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flipcode News Archives for 2001

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Monday, October 1st 2001
Neural Network Tutorial
02:47 PM
    Discuss This!


fup announced the release of a new tutorial, offering an introduction to neural networks and genetic algorithms, complete with example source code.
Monday, October 1st 2001
CodePlay VectorC 1.2
02:43 PM
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CodePlay announced the release of VectorC version 1.2. Here's a clip from the press release:

" Codeplay has released version 1.2 of the Win32 version of their VectorC compiler. VectorC is an auto-vectorizing compiler aimed at the games development industry as an alternative to hand-optimization of performance sensitive code. The improvements include a new Visual Studio compiler controler GUI, allowing per-file based tweaks imported from Codeplay's Interactive Optimizer. "

For more information about VectorC, visit here.
Monday, October 1st 2001
Cultural Study Of Games
02:39 PM
    Discuss This!


Jason from the IGDA sent along a link to an online version of a lecture entitled "The Cultural Study of Games: More Than Just Games", which was originally presented at the 2001 Game Developers Conference Europe. According to the information we received, it "discusses the use of theoretical cultural studies tools to suggest that games, as part of popular culture, can play an intrinsic part in shaping our outlook, our role and our lives."
Monday, October 1st 2001
GeForce Titanium Series
11:30 AM
    Discuss This!


NVidia announced their new GeForce Titanium series of GPUs. Here's a clip from the press release:

" Today’s introduction of our GeForce Titanium series of GPUs continues our quest to deliver dramatic advances in 3D technology and cinematic-quality graphics on every PC,” stated Jen-Hsun Huang, president and CEO at NVIDIA. “The GeForce Titanium Series is our most aggressive product introduction ever. We are delivering twice the performance at every price point. We are also taking a giant step to drive NVIDIA’s ‘GeForce Shader Technology’ aggressively into the mainstream. The combination of GeForce3, Xbox, and the GeForce Titanium Series will create an installed base of NVIDIA’s GeForce Shader Technology exceeding 5 million units by early next year. "

For more information, visit here.
Monday, October 1st 2001
Diesel Power Audio
11:12 AM
    Discuss This!


AM3D announced the release of Diesel Power, a 3D audio engine for PC Games. Here's a clip from the press release:

" Danish audio company AM3D released today their Interactive 3D audio engine, Diesel Power™. Diesel Power is a software based 3D audio solution for PC Games. By combining the most accurate HRTF measurements with low CPU use, Diesel Power offers the best genuine 3D audio solution today. "

For more information, view the full press release here.
Monday, October 1st 2001
Java Sprite Animation
11:07 AM
    Discuss This!


Earthweb posted a new article on sprite animation with Java, complete with sample code.
Monday, October 1st 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Steve Streeting. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Virtual File System submitted by Fredrik Redgård. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Function Pointers To Member Functions submitted by Patrick Duquette. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Modern C++ Design. Browse the Resource Collection here!

tasty links:
  • Spinach Protein Implant Could Restore Sight
  • Intel Releases Faster, Smaller Chips For Laptops
  • Transparent Scrolling Credits
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, September 30th 2001
    OpenGL Blobs Demo
    08:50 PM
        Discuss This!


    Fotios Hadginikos sent along the following information about a new demo available at the Developer's Gallery, complete with source code:

    " This application demonstrates the use of metaballs (blobs) to simulate water on a glass plate. A very accurate physical model is used which simulates gravity, friction, wind and water elasticity. The application uses several different visual effects like texture mapping, blending and environmental mapping. Source code is provided, as well as a Borland Builder project. "

    For more information, visit here.
    Sunday, September 30th 2001
    New Doxygen Release
    02:23 PM
        Discuss This!


    Version 1.2.11 of Doxygen has been released, a source code documentation system with support for C/C++, Java, and IDL. To see what's new, view the change log.
    Sunday, September 30th 2001
    Fast Light Toolkit
    10:54 AM
        Discuss This!


    There's a new version (1.1.0b2) of the Fast Light Toolkit available, an open source, cross-platform, graphical user interface toolkit.
    Sunday, September 30th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Zed. Browse the IOTD gallery here!

    tasty links:
  • Palm Gets In Synch With Linux
  • Conference To Showcase Smart-battery Technologies
  • Open Source: Good News & Bad News
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, September 29th 2001
    Intel Developer Articles
    08:45 PM
        Discuss This!


    Kim Pallister sent word that Intel's Developer Services site has been updated with two new articles. One is about developing a custom appwizard for DirectX8 (including example source code), and the other is on creating Impostors for 3D performance optimization.
    Saturday, September 29th 2001
    VB Game Development
    04:38 PM
        Discuss This!


    CodeGuru.com posted a new game development column. According to the site, it "will be written by various experts in the game development industry." At the moment there are only two articles online, focusing on game programming with Visual Basic.
    Saturday, September 29th 2001
    New OpenGUI Release
    11:28 AM
        Discuss This!


    There's a new version of OpenGUI available, "a high-Level C/C++ graphics & windowing library built upon a fast, low-level x86 asm graphics kernel." For details and downloads, visit here.
    Saturday, September 29th 2001
    Duke Nukem Clone
    11:18 AM
        Discuss This!


    Version 0.54 of Dave Gnukem has been released, an open-source, 2D scrolling platform shooter. The game, inspired by the original Duke Nukem, runs on Windows, Linux, and BeOS.
    Saturday, September 29th 2001
    DirectX 8 Template
    11:01 AM
        Discuss This!


    The Code Project posted a new DirectX 8 template article, written by Anthony Roach. The article includes an example project, complete with source code.
    Saturday, September 29th 2001
    GameTutorials.com Contest
    10:37 AM
        Discuss This!


    Ben Humphrey from GameTutorials.com sent along the following information about a new contest they're currently running:

    " GameTutorials.com is holding a programming contest for all coders who deem themselves worthy. The theme of the contest will be "light effects". Light effect examples are (but certainly not limited too) the sun, lightning, sparks, fire, stars, (insert your creative idea), etc, etc. The contest will be almost exclusively judged on creativity and visual appearance. In the event of a close decision, other factors such as musical score and source code readability may come into play. And of course there will be prizes! A 1st, 2nd and 3rd place winner will be determined from all demos received. "

    For more information about the contest, visit here.
    Saturday, September 29th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Sebastian Mach. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Command Line Parser submitted by Albert Sandberg. Browse the COTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, An Introduction to Genetic Algorithms. Browse the Resource Collection here!

    tasty links:
  • Gameboy Advance Back Lighting
  • Dinosaur Eggs Discovered
  • Blue Micro Light-Emitting Diodes, For Future Miniature Displays
  • Definition: The Field Of Artificial Intelligence
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 28th 2001
    SCEA Seeks Developer
    10:59 PM
        Discuss This!


    Sony Computer Entertainment America sent along the following chunk of information about an open position they're looking to fill:

    " The Santa Monica/Los Angeles branch of Sony Computer Entertainment America has an immediate opening for a Senior Software Engineer to collaborate in the development of a next-generation game engine and related tools and technology software for the PlayStation 2.

    We're looking for an individual highly skilled and interested in designing and developing high-performance real-time 3D rendering pipelines and related subsystems. "

    If you're interested, read the full announcement here.
    Friday, September 28th 2001
    XBox Technology Overview
    03:52 PM
        Discuss This!


    Thanks go out to bit64, who sent along a link to this article on the FiringSquad, offering a look at the tech behind the upcoming XBox gaming console.
    Friday, September 28th 2001
    Pixel Shaders Tutorial
    11:26 AM
        Discuss This!


    MSDN's Driving DirectX column has been updated with a new issue, "showcasing several basic pixel shaders, and showing how they sync up with vertex shaders and streams."
    Friday, September 28th 2001
    CharacterFX 1.2 Release
    11:19 AM
        Discuss This!


    Dirk Ulbricht announced the release of CharacterFX version 1.2, a shareware character animation package for game developers. According to the author, "This version features a reworked interface, 3d widgets to manipulate objects, spline-based keyframe interpolation and a huge list of bugfixes and smaller enhancements."
    Friday, September 28th 2001
    OpenGL Texture Tutorial
    11:11 AM
        Discuss This!


    Jason David sent word that he's posted a new OpenGL tutorial explaining how to load 24-bit TGA images for use with OpenGL texture mapping.
    Friday, September 28th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jari Komppa. Browse the IOTD gallery here!

    tasty links:
  • PC Makers Think Small With New Laptops
  • Brain Scan Patterns Identify Objects Being Viewed
  • New Gun Fires 'Laser of Lead'
  • Sun, Partners Challenge Microsoft On Net I.D.
  • Genetic Algorithm & Traveling Salesman Problem
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 27th 2001
    Simkin Scripting Language
    05:27 PM
        Discuss This!


    Version 1.20 of Simkin for Java has been released, with various bug fixes and feature enhancements. Simkin is a free, embeddable scripting language.
    Thursday, September 27th 2001
    ROAM Source And Design
    05:15 PM
        Discuss This!


    Kallen McInerney recently released the source code to his ROAM project, as well as the design document to his game: Gekekujo. For details and downloads, visit here.
    Thursday, September 27th 2001
    Terrain Visualization Paper
    05:11 PM
        Discuss This!


    Peter Lindstrom's new paper, "Visualization of Large Terrains Made Easy", is available here in PDF format. Thanks go out to Kallen McInerney for the news.
    Thursday, September 27th 2001
    OpenGL Liquid Demo
    05:02 PM
        Discuss This!


    Romka Graphics announced the release of a new liquid surface OpenGL demo (with source code), showing off a variety of effects.
    Thursday, September 27th 2001
    UTD Game Conference
    04:46 PM
        Discuss This!


    Brian Burleson sent along the following bit of information about an upcoming (free) game development conference, hosted at the University of Texas at Dallas:

    " October 5-7, 2001 the School of Arts and Humanities at the University of Texas at Dallas (UTD) is holding a three-day conference on computer games. The conference is part of a move to establish a new program where game studies and game design will feature prominently. The aim of the conference is to create a forum where game developers and gaming scholars can come together to discuss current trends and issues related to gaming.

    Speakers of the conference include Tom Mustaine, Richard Gray (LeveLord), Doug Service, all of Ritual Entertainment; Paul Jaquays of Id Software; Paul Steed of Wild Tangent Entertainment; Espen Aarseth, editor of Academic Game Studies Journal, University of Bergen, Norway; Goran Lange of Stockholm University; Tim Redman of The University of Texas at Dallas. Apple computer participates in the Game Zone and Game Tournaments. "

    View the full press release here, and visit here for even more details.
    Thursday, September 27th 2001
    Dragonstone Software Hiring
    04:36 PM
        Discuss This!


    Dragonstone Software sent along the following chunk of information about a few programming positions they have open:

    " We are continuing the development of Dragon's Lair 3D, the update to the classic laserdisc videogame, currently on track for a Spring 2002 release on PC, Macintosh, Sony PS2 and Nintendo Gamecube. We are in need of additional software engineers with experience in next-generation console development, preferably the PS2, as well as proficiency in C/C++, assembly language, 3D graphics and animation, and multiprocessor programming. This position is at our San Diego office and offers a competitive salary and benefits plus profit-sharing and, most importantly, the chance to work on a highly anticipated game with an established pedigree and a build in audience. Interested programmers can send their resumes to employment@dragonstone.com. "

    Thursday, September 27th 2001
    gmax Software Available
    04:32 PM
        Discuss This!


    Discreet announced the release of gmax, allowing gaming enthusiasts to "create, customize, and exchange their own game content online." There's a lot more to the story: here, including information on the developer version. Thanks go out to Zack Smith for the news.
    Thursday, September 27th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lauri Hyvärinen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Error Stack submitted by Squint. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Anti-Aliased GDI Text submitted by Thomas G. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Mathematics for 3D Game Programming and Computer Graphics. Browse the Resource Collection here!

    tasty links:
  • Efficient New Cells Seen In Near Future
  • Acceptable Face Of Robotics
  • Motorola Pitches Wind-Up Phone Batteries
  • Atom Experiment Brings Teleportation A Step Closer
  • Palm's Tools Of The Future
  • Fractal Extremes Predict Impending Breakdowns
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 25th 2001
    New PocketPC Tutorial
    02:20 PM
        Discuss This!


    Jacco Bikker sent word that he's posted part 7 of his PocketPC tutorial series, focusing on games/graphics programming. Here's a description:

    " This issue discusses a demo (also available for download, including sourcecode) that uses a c-buffer to speed up the rendering of sprites. The c-buffer is heavily optimized, with it's own memory manager for the spans, a tree instead of a linked list and various other tweaks. The tutorial also discusses other uses of c-buffers. "

    For more information, visit here.
    Tuesday, September 25th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jani Immonen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Network Stream submitted by Mikael Swartling. Browse the COTD Collection here!

    tasty links:
  • Nintendo Can't Meet GameCube Demand
  • "Quantum Dots" Could Form Basis Of New Computers
  • Stunning Comet Close-Ups Released From Fly-By
  • Search Reveals No Secret Code In Web Images
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 24th 2001
    New DemoGL Release
    04:44 PM
        Discuss This!


    There's a new version of DemoGL available, described as "an execution platform for multi-media based graphical effects and graphical effects related code." For more information, visit here.
    Monday, September 24th 2001
    Demeter Terrain Engine
    04:35 PM
        Discuss This!


    There's a new version of Demeter available, a cross-platform terrain rendering engine. According to the release notes, "Demeter now fully supports terrain "paging", which means you can tile together any number of Terrains to make an infinitely large world."
    Monday, September 24th 2001
    Radiosity Bibliography
    04:35 PM
        Discuss This!


    The Helios32 site has been updated with a new version of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." There are 7 new additions since the last release.
    Monday, September 24th 2001
    JCALG1 Compression Library
    04:28 PM
        Discuss This!


    Collake Software released version 5.27 of JCALG1, "a fast and tight compression library that can easily be integrated into any application."
    Monday, September 24th 2001
    Torque Game Engine
    04:18 PM
        Discuss This!


    Garage Games sent along the following info about the renaming of their V12 engine:

    " It's Official! GarageGames has renamed their 'V12 Game Engine' SDK to the 'Torque Game Engine'. A few weeks ago GarageGames was notified that 'V12' infringed on a trademark held by a Canadian software company and were asked to stop using it ...or else. Whatever. So after tons of input from the gaming community and a lot of brainstorming at GarageGames they have re-christened the SDK, the 'Torque Game Engine'. The SDK and source code were released in August 2001 and are available from GarageGames for only $100. This is the same game engine that powered Dynamix's AAA multiplayer hit, Tribes2. GarageGames already has hundreds of developers using the SDK to make games, learn new tricks and just have fun. "

    For more information about Garage Games, visit here.
    Monday, September 24th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by STATIC Development Team. Browse the IOTD gallery here!

    tasty links:
  • A Step Forward In Nanotechnology
  • New Mars Images Show Polar Cap And Dust Storm
  • Loading Multiple MSVC Projects
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 21st 2001
    New DirectX8 Tutorial
    11:58 PM
        Discuss This!


    There's a new featured tutorial here on flipCode, entitled "Geometry Skinning / Blending & Vertex Lighting, Using Programmable Vertex Shaders & DirectX 8.0", written by Keshav B. Channa. In this article, Keshav offers a thorough introduction to DirectX8, focusing on a number of topics, including vertex shaders, blending, lighting, and much more. Check it out here!
    Friday, September 21st 2001
    Coding Contest Results
    06:18 PM
        Discuss This!


    The results from our precipitation contest have been announced! In addition, the source code to each entry is now available for download. Check out the winners here!

    The new deadline for our Bugs contest is October 15th, 2001.
    Friday, September 21st 2001
    New Game Audio Book
    02:55 PM
        Discuss This!


    CMP announced a new book in their line, entitled "The Complete Guide to Game Audio." Here's a chunk from the press release:

    " "The Complete Guide to Game Audio" is the only book on the market that teaches musicians, composers, sound designers and game developers the technical and business skills needed to succeed in the computer and video game industry. This comprehensive guide details everything from purchasing the right equipment, using the correct file formats and developing audio for specific game platforms to making demo reels, negotiating business contracts and marketing. The companion CD-ROM features audio examples and demos of useful sound editing, sound effects plug-ins and sequencing programs. "

    For more information about this book and others, visit here.
    Friday, September 21st 2001
    Texture Shader Demo
    02:35 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about a new demo he's released:

    " Delphi3D released a simple GL_NV_texture_shader demo, which illustrates the OFFSET_TEXTURE_2D shader mode. This texture shader configuration lets you offset texture coordinates on a per-pixel basis, allowing for all kinds of texture warping effects. "

    For details and downloads, visit here.
    Friday, September 21st 2001
    Bot Navigation Article
    02:30 PM
        Discuss This!


    Alex Champandard sent along the following information about a new article he's posted on his recently launched web site, the AI Depot:

    " The Artificial Intelligence Depot is very proud to announce the release of its first major feature: an essay about spatial awareness and terrain knowledge acquisition. This is the first issue of the series, intending eventually to apply neural networks and genetic algorithms to in-game agents in first person shooters.

    The essay discusses the major pitfalls of current bot navigation, and the human approach to this problem is presented. Based on that, a modular system is devised allowing deliberative path-finding and reactive obstacle avoidance to be combined in an elegant fashion. Finally, the next topics for the series is outlined. "

    Check out the article here.
    Friday, September 21st 2001
    Design Patterns In Games
    02:27 PM
        Discuss This!


    Rasmus Christian Kaae sent along a link to a document he's posted, offering thoughts on "how to use design patterns to obtain modularity in modern game engines."
    Friday, September 21st 2001
    Normals For Ray-Tracing
    02:14 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on interpolating normals for ray-tracing.
    Friday, September 21st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lasse S. Jensen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Multi-Threaded Logging Library submitted by Dean Harding. Browse the COTD Collection here!

    tasty links:
  • Nanotech Future For Soldiers
  • Organic Matter Harnessed In Underwater Fuel Cells
  • The World Wide Translator
  • Users Rip MS License Changes
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 19th 2001
    Perlin Noise Demo
    04:36 PM
        Discuss This!


    Andreas Jönsson of Angel Code semi-recently updated his projects page with a perlin noise demo, complete with source code. There you'll also find demos featuring metaballs, particle systems, bezier patches, and more.
    Wednesday, September 19th 2001
    Network Programming Page
    04:26 PM
        Discuss This!


    Nate Miller updated his web site with a new network programming section, featuring sample code, programs, and links to other network resources.
    Wednesday, September 19th 2001
    GameBoy Advance Tracker
    04:16 PM
        Discuss This!


    Christer Andersson sent along a link to BoyScout, a music tracker for the GBA.
    Wednesday, September 19th 2001
    New BCBDXLib Release
    04:14 PM
        Discuss This!


    Lin Xu sent word that he's released a new version of BCBDXLib, "a set of components that encapsulate DirectX", for use with Borland C++ Builder.
    Wednesday, September 19th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Robert Pasquini. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Artificial Intelligence: A Modern Approach. Browse the Resource Collection here!

    tasty links:
  • Creating New, Sky-High Power
  • Doctors Claim World First In Telesurgery
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 18th 2001
    Linux Book Review
    02:19 PM
        Discuss This!


    Slashdot recently posted a review of the book "Programming Linux Games", written by John Hall.
    Tuesday, September 18th 2001
    Screensaver Coding Contest
    02:09 PM
        Discuss This!


    Noticed a link over on MSDN's DirectX Site to a screen saver coding contest, hosted by PC Gamer. For all the contest details, visit here.
    Tuesday, September 18th 2001
    Level Of Detail Demo
    01:51 PM
        Discuss This!


    Stefan Krause announced the second version of his LOD Demo, which "loads a 3D Studio object and creates multi resolution meshes using a quadric error metric." The new version includes bump mapping, automatic LOD selection, and bug fixes. The full source code is included.
    Tuesday, September 18th 2001
    Mad F/X Software
    01:43 PM
        Discuss This!


    Mad Software sent along a link to their Mad F/X 3D software package. Here's a description:

    " Mad Software Inc. is the developer of Mad F/X™, a cutting edge real-time 3D visualization/animation software package for windows. Mad F/X™ targets next-generation accelerators like the the GeForce3 and Radeon2 due to it's extensive use of DirectX 8.1's newest 3D technologies. Mad F/X 1.0 is still in development and should be ready for testing early Q1/2002. "

    For more information about Mad F/X, visit here.
    Tuesday, September 18th 2001
    Project Twilight Release
    01:40 PM
        Discuss This!


    The first release of Project Twilight has been announced, based on the Quake engine source code. For details and downloads, visit here.
    Tuesday, September 18th 2001
    Developer Salary Survey
    01:35 PM
        Discuss This!


    Jason from the IGDA sent word that they've posted a PDF version of the Game Developer Salary Survey that was originally published in the July issue of Game Developer magazine.
    Tuesday, September 18th 2001
    ATI Supports GLSetup
    01:32 PM
        Discuss This!


    Chris Hecker sent along a link to a press release by ATI, announcing their support for GLSetup, "an initiative to ease distribution of OpenGL drivers to end users." For more information about the GLSetup project, visit here.
    Tuesday, September 18th 2001
    OpenGL Picking Tutorial
    01:29 PM
        Discuss This!


    Antonio Ramires Fernandes sent word that he's updated his OpenGL picking tutorial with a section that describes color coding.
    Tuesday, September 18th 2001
    FMOD 3.4 Release
    01:21 PM
        Discuss This!


    Version 3.4 of FMOD has been released, a music & sound effects system for Windows/Linux.
    Tuesday, September 18th 2001
    ATI Developer News
    01:20 PM
        Discuss This!


    ATI's developer relations page has been updated with a number of items, including an update of the Radeon SDK as well as papers on topics such as vertex/pixel shaders, bump mapping, 3D lightmapping, and plenty more.
    Tuesday, September 18th 2001
    Determining Video Memory
    01:15 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on determining the amount of free video memory, without using DirectX. Check out Paul Nettle's response here!

    flipcode News Archives for 2001

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