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flipcode News Archives for 2001

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Thursday, April 5th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by nullpointer. Browse the IOTD gallery here!

Tip Of The Day Update - There's a new Tip Of The Day online, Auto-Created TODO List submitted by Martin Stich. Browse the TOTD Collection here!

tasty links:
  • Comets Could Have Seeded Life On Earth
  • 11 New Planets Discovered; One In 'Life Zone'
  • MIT Cheered From A Distance
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 4th 2001
    HawkVoiceDI 0.6 Alpha
    07:09 PM
        Discuss This!


    Hawk Software released version 0.6 alpha of HawkVoiceDI, part of the HawkVoice library, "a game oriented, multiplayer voice over network API released under the GNU Library General Public License (LGPL), with support for Linux/Unix and Windows 9x/ME/NT/2000." Here's a bit more:

    " HawkVoiceDI version 0.6 alpha has been released. HawkVoiceDI (HVDI) is the low level voice packet code from HawkVoice released as a separate library. It is FULLY FUNCTIONAL now! The API is only nine functions, but it has everything you need to encode/decode and optionally encrypt voice packets. "

    For more information on HawkVoice and HawkVoiceDI, visit here.
    Wednesday, April 4th 2001
    The Financial Side
    07:01 PM
        Discuss This!


    Geert Poels sent word that iDevGames posted a new article entitled the "Financial Aspects of Game Development", by Tom Sloper. Here's a snippet from the introduction:

    " The creation of a computer game or videogame is a time-consuming and expensive process. The purpose of this article is to shed some light on the financial side of that process, for those unfamiliar with it (and curious about it). "

    Check out the full article right this way.
    Wednesday, April 4th 2001
    HL Viewer/Q3 Renderer
    06:57 PM
        Discuss This!


    CFXWeb sent word that they've posted two new source releases, a Half-Life Map Viewer, and a Quake3 Level Renderer. For more information, visit CFXWeb.
    Wednesday, April 4th 2001
    New Allegro Release
    12:04 PM
        Discuss This!


    Noticed over on Linux Games that version 3.9.35 of the Allegro Library was recently released, described as a "a cross-platform library intended for use in computer games and other types of multimedia programming." For more information, visit the Allegro homepage.
    Wednesday, April 4th 2001
    DirectInput 8 Tutorial
    12:00 PM
        Discuss This!


    Anthony Wlodarski sent word that he's updated the tutorial section of his web site with a new article on DirectInput 8.
    Wednesday, April 4th 2001
    More GDC Slides
    11:53 AM
        Discuss This!


    William van der Sterren sent along the following information about the release of the slides from his AI-related GDC talk:

    " I published the slides of my GDC talk on (AI) "terrain reasoning for 3D action games". The 100 slides deal with threat prediction, tactical terrain analysis, team maneuvers, and implementation (1.3 MB pdf file). "

    The PDF file is available for download here.
    Wednesday, April 4th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dean Harding. Browse the IOTD gallery here!

    tasty links:
  • Device Captures Energy From Tides
  • Distant Supernova Shows Universe Defies Gravity
  • Musical Battle Lines Drawn
  • Understanding Life's Impact
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 3rd 2001
    Links Section Update
    02:54 PM
        Discuss This!


    flipCode's development links section has been updated with the following items:
  • Delphi Gamer / Development
  • GAudio Sound Engine
  • DoctorK's Deep Knowledge
  • The Top 20 C++ Tips of All Time
  • Creating Screen Savers
  • gtkParticle - 2D Simulator
  • jEdit Programmer's Text Editor
  • PNG Home Site
  • Get In The Game
  • If you have links you would like to add to this collection, please send them here.
    Tuesday, April 3rd 2001
    New jEdit Release
    02:12 PM
        Discuss This!


    There's a new version (3.1pre4) of jEdit available, a programmer's text editor written in Java. According to the site, "It uses the Swing toolkit for the GUI and can be configured as a rather powerful IDE through the use of its plugin architecture." For details and downloads, visit here.
    Tuesday, April 3rd 2001
    New GAudio Release
    02:01 PM
        Discuss This!


    Version 2.0.0 build 2 of GAudio has been released, a win32 sound engine. According to the site, "Its ease of use structure, reliability and performance make it the ideal canditate for any multimedia application such as video games, cd-rom, demos, etc."
    Tuesday, April 3rd 2001
    On Software Protection
    11:28 AM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on software protection.
    Tuesday, April 3rd 2001
    Tech File Update
    10:56 AM
        Discuss This!


    Phil Carlisle updated his tech file with some thoughts on the V12 engine, and more.
    Tuesday, April 3rd 2001
    The Daily Flip
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    I posted a thread yesterday with some general information on where flipcode's heading, including a short FAQ. No major announcements, just a brief status update.

    Also, check out this effort when you have a chance (there's another link to it below). Now you can use your idle cpu time to help fight cancer. A few people have already expressed interest in setting up a flipcode team, which I think is a great idea. I just created one...

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Paul Forgy. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Dynamic Memory Allocator submitted by Mark Friedenbach. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, How To Read The TSC With GCC submitted by Christian Schüler. Browse the TOTD Collection here!

    tasty links:
  • Napster Goes To Washington
  • Screensaver Aids Cancer Fight
  • Hubble Spots Most-Distant Supernova
  • More Programmers Going "Extreme"
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 2nd 2001
    State Change Management
    02:12 PM
        Discuss This!


    Tom Nuydens posted a new article over on Delphi3D about render state management. Here's a short clip from the introduction:

    " In this article, I will outline a rendering architecture that will help reduce state changes to the bare minimum. I'll use OpenGL terminology, but the principles apply to any API, of course. "

    View the full article right over here.
    Monday, April 2nd 2001
    2D Game Programming
    02:06 PM
        Discuss This!


    Patrick Kooman of 2DGame.nl sent word that he's updated the second tutorial in his series "with explanations on the 16 bits graphic system, and alphablending."
    Monday, April 2nd 2001
    Cornflake Zone Updates
    02:04 PM
        Discuss This!


    Francis Shanahan from the Cornflake Zone sent along the following information about a couple new releases on his site:

    " I've released a neat little demo which draws a simple Sphere and morphs it into a cube. Something people have asked me for. There's also a neat little "perturbation" of the object's vertices that make a nice ripple in the object when it's not busy morphing. Full source is included in the Projects section. It's also a neat little example of how to draw a pure out of points Sphere for anyone who's ever struggled with that. Cute what you can do if you break a geometrical shape into it's vertices.

    In addition I've released full source to a simple particle demo which newbies can also learn from. "

    For more information, visit here.
    Monday, April 2nd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jacco Bikker. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Preprocessed Source Code (MSVC) submitted by Ben Odam. Browse the TOTD Collection here!

    tasty links:
  • Microsoft Steps Up Anti-Piracy Efforts
  • New Aerial Explorers: Self-Inflating Solar-Heated Balloons
  • Sun Hurtles Huge Sunflare
  • Farthest Supernova Detected, "Dark Energy" Suspected
  • Cloned Cows Dropping Like Flies
  • Spider Eyes For Martian Robots
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, March 30th 2001
    Developing Successful Games
    02:10 PM
        Discuss This!


    Ensemble Studios posted an online version of their GDC presentation, Guidelines for Developing Successful Games, by Bruce Shelley.
    Friday, March 30th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Hikey. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Fast log() Function submitted by Laurent de Soras. Browse the TOTD Collection here!
    Thursday, March 29th 2001
    OpenGL And Sockets
    04:46 PM
        Discuss This!


    Nate Miller recently updated his programming page with a new OpenGL tutorial, offering an introduction to sockets. The demo downloads a texture from the web and displays it using OpenGL. The author warns, "If you already know how to use sockets, this demo will probably bore you. "
    Thursday, March 29th 2001
    Small Language Toolkit
    04:42 PM
        Discuss This!


    A new version of the Small Language toolkit was recently released, with several bug fixes and a few new features. Small is described as a "simple, typeless, 32-bit extension language with a C-like syntax."
    Thursday, March 29th 2001
    New SDL 4 Delphi
    04:34 PM
        Discuss This!


    Dominique Louis sent along the following information about a new beta release of SDL 4 Delphi:

    " After some great work by Matthias Thoma from JEDI ( www.delphi-jedi.org ), I am pleased to announce that SDL 4 Delphi Beta 2 is now available for download...

    It includes additional demos of a voxel terrain engine and plasma effect ( the audio demo will be available in the next release ) that all compile and run under Delphi, Kylix and the FreePascal compiler and works on all platforms that these compilers support. "

    According to the author, SDL 4 Delphi is a conversion of the header units required to use SDL.
    Thursday, March 29th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mike Hommel. Browse the IOTD gallery here!
    Wednesday, March 28th 2001
    Slides From CGDC
    02:06 PM
        Discuss This!


    John Ratcliff updated his web site with the powerpoint slides from his GDC talk on 3D pipeline optimizations.
    Wednesday, March 28th 2001
    New FMOD Release
    02:04 PM
        Discuss This!


    Version 3.32 of FMOD has been released, a music and sound system for Windows and Linux.
    Wednesday, March 28th 2001
    HawkNL 1.3 Beta 2
    02:01 PM
        Discuss This!


    Phil Frisbie, Jr. sent along the following information about the release of a new HawkNL beta:

    " HawkNL version 1.3 beta 2 is now available for download. HawkNL is a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris) and Windows 9x/ME/NT/2000.

    New for version 1.3 beta 2
    Better compatibility with various UNIXs. Now compiles and runs on Solaris. "

    For details and downloads, visit here.
    Wednesday, March 28th 2001
    New SDL Release
    01:58 PM
        Discuss This!


    Version 1.2 of the Simple DirectMedia Layer (SDL) has been released, "a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device."
    Wednesday, March 28th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mustata Bogdan. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, MSVC Comment Colors submitted by Sean Quinn. Browse the TOTD Collection here!
    Tuesday, March 27th 2001
    On Merging Polygons
    01:42 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on merging polygons and fixing gaps. Here's a clip from the question:

    " My BSP/PVS compiler does CSG on all brushes before BSP-ing to remove all the "illegal geometry" (caused by intersecting and touching brushes). This causes a LOT of splits. It doubles the polycount. When I look at the wireframe shots I can see a lot of faces can be merged. How do I know when 2 faces are convex forming and more important: how do I merge them? "

    Check out Paul Nettle's lengthy response right over here!
    Tuesday, March 27th 2001
    Garage Games Interview
    01:36 PM
        Discuss This!


    Rick Overman sent word that Voodoo Extreme recently posted an interview with Jeff Tunnell of Garage Games about the company's goals, including a bit on the V12 engine.
    Tuesday, March 27th 2001
    X-Isle Programmers Wanted
    01:16 PM
        Discuss This!


    Crytek sent along the following information about programming positions they have available:

    " Coburg, Germany (March 27th, 2001) - Crytek Studios would like to announce that they are hiring one Game-Programmer, one Network Programmer, two PS-2 Programmers for their upcoming multiplatform First Person Shooter "X-Isle" and future Projects. Programmer and Artists would be working as part of a talented team using Crytek's powerful CryENGINE 3D Technology. Relocation to Coburg Germany is a must for efficient Team-Work. Crytek signed a major deal with a worldwide leading publisher for X-Isle. Crytek offers a competitive salary to all "team-members" as well as the opportunity to contribute to a revolutionary game with a revolutionary technology. For more informations read under our mainpage: www.crytek.de or http://www.crytek.de/hp/jobs.htm You can apply under: jobs@crytek.de "

    Tuesday, March 27th 2001
    New At DelphiGL
    01:13 PM
        Discuss This!


    Jason from DelphiGL sent word that he's updated the site with a new version of his 3D vector Delphi unit, as well as a lighting demo that "shows how to calculate per-vertex normals, face normals, and how to do your own lighting."
    Tuesday, March 27th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David Massey. Browse the IOTD gallery here!

    tasty links:
  • Gates Opens Silicon Valley Tech Center
  • Auroral Wonders: Photographers Capture The Northern Lights
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, March 26th 2001
    Scripting Tutorial Series
    12:49 PM
        Discuss This!


    Kasper Fauerby sent word that he's started a new tutorial series on scripting languages that "guides the reader step by step through all the phases needed to construct a domain specific programming language."
    Monday, March 26th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ville Miettinen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Templated Splay Tree Class submitted by Koushik Dutta. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, More MSVC Tricks submitted by Timur Davidenko. Browse the TOTD Collection here!
    Friday, March 23rd 2001
    HawkNL 1.3 Beta 1
    04:09 PM
        Discuss This!


    Phil Frisbie, Jr. sent along the following info about the release of HawkNL version 1.3 beta 1:

    " HawkNL version 1.3 beta 1 is now available for download. HawkNL is a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Linux/Unix and Windows 9x/ME/NT/2000. "

    For details and downloads, visit here.
    Friday, March 23rd 2001
    CGO GDC Coverage
    04:07 PM
        Discuss This!


    Computer Games Online posted their day one GDC coverage.
    Friday, March 23rd 2001
    C++ Coding Tips
    04:03 PM
        Discuss This!


    Many thanks to Joseph Hall for sending in a link to an article that some of you may appreciate entitled The Top 20 C++ Tips of All Time.
    Friday, March 23rd 2001
    Grand Unified Toolkit
    03:59 PM
        Discuss This!


    Version 0.5.1 of the Grand Unified Toolkit has been released, described as a "cross-platform C++ API for the development of games and other forms of interactive media. It is available for the BeOS, Linux/X, and Win32 platforms, under the terms of the MIT/XFree86 License."

    In addition, the author sends word that he's released a utility entitled Gaffer, a texture font generator based on FreeType. For more information, visit here.
    Friday, March 23rd 2001
    GLF 1.2.1 Release
    03:56 PM
        Discuss This!


    Romka Graphics sent word that they've posted a new version (1.2.1) of the GLF OpenGL font library. In addition, they've posted some information about a new OpenGL book available in Russian only.
    Friday, March 23rd 2001
    Oxygen3D Partial Source
    03:52 PM
        Discuss This!


    John van der Burg sent along the following information about the first Oxygen 3D engine partial source code release:

    " Since I spread the word that I stopped the development of Oxygen3D I received many mails from people asking if I would release the sourcecode of Oxygen3D to public. Unfortunately I cannot release the complete sourcecode, but I will release several parts of the engine. The first part of the code release is the console system. The code is not in a compilable state for you, since it uses other libraries, but it should help some people to learn from it, which is my main goal for the release of the sourcecode parts. Please first read the readme.txt file inside the zipfile. "

    You can download the source release here: Oxygen3D_ConsoleSystem.zip (16k)
    Friday, March 23rd 2001
    Skeletal Animation Project
    03:46 PM
        Discuss This!


    Hikey sent word that he's released the binaries and source code to his skeletal animation project. According to the author, "it features 3ds model loading, smooth shading, animated interface and skeleton edition for animation of the models."
    Friday, March 23rd 2001
    Aztec Source Code
    03:42 PM
        Discuss This!


    Phillip Martin sent word that the source code to the Aztec 3D Modeler has been released, described as "a 3D Modeling and Animation tool that is intended to provide a decent set of tools for use in the Game development process."
    Friday, March 23rd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jon Hasselgren. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Input Library submitted by Lee Mazurek. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Integrating DirectX 8 Into MSDN submitted by Paul Nettle. Browse the TOTD Collection here!

    tasty links:
  • First Direct Observation Of Dark Matter
  • Making Senses Out Of Games
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, March 22nd 2001
    Faster Vector Math
    03:10 PM
        Discuss This!


    There's a new featured tutorial here on flipCode entitled Faster Vector Math Using Templates, written by Tomas Arce. In this tutorial, as the title implies, Tomas explains how to implement faster vector math classes using templates.
    Tuesday, March 20th 2001
    Tech File Update
    03:05 PM
        Discuss This!


    Victor Ho updated his tech file with a bit on what he's been up to recently.
    Tuesday, March 20th 2001
    Abrash's Black Book Online
    02:43 PM
        Discuss This!


    The complete text of Michael Abrash's classic graphics programming Black Book is now available from the DDJ web site. Various portions of the book have been available in the past on various sites, but now you can download the complete book, chapter by chapter, in PDF format. Many thanks to "Death Wish" for sending the news.
    Tuesday, March 20th 2001
    OpenGL Vertex Arrays
    02:39 PM
        Discuss This!


    Martin Estevao posted a new demo on his site featuring OpenGL's vertex arrays. According to the author, "Basically, this demo shows how to utilize vertex arrays to render a group of vertex data along with color, etc. very easily."
    Tuesday, March 20th 2001
    Romka OpenGL Demos
    02:29 PM
        Discuss This!


    Romka Graphics posted a couple new OpenGL demos. The first is a quadric object demo, the second is an OpenGL picking example.
    Tuesday, March 20th 2001
    Maximum FPS Column
    02:27 PM
        Discuss This!


    There's a new column over on Intel's developer site entitled "Maximum FPS", which focuses on optimizations for PC games. The first installment is on "Fast AGP Writes for Dynamic Vertex Data."
    Tuesday, March 20th 2001
    OpenGL QuadTree Land
    02:25 PM
        Discuss This!


    Lonerunner sent word that he's updated his web site with a new landscape demo. Here's a description of the demo from the author:

    " QLand is simple program which shows quad tree cooling for a land. The land is random generated and has futures like: water, easy mouse control and possibility to change size and texture for the land. "

    For details and downloads, visit here.
    Tuesday, March 20th 2001
    SurRender Umbra 2.3
    02:19 PM
        Discuss This!


    Ville Miettinen sent along the following information about the release of SurRender Umbra v2.3:

    " Version 2.3 of SurRender Umbra has been released. Umbra is the first commercial visibility determination system that can be used for fully dynamic environments.

    Screenshots and demos of the system, a 500-page manual and other documentation can be downloaded from the Umbra website at http://surrender3d.com/umbra "

    Tuesday, March 20th 2001
    2D Game Programming
    02:17 PM
        Discuss This!


    Patrick Kooman sent word that he's updated 2DGame.nl with the third tutorial in their 2D game programming series. According to the author, this tutorial covers:
  • Sharing bitmaps among multiple objects using a "singleton"-class
  • Using text files in stead of binary files to store and load data
  • Timing the frame-update
  • Loading and playing animations
  • A base-class for our objects
  • If you're into 2D game coding, check out the series here.
    Tuesday, March 20th 2001
    Delphi OpenGL Site
    02:13 PM
        Discuss This!


    Jan Horn sent word that he's launched a new Delphi and OpenGL programming page. There you'll find several utilities, demos, code, links, and much more.
    Tuesday, March 20th 2001
    DemoGL v1.3 Release
    02:09 PM
        Discuss This!


    DemoGL v1.3 final was recently released. According to the site, "Version 1.3 is a major new release of DemoGL with a lot of new functionality, new code, rewritten parts, new better documentation and much more." For details and downloads, visit here.
    Tuesday, March 20th 2001
    Oxygen3D Development Stopped
    02:03 PM
        Discuss This!


    John van der Burg sent along the following information recently mentioning that Oxygen3D's development has stopped:

    " I have stopped the development of the Oxygen3D engine because of several reasons. You can still visit the page of the engine (in case you never heard of it) at http://www.mysticgd.com

    Also I am about to start freelancing again, and am looking for a freelance 3D programming job to work on some other engine or game. So if there are any companies interested, please mail me at john@mysticgd.com :) "

    As you may have noticed, the Oxygen3D development forums that were hosted here on flipCode have been removed as well.
    Tuesday, March 20th 2001
    The Daily Flip
        Discuss This!


    Eh, back in town, with lots of catch-up work to do on this site and otherwise. Hopefully if you sent me an e-mail that expected a reply, it should be there by now.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nikolay Stefanov. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, De/Crunching Class submitted by Vander Nunes. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Custom Colors In MSVC submitted by William Garrison. Browse the TOTD Collection here!

    tasty links:
  • Date Set For Mir's Final Plunge
  • See Double Auroras Glow In Space
  • Computer Model Predicts Outcome Of DNA Shuffling
  • Microsoft Targets Smart Phones And Pagers
  • Movie Of X-Isle: Dinosaur Island Techdemo
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, March 14th 2001
    Garage Games Technology
    12:03 PM
        Discuss This!


    Garage Games announced yesterday that they'll be licensing the Tribes 2 engine to independent game developers worldwide. Here's a clip from the press release:

    " EUGENE, OREGON - March 13, 2001 - GarageGames announces a historic agreement to sell and license the technology engine powering Sierra's Tribes 2 to independent game makers world-wide. The agreement gets the source code into the hands of game makers around the world, plus gives them a chance to get their products published in the traditional "box retail" channel. "

    For more information, check out the full press release over on Garage Games.
    Wednesday, March 14th 2001
    OpenGL Object Library
    11:52 AM
        Discuss This!


    Jason Allen from DelphiGL sent along the following info about an update he's released of his OpenGL Object Library:

    " I have updated the OpenGL Object library (GLO) to include two superquadrics: a supertoroid and a superellipsoid. Both allow you to create a large number of different shapes based off of torus's and spheres (respectively). A demo using cubic environment mapping has been updated to show off the supertoroid and superellipsoid and it is available. "

    Wednesday, March 14th 2001
    OpenGL Fog Extension
    11:48 AM
        Discuss This!


    Tom from Delphi3D sent along the following info about a new demo he's released:

    " Delphi3D has released a demo of the EXT_fog_coord extension. It allows you to manually specify the amount of fog to be applied to each vertex, making it easy to override OpenGL's standard fogging calculations, e.g. for implementing volumetric fog. "

    Wednesday, March 14th 2001
    NVidia ShaderApp Contest
    11:44 AM
        Discuss This!


    NVidia sent word that they've launched a new Shader Contest. Here's a clip from the announcement:

    " NVIDIA & discreet* are teaming up to provide a fantastic opportunity for you to impress your friends, colleagues, and neighbors with your programming prowess. Using either the NVEffectsBrowser or 3DS Max 4.0 as a platform, we're inviting you to develop an innovative Vertex and/or Pixel Shader Effect. The five best effects submitted before May 10th, stand to win our fantastic prizes. "

    For more information, visit here.
    Wednesday, March 14th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John Bindi. Browse the IOTD gallery here!
    Tuesday, March 13th 2001
    The Daily Flip
        Discuss This!


    I'll be out of town for a bit (approximately a week, but possibly more/less), which means this site will experience a bit of a slowdown in news and feature updates. I should still have access to a computer in the days, so I'm going to try to keep the news/iotd stuff going, but no promises. E-mails may take even longer to respond to. But in any event, hopefully you'll still enjoy the rest of the site during my absence, such as the forums, links section, etc...
          - Kurt Miller / Editor

    flipcode News Archives for 2001

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