well, less-than-reliable for the last few days, hence the slowdown on 'of the day' and news updates; hopefully the problem is fixed.

    tasty links:
  • Protests Greet Copyright Charges
  • Researchers Plant "Parasites" Inside PCs
  • Governments Push Open-Source Software
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 28th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dominic Morris. Browse the IOTD gallery here!
    Monday, August 27th 2001
    Virtual Storytelling Conference
    03:05 PM
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    Gérard Subsol sent news of an upcoming international conference on virtual storytelling.
    Monday, August 27th 2001
    New Doxygen Release
    03:00 PM
        Discuss This!


    Version 1.2.10 of Doxygen has been released, a source code documentation system.
    Monday, August 27th 2001
    Destiny3D Support Site
    02:59 PM
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    Cheyenne Cloud sent along the following Destiny3D announcement:

    " Cheyenne Cloud, LLC is pleased to announce the opening of the Destiny3D Game Developer Support Site (http://www.destiny3d.com) on Friday, August 24th. Destiny3D is the next version of the highly popular, open source Genesis3D Game Engine set to be released in the Late 2001 / Early 2002 timeframe. Genesis3D was originally released in 1999 and has an estimated worldwide audience exceeding one million aspiring game developers. Genesis3D has been featured in numerous published books, magazines and the popular Game Developer Starter Kit software package. "

    For more information about the engine, visit here.
    Monday, August 27th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Justin Eslinger. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Smart Pointer Template Class submitted by Bernhard Glück. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Breakpoint Macro submitted by Jens Wessling. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Algorithms In C++. Browse the Resource Collection here!

    tasty links:
  • Intel Unleashes 2GHz Pentium 4
  • Mars Explorers Call For Opening The 'New World'
  • IBM Builds Single Molecule Circuit
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 23rd 2001
    New DevIL Release
    10:09 PM
        Discuss This!


    Version 1.1.3 of DevIL has been released, a cross-platform image library.
    Thursday, August 23rd 2001
    Splitting Plane Heuristics
    10:06 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on choosing splitting planes for adaptive octrees or kd-trees. Check out Paul Nettle's response right over here.
    Thursday, August 23rd 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Pet. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Fast Data Copy Of Compile-Time-Known Size submitted by Charles Bloom. Browse the TOTD Collection here!

    tasty links:
  • Images Reveal Callisto As Jagged And Bleak
  • 'New' Beethoven Work To Premičre
  • Nintendo Delays U.S. Launch Of GameCube
  • Making A Cleaner, Cheaper Fuel Cell
  • E-Textbooks Offer Light Reading
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, August 22nd 2001
    Virtual File System
    11:47 PM
        Discuss This!


    The second installment of Michael Walter's Virtual File System tutorial series is now available here on flipCode. This time around, Michael explains some of the interface changes since the last issue, as well as some implementation details.
    Wednesday, August 22nd 2001
    Dot3 Bump Mapping
    09:56 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about a new bump mapping demo he's released:

    " Delphi3D released a new bumpmapping demo that uses GL_ARB_texture_env_dot3 and GL_NV_vertex_program to perform simple per-pixel lighting. The demo doesn't use complex geometry, so it should run acceptibly on non-GeForce3 cards even with the vertex program. Source and binaries are available as always. "

    For more information, visit here.
    Wednesday, August 22nd 2001
    New CodeGuru Articles
    04:46 PM
        Discuss This!


    CodeGuru.com posted a few new graphics-related articles, including one on fast bitmap scaling, and another on DIB video capture.
    Wednesday, August 22nd 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dash Riprock. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Introduction To Algorithms. Browse the Resource Collection here!

    tasty links:
  • Physicists Make 'Strange' Matter
  • Intel To Boost Linux Programming Tools
  • Rallying For A Return To The Moon
  • IBM Collaborates On Supercomputer
  • Growls And Howls Hit Graphics Show
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 21st 2001
    Small Engine Tutorial
    09:08 PM
        Discuss This!


    There's a new featured article here on flipCode, "A Small, Portable 3D Engine", written by Richard Garand. In this article, Richard describes the techniques behind a small, portable 3D engine he wrote on his TI-85 graphing calculator. Check it out here.
    Tuesday, August 21st 2001
    New Demopaja SDK
    08:33 PM
        Discuss This!


    Moppi Productions announced a new release of Demopaja, featuring an updated API and DX8 rendering support. Moppi Demopaja is a demo authoring tool, with an interface similar to Adobe After Effects.
    Tuesday, August 21st 2001
    AI Resource Site
    08:28 PM
        Discuss This!


    CGF-AI is a site on AI for tactical computer games and simulators, featuring a number of papers, presentations, and links to related material.
    Tuesday, August 21st 2001
    Syntextic Studio Release
    08:26 PM
        Discuss This!


    Manuel Astudillo sent word that a new version of Syntextic Studio has been released, a free, procedural texture generator.

    flipcode News Archives for 2001

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