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flipcode News Archives for 2001

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Monday, March 12th 2001
Dynamic Lightmap Tutorial
09:59 PM
    Discuss This!


There's a new featured tutorial here on flipCode entitled Advanced Lightmapping, by Luke Hodorowicz. In this article, Luke explains how to achieve various dynamic lighting effects using lightmaps. Check it out here!
Monday, March 12th 2001
New GLScene Release
01:54 PM
    Discuss This!


Eric Grange announced the release of GLScene v0.8.2, an open-source OpenGL-based solution for Delphi. Here's a snippet on what's new:

" Additions since v0.8 cover terrain rendering, special effects (electric arcs, explosions, fire/smoke trails), AVI recording, bitmap fonts, hardware-specific extensions support and more. All new additions come with full-source and samples. "

For details and downloads, visit here.
Monday, March 12th 2001
OpenGL Object Picking
01:49 PM
    Discuss This!


Romka Graphics sent word that they've posted a new demo illustrating OpenGL object picking.
Monday, March 12th 2001
Doxygen 1.2.6 Release
01:48 PM
    Discuss This!


Version 1.2.6 of Doxygen has been released, described as a "documentation system for C++, Java, IDL (Corba, Microsoft and KDE-DCOP flavors) and C." For more information, visit here.
Monday, March 12th 2001
New Gizmo3D Beta
01:39 PM
    Discuss This!


Version 0.99 beta 12 of Gizmo3D has been released by ToolTech Software. Gizmo is described as a "high performance 3D Scene Graph and effect visualisation C++ toolkit for Linux, WIN32 and IRIX used in Game or VisSim development. "
Monday, March 12th 2001
No Recess Web Site
01:37 PM
    Discuss This!


"No Recess" sent word that he's updated his web site with the full source code to the JfyeII 3D engine, which was "used in the "Flower" demo from Prune, winner of the Synthesis #1 demoparty." The engine features a Lightwave scene replayer, DirectX8 support, and much more. For details and downloads, visit here.
Monday, March 12th 2001
Project Manager Alpha
01:32 PM
    Discuss This!


Richard Garand sent along the following information about his Project Manager initiative:

" For the last few months i've been working on Project Manager, a set of PHP and MySQL scripts to manage a game development project (since we can't afford something like Alienbrain). Since i was working on the game and another tool at the same time, the work has progressed slowly, but we have two developers now, and we've released projman alpha1 today. This is just to show how the project is going, and what we're doing, so it's not too useful yet. We have most of the project division tree management and some functions that let you play around with custom database tables a bit. This is open source and modular, so feel free to play around with the scripts if you want to add your own code to the project. "

For more information, visit here.
Monday, March 12th 2001
FreeImage 2.1.0 Release
01:30 PM
    Discuss This!


Version 2.1.0 of FreeImage has been released, a free image library for Windows and Linux. According to the author, "Version 2.1.0 adds many enhancement to the library, including three new bitmap formats (LBM, MNG and JNG) and improvement of the existing formats."
Monday, March 12th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dan. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Encoding/Decoding Of Script String Identifier To UINT64 word submitted by malkia. Browse the COTD Collection here!

tasty links:
  • Volcanoes On Mars 'may be active'
  • IBM Joins Push For New Chipmaking Process
  • Coders Prepare Son Of Napster
  • IBM, Sony Set Game Plan For PlayStation 3 Chips
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, March 9th 2001
    New Prophecy3D Release
    06:52 PM
        Discuss This!


    James Lupiani sent word that the first beta version of the Prophecy3D SDK has been released. Here's a snippet of information about it:

    " The Prophecy SDK is not a game engine. It is a portable application development framework, originally intended to make our own in-house software development more straightforward. It is also well suited as a framework on top of which third party game engines can be built, and since its initial alpha release it has indeed been used as a foundation for numerous third party 3D/game engines. "

    For more information, visit here.
    Friday, March 9th 2001
    HawkVoice 0.4a Source
    02:24 PM
        Discuss This!


    Phil Frisbie, Jr. sent along the following information about an updated release of HawkVoice:

    " This is a minor update to HawkVoice, a game oriented, multiplayer voice over network API released under the GNU Library General Public License (LGPL), with support for Linux/Unix and Windows 9x/ME/NT/2000. It is designed to be a portable, open source code alternative to DirectPlay(R) Voice in DX8. "

    For more information, visit Hawk Software.
    Friday, March 9th 2001
    Isometric Game Code
    02:22 PM
        Discuss This!


    David Tilman sent word that the source code to the Isotest isometric game engine has been released to the public through the GNU GPL. For details, screenshots, and downloads, visit here.
    Friday, March 9th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dennis Meffert. Browse the IOTD gallery here!

    tasty links:
  • Supermassive Black Hole Found Inside Strange Radio Galaxy
  • Apple Says Glass Half Full With OS X
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 8th 2001
    Tech File Update
    05:43 PM
        Discuss This!


    Adam Robinson updated his tech file with a bit on what he's been up to for the past year.
    Thursday, March 8th 2001
    Ask Sweeney Update
    12:53 PM
        Discuss This!


    Voodoo Extreme posted a new installment of Ask Sweeney, featuring responses to game development-related questions by Tim Sweeney of Epic Games. This time around he responds to a question on octrees, sound cards, and several on the GeForce3.
    Thursday, March 8th 2001
    GDC 2001 Preview
    11:50 AM
        Discuss This!


    Gamasutra posted a GDC 2001 Preview, featuring brief interviews with several presenters from this year's conference. The GDC will take place between the 20th and 24th of this month.
    Thursday, March 8th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andrew Perrine. Browse the IOTD gallery here!

    tasty links:
  • 'Smaller, faster' Computers Possible
  • New Decryption Code Underscores DVD Security Weakness
  • Clues To Galactic Crash In New Hubble Image
  • IBM Research Looks To Make Chips Smarter
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 7th 2001
    NVidia OpenGL SDK
    06:30 PM
        Discuss This!


    Thanks go out to several people who sent news of the NVIDIA OpenGL SDK release for "developers wishing to be first to experiment with Vertex Programs, Texture Shaders and the other amazing GeForce3 features..." For details, visit here.
    Wednesday, March 7th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rob Pasquini. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Determining Resource Usage submitted by Gabe Rohweder. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Main Loop with Fixed Time Steps submitted by Javier Arevalo. Browse the TOTD Collection here!
    Tuesday, March 6th 2001
    The PC Gaming Industry
    03:30 PM
        Discuss This!


    The Adrenaline Vault posted the second part to their article PC Gaming As An Industry, focusing on "The Industry At This Moment". It explains a bit about game sales, and offers some advice on what to look out for if you plan to release a title.
    Tuesday, March 6th 2001
    Real-Time Procedural Universe
    03:28 PM
        Discuss This!


    Gamasutra posted the first part of a new article by Sean O'Neil entitled "A Real-Time Procedural Universe." According to the introduction, "This article is the first part in a series that will explain how to procedurally generate an entire universe and render it real-time at any level of detail in a game engine. "
    Tuesday, March 6th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Gerald Filimonov. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, openSE Pixel Engine submitted by Marcus Stjärnås. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Clearing Constructors submitted by Tomas Arce. Browse the TOTD Collection here!

    tasty links:
  • Encounter With The Moon Stone
  • Vulpine GLmark v1.1 Release
  • Taking The Wraps Off "Ginger"
  • Napster Judge Issues Injunction
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 5th 2001
    Game Engine Article
    06:52 PM
        Discuss This!


    There's a new featured article here on flipCode entitled Elements Of A Game Engine, written by Luke Hodorowicz. In this article, Luke explains some of what goes into a game engine, and offers some advice on how to organize these elements based on his own experience. Check it out here!
    Monday, March 5th 2001
    Delphi OpenGL Demo
    06:37 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following info about a new demo he's posted:

    " Delphi3D released a demo of the GL_NV_evaluators extension, which improves on OpenGL's standard evaluator mechanism. The extension, which was introduced in NVidia's Detonator 10.xx series of drivers, offers a few significant new features such as automatic generation of multiple pairs of texture coordinates and vastly improved level-of-detail control. "

    For more information, visit Delphi3D here.
    Monday, March 5th 2001
    Final TEACrypt Release
    11:14 AM
        Discuss This!


    Davide Mauri sent along the following information about the final release of TEACrypt:

    " I have released the final version of TEACrypt: i have added the CRC32 error control to assure data integrity, and i have improved the perfomance of data encryption and decryption, reaching throughput speed of 10Mb/s on a P3-550! "

    For more information about TEACrypt and the TEA algorithm, visit here.
    Monday, March 5th 2001
    Tech File Update
    11:11 AM
        Discuss This!


    Alex Champandard updated his tech file with a bit on parametric skeletal animation.
    Monday, March 5th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris Egerter. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Little Math Trick submitted by Mike Reid. Browse the TOTD Collection here!
    Sunday, March 4th 2001
    OpenGL Polygon Tesselation
    03:53 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled Polygon Tessellation In OpenGL, written by Martin Estevao. In this tutorial, Martin explains how to perform polygon tesselation using the GLU library. Here's a clip from the introduction:

    " OpenGL itself is only capable of directly rendering convex polygons such as triangles, triangle fans, etc. More complex objects, through tessellation, must be subdivided into these simple convex polygons before they can be displayed. Luckily for us, the GLU (OpenGL Utility Library) contains an easy solution for polygon tessellation of concave polygons, polygons with holes, or polygons whose sides intersect. "

    Check out the article here!
    Sunday, March 4th 2001
    New OpenIL Release
    02:59 PM
        Discuss This!


    Version 2.1.4b of OpenIL has been released, a cross-platform image library with support for many popular image formats.
    Sunday, March 4th 2001
    Delphi Game Development
    02:53 PM
        Discuss This!


    DelphiGamer is a new site focusing on game development for Delphi coders. There you will find links, interviews, articles, and more.
    Sunday, March 4th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Brebion flavien. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Unrolling Loops With Meta-Programming submitted by Xavier Lemaire. Browse the TOTD Collection here!

    tasty links:
  • NASA Shuts Down X-33, X-34 Programs
  • Nature Doesn't Look Like This
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, March 2nd 2001
    Links Section Update
    07:01 PM
        Discuss This!


    flipCode's development links section has updated with the following items:
  • AURAN Jet Game Engine
  • Win32 ASM Programming
  • Mesa 3D Graphics Library
  • 2D Game Programming
  • Physics of Racing Series
  • Tiny Encryption Algorithm
  • Bas Kuenen's Graphics Page
  • John Ratcliff's Code Suppository
  • Sean's Inconsequential Homepage
  • Game Development Books
  • Linux 3D Graphics Programming
  • PortaLib3D - Utility Library
  • The OpenGUI Library
  • OpenGL Screensaver Example
  • Introduction to Geometric Algebra
  • Inertia 3D Rendering System
  • MSDN Driving DirectX
  • Moppi Demopaja - Demo Tool
  • The D3DQuake Project
  • Syntextic Studio - Texture Editor
  • Tachyon Visualization Engine
  • Simple DirectMedia Layer
  • MindFly Games
  • Helios32 - Radiosity Bibliography
  • 3D Tech - OpenGL Resources
  • Zen-X Direct3D Engine
  • PyGLUT - Python Glut Binding
  • Combat Simulator Project
  • C/C++ Coder Magazine
  • Simkin Scripting Language
  • Panard Vision SDK
  • 3D Studio gMAX Info Page
  • visualJockey Animation Software
  • The Verse Project
  • Parsec Thesis Paper
  • Lib3DS - 3D Studio Library
  • pEdit - Bezier Patch Editor
  • Milkshape 3D Modeler
  • OpenFX 3D Modeler
  • ppModeler - Portable 3D Modeler
  • Perlin Noise Math FAQ
  • GLDomain - OpenGL Demos/Code
  • Stefan Krause OpenGL Site
  • Codito, Ergo Sum
  • Ginus Development Kit
  • Filipe's Page of Game Programming
  • AccessViolation.Net
  • OpenCL Cryptography Library
  • The KDevelop Project
  • Additional Links Section Update (7:26pm)
  • OpenGL Win32 Tutorial
  • 3D GameDev.com Resource Center
  • The Titan Engine
  • The Basics Of Raytracing
  • Frenzy's Codebase
  • The BSP Tree FAQ
  • Digital Mixing Techniques
  • Frequently Asked Questions About Gamma
  • Poynton's Color FAQ
  • If you have links you would like to add to this collection, please send them here
    Friday, March 2nd 2001
    OpenCL Cryptography Lib
    05:45 PM
        Discuss This!


    The first public release (v0.7.0) of OpenCL is available, a project that "aims to be a portable, easy to use, and efficient C++ cryto library."
    Friday, March 2nd 2001
    QHull Version 3.0
    05:42 PM
        Discuss This!


    Version 3.0 of QHull was released last month, including "new programs and documentation for each data structure produced by Qhull." Here's a description of QHull from its manual:

    " Qhull is a general dimension code for computing convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. These structures have applications in science, engineering, statistics, and mathematics. "

    For details and downloads, visit here.
    Friday, March 2nd 2001
    Assembly Coding Utility
    05:35 PM
        Discuss This!


    Collake Software released "a utility to scan assembler projects for global and local unreferenced variables." For more information, visit here.
    Friday, March 2nd 2001
    KDevelop 1.4 Release
    05:05 PM
        Discuss This!


    Version 1.4 of KDevelop was released a few days ago, a C/C++ IDE for Unix/Linux.
    Friday, March 2nd 2001
    Hook On Q3A Architecture
    04:59 PM
        Discuss This!


    Gamasutra posted a video of Brian Hook's presentation from the 1999 GDC, talking about Quake 3 Arena's rendering architecture. Here's a description from the site:

    " Brian Hook discusses basic research into curved surface rendering, issues dealt with in deploying an OpenGL based game, the architecture of the back-end shading pipeline, the lighting model, and LOD algorithms for models and curved surfaces. "

    The presentation is available in two parts, here.
    Friday, March 2nd 2001
    ATI Developer Site
    04:52 PM
        Discuss This!


    ATI's Developer Relations page was recently updated with several new items, including an updated Radeon SDK and several DirectX 7/8 examples.
    Friday, March 2nd 2001
    Game Development Tips
    04:39 PM
        Discuss This!


    Randy Pitchford of Gearbox Software updated his .plan file with a list of "Game Development Rules and Observations", a collection of tips and advice related to the game development process.
    Friday, March 2nd 2001
    The Daily Flip
        Discuss This!


    When it rains, it pours.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Cuban. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Tired Of Tearing Off Menus In VC++? submitted by Chris Blackwell. Browse the TOTD Collection here!
    Thursday, March 1st 2001
    Cubic Environment Mapping
    04:55 PM
        Discuss This!


    Tom Nuydens from Delphi3D sent word that he's posted a new cubic environment mapping demo, written by Igor Karpov. Its a Geforce-only demo, which also makes use of the NV_vertex_array_range extension.
    Thursday, March 1st 2001
    Using Vertex Shaders
    12:53 PM
        Discuss This!


    The DirectX Developer Center over on MSDN has been updated with a new article entitled "Using Vertex Shaders: Part 1." According to the site, it offers a "detailed look at vertex shaders and how you can use them, complete with samples and code."

    In addition, the Developer Center has been updated with details on Microsoft's upcoming Developer Day at the GDC.
    Thursday, March 1st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Emil. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Overlapping sin and cos Tables submitted by iMalc. Browse the TOTD Collection here!

    tasty links:
  • Water Resurfaces Jupiter Moon
  • ‘Major’ Quake Rocks Pacific Northwest
  • Computer 'Can Talk Like A Baby'
  • Hubble Captures Image Of 'Perfect Edge' Of Distant Galaxy
  • Art And Tech, Together Again
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, February 28th 2001
    visualJockey Released
    12:53 PM
        Discuss This!


    VISUALIGHT Studios announced the release of visualJockey, described as "a highly optimized realtime animation software for Windows". Here's the information we received:

    " Three members of the swiss demogroup Nowadays try to get into business! For more then one year now, we've spend our time on the development of a realtime animation package called visualJockey. It is mostly based on a huge amount of experiences we've got during our time as active demo-sceners. Have a look at www.visualJockey.com and let us know what you think! A free plugin SDK will soon be available!!! A demo is available! "

    Starting price is listed as 99$. For more information about visualJockey, visit here.
    Wednesday, February 28th 2001
    AURAN Jet IDE
    12:49 PM
        Discuss This!


    AURAN announced the release of JIVE, an IDE for use with their free game authoring system, AURAN Jet. Here's a clip from the press release:

    " BRISBANE, Australia -February 28, 2001-Auran today released JIVE, a development environment for AURAN Jet®. AURAN Jet® is a game authoring environment that enables developers to create responsive and robust 3D applications.

    JIVE stands for Jet Integrated Visual Environment. It is an extendable development environment allowing developers to build tools for editing application resources. JIVE is used in conjunction with Auran's next-generation game architecture, AURAN Jet®. "

    For more information about JIVE or Jet, visit here.
    Wednesday, February 28th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by zed. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Vector Math & Quaternions submitted by Tim Sweeney. Browse the COTD Collection here!

    tasty links:
  • Martian Life Debate Intensifies
  • Microsoft's Fate Hangs In Balance In Appeals Case
  • Galaxy Formation Not Random, Says Astronomer
  • The Latest Robot Toy From Sega: Humanoids
  • ROTT Original Design Spec
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, February 27th 2001
    Verse 1.0 Release
    06:39 PM
        Discuss This!


    Eskil Steenberg announced today the release of Verse, version 1.0. Here's a bit of information about the project:

    " Verse is another project aiming to realize the old "3D Internet" dream. However, it is not "yet another 3D Internet project". Verse is different. By focusing on protocol and communication interface design rather than application and world design, we aimed to actually get somewhere and not get hung up on artistic issues. Architecturally, Verse is client/server, but the server only stores and manages data. It contains no application-specific intelligence, leaving that for specialized clients.

    The entire project is being developed using free and open licenses (GPL, LGPL and BSD in a potent mix). We use some truly cool 3D and networking technology, such as subdivision surfaces, programmable shaders and event compression. "

    For more information about Verse, visit here.
    Tuesday, February 27th 2001
    BeeCrypt Version 2.0
    06:20 PM
        Discuss This!


    Version 2.0 of BeeCrypt was released today, an open source cryptography library. Here's the release information from the web site:

    " A major new release of BeeCrypt was posted for download today. Version 2.0 contains significant additions, namely the MD5 and SHA-256 hash algorithms, DHAES encryption scheme, and basic RSA primitives. In addition to a number of important bug fixes, the library also has better support for compilers on Windows (Visual C) and Solaris (Forte). See the change log for full details. "

    Tuesday, February 27th 2001
    Cornflake Zone Update
    01:35 PM
        Discuss This!


    Francis from the Cornflake Zone sent word that he's posted a new article, "which describes in detail how to implement a multi-user chat application in Visual Basic."
    Tuesday, February 27th 2001
    Fluid Effect Demo
    12:39 PM
        Discuss This!


    Romka Graphics sent word that they've posted a new OpenGL 'interactive fluid effect' demo, complete with source code.
    Tuesday, February 27th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Benjohn Barnes. Browse the IOTD gallery here!

    tasty links:
  • 'Conclusive evidence' For Martian Life
  • NVidia's 3-D Vision Is Clear
  • Scientist Uses Artificial Language To Study Language Learning
  • First Black Hole In Milky Way's Halo Found
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, February 26th 2001
    Terrain Generation Algorithm
    12:51 PM
        Discuss This!


    Antonio Ramires Fernandes sent along the following news:

    " 3D Tech has posted new sections on the terrain tutorial covering the particle deposition algorithm for terrain generation. This very simple algorithm is ideal to generate scattered islands easily. There are also sections on terrain smoothing using matrix filters. Source code is provided for both Linux and Win32. "

    Visit 3D Tech here: http://www.fatech.com/tech/opengl/
    Monday, February 26th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joshua Shagam. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Why Prefix Is Better Than Postfix With STL submitted by Chris Blackwell. Browse the TOTD Collection here!

    tasty links:
  • Magnetic Field Could Fire Bullets Into Orbit
  • The Biology Of Humour
  • Microsoft: We Did Not Stifle Competition
  • Sega To Cut 300 Jobs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, February 25th 2001
    glVelocity Updates
    08:31 PM
        Discuss This!


    Tim from glVelocity sent word that he's posted a few updates to his site. There you'll find a RAW model loader, and 2 new dx8 DOT3 bumpmapping demos.
    Sunday, February 25th 2001
    MultiEx Commander
    02:12 PM
        Discuss This!


    Mr.Mouse sent along the following information about MultiEx Commander:

    " Version 2.3 of the multi gamedatafile file extractor MultiEx Commander (MC) is released on february 23, 2001. New features: Jan Patera's excellent PICTVIEW is used by MC to enable the user to view extracted pictures from within the MC-shell. By default JPG, PCX, BMP, TIF, TGA and GIF files may be viewed. In addition, 6 new games are supported: Blood 1, Blood 2, Call To Power 2, No one lives forever, Outlaws and Suddenstrike. This totals the supported game count over 80. "

    For more information, visit here.
    Sunday, February 25th 2001
    HawkNL 1.2 Release
    02:07 PM
        Discuss This!


    Phil Frisbie, Jr. from Hawk Software sent word that version 1.2 final of HawkNL has been released, described as "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Linux/Unix and Windows 9x/ME/NT/2000.

    Also, version 0.3 alpha of HawkVoice has been released, a "multiplayer voice over network API."
    Sunday, February 25th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nathan d'Obrenan. Browse the IOTD gallery here!

    tasty links:
  • Common Compound May Lead To Superfast Computers
  • Open Season On The Outer Planets
  • Another Advance For Dolly Cloners
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, February 24th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joeri Capens. Browse the IOTD gallery here!
    Friday, February 23rd 2001
    Bezier Patch Renderer
    02:42 PM
        Discuss This!


    Thomas Mølhave sent along the following bit of news about the release of a bezier patch demo (including full source code):

    " Codito, ergo sum - Graphics Programming has released a bezier patch renderer with full source written in GLUT. It allows the user to change the number of evaluations in realtime thereby making a simple LOD system possible. The patch is calculated with normals so that it can be lit properly. "

    Friday, February 23rd 2001
    2D Game Tutorial
    02:30 PM
        Discuss This!


    Patrick Kooman sent word that he's updated 2DGame.nl with the second part of his 2D game programming tutorial series. This installment is on loading and drawing bitmaps.
    Friday, February 23rd 2001
    Render To Texture
    11:16 AM
        Discuss This!


    Jason from DelphiGL sent word that he's posted a new program "demonstrating how to render to a texture in OpenGL."
    Friday, February 23rd 2001
    Tech File Update
    11:14 AM
        Discuss This!


    Phil Carlisle updated his tech file with some of his thoughts on the gaming industry.
    Friday, February 23rd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Capo Stephane. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, OOP Plugins submitted by Justin Wilder. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Dealing With HRESULTS submitted by David Sauve. Browse the TOTD Collection here!

    tasty links:
  • Astrobiology Special Report
  • Lasers Beat Bandwidth Bottleneck
  • IBM Pulls Digital Tagging Plan
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, February 22nd 2001
    Ginus Development Kit
    05:16 PM
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    The first public alpha version of Ginus has been released, a free, open source 3D engine library.

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