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flipcode News Archives for 2001

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Thursday, February 22nd 2001
Linux Gaming Article
05:16 PM
    Discuss This!


Linux.com posted the transcript from an IRC chat event entitled "Commercial Linux Games: Where are they?", in which BioWare and Creature Labs participated. Thanks go out to Erik for the link.
Thursday, February 22nd 2001
FMOD Version 3.3
05:07 PM
    Discuss This!


Version 3.3 of FMOD has been released, a music and sound effects system with support for a number of popular formats. According to the site, "This version contains many fixes and cleanups, the result of vigorous testing by users. "
Thursday, February 22nd 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Robert Hutton. Browse the IOTD gallery here!

tasty links:
  • New Doom Shots And Movie
  • Workplace Surveillance Eyeing More Workers
  • Mass Extinction & Rise Of Dinosaurs Tied To Cosmic Collision
  • Students Uncover Baffling Martian Boulders
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 21st 2001
    Camera Control Demo
    01:43 PM
        Discuss This!


    Romka Graphics sent word that they've posted a new OpenGL demo on controlling 3D scene cameras with the mouse.
    Wednesday, February 21st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Maxime Bizon. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Batch DDS Converter Tool submitted by John Ratcliff. Browse the COTD Collection here!

    tasty links:
  • Speed Is Name Of Game With Xbox
  • Sony In Deal For Networked Arcade Games
  • Planets Like Earth Probably Commonplace In Universe, Reveals Analysis
  • IGDA Announces GDC 2001 Scholarship Winners
  • Napster Users Mixed Over Settlement With Music Industry
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 20th 2001
    OpenGL Terrain Demo
    02:17 PM
        Discuss This!


    Romka Graphics sent word that they've posted a new OpenGL terrain demo, which demonstrates "terrain generation, its drawing using splines and texture mapping." They've also posted a new environment mapping article.
    Tuesday, February 20th 2001
    New Crystal Space
    02:15 PM
        Discuss This!


    Jorrit Tyberghein sent word that version 0.18r001 of Crystal Space has been released, an open source, cross-platform 3D engine.
    Tuesday, February 20th 2001
    Nevrax Seeks Sound Coder
    02:12 PM
        Discuss This!


    Nevrax sent along the following info about a 3D sound programming position they're looking to fill:

    " The job offer is located in Paris, France. Designing and building a low level audio library that will be used in massively multi-player online role playing games. It will entail the implementation of 3D sound algorithms, support for DirectSound and Linux and the creation of the tools necessary to the parameterization of game data.

    Candidates should be experienced in C++ (STL, templates, exceptions, rtti). They should have previous experience of different audio APIs (DirectSound, multi-media Windows, OpenAl, etc.). They must have knowledge of sound algorithms (3D sound, signals, Fourier transforms, etc.). They should also master one or more of the programming APIs for Windows (MFC or win32). Knowledge of 3D programming would be a plus. "

    Visit here for more information.
    Tuesday, February 20th 2001
    New COM Tutorial
    02:07 PM
        Discuss This!


    Francis from The Cornflake Zone sent word that they've posted a new COM Tutorial, "describing in clear and meaningful terms the use of COM and how it can be applied to gaming."
    Tuesday, February 20th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Simon Kallweit. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Gaussian Number Class submitted by John Ratcliff. Browse the COTD Collection here!

    tasty links:
  • Water Found In Deep Space
  • The State Of Music Security
  • Storage Industry Looks For Save With TCP/IP
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 19th 2001
    Harmless Algorithms IV
    07:21 PM
        Discuss This!


    Issue 4 of Harmless Algorithms, a column by Edward Kmett on 3D algorithms and techniques, is now available here on flipCode! This time around he presents a hybrid visibility algorithm. Here's a clip from the introduction:

    " This column will discuss an example of a hybrid visibility algorithm from a few-year-old test engine of mine, which used approaches from the previous columns. Providing the terminology to give the explanation below was the main thrust of the original Harmless Algorithms columns, but I quite simply never found the time to finish. "

    Check it out here! And if you missed any of the previous issues, they're available here.
    Monday, February 19th 2001
    New Terra3D Release
    02:59 PM
        Discuss This!


    Steve Wortham posted a new release of his Terra3D demo, now with multi-texturing, a sky-dome, and water. You'll find this as well as several other 3D demos on Steve's web site.
    Monday, February 19th 2001
    Tech File Update
    02:53 PM
        Discuss This!


    Phil Carlisle updated his tech file with a bit on what he's been up to recently.
    Monday, February 19th 2001
    Nebula Truespace Exporter
    02:47 PM
        Discuss This!


    Radon Labs updated their site with a new Truespace exporter (written by Aaron Cram) for The Nebula Device, a free, feature-rich 3D game engine.
    Monday, February 19th 2001
    New OpenIL Release
    02:40 PM
        Discuss This!


    Version 2.1.3b of OpenIL has been released, a cross-platform image library with support for a number of popular image formats.
    Monday, February 19th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andrew Cox. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, 3DS Loader/Viewer Class submitted by Matthew Fairfax. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, LoadLibrary-GetProcAddress Fun submitted by Javier Arevalo. Browse the TOTD Collection here!

    tasty links:
  • How Did Matter Come To Dominate The Universe
  • ATI Technologies Ships Radeon VE
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 18th 2001
    Syntextic Studio Release
    04:19 PM
        Discuss This!


    The first beta version of Syntextic Studio has been released, a texture editor built "for the easy creation of procedural textures."
    Sunday, February 18th 2001
    OpenGL Screensaver Example
    04:17 PM
        Discuss This!


    Daniel Lidström sent word that he's posted a minimal OpenGL Screensaver (source code included) based on which more advanced screensavers can easily be made.
    Sunday, February 18th 2001
    New Java Contest
    04:14 PM
        Discuss This!


    Manowar sent word that he's posted the second java applet coding contest over on CFXWeb. Visit the contest page for more information.
    Sunday, February 18th 2001
    Procedural 3D Content
    04:12 PM
        Discuss This!


    Kim Pallister sent word that the second part of the article series, "Procedural 3D Content Generation", was recently posted on Intel's developer site.
    Sunday, February 18th 2001
    Cornflake Zone Update
    04:09 PM
        Discuss This!


    Francis from the Cornflake Zone sent word that he's updated the site with various items, including the source code to 2 effect demos.
    Sunday, February 18th 2001
    OpenGL Project Site
    04:06 PM
        Discuss This!


    Bart Sekura sent along a link to his new OpenGL Project site, where you will find a Q3 level rendering project, a Half-life map rendering project, and more.
    Sunday, February 18th 2001
    Vertex Array Demo
    04:03 PM
        Discuss This!


    Jason from DelphiGL sent word that he's posted "a simple program that demonstrates the use of OpenGL vertex arrays and multi-pass rendering."
    Sunday, February 18th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris Allport. Browse the IOTD gallery here!

    tasty links:
  • New Tech Reads Ancient Roman Texts
  • Traveling To The Dawn Of The Solar System
  • Music Industry Blames Net For Some Revenue Woes
  • Pentium 4 Picks Up Steam With Chipset Deals
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 15th 2001
    Mesa 3D v3.4.1
    05:12 PM
        Discuss This!


    Noticed over on Blue's News that version 3.4.1 of Mesa 3D has been released, "a 3-D graphics library with an API which is very similar to that of OpenGL." Details and downloads available here.
    Thursday, February 15th 2001
    2D Game Programming
    04:44 PM
        Discuss This!


    Patrick Kooman sent along a link to 2DGame.nl, featuring a new tutorial series on 2D game programming. Here's a clip from the site:

    " In 10 steps this site will guide you to a 2-dimensional parrallax-scroller with realistic physics, sound and music, events, enemies and weapons, all visualized in 640x480x16! The time between every tutorial shall be about 4 weeks. "

    The first tutorial in their series is online, entitled "Creating A Window".
    Thursday, February 15th 2001
    3D Engine Article
    11:06 AM
        Discuss This!


    Bas Kuenen sent word that he's posted a new article entitled "The Secret To My Engine", in which he describes his engine's design structure.
    Thursday, February 15th 2001
    Tiny Encryption Algorithm
    11:03 AM
        Discuss This!


    Davide Mauri sent word that he's updated his web site with the source code and executable to a port of the 'Tiny Encryption Algorithm', described as "one of the fastest and most efficient cryptographic algorithms in existence."
    Thursday, February 15th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Daniel Hein. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Dynamic Memory Allocator submitted by Mark Friedenbach. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Using Bit Fields submitted by Sylvain Rochette. Browse the TOTD Collection here!

    tasty links:
  • Xbox Is In The Chips
  • Scientists Develop Artificial 'Skin'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 14th 2001
    GAUGE Project Updates
    12:13 PM
        Discuss This!


    Version 0.3.0 of GAUGE has been released, the "Grand Unified 3D Game Engine." In addition, the news page mentions that several utilities from the engine have been removed, and placed in a new framework library. Here's a clip about that:

    " This library, called "the Grand Unified C++ Framework" (GUF), will provide a cross-platform framework for everything which is lacking from the standard C++ API (threading, filesystem access, dll loading, etc.). "

    For more information about GAUGE and GUF, visit here.
    Wednesday, February 14th 2001
    Java Bug Patterns
    12:07 PM
        Discuss This!


    IBM's developerWorks site has been updated with a new article on "Diagnosing and correcting recurring bug types in your Java programs."
    Wednesday, February 14th 2001
    NetImmerse Interview
    11:22 AM
        Discuss This!


    Stomped.com posted an interview with John Austin, president of Numerical Design Ltd, about the NetImmerse game engine.
    Wednesday, February 14th 2001
    Sub Hunter Design
    11:19 AM
        Discuss This!


    Michael Black sent word that "Torn Space has released the original design document for Sub Hunter in the hopes that somebody can learn from it." The 7 page document is available here.
    Wednesday, February 14th 2001
    JRatcliff.flipcode.com
    11:14 AM
        Discuss This!


    John Ratcliff launched a new web site, hosted here on flipCode, where you will find a collection of his source code releases, including "Code Of The Day" submissions, and various other items you might find interesting. Have a look here.
    Wednesday, February 14th 2001
    The Daily Flip
        Discuss This!


    Miscellaneous: Jacco Bikker, the author of the Too Fast To Be Fun tutorial series, mentioned some e-mail problems he was having, leading to a change of his address. His new e-mail address is JaccoBikker@Hotmail.com, in case you'd like to contact him about his column, etc.

    To Harmless: I've been trying to get back to you for a while now, but all of my e-mails to your address seem to bounce back, or just not get there. Are you reading this?

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric. Browse the IOTD gallery here!

    tasty links:
  • Breaking The Engine Barrier
  • Real Story Behind Mysterious Space Photos
  • Sega Shows Off Dreamcast Set-Top
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 13th 2001
    New SDL Release
    05:08 PM
        Discuss This!


    Noticed over on Linux Games that version 1.1.8 of the Simple DirectMedia Layer (SDL) has been released. For details and downloads, visit here.
    Tuesday, February 13th 2001
    New Small Toolkit
    05:04 PM
        Discuss This!


    There's a new release of the Small Language toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax." View the summary of changes to see what's new.
    Tuesday, February 13th 2001
    Discreet Tools For XBox
    04:57 PM
        Discuss This!


    The Daily Radar posted a news bit mentioning that Discreet are teaming up with MS to provide XBox developers with animation tools. Here's a clip from the article:

    " Discreet has modified 3ds max 4 for Xbox developers, allowing them to integrate state-of-the-art vertex and pixel shaders directly into the 3ds max viewport. The 3ds max 4 viewport allows game developers to actually see hardware-rendered, textured models animating in realtime as they would appear in a finished Xbox game. "

    View the full news article here.
    Tuesday, February 13th 2001
    Texture Compression Demo
    04:55 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following information about a new demo he's posted:

    " Delphi3D has posted a demo to illustrate the use of texture compression. The demo shows how the GL_ARB_texture_compression extension allows you to use S3TC to compress texture images. With compression ratios of up to 8:1, S3TC can save you quite a bit of video memory. This means that you'll experience less trashing, or that you'll have room for more (or bigger) textures. "

    Tuesday, February 13th 2001
    glVelocity Updates
    02:14 PM
        Discuss This!


    Tim from glVelocity sent word that he's updated the site with several new items, including a winsock program, voxel demo, heightmap generator, and various other bits of source code.
    Tuesday, February 13th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Frederic My. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Common Templates: Singleton & Refcounter submitted by Konstantin Mikheev. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, A Compiler Bug? submitted by JCAB. Browse the TOTD Collection here!

    tasty links:
  • Symantec Granted Patent On Software Patches
  • Toshiba Touts Slimmer, Stronger Batteries
  • Microsoft Offers Peek At Next-Generation Servers
  • Google Buys Deja Archive
  • Sony Takes On LCD Makers With Thin Screen
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 12th 2001
    Game Development Books
    06:32 PM
        Discuss This!


    'What are some good books?', is one of those questions that seems to pop up fairly often over on our game development forums. To address this, we've put together an article, featuring responses from several developers, on some of the books related to development that they have on their shelves. Many thanks go out to everyone who participated! Check out the article here!
    Monday, February 12th 2001
    New Discussion Topic
    12:17 PM
        Discuss This!


    There's a new discussion topic online about the Indrema Entertainment System, submitted by Mark Friedenbach. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
    Monday, February 12th 2001
    Delphi glBMP Update
    11:49 AM
        Discuss This!


    Jason from DelphiGL announced an update of his image library, glBMP, which now features "TGA read/write support, color keying, stenciling, and alpha channel generation." The Delphi source code and examples are available for download here.
    Monday, February 12th 2001
    New ppModeler Release
    11:46 AM
        Discuss This!


    Pierre Saunier sent word that a new version of ppModeler has been released, a 3D modeler available for Windows, Linux, and BeOS.
    Monday, February 12th 2001
    Perlin Noise Demo
    11:39 AM
        Discuss This!


    Matthew Zucker sent word that he's posted a Perlin noise FAQ, as well as an OpenGL demo with an example Perlin noise texture class.
    Monday, February 12th 2001
    Ask NVidia Feature
    11:36 AM
        Discuss This!


    Sharky Extreme posted a new article entitled Ask NVidia, with responses from NVidia to a number of reader-submitted questions.
    Monday, February 12th 2001
    Progressive Mesh Demo
    11:33 AM
        Discuss This!


    Stefan Krause sent along the following information about a new progressive mesh demo (with source code) that he's released:

    " The demo shows how to load a 3D Studio mesh from a file, create a progressive mesh and display it. It preserves geometry, shading groups and materials including color, transparency, textures and lightmaps. The progressive meshes are created using a quadric error metric in order to create high quality approximations. Rendering of the model is optimized for GeForce graphic cards: The demo uses glArrayRangeNV, if available, to maximize hardware T&L performance. The demo is built on a sample framework that was developed for my game under development, which is going to be released under the LGPL. "

    For details and downloads, visit here
    Monday, February 12th 2001
    Terra3D Source Release
    11:29 AM
        Discuss This!


    Steve Wortham recently released a demo (with source code) of his landscape generator, Terra3D. For more information, visit here.
    Monday, February 12th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tim Lewis. Browse the IOTD gallery here!

    tasty links:
  • Napster Awaits Court Ruling
  • Amazon Launches Online Software Store
  • Calculations Show The Speed Of Light Might Change
  • 'DEMO 2001' Exhibits New Tech Gadgets
  • Co2 Fluid Could Make Chips Clean
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 11th 2001
    New pEdit Release
    02:19 PM
        Discuss This!


    Nate Miller released version 0.2 of his Bezier patch editor, pEdit. This release includes several new features, as well as the full source code.
    Sunday, February 11th 2001
    Fast Blurring Article
    02:12 PM
        Discuss This!


    Gamasutra posted a new article entitled "Four Tricks for Fast Blurring in Software and Hardware", by Alex Evans. Thanks go out to Jim Scott for the link.
    Sunday, February 11th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Alexander Herz. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Next Power Of 2 submitted by Dominik Grabiec. Browse the COTD Collection here!
    Friday, February 9th 2001
    Amsterdam IGDA Chapter
    11:29 AM
        Discuss This!


    The first meeting of the IGDA's new Amsterdam Chapter recently took place. Here's a clip from the press release we received:

    " AMSTERDAM, The Netherlands - February 8, 2001 - More than fifty game developers attended the inaugural meeting of the International Game Developers Association (IGDA) Amsterdam Chapter, which was held at a café in the heart of the city on January 24th. The turnout exceeded estimations and all major Dutch development companies were represented. Besides the ones in London and Denmark, the Amsterdam Chapter is the third IGDA chapter established in Europe and will help build the international community of game developers. "

    For more information about this, visit here.
    Friday, February 9th 2001
    OpenFX 1.0 Release
    11:22 AM
        Discuss This!


    OpenFX v1.0 has been released, an "Open-Source 3D modeling, animation and rendering suite."
    Friday, February 9th 2001
    New HawkNL Release
    11:14 AM
        Discuss This!


    Phil Frisbie, Jr. of Hawk Software sent word that a new version (1.2 beta 3) of HawkNL has been released, described as "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Linux/Unix and Windows 9x/ME/NT/2000." For details and downloads, visit here.
    Friday, February 9th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Phil Carlisle. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, File Enumerator submitted by Sam McGrath. Browse the COTD Collection here!

    tasty links:
  • More Power From Plastic
  • New Pluto Map Colors A Dark World
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 8th 2001
    Too Fast To Be Fun
    02:22 PM
        Discuss This!


    The second installment of Too Fast To Be Fun, a tutorial series by Jacco Bikker, is now available here on flipCode. This time around, Jacco explains the basics behind PDA programming. In addition, he's included the source code to both a simple 3D engine, as well as a 2D game demo for CE devices. Check it out here!
    Thursday, February 8th 2001
    GLScene v0.8 Released
    01:46 PM
        Discuss This!


    Eric Grange sent word that v0.8 of GLScene has been released, an open-source OpenGL solution for Delphi. Here's a bit on what's new:

    " The new version features numerous additions over v0.7.3, that span from new geometry components (extrusion, revolution solids...) to specialized objects (portal renderer, skydome...). Performance, stability and features were also significantly improved in all areas. The library comes with 30+ samples, and additional demos can be found on the main site. "

    For details and downloads, visit here.
    Thursday, February 8th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joachim Hofer. Browse the IOTD gallery here!

    tasty links:
  • Sony Unveils Beastly Graphics Engine
  • Elderly Star Reveals Age Of Universe
  • Tiny Robot Fits On Coin
  • 'Milestone' Study Challenges Basic Laws Of Physics, Universe
  • A New Class Of Sensors Fashioned From LEDs
  • Intel Locks Up Security Code For P2P
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 7th 2001
    Linux 3D Graphics Site
    05:56 PM
        Discuss This!


    Norman Lin sent word that he's launched a new web site, devoted to information on 3D graphics programming under Linux.
    Wednesday, February 7th 2001
    OS3 Seeks Modeler
    04:56 PM
        Discuss This!


    Jacob of OS3 Productions sent along the following request for 3d modelers:

    " OS3 Productions is looking for a few good 3d modelers to work on a new open-sourced game project. Modelers that are interested should contact Jacob McCosh at omaha@os3productions.com. Examples of your work would be appreciated. "

    Wednesday, February 7th 2001
    New PortaLib Release
    04:56 PM
        Discuss This!


    Brett Porter sent along the following information about a new release of PortaLib3D:

    " Just wanted to announce PortaLib3D Version 0.1.3 has been released, which adds improved and bugfixes support for dynamic shadow casting and skeletal animation of models from Milkshape 3D. Linux support is also much improved, and Paul Nettle's memory manager has been added. "

    PortaLib3D is an OpenGL library for games/demos, released under the LGPL.
    Wednesday, February 7th 2001
    NuFX Seeks Programmer
    04:52 PM
        Discuss This!


    NuFX sent along the following information about a position they're looking to fill:

    " NuFX Inc. is still looking for a 2D/3D graphics tools programmer. We're looking for a full-time C++ programmer who can work closely with artists and other programmers to develop, test, and document plug-ins for Photoshop, 3D Studio Max, and SoftImage. Background in either 2D image-manipulation or 3D graphics is required.

    NuFX employs about 40 people and has been making games for 12 years. Our clients have included Electronic Arts, Microprose, Midway, Sega, and others. We recently completed NBA Live 2001 for the PlayStation. Our work environment is casual, but we're serious about what we do. For more information on NuFX, check www.nufx.com.

    Candidates should send me a resume and any relevant code samples. If you know anyone who might be interested, please pass this along. "

    If you're interested, contact Michael Hardt here.

    flipcode News Archives for 2001

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