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flipcode News Archives for 2001

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Wednesday, February 7th 2001
OpenGL Flying Demo
04:47 PM
    Discuss This!


Romka Graphics sent word that they've posted a new OpenGL demo that demonstrates advanced camera movement as well as 3D model loading.
Wednesday, February 7th 2001
The Daily Flip
    Discuss This!


My net connection has been acting exceptionally nutty for the past day or two; hopefully it won't die completely. I'll try to get the news page up to speed, but if its unusually quiet over the next few days, this is more than likely the reason.

Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jordan Maynard. Browse the IOTD gallery here!
Tuesday, February 6th 2001
New wxWindows Release
06:02 PM
    Discuss This!


Version 2.2.5 of wxWindows was recently released, described as "a single, easy-to-use API for writing GUI applications on multiple platforms." For details and downloads, visit here.
Tuesday, February 6th 2001
Nebula Milkshape Exporter
05:55 PM
    Discuss This!


Dirk Ulbricht released a new Milkshape 3D exporter for the Nebula Device, a free 3D game engine by Radon Labs, complete with source code.
Tuesday, February 6th 2001
Java OpenGL Tutorial
01:59 PM
    Discuss This!


Romka Graphics sent word that they've posted a new article on using OpenGL with Java.
Tuesday, February 6th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Pierre Terdiman. Browse the IOTD gallery here!

tasty links:
  • ATI Graphics Chip Eases Power Demands
  • New Mars Images & More Signs Of Water
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 5th 2001
    Open Inventor Tutorial
    07:27 PM
        Discuss This!


    Dev-Gallery.com sent word that they've posted a new tutorial on the basics of the Open Inventor 3D toolkit. Here's a bit more information:

    " Open Inventor is an object-oriented 3D toolkit based on top of OpenGL; it contains a library of objects and methods that greatly simplify the creation of 3D applications. Its database containing hundreds of useful classes makes programming 3D graphics much more compelling than using lower level APIs. This first tutorial will teach you how to set up a simple Inventor Graph and then render it to the screen using GLUT. "

    For more information, view the tutorial here.
    Monday, February 5th 2001
    New OpenGL Tutorial
    02:29 PM
        Discuss This!


    Romka Graphics posted a new article on using OpenGL under X Windows.
    Monday, February 5th 2001
    Hook On Publishers
    02:25 PM
        Discuss This!


    Voodoo Extreme's Ask Hook column has been updated with a response to a question on how to approach publishers.
    Monday, February 5th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jason Wood. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Faster Float-To-Int Conversion submitted by JCAB. Browse the COTD Collection here!

    tasty links:
  • Planet Earth On The Move
  • Chip Heat Becoming Critical Issue
  • Microsoft Gets XPrienced
  • Bug-Sized Robots Could Be Next Generation Spies
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 4th 2001
    New Doxygen Release
    01:50 PM
        Discuss This!


    Version 1.2.5 of Doxygen has been released, described as a "documentation system for C++, IDL (Corba, Microsoft, and KDE-2 DCOP flavors) and C." View the change log here to see what's new.
    Sunday, February 4th 2001
    Flexporter 1.08 Release
    01:46 PM
        Discuss This!


    Version 1.08 of Flexporter has been released, a free utility plugin for 3DSMAX which now includes MAX4 and Character Studio 3 support. Thanks go out to Jari Komppa for the news.
    Sunday, February 4th 2001
    The DirectInput Mapper
    04:26 AM
        Discuss This!


    MSDN's DirectX Developer Center has been updated with a new technical article on DirectInput. According to the site, "This article explores programming with the new DirectInput Mapper features, especially as they relate to multiple users playing a game together on a single machine." In addition, they recently posted a new DirectX 8 FAQ.
    Sunday, February 4th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Micah Cox. Browse the IOTD gallery here!

    tasty links:
  • Companies Hope To Profit From Free Software
  • Hands-Free Flight: How Nerves Would Control A Shuttle
  • The Search For Another Earth
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, February 3rd 2001
    CMorph Source Code
    02:20 AM
        Discuss This!


    Paul Nettle recently released the full source code to a shareware 2D morphing program he wrote several years ago. Today's Image Of The Day shows some example images from the software, and provides more information from the author about the code release.
    Saturday, February 3rd 2001
    New Developer Desktops
    02:17 AM
        Discuss This!


    flipCode's Developer Desktop section has been updated with six new entries, submitted by Tim Lyakhovetskiy, Ola Frid, Xedecimal, Steve Williams, Jean-Francois Dube, and Robin HŚkanson.
    Saturday, February 3rd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Nettle. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, VoxEd Source Code submitted by Comanche. Browse the COTD Collection here!

    tasty links:
  • Pluto's Mysterious Streak Mapped
  • SETI 2020: A New Action Plan For The Search For Life
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, February 2nd 2001
    Bump Mapping Demo
    04:35 PM
        Discuss This!


    Zed Zeek sent word that he's posted a new bump mapping demo, complete with source code. According to the author, the demo doesn't use any fancy OpenGL extensions to perform the bump mapping, so it should work on "any" computer. Its available to download here.
    Friday, February 2nd 2001
    Voxel Engine Source Code
    03:39 PM
        Discuss This!


    Comanche, the author of yesterday's Image Of The Day, released the source code to his voxel engine today. Here's a screenshot as well as a brief release comment by the author:
    "Hey guys this is the source of my Voxel Engine. It doesn't include the data files, so you may not compile a working program with it, but you can look at it and send me feedback."
    You can download the source code package from flipcode's FTP server: VoxEd.zip (60k)
    Friday, February 2nd 2001
    New Discussion Topic
    01:50 PM
        Discuss This!


    There's a new discussion topic online, Game Or Engine?, submitted by Phil Carlisle. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
    Friday, February 2nd 2001
    New GTS Library Release
    01:10 PM
        Discuss This!


    Version 0.4.0 of the GNU Triangulated Surface Library has been released, described as "an Open Source Free Software Library intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles." For details and downloads, visit here.
    Friday, February 2nd 2001
    MindRover AI Interview
    01:01 PM
        Discuss This!


    generation5 posted an interview with Kent Quirk (lead game architect at CogniToy) about MindRover, "a 3D strategy/programming game" in which you control robotic vehicles.
    Friday, February 2nd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Morgan McGuire. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, DLL Plugin Interface submitted by Jx. Browse the COTD Collection here!

    tasty links:
  • View From Space Shows Melting Ice Sheet
  • Spy Agency To Stash Secrets In 'virtual vaults'
  • Carmack Inducted To Hall Of Fame
  • Pushing Water "Uphill" Could Foreshadow Nanoelectronics
  • Software That 'Reads' Nerve Signal Patterns
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 1st 2001
    DemoGL v1.3 Release
    03:11 PM
        Discuss This!


    Version 1.3 RC1 of DemoGL has been released, with new documentation, examples, and the full source code. According to the site, DemoGL is a system that "provides an execution-evironment for the different parts of your 3D application". For details and downloads, visit here.
    Thursday, February 1st 2001
    The Product Demo Release
    03:01 PM
        Discuss This!


    The final version of .the .product has been released, a 64kb demo by farbrausch consumer consulting. The web site for the demo briefly explains some of the techniques the team used, including screenshots of the tools they developed. Thanks go out to the 6 or so people who sent news of this 'final' release.
    Thursday, February 1st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by [MoW]-=Comanche=-. Browse the IOTD gallery here!

    tasty links:
  • Major Players Show Up For Linux Expo
  • Scientists Take Pulse Of Sunlike Star
  • Electrical Signals From Human Cells Coupled To Silicon Chips
  • Physicists Have Devised A Way To Stop Light
  • Microsoft Plays OS Card To Cement Anti-Piracy Role
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 31st 2001
    Gryps Development Articles
    06:29 PM
        Discuss This!


    GameDeveloper.net sent along the following information about a new series of articles they've posted on Gryps development:

    " GameDeveloper.net has released a series of articles about Gryps, a 3D mulitplayer online RPG. Each article focuses on a specific area of Gryps development. Topics include gameplay, client and server programming, and art and animation. "

    The article series is available here.
    Wednesday, January 31st 2001
    New Flexporter Release
    06:25 PM
        Discuss This!


    Pierre Terdiman released a new version (1.07) of his 3DSMax export plugin: Flexporter. The plug-in exports cameras, lights, textures, and tons of other things from 3DSMax scenes, which you can read about here.
    Wednesday, January 31st 2001
    GDC 2000 Video
    06:17 PM
        Discuss This!


    Gamasutra posted another video presentation from last year's GDC. New Pioneers at the Graphics Frontier, by Kurt Akeley, is available here in RealVideo format.
    Wednesday, January 31st 2001
    File Mapping Tutorial
    04:39 PM
        Discuss This!


    There's a new featured article here on flipCode entitled Faster File Access With File Mapping, by HernŠn Moraldo. In this tutorial, HernŠn explains what file mapping under win32 is, why you would want to use it, and how it works. He's included some sample source code as well.
    Wednesday, January 31st 2001
    New Delphi3D Demo
    04:24 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about the release of a new OpenGL demo illustrating the use of the EXT_texture_env_combine extension:

    " Delphi3D has been updated with a demo of the EXT_texture_env_combine extension. Normally, when using multitexturing, your options for combining the two input textures are rather limited. The texture_env_combine extension addresses this problem, by offering you a full range of blending operations for your textures - operations that would otherwise require you to render your scene in multiple passes. "

    For details and downloads, visit here.
    Wednesday, January 31st 2001
    gollum.flipcode.com
    03:03 PM
        Discuss This!


    Luke Hodorowicz updated his hosted site, gollum.flipcode.com, with some new cartoon rendering screenshots, as well as a downloadable demo of his racing game project (which uses the Vapor Engine). Screenshots, demos, and information about his 3D engine are all available here.
    Wednesday, January 31st 2001
    HawkNL 1.2 Beta 2
    02:54 PM
        Discuss This!


    Phil Frisbie, Jr. sent along the following information about the latest release of HawkNL, a free (LGPL), game-oriented network library:

    " HawkNL version 1.2 beta 2 is now available for download. This is a release of the low level API only, with support for Linux/Unix and Windows 9x/ME/NT/2000. It should also compile on MacOS X, but I have not had that confirmed yet. The HTML documentation is also available for download or browsing online. "

    Wednesday, January 31st 2001
    New PortaLib Release
    02:27 PM
        Discuss This!


    Brett Porter sent word that version 0.1.2 of PortaLib3D has been released, described as an "OpenGL library for games and demos, released under the LGPL." According to the author, this release "adds support for dynamic shadow casting and skeletal animation of models from Milkshape 3D." View the change log for details on what's new.
    Wednesday, January 31st 2001
    Cybiko RPG Kit
    02:19 PM
        Discuss This!


    Kieren Johnstone sent along a link to the Cybiko RPG Kit, "which will allow Cybiko users to create and play their own RPGs" on the Cybiko "wireless inter-tainment computer". For a much better explanation, visit here.
    Wednesday, January 31st 2001
    Auran Jet Beta 2
    02:12 PM
        Discuss This!


    Beta 2 of AURAN Jet has been released, described as a free "comprehensive 3D media authoring system." Some of the new features include volumetric shadows, collision detection / physics, and mp3 support. For more information, visit here.
    Wednesday, January 31st 2001
    The Daily Flip
        Discuss This!


    As you can tell, the discussion topic at the top of this page hasn't changed in several weeks. The idea behind the discussion section, which perhaps I didn't state clearly, was that hopefully you guys would send in some topics, along with an introduction to the topic (paragraph or two) that you think others might want to discuss. If you have any good ideas for game development-related discussions, do be sure to send them in!

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Yannick Suter. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Flexible Synchronization Objects submitted by Justin Wilder. Browse the COTD Collection here!

    tasty links:
  • Analysts Cautiously Optimistic About Apple
  • Mars Probe Finishes Main Mission
  • Scientists Find Clues That Life Began In Deep Space
  • Sun's Latest Java Targeted At Linux Gadgets
  • Sega To Halt Dreamcast Production
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 30th 2001
    Cubic Environment Mapping
    01:39 PM
        Discuss This!


    Jason from DelphiGL sent word that he's released a new Cubic Environment Mapping demo which "demonstrates dynamically generated cube maps (generated from surrounding scene), manipulating the OpenGL texture matrix, trilinear filtered mipmapped cubemaps, normal and reflection maps, and use of OpenGL extensions... " To download the demo, including full Delphi source code, visit here.
    Tuesday, January 30th 2001
    New Coder Magazine
    01:33 PM
        Discuss This!


    Issue 7 of C/C++ Coder Magazine was recently released, a free, downloadable magazine with articles, source code, a few jokes, and more. This issue includes an article on writing DirectX games (using DirectDraw) for Windows.
    Tuesday, January 30th 2001
    Radiosity Bibliography
    01:24 PM
        Discuss This!


    The Helios32 web site has been updated with the February edition of RADBIB.BIB, described as "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books." This release has 23 new additions since last month.
    Tuesday, January 30th 2001
    BCM Development Diary
    01:19 PM
        Discuss This!


    Noticed over on Blue's News that Derek Smart updated his developer diary with a postmortem-ish overview of Battlecruiser Millenium's development, including a bit on design, engines, game content, and more.
    Tuesday, January 30th 2001
    New OpenGL Tutorial
    01:14 PM
        Discuss This!


    Noticed a link over on Linux Games to a new OpenGL tutorial posted on zez.org, entitled Building 3D Worlds With OpenGL. The included source code makes use of the QT GUI Toolkit.
    Tuesday, January 30th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Benedict Walmisley. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, COM Tutorial Code submitted by Odin Jensen. Browse the COTD Collection here!

    tasty links:
  • Cloned Human Planned 'by 2003'
  • Tiny Bubbles May Carry Cosmic Life
  • Fuel Cells May Redistribute Power
  • Air Force Gains Insight From First Space Wargame
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, January 29th 2001
    New Milkshape Modeler
    04:24 PM
        Discuss This!


    Version 1.4.4 of Milkshape 3D has been released, a shareware modeler by Chumbalum Soft.
    Monday, January 29th 2001
    COM Tutorial Code
    12:35 PM
        Discuss This!


    Odin Jensen of Nuke Software submitted a COM tutorial code package for those of you interested in learning how to create multiple implementations of a single interface. The example provided by the author is a rendering DLL skeleton application with support for multiple renderers. Though no actual rendering code is provided with this tutorial, it illustrates how you might set things up for your own needs. Sound cool? You can grab the tutorial here: COMTutorial.zip (184k)
    Monday, January 29th 2001
    Optimizing Parameter Passing
    12:22 PM
        Discuss This!


    Noticed a link over on the LGDC to the latest article in DDJ's Optimize To The Max column. This issue, entitled Winning the Passing Game, offers advice on passing parameters to subroutines more efficiently.
    Monday, January 29th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lee Mazurek. Browse the IOTD gallery here!

    tasty links:
  • Earth's Magnetic Field Captured
  • Gates Talks Up PC Market
  • Handheld Programmers Hard To Come By
  • Adobe's Novel Approach To E-Books
  • Black Hole On/Off Switch Fuels Feast Or Famine
  • Sega Confirms New Business Strategy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, January 28th 2001
    Combat Simulator Project
    10:56 PM
        Discuss This!


    What follows is an announcement that I received from the CSP team, about the open source Combat Simulator Project:

    " Announcing a new open source development project called the "Combat Simulator Project" or CSP. The goal of the CSP is to create platform independent combat simulators that will interoperate with one another in a large multi-player environment. The Combat Simulator Project is currently made up of several highly dedicated and motivated individuals. We are always looking for more talent to help this project to be successful. Anyone wishing to contribute to the project is welcome. We are always in need of C++ programmers for Windows, Linux and Macintosh operating systems, as well as developers with OpenGL knowledge. If you're not a programmer but have graphic art experience with 3D models, texture, etc, we have have a place for you too. We welcome Experienced, and beginners alike to contribute to this undertaking. This will be a great learning experience for all. Even if you have none of the above experience, there are many other ways in which you can contribute to the project.

    For more information, visit our website at:
    http://www.users.qwest.net/~boddman/csp/ "

    Sunday, January 28th 2001
    VIPM Technology Demo
    08:12 PM
        Discuss This!


    Charles Bloom updated his 3D Tech page with a new demo, described as a "Strippifier and VIPM technology demo." It requires DirectX8. According to the site, the source code to the demo will be released in a few weeks. Visit this page for details. There you'll find several other demos and tech documents as well.
    Sunday, January 28th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chad Sterling. Browse the IOTD gallery here!

    tasty links:
  • Pluto Dismissed As Lump Of Ice
  • Video Games Get Improved Rating From Senators
  • Xbox To Be Dreamcast Compatible?
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, January 27th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joshua Carmody. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Convenient Thread Creation submitted by Andrew Harvey. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, STL Container .size() submitted by Andrew Harvey. Browse the TOTD Collection here!
    Friday, January 26th 2001
    Delphi OpenGL Demo
    04:34 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following info about a new OpenGL demo he's released:

    " Delphi3D has released a demo of NVidia's GL_NV_vertex_array_range OpenGL extension. This extension, available from the GeForce up, allows you to store vertex data in video memory. If you can live with the fact that it's vendor- and card-specific, vertex_array_range will help you push your 3D card as far as it will go. "

    Friday, January 26th 2001
    OpenGL Solar System
    12:43 PM
        Discuss This!


    Nathan of Firetoad Software sent word that they've recently released an 'accurate' OpenGL solar system program. According to the author, it uses progressive meshes and OpenGL lighting. The source code is included as well. For more information, visit here.
    Friday, January 26th 2001
    The Daily Flip
        Discuss This!


    The 'of the day' queues are currently empty. If you're interested in submitting an IOTD, COTD, or TOTD, click on the appropriate link for more information. Thanks.

    tasty links:
  • New Verdi Music Debuts
  • IBM Makes Set Of Java Libraries Open Source
  • Death of Banner Ads Exaggerated
  • Study Suggests Venus Could Have Been Wet Planet
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, January 25th 2001
    New Simkin Releases
    04:58 PM
        Discuss This!


    New versions of Simkin have been released for C++ and Java. Simkin is a free, open source, embeddable scripting language that works with Java, C++, and XML.
    Thursday, January 25th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Luke Hodorowicz. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Win32 Error Code submitted by Josh Harler. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, A Better FAILED Macro submitted by Aaron Bahr. Browse the TOTD Collection here!

    tasty links:
  • Meteorite Clue To Water On Mars
  • Developers May Be Real Losers In Java Case
  • Tim Sweeney On The Pentium 4
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, January 24th 2001
    Tech File Update
    10:47 PM
        Discuss This!


    Alex Champandard updated his tech file with his views on a number of programming languages, including advantages, disadvantages, and how suitable they may be for game programming tasks.
    Wednesday, January 24th 2001
    New UPX Release
    10:28 PM
        Discuss This!


    Version 1.05 of UPX has been released, a free, portable, executable compression utility. For details and downloads (binaries & source), visit here.
    Wednesday, January 24th 2001
    AI For Racing Games
    02:55 PM
        Discuss This!


    Gamasutra posted a new article entitled "AI Madness: Using AI to Bring Open-City Racing to Life", by Joe Adzima. According to the introduction, "This article provides a strategy for programmers who are trying to create AI for open city racing games... "
    Wednesday, January 24th 2001
    NVidia Developer Updates
    02:52 PM
        Discuss This!


    NVidia updated their developer site with several new items, including NVLink (a tool for generating vertex shaders), C++ headers "encapsulating correct buffer usage in DX8", and 3 new demos on matrix palette rendering, depth of field, and silhouette rendering.
    Wednesday, January 24th 2001
    The Daily Flip
        Discuss This!


    Code Of The Day Update - There's a new Code Of The Day online, 3DS File Loader submitted by Terry Caton. Browse the COTD Collection here!

    tasty links:
  • Supernova May Control Activity In The Center Of Our Galaxy
  • Sun And MS Settle Java Suit
  • Sega Backtracks On Dreamcast's Future
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, January 23rd 2001
    DX7 Render To Texture
    05:27 PM
        Discuss This!


    NVidia updated their developer site with a new demo that's "meant to demonstrate the proper DX7 flags required to get a render-to-texture operation up and running."
    Tuesday, January 23rd 2001
    Tech File Update
    05:15 PM
        Discuss This!


    Toby Jones updated his tech file with a description of how and why he wrote a win32 program in C that's smaller than the straight assembly language version.
    Tuesday, January 23rd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Michael Black. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Quick Sort On Linked List submitted by Stephen Hassall. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Replacing Bool Arguments With Enums submitted by Sim Dietrich. Browse the TOTD Collection here!

    tasty links:
  • Corel To Stick With Graphics
  • Software Thrives While Hardware Dives
  • Mechanical Taster Passes Cheese Test
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!

    flipcode News Archives for 2001

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