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flipcode News Archives for 2001

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Friday, November 9th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nick McVeity. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, XM Player submitted by Bruno Schödlbauer. Browse the COTD Collection here!

tasty links:
  • Inexplicable Light From A Black Hole
  • Catastrophic Asteroid Strike Not So Likely
  • Rivals Queue Up To Take On Microsoft
  • Nanoelectronics Make Leaps Forward
  • Comdex: Spotlight's Back On Tech
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, November 7th 2001
    EasyCE PocketPC Library
    02:52 PM
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    Jacco Bikker sent along the following information about a new release of his EasyCE PocketPC game development library:

    " Version 1.5 of the popular PocketPC game development library 'EasyCE' is now available as a free download on www.pocketmatrix.com/phantom.

    EasyCE takes away the burden of platform specific things like going fullscreen, reading the hardware buttons and the stylus. Besides that EasyCE has support for sprites, various drawing primitives (including 'print') and it loads tga graphics files.

    A detailed manual and some tutorials are available at the same location. "

    For details and downloads, visit here.
    Wednesday, November 7th 2001
    New OpenGL Tutorials
    02:48 PM
        Discuss This!


    Ben Humphrey sent word that GameTutorials.com has been updated with 3 new OpenGL tutorials, on skybox rendering, third-person cameras, and particle systems.
    Wednesday, November 7th 2001
    aPLib Compression Library
    02:43 PM
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    Version 0.34 of apLib has been released, "an easy-to-use alternative to many of the heavy-weight compression libraries available." Thanks to Nils Pipenbrinck for the news.
    Wednesday, November 7th 2001
    Blueberry3D Game Engine
    02:38 PM
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    Andreas Ögren sent along the following information about the Blueberry3D Game Engine:

    " The Blueberry3D Game Engine has finally been released! Its main focus is outdoor areas and it hosts a number of exciting features. The engine uses procedural geometry for all terrain features and comes with a complete editor, physics system, advanced weather effects etc. To show off the new engine, a car racing game is in development, scheduled for release during fourth quarter 2002. It represents a totally new approach to the driving game genre. "

    For more information, visit here.
    Wednesday, November 7th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joe Bertolami. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Realistic Image Synthesis Using Photon Mapping. Browse the Resource Collection here!

    tasty links:
  • IBM Adds "pixie dust" To New Drives
  • First Detailed Image Of The Inside Of A Sunspot
  • Solar System On A Floppy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, November 6th 2001
    Radiosity Bibliography
    02:34 PM
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    The Helios32 web site has been updated with the November release of RADBIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Tuesday, November 6th 2001
    XBox Audio Package
    02:28 PM
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    Analog Devices announced their SoundMAX SPX audio package will be available for XBox developers. Here's a chunk from the press release:

    " Santa Clara, CA (November 6, 2001) - Analog Devices, Inc. (NYSE: ADI) today announced that it will make its advanced audio rendering technology, SoundMAX(r) SPX, available to Xbox(r) video game developers through the Microsoft(r) Xbox Tools and Middleware Program. Xbox game developers are now able to incorporate SPX "animated audio" - realistic sound effects that change in real-time in direct response to a game player's input - into their new game titles for Xbox. SoundMAX SPX is currently available for developers of PC and Sony(r) PlayStation(r) 2 game titles, and is now shipping on titles from publishers such as Sony Computer Entertainment, Electronic Arts and Infogrames. "

    For more information, visit the SoundMAX web site.
    Tuesday, November 6th 2001
    DirectShow Video Example
    02:18 PM
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    CodeGuru.com posted a new article, with an example showing how to preview and play movies using the DirectShow API.
    Tuesday, November 6th 2001
    MathWorld Back Online
    01:56 PM
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    Eric Weisstein's MathWorld, one of the best general math references on the net, is back online! The site offers a number of resources grouped by subject, complete with a search engine. View the author's notes for details on the site's return. Many thanks to Max McGuire for the news.
    Tuesday, November 6th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by James Stewart. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Principles Of Digital Image Synthesis. Browse the Resource Collection here!

    tasty links:
  • Crazy Finns Forge 3-D For PDAs (see IOTD!)
  • Internet-based National Virtual Observatory Taking Shape
  • "Break XCryptor" Challenge Is Here
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, November 5th 2001
    ClanLib Game SDK
    03:35 PM
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    Version 0.5.1 of ClanLib has been released, "a multi-platform game development library."
    Monday, November 5th 2001
    Realtime Raytracing
    03:33 PM
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    Thomas Ludwig sent word that he's posted a new page on his realtime raytracer. There you'll find performance results and the raytracer's source code.
    Monday, November 5th 2001
    ScriptEdit v9 Release
    03:18 PM
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    Alex Herz of SoftCore announced the release of ScriptEdit v9, featuring a rich set of tools which allow the user to create, compile, execute, and debug scripts. The release is available to download (direct) here.
    Monday, November 5th 2001
    New Infinity Textures
    03:13 PM
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    Tobias Reichert announced a new release of Infinity Textures, a shareware, seamless texture generation utility. Here's a bit more:

    " I-Tex is a powerful seamless texture designer for all professional graphics artists who need seamless textures of high quality for web design, presentations, DTP, 3D Rendering/Raytracing and game development. The innovative interface was designed and fine-tuned for quick and comfortable working with multiple textures. The multithreaded engine can handle textures up to 4096x4096 pixels and offers you well over a hundred of highly flexible functions for a wide palette of texture effects. The application supports scripts and can be extended with plug-ins. "

    For more information about I-Tex, visit here.
    Monday, November 5th 2001
    OpenGL WinAmp Plugin
    03:09 PM
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    Tom Nuydens of Delphi3D sent along the following info about a new winamp plugin he's released:

    " Delphi3D has released a WinAmp visualization plugin. The plugin uses OpenGL to create a very simple oscilloscope-like effect, and is mostly intended to be used as a framework for developing your own plugins. Delphi source code is of course included. "

    For details and downloads, visit Delphi3D.
    Monday, November 5th 2001
    New HawkNL Release
    03:06 PM
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    Phil Frisbie, Jr. announced a new release of HawkNL, a game-oriented, low level, network library released under the LGPL.
    Monday, November 5th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Koen Vossen. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Realistic Ray Tracing. Browse the Resource Collection here!

    tasty links:
  • Black Holes And Stars Feed From Same Trough
  • Big Blue's $40M Giveaway To Open Source
  • Bridge Built With da Vinci Design
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 31st 2001
    New Terraform Release
    03:47 PM
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    Version 0.8.4 of Terraform was recently released, "an open source interactive height field generation and manipulation program, giving you the ability to generate random terrain and transform it." For more information, visit here.
    Wednesday, October 31st 2001
    Radeon OpenGL Sample
    03:32 PM
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    ATI updated their developer site with a new Radeon 8500 OpenGL code sample.
    Wednesday, October 31st 2001
    2D Game Tutorial
    03:29 PM
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    Patrick Kooman sent word that he's posted a new installment in his tutorial series on 2DGame.nl. This time around, Patrick explains how to add enemies to the sample game.
    Wednesday, October 31st 2001
    Java Contest Entries
    03:26 PM
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    CFXWeb announced the end of their 4K Java Contest. All of the entries are available for download, complete with full source code.
    Wednesday, October 31st 2001
    Quest3D Demo Release
    03:23 PM
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    ACT-3D announced the demo release of Quest3D, a commercial package for developing real-time 3D applications. Here's a clip from the press release:

    " Quest3D Professional was released a few weeks ago and now a free demo version is made available. Quest3D is targeted for use in real-time interactive 3D productions, such as product presentations, games, virtual reality projects, and simulations without any programming. Quest3D makes a high degree of flexibility and a short development time possible. "

    For more information about Quest3D, visit here.
    Wednesday, October 31st 2001
    alienbrain 5.0 Release
    03:16 PM
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    NxN Software announced the recent release of alienbrain 5.0, their project management solution for game developers. Here's a clip from the press release:

    " NxN Software, the leading supplier of Digital Production Management (DPM) solutions for the interactive entertainment, animation and new media industries, today announced the release of alienbrain 5.0. Key new functionality in alienbrain 5.0 augments its industry-leading production solution with advanced project tracking and asset management facilities, 35 additional productivity features, scalability to 100+ users and new clients for Macintosh and Linux. With the release of 5.0, NxN also introduces entry-level configurations that make alienbrain available for a 10-person team for as low as $9,900. "

    For more information about alienbrain, visit here.
    Wednesday, October 31st 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by XycsoscyX. Browse the IOTD gallery here!
    Tuesday, October 30th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nikolaus Gebhardt. Browse the IOTD gallery here!
    Monday, October 29th 2001
    Virtual File System
    03:00 PM
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    The third and final installment in Michael Walter's tutorial series has been posted, on "Programming A Virtual File System." This time around, Michael summarizes the VFS developed over the past tutorial installments, and presents the full source code to the final implementation.
    Monday, October 29th 2001
    New DevIL Release
    02:20 PM
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    Version 1.1.8 of DevIL has been released, a free, cross-platform image library. According to the author, "new features include new scaling, Windows CE support, better Big Endian support and a new reference guide."
    Monday, October 29th 2001
    Game Developer Village
    02:12 PM
        Discuss This!


    We received the following chunk of information about the upcoming Game Developer Village event at Milia 2002, to be held in Cannes, France:

    " First introduced at Milia 2000, the Milia Game Developer Village puts game development at centre stage at Europe largest professional event for developers, publisher and producers of interactive media, on-line game and digital media content.

    This unique pavilion provides a showcase for up to 30 developers to present their latest projects to acquisition professionals from the Publishing community. And because of Milia's focus as a deal making event across multiple platforms, this sponsored initiative has proven to be a highly effective business forum for developers from across Europe. "

    For more information about Milia and the Game Developer Village, visit here.
    Monday, October 29th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Olivier Bucher. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Placement New For Singleton Objects submitted by Steve Anichini. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Extreme Programming Explained. Browse the Resource Collection here!

    tasty links:
  • Gamers Gather Global Audience
  • NASA Releases Classic Software To Public Domain
  • Astronomers Celebrate Reliable Measure Of Dark Matter
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 26th 2001
    FSRad Radiosity Processor
    09:23 PM
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    Paul Nettle announced the release of his new radiosity processor, FSRad, "a complete solution for high quality lightmap generation." The full source code to the utility is included. Here's the buzz:

    " FSRad is a new radiosity processor specialized for lightmap generation. Given a geometric database, FSRad will generate tightly packed lightmaps for your scene, remap the scene for these new lightmaps, slice polygons when necessary to allow them to stay within the lightmap resolution and illuminate the scene using a very precise radiostiy solution. In other words, it's a complete solution for high quality lightmap generation. The process is entirely automated, just click the big "Go" button. There are lots of features and although there is no documentation, full source code is included. This is an alpha release, and will be under part-time development for some time to come. It is available here. "

    Also worth mentioning (in case you missed it), check out the Image of the Day Paul recently submitted, including some details on the processor both in the image description and in the attached forum comments.
    Friday, October 26th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Pierre Saunier. Browse the IOTD gallery here!
    Thursday, October 25th 2001
    DirectEngine DX8 Library
    07:06 PM
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    Matthew Eva sent along a link to his DirectEngine project, described as "a set of classes encapsulating the Microsoft DirectX8.0 library."
    Thursday, October 25th 2001
    Game AI Tutorial
    07:04 PM
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    The Aritifial Intelligence Depot posted a new tutorial entitled "First Steps in Game AI: Your Own Bot", written by Alex Champandard. Here's the fuzz:

    " The article starts by looking into game AI, and specifically why it is so appealing even to academic researchers! It then considers the multiple options available for developing a first person shooter bot, including server-side and client-side approaches. Their benefits and pitfalls are discussed, and the way the information is available to the bot is analysed. The potential engines are presented (with Quake 2/3 and Half-life being among the better alternatives). Two specific cases are then detailed, including all the information you need to get started coding your own artificial intelligence. "

    Check out the tutorial over here.
    Thursday, October 25th 2001
    Dialogos 2001 Details
    07:02 PM
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    One of the organizers of Dialogos 2001 sent along a link to their site, where you'll find details on their upcoming demo party events.
    Thursday, October 25th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ferry Marcellis. Browse the IOTD gallery here!

    tasty links:
  • New Study Shows Black Hole Belching Energy
  • Developing A Giant Space Mirror
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 24th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Petru Soroaga. Browse the IOTD gallery here!
    Tuesday, October 23rd 2001
    Fast Light Toolkit
    05:48 PM
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    There's a new version (1.1.0b4) of the Fast Light Toolkit available, an open source, cross-platform, graphical user interface toolkit.
    Tuesday, October 23rd 2001
    New Mesa Release
    05:34 PM
        Discuss This!


    Version 4.0 of Mesa has been released, "a 3-D graphics library with an API which is very similar to that of OpenGL." To see what's new, visit here.
    Tuesday, October 23rd 2001
    PocketPC Graphics API
    05:04 PM
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    Nuke Software recently released the first version of PocketNuke, whic appears to be a PocketPC graphics programming library. For more information, visit here.
    Tuesday, October 23rd 2001
    New Crystal Space
    05:03 PM
        Discuss This!


    Jorrit Tyberghein announced a new release (v0.90r001) of Crystal Space, "a free (LGPL) and portable 3D Game Development Kit written in C++."
    Tuesday, October 23rd 2001
    3D Game Maker Demo
    04:59 PM
        Discuss This!


    The demo version of Dark Basic Software's 3D Game Maker has been released. The 3D Game Maker is a package designed for non-programmers who'd like to create 3D games.
    Tuesday, October 23rd 2001
    ASE Model Viewer
    04:53 PM
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    Tom Nuydens of Delphi3D sent along the following info about a new ASE model viewer he's posted:

    " Delphi3D has released an ASE model viewer. The viewer is powered by an ASE import library which is also included with the download. The library supports everything you're likely to need in a real-time app, including vertex and face normals, vertex colors, texture coordinates and materials. "

    For details and downloads, visit here.
    Tuesday, October 23rd 2001
    OpenGL Delphi Screensaver
    04:52 PM
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    Romka Graphics sent word that they've posted a new OpenGL screensaver demo (including source code), written in Delphi.
    Tuesday, October 23rd 2001
    Raytracing Tutorial Series
    04:49 PM
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    Forrest Briggs sent word that he's posted two new installments in his raytracing tutorial series, covering diffuse shading and shadows.
    Tuesday, October 23rd 2001
    DXC-API RapidQ Port
    04:46 PM
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    Johnny Watson sent word that he's ported the DX-Creator API to RapidQ, which "allows people who can't afford VisualBasic or VisualC++ to create applications using the API." For details and downloads, visit here.
    Tuesday, October 23rd 2001
    Torus Games Hiring
    04:40 PM
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    Torus Games of Australia sent along the following information about a few programming positions they're looking to fill:

    " Torus Games, located in Melbourne Australia, is looking for programmers with games programming experience. We have opportunities ranging from C/Asm on Gameboy Advance to C/C++/Asm on PC/PS2. "

    If you're interested, read the full blurb here.
    Tuesday, October 23rd 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jari Komppa. Browse the IOTD gallery here!
    Monday, October 22nd 2001
    Bugs Coding Contest
    03:33 PM
        Discuss This!


    The entry page for our Bugs Coding Contest has been updated with three entries, by David Brebner, Peter Suter, and Jari Komppa. The contest deadline has been extended until November 5th, 2001 (approximately 2 weeks from now), so you still have time! We've had plenty of requests over the years to run a coding contest that's not largely focused on graphical effects. Here's your chance to show us that the interest is there for these kinds of contests to continue. The current entries are available here. Good luck!
    Monday, October 22nd 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jari Komppa. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Dialog Template submitted by Max McGuire. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Minimize Recompilation When Using Inlines submitted by Frederic My. Browse the TOTD Collection here!
    Sunday, October 21st 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Kahler. Browse the IOTD gallery here!
    Friday, October 19th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Nettle. Browse the IOTD gallery here!
    Thursday, October 18th 2001
    NVidia Developer Site
    10:22 PM
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    NVidia's developer site has been updated with a new white paper that covers "the nuts and bolts of the new pixel format mechanism exposed by the WGL_ARB_pixel_format extension, as well as adding multisample support to an OpenGL application with the WGL_ARB_multisample extension." In addition, they've updated their document listing all of the NVidia OpenGL extension specifications in one place.
    Thursday, October 18th 2001
    Call For Shader Authors
    10:02 PM
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    Wolfgang Engel sent along a link to this site, for the upcoming Direct3D shader book, ShaderX. They're still accepting proposals for shader tricks/tips to be included in the book.
    Thursday, October 18th 2001
    Ray Tracing Article
    10:00 PM
        Discuss This!


    Forrest Briggs sent word that he's posted the first installment in a new ray-tracing tutorial series.
    Thursday, October 18th 2001
    Sky Dome Article
    09:57 PM
        Discuss This!


    Luis Sempé sent word that he's posted a new article on sky domes. According to the author, It covers two different methods on how to make a skydome. The demo includes full source code in OpenGL. It also covers sphere generation and spherical texture mapping to some extent.
    Thursday, October 18th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bernhard Glück. Browse the IOTD gallery here!

    Featured Resource Update - There's a new featured resource summary online, Mastering Maxscript & The SDK (3DSMax). Browse the Resource Collection here!
    Wednesday, October 17th 2001
    Power Render 4 SDK
    02:46 PM
        Discuss This!


    Egerter Software announced a new release (version 4) of the Power Render SDK, "a flexible middleware solution offering 2D/3D graphics and audio functions." For more information about the latest SDK, view the press release here.
    Wednesday, October 17th 2001
    Finding Information Essay
    02:38 PM
        Discuss This!


    Alex Champandard posted a new essay on the AI-Depot, entitled "Finding Relevant Information." The essay offers general tips on information gathering, "online as well as offline, in an efficient and focused fashion."
    Wednesday, October 17th 2001
    Call For Gems III
    02:33 PM
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    Game Programming Gems 3 has been announced, along with a call for new articles to be featured in the book. Here's a clip from the announcement:

    " We are now accepting proposals for Gems at http://www.satori.org/gems3. This is your opportunity to contribute to the development community and write your name in history as a published author. We are looking for experienced programmers to write 2-15 page articles on a variety of subjects. GPG3 will have sections on General Programming, Graphics, Math, AI, Audio, and an exciting new section on Networking and Multi-player games. "

    View the full announcement here.
    Wednesday, October 17th 2001
    Jame 4.2e Release
    02:28 PM
        Discuss This!


    Andrea Medeghini announced a new release (4.2e) of Jame, an easy-to-use, extensible fractal generator written in Java.
    Wednesday, October 17th 2001
    Purple Lib Release
    02:26 PM
        Discuss This!


    Markus Wöß sent word that Bunnz Productions released version 0.13 of Purple Lib, described as "an innovative, flexible and highly object oriented game engine."
    Wednesday, October 17th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Benadiba Laurent. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, MD2 Model Loader submitted by Saad Faisal. Browse the COTD Collection here!

    tasty links:
  • Apple Hints At 'Breakthrough' Device
  • Japanese Firm Lets Robot Cat Out Of The Bag
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 16th 2001
    New Allegro Release
    10:06 PM
        Discuss This!


    Version 3.9.39 of the Allegro game programming library has been released.

    flipcode News Archives for 2001

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