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flipcode News Archives for 2001

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Monday, January 22nd 2001
Network Address Translators
09:14 PM
    Discuss This!


MSDN's DirectX developer center has been updated with a new technical article on Network Address Translators. According to the summary, "This article discusses Network Address Translators (NATs), how they are used to multiplex a single IP address across multiple machines, and how NATs can be used effectively in a gaming environment."
Monday, January 22nd 2001
Too Fast To Be Fun
05:22 PM
    Discuss This!


There's a new featured article here on flipcode entitled Too Fast To Be Fun, the first part in a new series by Jacco Bikker (aka The Phantom). The series will focus on a variety of areas that present interesting coding challenges, such as 64k demos, PDA development, emulators, and more. This introduction article explains what and why, so check it out here!

The series is not on a fixed schedule, but expect a new article approximately every other week.
Monday, January 22nd 2001
Graphics Interface Layer
11:59 AM
    Discuss This!


Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on designing a graphics interface layer for use with various APIs such as OpenGL and DX. Check out Paul Nettle's response right over here.
Monday, January 22nd 2001
New OpenGL Demopack
11:51 AM
    Discuss This!


Romka Graphics sent word that they've posted a new Unix OpenGL Demopack, including 4 demos on how to use OpenGL on Unix systems.
Monday, January 22nd 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Diogo Lapa. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, List/Node Template Class submitted by Alberto García-Baquero Vega. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Avoid An Equals Typo submitted by Frans Bouma. Browse the TOTD Collection here!

tasty links:
  • Flawed Stardust Camera Improved, Snaps Moon Picture
  • Nuclear Engine Promises To Slash Travel Times To Mars
  • IBM Touts New Napster-proof Music Locks
  • Yahn Bernier Coding Chat Log
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, January 21st 2001
    Ask Sweeney Update
    04:09 PM
        Discuss This!


    Voodoo Extreme posted a new installment of their q&a column, Ask Sweeney, featuring Tim Sweeney of Epic Games. This time around Tim responds to questions on "brightness" control in games, developer royalties, SMP, and more.
    Sunday, January 21st 2001
    Panard Vision SDK
    04:07 PM
        Discuss This!


    Version 0.99b-Beta 6 of the Panard Vision SDK was recently released for Windows, a real-time, portable, 3D engine that's free for non-commercial use.
    Sunday, January 21st 2001
    Logic Junction Hiring
    04:02 PM
        Discuss This!


    Logic Junction sent along the following information about 2 positions they have open:

    " Logic Junction is looking for a programmer with experience in 3d programming in OpenGL, whos primary responsibilty will be to update as well as enhance our current skeltal animation system and rendering.

    We are also looking for a C++ programmer with experience in SQL Stored Procedures and Networking development, whos primary responsibilty will be to provide Networking and Scripting capabilities to our AI engine.

    Currently we are offering $40,000 to start for both positions and would consider more for the ideal candidates. Ideal candidates should be free thinkers. Prima Donna's need not apply.

    Candidates should contact Robert Bear at robertb@logicjunction.com or phone (843) 971-0217. "

    Sunday, January 21st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thomas Mathys. Browse the IOTD gallery here!
    Saturday, January 20th 2001
    Method Of Separating Axes
    08:12 AM
        Discuss This!


    The Magic Software web site has been updated with a new document by Dave Eberly on the method of seperating axes. According to the site, this document "describes intersection testing for convex objects (2D or 3D) using projection methods. It also describes how to find the first time of contact and the corresponding contact set." Its available here.
    Saturday, January 20th 2001
    Game Programming Article
    08:06 AM
        Discuss This!


    Gamasutra posted a new article entitled "What Your Mother Never Told You about Game Programming", by Peter Warden. The article offers various tips for writing better code under the conditions game programmers in particular are often faced with.
    Saturday, January 20th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Brebion flavien. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Fix MSVC's "for" submitted by Dusty Leary. Browse the TOTD Collection here!

    tasty links:
  • Imagine 1,000 Trillion Ops Per Second
  • File Swapping For Wireless Devices
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, January 19th 2001
    Latest gMax News
    07:54 PM
        Discuss This!


    Around the time of SIGGRAPH last year, we heard news of 3D Studio gMax, a subset of 3DSMax that'll be freely available to gamers, "designed to serve as a highly extensible and customizable content creation platform for both professional and consumer use" according to the web site. Those of you wondering 'what ever happened to the project' should view this update posted by Stomped. Apparently more details will be revealed at this year's GDC.
    Friday, January 19th 2001
    World-Texture Scaling
    02:29 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on texture scaling.
    Friday, January 19th 2001
    Vertex Buffer Performance
    02:22 PM
        Discuss This!


    NVidia updated their developer site with an Excel spreadsheet that "contains data collected from a number of experiments on vertex buffer performance issues in DX7."
    Friday, January 19th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Klaudius. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Multi-level Trace Function submitted by Diane Youdale. Browse the COTD Collection here!

    tasty links:
  • Light Stopped In Its Tracks
  • More Bandwidth For Your Buck
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 18th 2001
    Parsec Thesis Paper
    05:50 PM
        Discuss This!


    Noticed a link over on VE to the release of a paper by one of the makers of Parsec, a space-combat game. According to the download site, "Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine", by Markus Hadwiger, "Describes the inner workings of the Parsec engine and will be the core documentation of the forthcoming Parsec SDK." For details and downloads (pdf/ps), visit here.
    Thursday, January 18th 2001
    Independent Games Festival
    02:20 PM
        Discuss This!


    GameSpy posted a two-part series on the GDC's Independent Games Festival, taking a look at this year's finalists. For more information about the GDC, visit here.
    Thursday, January 18th 2001
    OpenGL Water Demo
    12:47 PM
        Discuss This!


    Romka Graphics sent word that they've posted a new OpenGL boat and water demo, by Ilja Novoselov, which demonstrates simple physics.
    Thursday, January 18th 2001
    The OpenGL Challenge
    05:33 AM
        Discuss This!


    The OpenGL Challenge has a new theme for this week, "Demolition Club."
    Thursday, January 18th 2001
    The Daily Flip
        Discuss This!


    The comment forums which were temporarily removed, are back.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Richard Fabian. Browse the IOTD gallery here!

    tasty links:
  • Driving Data To New Highs
  • Balloon Captures Space Microwaves
  • Digital Film Arrives At Sundance
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 17th 2001
    HawkNL 1.2 Beta 1
    05:09 PM
        Discuss This!


    Phil from Hawk Software sent word that version 1.2 beta 1 of HawkNL has been released, described as "a game oriented, low level, network API released under the GNU Library General Public License (LGPL)."
    Wednesday, January 17th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Karpati Istvan. Browse the IOTD gallery here!

    tasty links:
  • DivX Goes Open Source
  • Computer Scientist Solves Old Salesman Problem
  • Highest Density Matter Created
  • Spherical Motor Allows 3D Movement For Robots
  • Mars Channels May Have Been Carved By Ice
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 16th 2001
    alienbrain 4.0 Release
    04:53 PM
        Discuss This!


    NxN Software announced the (North American) release of alienbrain 4.0, a project management package aimed at game developers. Here's a clip from the press release:

    " Santa Monica, January 16, 2001. Today NxN Software, the leading supplier of Digital Production Management (DPM) solutions for the interactive entertainment industry, announced the North American launch of alienbrain 4.0, a strategic upgrade to their powerful software used by game developers throughout Europe, North America and Asia. Adding features for project control, software integration and customization, alienbrain 4.0 gives game development teams the tools to manage the most demanding digital entertainment projects. "

    For more information about alienbrain, visit here.
    Tuesday, January 16th 2001
    Programmable Shaders
    04:49 PM
        Discuss This!


    There's a new issue of Driving DirectX online, the MSDN DirectX programming column by Philip Taylor. This issue's focus is on Programmable Shaders. Thanks go out to Keith for the link.
    Tuesday, January 16th 2001
    3D Studio Library
    01:56 PM
        Discuss This!


    Version 1.0.0 of Lib3DS has been released, described as "a free alternative to Autodesk's 3DS File Toolkit for handling 3DS files. It's main goal is to simplify the creation of 3DS import and export filters." For more information, view the release notes.
    Tuesday, January 16th 2001
    Ask Sweeney Update
    01:52 PM
        Discuss This!


    Voodoo Extreme posted a new installment of their Ask Sweeney column. This time around, Tim responds to questions on dynamic environments, the gaming industry, and more.
    Tuesday, January 16th 2001
    Terrain Generation Tutorial
    01:49 PM
        Discuss This!


    Antonio from 3D Tech sent word that he's updated his terrain generation tutorial with a new section on the Mid Point Displacement algorithm. According to the author, "The MPD algorithm is a subdivision algorithm wthat iteratively adds detail to the terrain. It provides an inexpensive way for creating cool looking landscapes."
    Tuesday, January 16th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Nettle. Browse the IOTD gallery here!

    tasty links:
  • Bright Idea To Detect Space Blasts
  • Chips With Everything
  • The Untold Stories Of Human Spaceflight
  • New MS Programming Tools Bolster .Net
  • Binary A Bit Behind Quantum Math
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 15th 2001
    Ask MidNight Updates
    09:24 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with two new responses. The first is on transformations with matrices, and the second is on floats versus doubles in a 3D engine.
    Monday, January 15th 2001
    Terrain Generator Tool
    03:19 PM
        Discuss This!


    Antonio from 3D Tech sent word that he's posted a new Terrain Generation tool, which according to the site, "can be used to generate height maps. The height maps can be saved to a file. Four terrain generation algorithms are provided. A graphical interface was built using the GLUI API. Source code is available for both Linux and Win32. " Visit here for details.
    Monday, January 15th 2001
    Bezier Patch Editor
    02:51 AM
        Discuss This!


    Nate Miller released the first version of his bezier patch editor, pEdit. According to the site, "pEdit was written so that models consisting of many bezier patches could be easily created and imported into games, demos and applications." For more information, visit here.
    Monday, January 15th 2001
    Delphi Image Loading
    02:42 AM
        Discuss This!


    Jason from DelphiGL sent word that he's released two new Delphi image loading DLLs, supporing JPG and PNG formats.
    Monday, January 15th 2001
    Python GLUT Binding
    02:39 AM
        Discuss This!


    Andrew Cox sent word that he's released the source code to PyGlut, a project that "makes GLUT available from the Python interpreter. It exposes everything from GLUT 3.7 including the API version 4 stuff related to games (fullscreen modes for example)." For more information about PyGlut, visit here.
    Monday, January 15th 2001
    New FreeImage Release
    02:33 AM
        Discuss This!


    Floris van den Berg sent along the following information about the release of FreeImage 2.0:

    " Via this e-mail we, the FreeImage development team, want to announce the new version of FreeImage. Version 2.0 really is a new library, not an upgrade, no matter what the version number might suggest.

    FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications. The libraries comes in two versions: a binary distribution that can be linked against Microsoft Visual C++ 6 and a source distribution compilable using any Windows or Linux compiler. "

    For details and downloads, visit here.
    Monday, January 15th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Marc Schneider. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Color Manipulation submitted by Unai Landa. Browse the COTD Collection here!

    tasty links:
  • Sounds Like An Art Opening
  • Clues to Early Universe in Three New Hubble Images
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, January 14th 2001
    Digital Dawn Toolkit
    01:18 PM
        Discuss This!


    There's a new release of the Digital Dawn Toolkit available, described as "a Library of C++ classes to build real time 3D graphics applications." View the release history to see what's new.
    Sunday, January 14th 2001
    Smoothing Algorithm Article
    01:16 PM
        Discuss This!


    efg's Computer Lab has been updated with a new project by Jean-Yves Quéinec, on a "Smoothing Algorithm Using Bézier Curves."
    Sunday, January 14th 2001
    Nebula Export Plugin
    01:11 PM
        Discuss This!


    Radon Labs released a 3D Studio Max R3 export plugin for use with their freely available 3D game engine, The Nebula Device.
    Friday, January 12th 2001
    Tech File Update
    06:32 PM
        Discuss This!


    Phil Carlisle updated his tech file with a bit on what he's been up to recently.
    Friday, January 12th 2001
    Scene Graph Library
    03:42 PM
        Discuss This!


    There's a new beta version (0.2.3) of SGL available, described as "a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb), and some miscellaneous utilities (sglu)."
    Friday, January 12th 2001
    Game Technology Seminars
    02:08 PM
        Discuss This!


    Chris Hecker sent word that the schedule for the upcoming Game Technology Seminars has been updated. Speakers include "Dave Baraff and Tony DeRose from Pixar, Ken Perlin from NYU, Van Henson from Lawrence Livermore National Labs, Nick Foster from PDI, Peter Schröder and Igor Guskov from Caltech, and more." Here's a snippet about the conference:

    " The Game Technology Seminars are hard core technology conferences for game developers, and last year's seminars were a huge success. The GTS covers intense topics on the cutting edge of game programming, mixing theory and practice with speakers from academic research labs and the game industry. Attendees are top game developers, from companies including Valve, id Software, EA, Microsoft, SCEA, and others. "

    For more information, visit here. The schedule pages are available here.
    Friday, January 12th 2001
    The Daily Flip
        Discuss This!


    tasty links:
  • Big Blue Introduces No-Tech Notebook
  • Matter 'Seen' Disappearing Into Black Holes For First Time
  • Antimatter Makers Chase Ultimate Energy Source
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 11th 2001
    Level Design Article
    06:49 PM
        Discuss This!


    Gamasutra posted an article entitled The Art and Science of Level Design, by Cliff Bleszinski of Epic Games. The article, which offers quite a few tips for level designers, was originally published in last year's GDC proceedings.
    Thursday, January 11th 2001
    Tech File Update
    01:52 PM
        Discuss This!


    Alex Champandard updated his tech file with a bit on what he's been up to recently.
    Thursday, January 11th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by William Garrison. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Accessing Class Data Members By Name submitted by François Beaune. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, FIXME & TODO Notes As Warnings In Compiler Output submitted by Alberto García-Baquero Vega. Browse the TOTD Collection here!

    tasty links:
  • 10 More Moons Orbiting Jupiter
  • Peer-To-Peer Monsters Are On The Way
  • Eye-Movement Study Shows Glimpse Of How Brain Plans Movement
  • Life On Earth Came Earlier, Crystal Evidence Suggests
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 10th 2001
    Particle System API
    11:01 PM
        Discuss This!


    Antonio Fernandes sent along the following information about the release of a new particle system API on 3D Tech:

    " 3D Tech has posted a very cool API to build your own Particle Systems by Jose Ferreira, Pedro Ferreira and Rui Guerra. This is a very powerful API, very clean and very ease to use. Comes complete with source code, examples and an excellent documentation.

    http://www.fatech.com/tech/opengl/tools.shtml "

    Note however: The documentation is in Portuguese.
    Wednesday, January 10th 2001
    Global Illumination Compendium
    06:39 PM
        Discuss This!


    Version Kappa.4 of Philip Dutré's Global Illumination Compendium has been released, described as "an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics." The document (available in PDF or PostScript format) is now 43 pages long, with 104 entries. For more information, visit this site.
    Wednesday, January 10th 2001
    NuFX Seeks Programmer
    04:42 PM
        Discuss This!


    Michael Hardt of NuFX sent along the following chunk of information about a programming position they're looking to fill:

    " I represent in-house tools development at NuFX, Inc. We currently develop PlayStation and X-Box games for major publishers. We're looking for a full-time C++ tools programmer who can work closely with artists and other programmers to develop, test, and document plug-ins for Photoshop, 3D Studio Max, and SoftImage, as well as some Windows tools for the game programmers. Background in either 2D image-manipulation or 3D graphics is required. For more information on NuFX, check our web site at www.nufx.com.

    Candidates should send me a resume and any relevant code samples. If you know anyone who might be interested, please pass this along.

    Michael Hardt
    mhardt@nufx.com "

    Wednesday, January 10th 2001
    Delphi Vector Class
    12:53 PM
        Discuss This!


    Jason from DelphiGL sent word that he's posted a new 3D vector class on his site.
    Wednesday, January 10th 2001
    Coding Improvement Tips
    02:27 AM
        Discuss This!


    Charles Bloom posted a new document on his site, which takes a look at "good" and "bad" coding practices, offering many suggestions along the way for writing better code.
    Wednesday, January 10th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mox. Browse the IOTD gallery here!

    tasty links:
  • Apple's Jobs Unveils Fast New PowerBooks
  • Astronomers Find Two New Planetary Systems
  • Hollywood Prepares To Fight File-Swappers
  • 'Pipeline' Funnels Matter Between Colliding Galaxies
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 9th 2001
    The Nebula Device
    07:04 PM
        Discuss This!


    There's a new release of the Nebula Device available, a free, feature-rich, 3D game engine. This release is described as a "Minor Upgrade."
    Tuesday, January 9th 2001
    Lost Boys Hiring
    03:04 PM
        Discuss This!


    Lost Boys Games sent along the following chunk of information about a game coding position in Amsterdam that they're looking to fill:

    " Lost Boys Games is looking for a game coder to work on a major and original PlayStation 2 title to be published by Sony Computer Entertainment Europe. Ideally, you should be a gamer, be fluent in C++, have an interest in AI coding, and preferably have prior games experience.

    The position is available immediately, and fulltime at our office in the centre of Amsterdam (The Netherlands), near the Central Station. No car is needed, but we'll get you a nice bike :)

    We offer a fun working environment, competitive salaries, and a relocation plan.

    For general information about this position, please email arjan@games.lostboys.com
    Applicants may send their resume and examples of code to gamesjobs@games.lostboys.com
    Information about Lost Boys Games can be found at http://www.lostboysgames.com "

    Tuesday, January 9th 2001
    Simkin Scripting Language
    03:01 PM
        Discuss This!


    Version 2.01 of Simkin was recently released, an open source embeddable scripting language, available for Java, C++, and XML. For details and downloads, visit here.
    Tuesday, January 9th 2001
    Romka Graphics News
    02:07 PM
        Discuss This!


    Romka Graphics has been updated with a few new items, including a new OpenGL demo, an article on line and polygon intersections, as well as a few new links.
    Tuesday, January 9th 2001
    The Daily Flip
        Discuss This!


    I read a book last night by Philibert Schogt entitled "The Wild Numbers", a novel about a mathematician trying to solve a problem that's stumped even the most "brilliant minds" for years. It turns out to be sort of a funny tale about seclusion, balance, insanity, genius, disappointment, pride, embarrasment, envy, dedication, and well, you get the idea. If you're interested, you can read more about it here.


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Helge Foerster. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Power Of 2 Bitmasking Tricks submitted by Andrew Younger. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Insertable Formatting submitted by Eric Reynolds. Browse the TOTD Collection here!

    tasty links:
  • Huge Galaxy Grouping Detected
  • Quantum Physics Meets The Qubit
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 8th 2001
    Game Conference Scheduled
    09:35 PM
        Discuss This!


    Noticed over on the Daily Radar that a two-day conference will be held near the end of this month in LA, focusing on "Entertainment In The Interactive Age." Speakers include Warren Spector, Ken Perlin, Peter Molyneaux, David Perry, and many others. For more information, visit here.
    Monday, January 8th 2001
    Programmers Interview V
    01:59 PM
        Discuss This!


    Fragland.Net posted the fifth installment of their interview series focusing on "The Programmers." This update features responses from James Thrush of SuperX Studios.
    Monday, January 8th 2001
    New D3DQuake Release
    01:57 PM
        Discuss This!


    Jack Palevich sent word that he's released a new version of D3DQuake, a Direct3D conversion of Quake, now with DirectX 8.0 support. In addition, he's released a D3D conversion of the QuakeWorld client. Both projects are available to download (with full source code) from here.
    Monday, January 8th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tom Vykruta. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Simple Memory Manager submitted by JCAB. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Autoformat In VC submitted by Kevin W Griffin. Browse the TOTD Collection here!

    tasty links:
  • Skywatchers Wait For Eclipse
  • It's Sony's Turn To Offer A Web Appliance
  • Astronomers Foresee Virtual Space Observatory
  • Digital VHS Takes On DVD
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, January 6th 2001
    Tachyon Visualization Engine
    03:52 PM
        Discuss This!


    Particle Stream Studios announced the release of the Tachyon Visualization Engine, "a set of C++ classes for writing OpenGL applications for Windows." Visit the web site for more information about Tachyon, including tutorials on how to use the library.
    Saturday, January 6th 2001
    Simple DirectMedia Layer
    03:47 PM
        Discuss This!


    Noticed over on Linux Games that version 1.1.7 of the Simple DirectMedia Layer (SDL) has been released, described as a "cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device."
    Saturday, January 6th 2001
    WGL Extensions Article
    03:42 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new article on his site about WGL extensions. According to the author, "The article talks about how to detect and load WGL extensions, and briefly discusses a few of the more interesting ones."

    flipcode News Archives for 2001

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